About Miraj Pavana'Botting Instructions:
If combat has not yet started, but seems inevitable, Miraj will try to demoralize one of the foes with a use of intimidation, talking tough.
If in melee, he will generally seek cover if there are ranged attacks coming at him. He prefers to attack with his pistol over using his sword cane, since it does more damage. If the foe seems lightly armored, he will make a double attack if he doesn't need to move. Otherwise, he'll use his sense motive skill to attempt a trick shot, reading body language to time the most effective moment to attack. Since he gets a +4 bonus when he uses sense motive (from his detective specialization), his bonus is +13. Miraj Pavana
DEFENSE SP 28 HP 28 RP 4
Dicebot for Saves:
[dice=Fortitude]1d20 + 2[/dice]
[dice=Fortitude, Inoculation Exploit, Medical Care]1d20 + 2 + 2 + 4[/dice] [dice=Reflex]1d20 + 6[/dice] [dice=Will]1d20 + 5[/dice] OFFENSE
roll details copy paste:
[dice=Trick Attack, Sense Motive]1d20 + 15[/dice] When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. [dice=Trick Attack]1d8[/dice] [dice=Sword Cane vs KAC]1d20 + 6[/dice]
[dice=Inferno Knife vs KAC]1d20 + 6[/dice]
[Dice=Semi-Auto Pistol, Vs KAC]1d20 + 6[/dice] Range = 30
[Dice=Laser Pistol, Vs EAC]1d20 + 6[/dice] Range = 80
[Dice=Static Arc Pistol, Vs EAC]1d20 + 6[/dice] Range = 50
[dice=Tactical Shirren-Eye Rifle Vs KAC]1d20 + 6[/dice] Range = 70 (250 with aim during move action)
STATISTICS
Skill Dice-Bot Text:
[dice=Acrobatics]1d20 + 9[/dice] [dice=Athletics]1d20 + 7[/dice] [dice=Bluff]1d20 + 10[/dice] [dice=Computers]1d20 + 7[/dice] [dice=Culture]1d20 + 11[/dice] [dice=Diplomacy]1d20 + 4[/dice] [dice=Disguise]1d20 + 10[/dice] [dice=Engineering]1d20 + 7[/dice] [dice=Intimidate]1d20 + 7[/dice] [dice=Life Science]1d20 + 4[/dice] [dice=Medicine]1d20 + 10[/dice] [dice=Mysticism]1d20 + 4[/dice] [dice=Perception]1d20 + 12[/dice] [dice=Physical Science]1d20 + 4[/dice] [dice=Piloting]1d20 + 8[/dice] [dice=Profession (Detective)]1d20 + 10[/dice] [dice=Sense Motive]1d20 + 11[/dice] [dice=Sleight of Hand]1d20 + 10[/dice] [dice=Stealth]1d20 + 9[/dice] [dice=Survival]1d20 + 8[/dice] Gear Gear: Freebooter Armor I, sword cane, tactical semi-auto pistol, small arms rounds (57), Azimuth laser pistol (20 charges), Static Arc Pistol (20 charges), tactical shirren-eye rifle, Sniper Rounds (25), Inferno Knife, standard battery (5), 100' rope, Aeon Stone Clear Spindle, Aerosol Spray, binders (5), binoculars, Bonding Epoxy, Canteen (empty), Chemalyzer, Deoxy pellet, Gear Clamp (for med kit), Gear Maintenance Kit, Holoskin, Industrial Backpack, medkit, personal comm unit, Personal Upgrade (+2 Strength), radiation badge, Reconfigurable clothing: travel/environmental, standard Petrol tank, tool kits (detective, engineering, hacking, Navigator's), Xenowarden's Boots. Ammo/charges:
Small Arms Rounds In semi-auto pistol: 9/9 Small arms rounds: 57/57 Laser pistol: 20/20 Static Arc Pistol: 19/20 Sniper Rifle: 1/1 Sniper rounds: 20/25 Inferno Knife: 60/60 min Petrol Tank: 60/60 min Chemalyzer: 18/20 In Medkit: Antibiotic Tier 1 (3), In storage: second skin with quick release sheath upgrade, fire extinguisher (in storage), flashlight, Clothing (Everyday, formal, travel), Hygiene kit, consumer backpack, Reconfigurable clothing (for disguises). Racial Traits:
Summerborn Ryphorian
Ability Adjustments: +2 Con, +2 Wis, –2 Str Hit Points: 4 Size and Type: Ryphorians are Medium humanoids with the ryphorian subtype. Bonus Feat: Ryphorians gain a bonus feat at 1st level. Keen Senses: Ryphorians’ distinctive ears help them hear precisely, granting a +2 bonus to Perception checks. Low-Light Vision: Ryphorians can see in dim light as if it were normal light. Trimorphic: Summerborn ryphorians gain fire resistance 5. A ryphorian can stack this natural resistance with one other form of resistance. Build Details:
