Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Crom destroys another zombie with a mighty swing.

My math puts Ozmund stable at -2

Kelgan, Crom and Horster draw a zombie attack.
in order: 3d20 ⇒ (16, 13, 9) = 38

The zombies continue to miss their targets, and only three of the foul creatures remain.
ORDER
Horster
Kelgan

Priests


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Emboldened by Crom's axe splitting the walking carcass in front of him, Horster spins to the side and tries planting his rapier in behind one of the zombie's knees.

Move action: 5' step to AV80
Std action: attack zombie at AW81, flanking with Mit'l

attack, flanking: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage, sneak atk: 1d4 + 1d8 ⇒ (4) + (7) = 11


Ex-Dwarf (RIP)

Kelgan snarls a curse and lashes out with his axe, this time at the zombie to his right.

attack to zombie in Aw78.

attack: 1d20 + 2 ⇒ (3) + 2 = 5
dmg: 1d102 ⇒ 38

His curse trails off in a whimper, as he begins to despair of ever striking a target.


Horster attacks and puts a horrible cut in one of the creatures, it barely keeps its feet. Kelgan misses one of the creatures.
The high priest swipes at the Halfling.
hit/damage: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (8) + 1 = 9
The other priest swings at Kelgan
hit/damage: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 1 ⇒ (3) + 1 = 4
ORDER
ROund 8
Mit'l
Crom

Zombies


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom attacks the nearest zombie.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


And Crom finishes off the Zombie damaged by Horster before it can be healed. It crumbles to dust.

Two untouched zombies and two priests face the heroes as the acolytes drag the heroes off to the darkness.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l Moves and attacks the zombie at AU80

longspear: 1d20 + 4 ⇒ (13) + 4 = 17
damage w/destruct: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Damaged by Mit'l, the zombie attacks him and Crom.
att: 2d20 ⇒ (10, 20) = 30
confirm Crom: 1d20 ⇒ 61d6 + 4 ⇒ (4) + 4 = 8
A massive harm hits Crom and damages him.
Order
Kelgan

priests
Mitl
Crom

Down to three heroes, the enemy ranks, thankfully, have thinned too.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

stabilize: 1d20 + 1 ⇒ (3) + 1 = 4 DC13

Horster lies, covered in bruises with a pool of blood starting to form under his limp body.

bleeding, HP -4/17 CON 13


Ex-Dwarf (RIP)

Kelgan, grasping his axehaft in his left hand behind the shield for a moment, grasps his holy symbol and unleashes the might of Muamman Duathal on the undead still standing around him.

Channel to harm undead. 1 channel remaining.

1d6 ⇒ 6

Hey, wadda ya know, higher than I've been getting on d20 rolls lately! Maybe I should just try rollign d12s to hit...


saves: 3d20 ⇒ (4, 6, 16) = 26
The zombies take a burst of cleansing light, and two are hurt with deep burns.

The evil priest gestures, and the wounds close somewhat leaving the two scratched.
channel: 2d6 ⇒ (2, 3) = 5

The other priest swings his flail at Kelgan missing him.
flail: 1d20 + 3 ⇒ (3) + 3 = 6

Although the battle has lasted almost a minute it seems longer.

Order
Mitl
Crom

zombies


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

mit'l slides to the side and stabs again at AU 80

longspear: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom steps forward and attacks the priest at AU79. "You like death, eh? Let me give you some."

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Crom hits the priest with a solid axe blow through his massive armor suit and deflects his interposed shield. In surprise, the priest looks at the bloody wound.

The zombies continue to fight the trio left. Each of the three ducks the zombies clumsy but powerful blows.
Mit/Crom/Kelgan: 3d20 ⇒ (10, 14, 6) = 30

Order
Kelgan

priests
Mit'l
Crom
zombies


Ex-Dwarf (RIP)

five foot step to AW79, strike at priest in AU79
attack: 1d20 + 2 ⇒ (1) + 2 = 3
dmg: 1d10 + 2 ⇒ (4) + 2 = 6

sigh


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

stabilize: 1d20 + 1 ⇒ (6) + 1 = 7 DC14

Horster's blood keeps draining away...

bleeding, HP -5/17

would love a channel to help me stabilize if anyone can spare one...


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

I don't think anyone has one left ... Mit'l doesn't. Well, the priests probably do!


Ex-Dwarf (RIP)

I have on left, but no selective channel. Let me see what I can arrange.


The two priests seemed dismayed that their zombie troop is depleted. The first priest reads a scroll and an evil force begins to start healing his wounds slowly. The other steps back and attempts to induce Kelgan to flee.

Kelgan Make will save DC 13 (magic-fear):

If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Kelgan fail Will DC 13 remember dwarven resistances:
The affected creature becomes frightened for 1d4 ⇒ 2 rounds

Kelgan and Mit'l identify the two spells as Cause Fear and Infernal Healing. They think the priests must be low on magic.


