Flumph

Laurenzia "Lauren" Th'Chenta's page

419 posts. Alias of pithica42.


Full Name

Laurenzia "Lauren" Th'Chenta

Race

Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7

Classes/Levels

Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Gender

Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.

Size

Medium

Age

22

Special Abilities

Acidic Tentacles; Spellcasting

Alignment

Neutral

Deity

Triune

Location

Absalom Station

Languages

Common, Scyphozoan, Primorian, Aquan, Celestial, Kalo

Occupation

Electrician, Pilot, Engineer, Gunner, Science Officer

Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Laurenzia "Lauren" Th'Chenta

Before you stands a glorious multi-colored walking and talking jellyfish, standing over seven feet tall and weighing at least 90 kilos. Her ambulatory tentacles are bright and vibrant shades of pink and orange, while her bell and manipulatory tentacles are more subdued in shades of purple and dim yellow. Though, in spite of the colors, you can clearly see through her to the walls behind her. Her tentacles squelch as she walks toward you with a greeting in broken common, "Uh, hello."

Lauren, as Laurenzia Th’Chenta is known locally, grew up in the mean canals of middle Tarinth on her homeworld of Primoria. She was a low level ‘fixer’ for one of the local smuggling syndicates, investigating, repairing, and cataloguing the rare technological and electrical components that came in through the spaceport. In a world of mostly biotech, she was seen as quite the odd carnivorous butterfly having such a fascination with silicate based technology. When her species made contact with the Pact Worlds a few years ago, she was immediately interested in bolting, but felt trapped. It wasn’t until she caught an episode of the tri-vid sensation “Ambulatory Tentacles” that she finally decided to take the tide out on an extended vacation from the life and swim out into the unknown on the first ship she could sneak onto.

Since arriving at Absalom station, she’s been hanging out mostly in the Kalo sector in Puddles. While scanning the local infosphere every day looking for work she saw a recent advert for the Starfinder Society and was floored with the new opportunities to explore this fascinating crystalline world. Lauren was ecstatic when Chiskisk reached out to her for this specific mission. She still hasn’t quite got the hang of common, rarely verbalizing and mostly in short, simple sentences, but she’s obviously, enthusiastically trying.

Lauren has completed the first book of Dead Suns, and is currently on Castrovel, working on the beginning of the second book.

Technomancer Spells Known (CL 4th)
0th (at will) - transfer charge, telepathic message, mending, token spell, detect magic (DC 14), psychokinetic hand
1st (4/day) - magic missile, jolting surge (+4), summon creature 1 (shadow creature, robot, protean, fire elemental), life bubble (DC 15), comprehend languages
2nd (3/day) - command undead (DC 16), summon creature 2 (security robot, shadow creature, inevitable, protean)

Gear: Weapons, Second Skin Armor with Infrared Sensors upgrade, Industrial Backpack, Everyday Clothing, Environmental Clothing x6 (1 of each environment), Travel Clothing, Professional Clothing (Electrician), Hygiene Kit, Personal Comm Unit, Engineering Toolkit, Hacking Toolkit, Electricians Toolkit, Trapsmith's Toolkit, Fire Extinguisher, Starstone Compass, Binders, Bedroll, Clear Spindle Aeon Stone, Mk1 Dex Ability Crystal, Lighter, Smoke Grenade x3, Mk1 Healing Serum x4, Battery x6 (20 charges each)

Racial Abilities:

Acidic Tentacles: As a swift action, a scyphozoan can make one of her prehensile tentacles secrete acid; her unarmed strikes with that tentacle count as having the corrosive weapon fusion, except the ability is not magical. While the effect is activated, the scyphozoan is considered armed, and the attack doesn’t count as archaic, but the scyphozoan cannot hold an item in that tentacle.
Amphibious: Scyphozoans are able to breathe both water and air normally.
Scyphozoan Senses: Scyphozoans have blindsense (vibration) with a range of 30 feet.
Sea-Born: A scyphozoan has a land speed of 30 feet and a swim speed of 30 feet.
Translucent: Scyphozoans receive a +2 racial bonus to Stealth skill checks.

Theme Abilities:
THEME KNOWLEDGE (1ST) You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Augmentations:
Society Subdermal Graft (Left Hand) This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Character Sheet

Botting Instrustructions
1. In combat, Lauren relies on her Laser Rifle or Pulsecaster pistol (depending on lethality desired) primarily attacking from range/cover.
2. If for some reason she can't hit, she'll use the weapons for covering/harrying fire to help her team-mates where possible.
3. If all else fails, she uses magic missile, preferrably cast as a full round action. If needed, she'll use smoke grenades in combination with the magic missile spell. magic missile spell.