Str 12 (-2 race +2 points, Personal Upgrade Mk 1) Dex 15 (+1 theme +4 points) Con 12 (+2 race) Int 12 (+2 points) Wis 12 (+2 race) Cha 12 (+2 points) Hit Points 28 [4 (Race) + 24 (Class 6*4)] Stamina Points 28 [24 (class 6*4) + 4 (Con 1*4)] Resolve Points 4 [2 (half level, round down) + 2 (Dex mod)] Skill Ranks 44 [8 (class) + 1 (Int mod) + 2 (bonus ranks in Culture and Sense Motive)] x 4 levels Acrobatics 9 [2 (ranks) + 3 (class) + 2 (Dex) + 2 (insight)] Athletics 7 [1 (ranks) + 1 (Str) + 3 (class) + 2 (insight)] Bluff 10 [4 (ranks) + 3 (class) + 1 (Cha) + 2 (insight) ] Computers 7 [1 (ranks) + 3 (class) + 1 (Int) + 2 (insight)] Culture 11 [4 (ranks) + 3 (class) + 1 (Wis) + 3 (insight)] Diplomacy 4 [1 (ranks) + 1 (Cha) + 2 (insight)] Disguise 10 [4 (ranks) + 1 (Cha) + 3 (class) + 2 (insight)] Engineering 6 [1 (ranks) + 3 (class) + 1 (Int) + 1 (insight)] Intimidate 7 [1 (ranks) + 3 (class) + 1 (Cha) + 2 (insight)] Life Science 4 [1 (ranks) + + 1 (Int) + 2 (insight)] Medicine 10 [4 (ranks) + 3 (class) + 1 (Int) + 2 (insight)] Perception 12 [4 (ranks) + 3 (class) + 1 (Wis) + 2 (insight) + 2 (Race)] Physical Science 4 [1 (ranks) + 1 (Int) + 2 (insight) Piloting 8 [1 (ranks) + 3 (class) + 2 (Dex) + 2 (insight)] Profession (Detective) 10 [4 (ranks) + 3 (class) + 1 (Int) + 2 (insight)] Sense Motive 11 [4 (ranks) + 3 (class) + 1 (Wis) + 3 (insight)] Sleight of Hand 10 [2 (ranks) + 3 (class) + 2 (Dex) + 2 (insight) + 1 (Theme)] Stealth 9 [2 (ranks) + 3 (Class) + 2 (Dex) + 2 (insight)] Survival 8 [2 (ranks) + 3 (Class) + 1 (Wis) + 2 (insight)] Outlaw:
OUTLAW
+1 DEX Whether you are guilty or not, you are a wanted criminal in a city, on a planet, or even throughout the galaxy. Miraj is wanted by a faction on Triaxus lead by a dragon named Dretchnyliax. See background material for the GM for details. He has attempted to create the appearance that he was killed in an accident. His current appearance and papers are meant to keep them from recognizing him. If they find out he is alive, it could mean bad things for his family, so he has strong incentive to keep his true identity a secret. He might be wanted by other governments and corporations on Triaxus but they would be looking for his prior identity as well. Due to the sins of your past or your current unlawful behavior, you are a wanted individual somewhere. You might not even be guilty and are striving to clear your good name. Or you might fully admit to being a criminal but believe the laws you break are unjust. Whatever the case, boarding a starship headed to deep space might be just the thing you need until the heat dies down—or until you’re dragged off to prison. Theme Knowledge (1st)
Operative:
OPERATIVE
You’re a shadow. You move swiftly, strike suddenly, and always have an escape plan. You’re a consummate professional, and you always get the job done, whether it’s scouting enemy lines, hunting down criminals, stealing and smuggling items, or assassinating key figures. As an operative, you’re skilled in a wide variety of disciplines and specialties, and use speed, mobility, and your quick wits rather than relying on heavy weapons. You excel at the art of surprise, whether it’s sniping targets from cover or striking while their backs are turned. Your cause may be righteous, but you have no problem fighting dirty—achieving your objective is all that matters. Hit Points: 6
CLASS FEATURES
SPECIALIZATION 1ST LEVEL
TRICK ATTACK (EX) 1ST LEVEL
OPERATIVE EXPLOIT 2ND LEVEL
NIGHTVISION (EX)
EVASION (Ex) - 2nd Level
SPECIALIZATION: DETECTIVE
QUICK MOVEMENT (EX)
WEAPON SPECIALIZATION (EX) 3rd Level
OPERATIVE EXPLOIT 4th level
Feats:
1st Level Feat:
WEAPON FOCUS (COMBAT) You have increased training in a particular weapon type, making it easier to hit your target. Prerequisites: Proficiency with selected weapon type. Benefit: Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a Drone), you gain a +2 bonus instead. 1st level Race bonus feat:
1st level Class feature feat:
3rd level Class feature feat:
3rd level feat:
Gear:
Freebooter Armor I
