KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

A question about the summoned azatas--wouldn't their basic attacks still inflict extra damage to this demon anyway? I was under the assumption that good outsiders could bypass evil outsider DR and vice versa...


They can bypass DR/Evil, not "Evil Outsider DR".

Apparently this thing has DR/Cold Iron (or DR/Good and Cold Iron). They get the Good, but not the CI.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Ah. Alright then.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Er... Astraden, you rolled a crit for that Fortitude save. May I ask how that's a bad thing?


Female Kobold

You have to choose to spend Moment of Greatness before you roll.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Oh, okay.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I've probably spent an hour now pondering Tanith's actions.

Should I try to get folks to safety or double down and try to finish this thing off?

If the Azatas can't hurt it they should bust out those sweet sweet CSWs.


I think at this point it's "Kill it or TPK" given Eben's unconscious and Astraden's paralyzed. Dragging them out just gives it free attacks (AoOs plus Eyebolt full attacks) and just potentially means more of us will eventually fail a save.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Hrm. I was leaning that way.

Is Farrukh at full still or is your status bar just out of date?


My status bar is out of date, but I should also be at full. I got hit for a little bit of damage (which i forgot to update) but Astraden's Channel took care of that. Unless she didn't get that off...I'm somewhat unclear there.

If not I took 13 damage IIRC.

RPG Superstar 2010 Top 32, 2011 Top 4

Eben's got 4 cold iron arrows in case anyone wants to snap them up and use them as sad little stabby things.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Despite Rynjin's best efforts, I did get the channel off. And I have an actual cold iron dagger which Tanith at least could safely grab with a 5' back.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Cold iron alone isn't enough. We need cold iron and good. Tanith can bless it but that'll eat up a whole round's worth of actions.

Let me see what Carina, Rodrigo, and Rodrigo's posse do. That may be my best option.


It may eat a whole round, but effectively doubles your damage, so in the grand scheme comes out to the same total. And then more going forward.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It also occurs to me that I should have used a fervored divine favor early in the fight rather than spam strength blessings.

Also that attack against Tanith last round missed. He's AC 34 with haste.

PBPing is hard when you're in the middle of a long distance move.


Female Kobold

So it seems this party's biggest weakness is high, hard-to-bypass damage reduction. Not too surprising, considering the two melee fighters are both effectively two-weapon fighters. It's a good thing fiends don't play a major role in this AP.


Basically every martial character's weakness is high, hard to bypass damage reduction.

It's why so many resources have to be spent to get around them.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, following Tanith's move on Facebook I have to say it's incredible he's managed to keep posting so regularly. When I'm traveling I usually miss a couple days of posting at the least.


Female Kobold

That was a much rougher fight than I'd anticipated, but it's over now. Everyone who survived:

LEVEL-UP! Everyone is now level ten. Your Action Points are refreshed, and your Maximum Action Point Number increases to ten (this is the last level your AP number will be greater or equal to your character level, incidentally).


Horizon Walker 3

+1 Fort
+8 HP

Skills:

+1 Kn. Dungeoneering
+1 Kn. Local
+1 Perception
+1 Disable Device
+2 Kn. Planes

Terrain Dominance:

At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures. This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy.

I also gain Darkvision 60 feet.

This will require a bit of GM clarity...what constitutes a creature "native to terrain"?


Female Kobold

It's probably easier to determine with some than others. I would consider it to be a creature whose species is associated with that terrain, not the native home of that creature in particular. So, a hill giant would be associated with hills/mountains, while a kobold would be associated with underground places.

Undead and other "Any" creatures are trickier, of course. True Ghouls like Moreto would certainly be underground, and undead closely associated with their living forms (like ghosts) might just count as the terrain their living forms were native to.


Hm, okay. Gets a bit wonky with some things, but probably easier to adjudicate with most.

I'm assuming creatures with multiple native terrains count as whichever one they're encountered in?

Probably going to go for Astral next Dominance, or maybe Swamp. I'm a sucker for enhanced senses, though free Dimension Doors are probably better.

Or cut into another class. Horizon Walker gets some cool stuff but it's so far apart.


Battle at the Rift, The Isle of Last Resort

Yup, multiple terrains means multiple angles from which to exploit their tactics.


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Female Kobold

Assume that the Seal of Law has been an actual live seal.


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This guy is his brother, I assume?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11
Kobold Cleaver wrote:
Assume that the Seal of Law has been an actual live seal.

