Jimbles' Dead Suns

Game Master Jimbles the Mediocre

Location: Ukulam, Castrovel
Handouts: Moriko's Legacy | Temple of the Twelve


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Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Congratulations! Take your time getting back into the swing of PBP. A change of job and a birth in the family and house hunting all at the same time is a big set of stresses to take on at once. Take care of your health first. Studies have shown that whenever someone has such a series of stressful situations to deal with at once, it can weaken the immune system and then you add sickness to the stresses to deal with.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Congratz. I hope everything works out well for you guys. I know how stressful that first one is, especially at the beginning.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Congrats, Jimbles! Take your time getting back into PBP, it sounds like you have a lot on your plate right now. :)


Game Abandoned

Just a heads up to everyone. I'll be at Kublacon this coming weekend (Thursday through Monday). I'll have internet access, but I'm not sure how much free time I'll have to post. If I know me, I'll still try to get out at least a post a day if it's warranted, but ... *shrugs*.


Dead Suns: Moriko's Legacy | Temple of the Twelve

For those of you who requested Chronicles, I have finally put them together. Thanks for your patience!

Chronicles here!

Also, thanks for everyone's patience with my huge gaps in posting. Things are normalizing, and I hope to get back into this game soon, if not at great speed.


Game Abandoned

Good to hear from you. :)

I hope you're getting at least a minimal amount of sleep. ;)


Dead Suns: Moriko's Legacy | Temple of the Twelve
Diedre Lhashi wrote:

Good to hear from you. :)

I hope you're getting at least a minimal amount of sleep. ;)

I... have slept. At some point. I think.

All jokes aside, things have been going really well, for which I am grateful. The next couple weeks are going to be quite hectic as we move into a new house, but after that things should really stabilize and I can start posting like a normal GM again.


Game Abandoned

It's coming up to the time for my family's yearly camping trip. I'll be lacking access to the internet from the 28th through the 1st (Friday through Monday).


Game Abandoned

How's it going, Jimbles?

Not pushing. Just checking in to make sure the plan is still to continue on.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Hello, all. I'm really sorry about this ridiculous stretch of silence. I thought that moving would only take me out of service for a couple days, but then our new internet service provider couldn't provide internet service for, like, a month. We've been in the new house for something like five weeks only and I have only just today unboxed my computer.

Again, I'm sorry that I've been absent for so long. Over the next week or so I'll pick up the threads of this game and get it started again, as long as we still have people willing to play. Thanks for your patience.


Game Abandoned

Diedre's still here and ready whenever you are. :)


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Still here. Ready when you are.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

No worries, definitely still here. :)


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Definitely still here, and ready to resume whenever you are.


Game Abandoned

Woo-hoo! Off we go again! :) :)


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Aaaaand we're back! Exciting! :)


Dead Suns: Moriko's Legacy | Temple of the Twelve

Not only are we back, but we're finally out of the longer starship combat ever! The Rictus hung on with 4/40 HP for three rounds before you dumped 36 damage into a single arc.

Also, you're all finally 3rd level. Congrats!


Game Abandoned

Envoy 3

+6 SP
+6 HP

Fort +1

+1 BAB

Feat: longarm Proficiency

Expertise Talent: Diplomacy

Skills: Computer +1, Culture +1, Diplomacy +1, Intimidate +2, Perception +1, Profession (musician) +1, Sense Motive +1


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Operative 3
+7 SP (21)
+6 hp (22)
Fort +1 (+1)
BAB +1 (+2)

Feat: Medical Expert (You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. You can also use the Medicine skill to provide longterm care with just a medkit.)

Operative class:
Quick Movement: Gains 10' speed
Weapon Specialization: add your character level to damage with melee weapons and sniper weapons, or half your character level for small arms or operative melee weapons.
Trick attack extra damage increases to 1d8
Operative's Edge insight bonus to skills increases to +2.

Skills: 1 rank in Acrobatics, Culture, Life Science, Perception, Physical Science, Profession, and sense motive, and 2 ranks in Bluff and Medicine. All skills go up +1 in addition to new ranks and class skill points except Culture and Sense Motive.
New Language: Castrovelian


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Mystic 3

+6 SP
+6 HP

Fort +1
Reflex +1
BAB +1

Mystic Class Features:
Connection Power (Starlight Form
Weapon Specialization

Feat: Versatile Specialization

Skills: 1 rank into Culture, Life Science, Mysticism, Perception, Piloting, Sense Motive, & Survival (+1 to each skill)

Spells Learned:
0-Level: Stabilize
1st Level: Mind Thrust


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Operative 3!

+6 HP
+6 SP
+1 BAB
+1 Fort

Operative's Edge increases to +2
Trick Attack increases to 1d8
Quick Movement
Weapon Specialization (Basic Melee, Small Arms, Sniper)

Feat: Weapon Focus (Small Arms)

Skills: Bluff, Engineering, Life Science, Perception, Physical Science, Profession, Sleight of Hand, Stealth, Survival


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

I'm in. Sorry for the delays. Last week was rough.

Here's my level up.