Source Starfinder Core Rulebook pg. 197 Level 2; Price 750; Category Light EAC Bonus +2; KAC Bonus +3; Max. Dex Bonus +4 Armor Check Penalty —; Speed Adjustment — Upgrade Slots 0; Bulk L Popularized by the Free Captains of the Diaspora, freebooter armor features an armored jacket or breastplate, heavy boots and gloves, numerous straps and hidden weapons, and a helmet. Novice explorers and mercenaries beginning their career sometimes choose freebooter armor for the air of rakish experience this light armor lends its wearer. Sword Cane
Inferno Knife
Semi-Auto Pistol (Tactical)
Azimuth Laser Pistol
Static Arc Pistol
Shirren-Eye Rifle, Tactical
Battery
Comm Unit
Holoskin
Flashlight, Spotlight
Backpack
Backpack, Industrial
Clothing
Everyday
Hygiene Kit
Fire Extinguisher
Binoculars
Radiation Badge
Serum of Healing, Mk I
Reconfigurable Clothing (2 sets)
Clothing, Environmental, Radiation
Medkit
Antibiotic, Tier 1
Antitoxin, Tier 1
Coagulant, Tier 1
Counteractant, Tier 1
Petrol Tank, standard
Xenowarden’s Boots
Deoxy Pellet
You can crush a deoxy pellet as a full action that provokes attacks of opportunity. The magically enhanced chemical mixture within makes it so oxygen within a 30-foot radius of the point you break the pellet doesn’t easily diffuse to feed fire or flow into the spiracles of insects and other creatures that lack active breathing mechanisms. Natural fire goes out, and the burning condition deals half damage. In addition, vermin larger than Tiny are sickened while in the area (no saving throw). The change in oxygen persists for 5 rounds, but a light or moderate wind lowers the duration to 3 rounds, and a strong or stronger wind lowers the duration to 1 round. Aeon Stone, Clear Spindle
Synaptic Accelerators (Technology)
Second Skin (I)
Quick Release Sheath (armor upgrade)
Chemalyzer
Bulk (Ukalum trek):
Strength = 12 + 2 from Industrial Backpack: can carry up to 7 bulk without being encumbered. Total bulk: 6.8 Freebooter Armor I 0.1
In Medkit
Religion:
Miraj is an agnostic regarding religion. He deals with things as he finds them and never saw the point in prayers or rituals to please beings who did not really go out of their way to make themselves known. He holds people who do these things with a certain degree of sympathy, when they worship deities that are on the good side of the spectrum, and contempt when they worship the evil. If he had to pick a religion, he would probably pick Eloritu, the god of secrets. His profession was seeking out the hidden truth so that would please him. He would also probably embrace Ibra, who also deals in mysteries of the cosmos. But he doesn't expect a deity who has a focus on mysteries to dole out answers, so he doesn't really have the disposition to participate in their religion either. He has known followers of Weyden and respects the values they espouse, but again, he doesn't quite see the point in being part of a social group that celebrates those virtues. Ryphorians:
Ryphorians are the dominant humanoid race on the Pact Worlds planet of Triaxus, known for its highly eccentric orbit, which causes generations-long seasons. These humanoids have adapted to their unusual environment with a peculiar trimorphism: those generations born in the winter years (winterborn) manifest short fur and narrow eyes to protect against snow blindness, those born in the summer years (summerborn) have hairless skin in a variety of dark shades to protect them from the intense rays of the summer sun, and those born in the years between the extremes of summer and winter (transitional) have a blend of such traits. However, with gene therapy and hormonal treatments available, an individual ryphorian’s appearance is no longer an indicator of Triaxus’s current season, and while unmodified Triaxians are generally born in their winter form to reflect the planet’s current season, taking steps to change a ryphorian’s seasonal form is currently a mark of wealth and status in some cultures.