I've been assuming that this whole time.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Sacred Fist 8

+8 HP
+1 Fort and Will
+1 BaB

+1 rank in acrobatics, intimidate, and perception.

+1d6 fervor healing
+1 fervor per day
+1 blessing per day

+1 monk AC

Also flurry gets an iterative this level.


Female Kobold

So wait, how did Farrukh know the difference between Infernal and Abyssal?


Forgot, it's Undercommon I speak, not Infernal.

Liberty's Edge

Male Underpowered Warrior 1

I'm gonna be a little while leveling up (tomorrow's a crunch day so I don't have to do homework on my birthday). Hopefully we don't run into another combat before Thursday?

Liberty's Edge

Male Underpowered Warrior 1

And hell yeah, finally SOMEONE in the party speaks Auran. Watch it never come up again.


Female Kobold

Message from Gark on the inevitable: "We need to give it a name."

Gark doesn't even know what's going on. He insisted I convey this anyways.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Sparky!


Feel free to contradict me over in IC, I just couldn't help getting my Ratchet and Clank reference in there.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Did we have a google translate language picked out for Auran already?


Female Kobold

Nnnnope, don't think so.

Draconic is Skyrimtalk, Aquan is Arabic, and I can't remember what Astraden's various magical languages were.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

As the sole speaker of Auran, I've picked one out.

এই বাংলা.

RPG Superstar 2010 Top 32, 2011 Top 4

Eben Level up:

Bard (Street Performer) 9

+7 hp
+1 Fortitude
Spells known: +1 3rd (slow)
Favored class bonus: +1 spell known (2nd) (eagle's splendor)
Spells per day: +1 1st, +1 3rd
Skill points: +7 (+1 Perception, +1 Perform (act), +1 Perform (oratory), +1 Perform (dance), +1 Use Magic Device, +1 Knowledge (local), +1 Sleight of hand)
+2 rounds/day of bardic performance
New Performance:

madcap prank:
Madcap Prank (Su): At 9th level, a street performer can use performance to discomfit a target within 30 feet, causing its clothing to become tangled, its headgear to fall down over its eyes, or even causing it to slip and fall or otherwise be made to appear a fool. The target must make a Reflex save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) each round that it hears or sees the performance, or it takes one of the following random effects each round:

1—blinded,
2—dazzled,
3—deafened,
4—entangled,
5—fall prone,
6—nauseated.

Each effect lasts 1 round.

This performance replaces inspire greatness.


Battle at the Rift, The Isle of Last Resort

Ohhh, this is going to ruin some dramatic horror moments in the future, isn't it?

RPG Superstar 2010 Top 32, 2011 Top 4

Well, you could always reskin the effect as appropriate. So instead of the BBEG taking a pie in the face, he takes a Kyuss worm in the face.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Level Up Summary

+5 HP

+1 Will Save

+1d6 Bomb Damage

+1 1st-Level Extract Slot, +1 3rd-Level Extract Slot

New Extract: Orchid's Drop

+8 Skill Ranks (+1 Favoured Class Bonus)

--+1 Craft (Alchemy)
--+1 Diplomacy
--+1 Heal
--+3 Knowledge (Arcana)
--+1 Linguistics (Auran)
--+1 Perception


I'm traveling for a day without my pc. I'll level up when I get back.


Female Kobold

Any ideas for the flavor alternative to the sun orchid?


Are you sure you an afford that 500 gp material component every time you cast it?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Honestly, I'm a bit strapped for ideas on flavour.

I might just pick a different extract altogether if I can't think of anything appropriate.

Actually, I'm going to pick Tongues instead. Yay for being able to speak and understand any language!

Liberty's Edge

Male Underpowered Warrior 1

The headband's irrelevant, in record time!

RPG Superstar 2010 Top 32, 2011 Top 4

Was there anything else we haven't done in the cairn before headed out for the last time? It feels like our pile of loot is exceedingly light. (Although including an artifact, so I suppose that skews things a bit...)


Battle at the Rift, The Isle of Last Resort

You guys skipped a lot of rooms. :P

RPG Superstar 2010 Top 32, 2011 Top 4

Well, that's what happens when a dungeon railroads you off to do the bidding of a giant talking spider. (Please tell me Moreto and his minions weren't sitting on a huge treasure pile...)


Anything good in them?

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