Technomancer 3
Hitpoints +6/SP +5/Saves +1
Spell Focus (Bonus Feat), Weapon Specialization (Bonus Feat), Versatile Specialization (3)
Skills increased: Computers, Engineering, Life Science, Medicine, Mysticism, Physical Science, Piloting
Spells Learned: Detect Magic, Life Bubble.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Oh, I do need to add, though, that I'm starting at a new school in 2 weeks. The new school is significantly more difficult than my old one. I'm going to try my best to keep up, but I may have to drop if my workload is too high.


Dead Suns: Moriko's Legacy | Temple of the Twelve

I should probably mention the new handout that I've linked in both the campaign header and my stat line. Instead of linking maps, art, and other supplementary materials wily-nily, I'll do my best to aggregate everything that's not starship combat into this single set of slides in order of relevance.


Game Abandoned

Cool! Thanks for doing that.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

A cat my wife and I adopted 16 years ago is ailing and we'll probably have her put to sleep later today. It may be a few days before I return to PBP.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

I'm going to be at a Steampunk convention this weekend, so I probably won't post again until Sunday.


Game Abandoned

Take lots of pictures. :)


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Well, it looks like I got at least one class this semester. So I may be entirely out of pocket Monday.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Steampunk woman warrior

Steampunk Ghostbusters

Steampunk Fashion Lineup


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

GM. I'm not sure how easy it is for you, but can I get a rundown of the loot, what we're selling (vs keeping), and how much of a split each of us gets? My character (and I'm sure some others) would like to do some shopping, but I can't honestly remember what all we got and I'm not sure I have the time to go back through the last 6 pages of gameplay looking.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

I have a spreadsheet with most of the stuff, at least that which wasn't claimed already. I can put that on here soonish.


Game Abandoned

Thanks, Entiren.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

I am fairly sure that this is comprehensive. If it isn't, go ahead and modify. I haven't done any of the math for determining how much everything would sell for, and how much it would be divided amongst the party, but I will work on that real quick.

Here it is.

Also, if there is anything that we don't actually have that is listed on this list, feel free to point that out as well.


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Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

How do you propose we apportion the sold value of goods? My usual suggestion is to factor in the sell value of the items people claim for their own share of loot. Then people who have claimed items just subtract the value of what they've claimed from their share of the sold items. It's as if the group sold the item to one of the team.

By the way, isn't the sell value something like 10% of the new value for non-trade goods?

I added a column to the left of the Sell value, to keep track of the original value of all sold items. That can be used to figure out what our shares would be before claiming items. For example, the value of each share divided 7 ways is 2000. The value of the items Miraj is claiming is also 2000, so he would get no cash from the sale of items, because he will have taken his share in items. But others would still get 1/7th of the value of the items being divided.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

You are right, I totally forget the 10% price part. Oops.

As for your suggestion as to how to divide out the credits, that would work for me.

EDIT: sell prices for gear should be correct now.


Game Abandoned

Looking over the list, there's nothing Diedre would claim.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Thanks Entiren. I added Aureum's claims to the list.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

My home groups have always done it the way Miraj suggested and it's always worked well. We also have stuff that we call 'group loot' where we all agree to take a thing out of the 'sell pile' and keep it for the group. This is usually just stuff like healing serums that anyone can use when needed.

I think the loot list might be missing some stuff. I distinctly remember there being a shotgun (tactical scattergun?) and a clear spindle aeon stone somewhere in the loot. I also could have sworn there were a battery or two.

I don't see anything in the extant list that I'd claim. Though, if there is a clear spindle aeon stone, I'd like that.


Game Abandoned

I wouldn't track batteries in that regard. We're going to burn through so many so quickly that tracking them seems more of a pain than anything else.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Oh, if we're doing it that way, you shouldn't be subtracting the value from the 'sell value' column on the sheet. You'd essentially be buying it from the group at the same price as the vendor. You'd just subtract your total from the 'split' value for the things you 'bought'.


Game Abandoned

@ Jimbles:

What would be the cost and what would it entail to have a pod installed in Lauren's quarters to let her relax in her native environment?


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

For the batteries, any weapon that uses them includes one. Some of them lack charges, but they have them. If you want the batteries without the weapons, you could just remove the sell price of the battery from the weapon.

As for the two items you mentioned, I couldn't find them in a search of the gameplay thread.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Diedre Lhashi wrote:
What would be the cost and what would it entail to have a pod installed in Lauren's quarters to let her relax in her native environment?

I'm afb at the moment, but there's an expansion bay that does exactly this (sealed environment chamber or something). I don't remember the BP budget of the stock Maiden, but there might be a BP or two to play with, and the amount of work to convert the ship at the Starfinders' docking bays would only take a day or so.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

The stock one doesn't have the BP for it. The character can survive without it. It's just a way to help me lock in roleplaying her.


Game Abandoned

Yeah, Diedre noticed Lauren's disappointment at returning to the Moriko and is taking her Captain-y obligations to her crew's comfort seriously. :)


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

I think she's already getting the biggest room to herself, though. I think she's good. I was really just leaning into the whole, 'This place is weird, I miss home' trope.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Ugh - I spent a good hour whipping up a nice post to take you to the Lorespire, only to step away from my computer for a minute and get shanked by forced updates. I'll get that to ya tonight, hopefully.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Starting hurricane preparations here. It's looking like it will hit Florida this weekend. Depending on how bad it is, we may evacuate on Friday or Saturday, and even if not, internet could be out for a few days.


Game Abandoned

Hope you stay safe and dry.

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