Regardless of the season of their birth, ryphorians have long and pointed ears, with feather-like notching along the back edge that automatically moves and adjusts the ear’s shape to help the ryphorian focus on specific sounds. Long ago, Triaxian society was defined by these seasonal changes. Winterborn ryphorians were understandably obsessed with survival, loyal but gruff and slow to make friends. Promises among winterborn were legendarily serious affairs, and modern Triaxian sagas and period romances still tell of heroes willing to sacrifice all to keep their word, regardless of the tragic consequences it might bring. Summerborn ryphorians, on the other hand, grew up in a time of plenty, abandoning their fortresses to wander as nomads. While most still understood the need to stockpile and prepare for the coming winter, summers were generally a time for passion and art, rebellion and risk. Transitional children, as representatives of the changing of seasons, were viewed with awe and fear. Today, technological advancements have enabled modern ryphorians to live in ease despite Triaxus’s season, and even the cycle of biological adaptation has been broken by magic and technology. Yet this cycle still lives on in the stereotypes various ryphorian “generations” (as the different subspecies sometimes call themselves) have about each other—stereotypes ironically strengthened by the addition of personal choice into the matter. Winterborn ryphorians are still seen as inherently more conservative and pragmatic, not least because they represent the natural, unmodified state into which most ryphorians are born during the current winter season. Those who convert to summerborn have a reputation for flightiness and lust, artistic tendencies and passionate adherence to new ideas and social and technological progress. Though the process of conversion to summerborn is now generally accepted in most major ryphorian societies and summerborn serve in all levels of public office, the act of converting immediately brands an individual as a member of the counterculture—a badge most summerborn wear with pride. Transitional ryphorians remain relatively rare and thus still maintain some of their mystery, with many powerful mystics and leaders capitalizing on this status. The ryphorians most often visible to other Pact Worlds citizens are the famed Skyfire Legion, elite mercenaries who offer their martial services to protect fledgling Pact Worlds colonies, Starfinder Society expeditions, and other such benevolent ventures operating beyond the legal reach of the Stewards and other Pact Worlds–based authorities. Many members of the legion form near-telepathic bonds with dragonkin partners (see page 40), a traditional, millennia-old practice that makes them particularly effective in team-based activities. These bonded pairs—sometimes romantic, but more often collegial—make crack combat pilot duos, whether serving on their own Skyfire Legion vessels or piloting ships for explorers as part of Legion contracts. Though particularly renowned for their abilities with both air and space craft, they’re also trained in other forms of combat, and can acquit themselves well on terrestrial battlefields when the situation calls for it, with some of them even maintaining the ancient practice of riding their dragonkin partners into battle. After the Skyfire Legion, the next ryphorian group to jump to most Pact Worlders’ minds is the famous battleflowers of Ning, genderless warriors who compete in broadcasted ritual combat, often attaining systemwide celebrity and renown. Ryphorians’ relationships with true dragons are mixed, as their world has a long history of warfare between its tyrannical chromatic dragons and their armies of ryphorian slaves and the free ryphorian nations of the Allied Territories (aided by the noble metallic dragons). While the wars between dragons and ryphorians have officially ended, with some dragons trading battlefields for boardrooms, many ryphorians still retain a deep-seated cultural hatred for their former chromatic conquerors, and it’s not uncommon for ryphorian nationalists on Triaxus to conduct illegal attacks on draconic holdings in hopes of driving the evil dragons from their home world once and for all.