Ex-Dwarf (RIP)

will save with dwarfocity: 1d20 + 7 ⇒ (13) + 7 = 20

Yay! Double digits!

So, Mit'l, Crom, then Zombies?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Maybe a cure spell then, but slay the priests if you've got them. I've got a few more rounds in me...


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l continues his assualt on AU80

longspear: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 + 4 ⇒ (1) + 4 = 5

And then steps back 5'


Order
Kelgan
priests
Mit'l
Crom
zombies


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom attacks the priest again.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


The two zombies swing at Crom
attack@+7: 2d20 ⇒ (13, 18) = 31
Flanked, Crom takes a hammer blow for 1d6 + 4 ⇒ (6) + 4 = 10

Kelgan
priests


Ex-Dwarf (RIP)

Attack priest in AV78
atk: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d10 + 2 ⇒ (10) + 2 = 12


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Stabilize: 1d20 + 1 ⇒ (6) + 1 = 7 DC15

bleeding, HP -6/17


Mit'l, Crom and Kelgan fail to connect, but the dwarves swings are of amazing strength and power. Concerned, the two priests withdraw, moving 40 down the passage. They are out of magic.
order
Crom, Mit'l

zombies

"Fight well, my children."
says the senior priest as he flees.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"We need to stop them!

longspear@AU80: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom curses as the priests withdraw, "First we have to destroy these zombies and help Horster."

Crom takes a 5' step and attacks zombie AW78.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Two zombies get slashed and poked, but hang together.

They retaliate on Kelgan but fail to penetrate his thick armor. att: 2d20 ⇒ (11, 6) = 17 With the priests retreating, there is no one to heal the zombies.

Order
Kelgan
Crom
Mit

Zombie


Ex-Dwarf (RIP)

Horster, I'll try to drop the zombies quickly enough to hit you with a CLW.

Kelgan channels to harm the zombies.

1d6 ⇒ 4


Will Save x2: 2d20 ⇒ (3, 20) = 23

The zombies flash but do not fall. The gruesome undead continue to hang together. Crom and Kelgan watch the priests retreat to the left around the corner, their eyes piercing the darkness.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

longspear@AU80: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10


And Mit'l drops the zombie near him, leaving one standing.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom attacks the remaining zombie.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


The last zombie tries to hit Kelgan, but fails to connect.
1d20 + 5 ⇒ (5) + 5 = 10


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l moves forward to strike ...

longspear@AW78: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Stabilize: 1d20 + 1 ⇒ (6) + 1 = 7 DC16

bleeding, HP -7/17


Ex-Dwarf (RIP)

Swing at last zombie...

atk: 1d20 + 2 ⇒ (3) + 2 = 5
dmg: 1d10 + 2 ⇒ (8) + 2 = 10

Ok, this is just getting ridiculous

Giving up the fight in disgust, Kelgan steps behind Crom, preparing to heal Horster


The last zombie slams at Crom.hit/damage: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (5) + 4 = 9

The last zombie scores a dangerous hit on Crom.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom takes a five foot step backwards and drops to one knee. "Finish him Mit'l."

Crom is at zero hp.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"Arrrgh!", Mit'l drives the spear forward ...

longspear@AW78: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (1) + 4 = 5

The spear glances off the wall ... Mit'l gazes at the zombie in horror ....


The zombies step next to Mit'l and swings missing.
hit/damage: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (1) + 4 = 5

Order
Crom(incapacitate)
Mit'l

Zombie


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Come on Mit'l!!! You can do it!!! Hold on Crom!! You guys are doing awesome!! Sorry I got knocked out so early in the game...


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l steps back and jabs ... just grunting in fatigue ...

longspear@AW78: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Note, status bar updated to level two ... gained some hp ...


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom turns to Kelgan, "Do have any healing left, brother?"


Ex-Dwarf (RIP)

Kelgan will risk the AoO and cast one fo two remaining Cure Light Wounds on Crom.

If he's hit: concentration: 1d20 + 3 ⇒ (9) + 3 = 12

healing: 1d8 + 1 ⇒ (3) + 1 = 4


AoO vs kelgan: 1d20 + 4 ⇒ (20) + 4 = 24
AoO conf? vs kelgan: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Mit'l hits the zombie, and the piercing spear does minimal damage to the abomination. The zombie gets a strike on Kelgan as he tries to heal his companion. The spell dissipates with the touch of the unholy.

The zombie tries to hit Mit'l again, but misses.
attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (3) + 4 = 7

Order
Mit'l
Kelgan
Crom (incapacitated)

Zombie


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

I've missed some rounds of Stabilize, but hope my math's right:

Stabilize: 1d20 + 1 ⇒ (15) + 1 = 16 DC17

Stabilize: 1d20 + 1 ⇒ (14) + 1 = 15 DC18

bleeding, HP -9/17, CON 13 (4 more rounds until death)

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