Background DM Eyes Only:
Miraj Pavana was born Ember Song, a Winterborn Ryphorian, in Zo, in Triaxus. He was the youngest son of a successful family doing business as a wilderness outfitter and guide service, with an emphasis on helping people from outside the planet visit and navigate the strange climate and terrain of Triaxus. While Ember’s older siblings were all competent at something, Ember was recognized to be someone with the greatest potential to excel in the family business. He was smart, athletic, hardy, handsome, charming, and generally forecast to rise high in the competitive environment of Triaxus’ busiest spaceport.
As such, Ember received early enrollment in Zo Academy of Advanced Studies to give him time to find what he wanted to pursue. One night he was contacted by a shady looking ryphorian who informed him of a dreadful fact. His family was actually a sleeper cell of spies planted in Zo by agents of Dretchnyliax. They all had implanted in their DNA genes which could be activated by exposure to certain chemicals. These would cause horrible genetic defects to surface that would make their lives miserable. To prevent that chemical from being inserted into their food, each had to begin taking assignments to become spies in their capacity as guides and collect information on visitors to Triaxus. Feeling he had no choice, Ember accepted this and tried to make the most of his studies and hope he would not have to do anything he could not live with. Unfortunately, he could not immediately pursue his original goal of becoming a starship pilot, as he was required to instead remain on planet and become a spy for his draconic masters. He learned computer and technology skills to aid him and also became good at reading people and acting in ways that got people to open up and share information. Sometimes he had to be intimidating. He learned some piloting eventually, but also had to learn weapon use in case he got into trouble and had to fight his way out. As a young adult, he got called on to increasingly infiltrate companies to plant spyware and to learn what he could about how they operated. At first these were relatively tame, but as his talents distinguished him, he was given more dangerous missions and eventually almost lost his life in a near fatal incident where he was almost discovered with highly compromising information. The dragons kept reminding him whenever he was contacted that they could easily destroy any of his family members if he did not cooperate. Eventually, Ember had enough and began to use his skills to craft an alias that he planned to use to escape Triaxus and extricate himself from this unsavory situation. He knew he could not just leave or his family would suffer, so he set up his alternate identity and when everything was in place, he faked his death in a travel accident that took his hovercraft down into a volcano, making it impossible to recover his body. He took the treatment to convert his physiology into that of a summerborn, with brown skin and little hair. He assumed the name of Miraj Pavana, allegedly the bastard child of an eccentric academic at the Prieta Academy of Technology, who had recently passed away and who had few family members who could be questioned about a rumor that the professor had a school vacation dalliance with a student that led to Miraj’s birth. He immediately applied to the Starfinder Society as a way to escape Triaxus and make his way in the wider system of the Pact Worlds.
Application Tape:
Miraj walked into the transmission to send his reply to the interview questions he received from the dwarf from the Starfinders. He was slightly nervous although through force of habit he kept all signs of it hidden with well practiced nonchalance. He limped ever so slightly, leaning slightly on a stylish cane. That limp was also a well practiced act to justify the cane; it distracted people from noticing that the cane was a sheath for a sword.
He reviewed the questions, jotted a few notes to remind him of things to include, and then sat at the console of the communications suite. He glanced at his reflection in the glass of the black console screen. He still was not used to seeing his dark, smooth, and mostly hairless skin, a far cry from the winterborn ryphorian features he was born with. Gone now was all that soft white fur that his ancestry had evolved to deal with the centuries long winter seasons on Triaxus. He had submitted to the genetic treatment that tricked his body into thinking he had been born during the hellish Triaxian summer. Then he took a serum of appearance change to further disguise his features and insure that the person he had been was dead and buried (or the next best thing). He boarded a freighter bound for Absalom Station a new man. He hoped all the information he was sending the Starfinders would not be too closely checked, although he had worked for over a year on his new identity and he felt confident it would not trigger any warning bells if anyone chose to check his resume for accuracy. He stared at his new image a little longer, frankly pleased with the look. Tall and slender, with a handsome face, dark piercing eyes, long ear wings, pierced and festooned with an eccentric array of silver bangles. He wore a long overcoat and a fedora tipped at a jaunty angle. The look fit the profession he had been forced to adopt——a detective, flatfoot, gumshoe, skeezer. He took off the coat and hat, removed his shoulder holster and his Eastwood semi-automatic hand cannon. He punched the record button and the console filled with the image of his dark face. “Good day, Mr. Kreel. I am Miraj Pavana.” The detective paused for a heartbeat, still a little taken aback by the sound of his new name. “I am a detective from Triaxus. As you can see, I don’t have zee white fur you should expect on any living Ryphorian. I had zee transformation treatment recently. I figured if I vasn’t going to be having to deal vith zat god forsaken icebox of a planet, there vas no need for all zat insulation.” His voice was a rich baritone with a Ryphorian Triaxus accent. “As for all zat stuff about where I’m from, my family, education, und jobs, it’s pretty simple really. My father vas a well known academic, a historian at a university. Best not to name names, since he never really wanted to acknowledge me. See, he had a bit of zee old hingo-bingo with one of his grad students, and I vas zee result. As you may know, winterborns are a conservative lot who don’t approve of extra-marital offspring," here Miraj made air quotes around the phrase, "Zat is their polite term for gott forsaken bastards like me, pardon my Draconic.” Miraj gave not the slightest hint that all of this was completely false, part of his new identity to protect his real family from agents of Dretchnyliax. Miraj gave a wry smile and shifted in his chair, slouching sideways slightly to lean an arm on the console. “Momma vas able to provide for me, but she vasn’t really cut out to be a parent and so I got my parenting in a more ... catch-as-catch-can way. I hit zee streets every day, looking for ways I could learn what I vanted to know without having to endure zee military academy atmosphere of zee public schools. I never managed to get much book learning: physics, chemistry, medicine, astronomy—don’t know much about those things. But I did get very good at understanding people. “Sometimes I just sat vhere I could vatch people in conversation at a coffee shop. I eavesdropped und tried to read what they vere really thinking. I vas not happy just to guess so whenever I could, I spent some time following up und testing my hypothesis by trying to dig up zee details zat zee person vas not wearing on his lapel. “After a while I got pretty good at both reading people und at sleuthing for information. Sometimes zat information proved profitable; sometimes people didn't care for zat. So I learned to fight. I had to just to survive. I’m a pretty good shot with an Eastwood,” Miraj picked up his pistol as he said this. “I can handle a sword, a club, knife, what have you. But better than fighting is convincing people zey are better off not fighting. Why fight when a sinister glare can make people think twice about their chances of winning? “Anyway, that’s vat you need to know about my family, my schooling, und all that. And as for why I want to be a Starfinder, there’s nothing for me on Triaxus. I hate zee constant intrigue between the dragons und everyone else. And it might come as a surprise but I also hate snow. Sick and tired of white is what I am. If I never see zee stuff again, it’s fine with me. I want to see what else is floating in zee creative void. I figure I’m pretty good at finding things, so if you vant to find stars, I’m your guy.” Miraj reached over a tapped the pause button, glanced at his notes, and grunted. Then he resumed the recording. “You asked if I have been in any,” he glanced again and read, “any legal or extralegal trouble up to und including a violation of Pact Worlds law.” Miraj sniffed and gave a slightly evil grin. “In a word: yes. Next question.” Miraj enjoyed his little joke and then continued. “I’ll send you zee list. Long as my arm, as zey say, but mostly what you might call youthful indiscretions. Shoplifting, zee occasional drunk und disorderly, possession of controlled substances—nothing serious, mind—-just some Dranga weed for zee college kids. I think there is a dragon whose corporate goons might be looking for me. I helped someone on zee run from them get to safety. They figured out it vas me who spoiled their fun, so zat’s another reason I’m heading for zee stars. I don’t think they’ll bother looking for a small bug like me, but if they come asking, do me a favor und pretend you don’t know me.” Miraj winked and glanced at his notes. “The one thing that almost held you back. Zat's easy: Mystery. Zat's her name: Mystery McLaine., or at least zat's what she called herself. See, I fell for a Shana a while back—that’s a woman in plain common. She vas perfection, a wonder beyond worth! I’ve had a tendency for zee one night stand; probably inherited zat from my old man. But zis one vas different. She vas a half-elf; part elf, part Ryphorian, to be exact. Amazingly beautiful with golden hair instead of white and ear feathers of deepest sky blue, eyes like ice-diamonds, a voice that flowed like mint brandy. She vas a con artist und I tracked her down after she bilked some two-bit business man who fell for her scam. I located her, played the part of a wealthy dweeb, zee kind of guy she probably noticed as a likely mark, und I asked her to dance, planning to slip zee binders on her while ve were dancing." Miraj stared to the side of the camera as he contemplated the memory, or appeared to, for this too was BS. "I never had zee heart to turn her in. I told zee guy I couldn’t find her und returned his fee. “We made a pretty good pair, once she learned I had a bit of zee con artist in me as well." Miraj sighed and shook his head. "But when I told her about my plan to go find stars, she refused to leave Triaxus. Almost talked me into staying too. But I figure Shanas like her are plentiful in zee cosmopolitan bright spots in zee Pact, so I vill just try to forget her. Not sure it will be zat easy, but I’m betting a bottle of Verces vodka und some Battle Band jazz and I can make a start on it. I’m bound for Absalom Station now, so ve’ll meet soon enough und if there’s anything else you need to know, you can ask me when you see me next. Ta!” Miraj gave a nod to the camera and ended the recording, sent the message, and logged out. Miraj reholstered his gun, covered it with his coat, donned his hat, and limped out of the suite, pausing at the big window in the passenger lounge, gazing at the stars. Turning his head, he could still just see a speck that was Triaxus, its glaciers gleaming bright. He tipped his hat that way and shuffled back to his berth, humming a tune. When he got to his room, he scrolled though the offerings on the entertainment console. “I vonder if zey have any videos of that hot half-elf Turkandis vas always raving about. What vas her name? Lana Lucious? Something like zat.”
Accounting:
Income: Starting Wealth 1020
Purchases Everyday clothing 1 cr L blk Consumer backpack 3 cr 1 blk (effectively 0, Str = 11 for carrying capacity) Hygiene Kit 1 cr 1 blk Formal Clothing 5 cr 1 blk Travel clothing 10 cr L blk Semi-auto pistol, tactical 260 cr L blk Small arms rounds (30) 40 cr L blk Second Skin Armor 250 cr L blk Personal Comm unit 7 cr L blk 100' Titanium cable line 50 cr 1 blk binders (5 sets) 5 cr 0 blk Fire extinguisher 15 cr L blk Tool kit (hacking) 20 cr L blk Tool kit (engineering) 20 cr L blk Tool kit (detective) 20 cr L blk Sword Cane 250 cr L blk Cash: 68 cr Income from Starfinders: 200 cr 2 Serum's of Healing Mk I @ 50 cr each: 100 cr Thrift shop clothing= ? Cash 168. Found: Azimuth Laser pistol L blk Found: 2 spare Batteries Found: Holoskin Found: Quick Release Sheath Armor upgrade Income from Fusion Queen loot: 284 credits Spotlight (incorporated into sword cane sheath): 25 cr Flashlight: 1 cr Cash: 426 cr Purchased: Spotlight added to sword cane 25 cr Radiation Badge 25 cr L blk Environmental Clothing, Radiation 10 cr, L blk 3 serums of healing Mk I, 150 cr, 3xL blk Cash: 91 cr On assignment at Acreon and Asteroid Post Assignment
Purchases 2 reconfigurable clothing sets for 271.
Split of sold loot from drift rock: 857 credits
Spent before Ukalum expedition:
|