
Jehova |

I'm totally going to institute a rule in the full arena where you can only theorize about other characters' capabilities in character, within the discussion thread :D
Watching people try to explain that they think the antipaladin has dipped a level of oracle or something will be great amusement for me.
@ Eben, an unarmed monkey that doesn't even have anything to climb.

Darkwolf117 |

Since it's twice now that the initiative/readied action deal is coming up, my understanding of it goes like this.
A readies an action to interrupt C on something.
B takes their turn.
C takes their turn, gets interrupted by A, and then finishes their turn.
At the end of the round (after C is finished with their turn), the beginning of the next initative order looks like:
B goes first.
Then A, as his/her initiative is set to right in front of C.
And C stays in last place.
My understanding of it anyway.

Jehova |

That's how it works, as far as I know, my confusion more stemmed from the part where it says
"specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. "
Since in the cases so far, the bolded bit was less than plausible in terms of the actual circumstances.

Darkwolf117 |

Well, I'm not entirely sure what the readied action was, but if it involved stealth I would guess it was something like, "When my enemy drops stealth, I'm going to attack." In that case, admittedly, having it go off before the technical 'action' that triggered it would be weird.
In that case though, it's more of a response to an incidental thing that was part of another action. So stealth drops as part of whatever action made it drop (say attacking), the readied action goes off after the stealth is down, but before the action itself goes through?
I dunno, now I'm confusing myself.

Charan, the Monkey Monk |
Paper is a good metaphor for monks in more ways than that. It well describes their HP, AC, and damage (rawr, eat death by papercuts!)
I think Charan scores the win for "most successful hits on opponent without dropping them".
But, yeah, Crane Style is a bit beast in one on one, especially this early.
So, I've got Crane Style vs Melee, and Monk Saves vs Casters.
Granted, unlike a barbarian with super damage and to hit, any caster I fight against will likely be able to run out of spells before I kill them, so I'll need to make like, 3-4 saves depending on the caster.

Charan, the Monkey Monk |
Yeah, that's why I offered a joust. Without Esmeralda's attacks, it'd favor Charan, no ride skill be damned. :P
It's pretty obvious usually that if a monk isn't doing flurry of something or shooting energy blasts, he's using crane style.
I'm betting levels 6 and 7 will be the "all systems reporting ouch" levels for Charan.
When I was realized how many Dwarves there are, I was considering making a Elven Ranger with Eternal Grudge for my level 5. :P
But then I decided on a squirrel gunslinger (because I wanted to continue the funny animals theme), but then realized there aren't squirrels in pathfinder unless I can convince Jehova to let me reskin a halfling as a squirrel person.
~~
I'm a bit surprised Rolg never attempted to 5 ft. step back, draw and throw chakram.

Eben TheQuiet |

There's an issue of player vs. character knowledge. Up until that last round, you've dodged everything... which tells Rolg that he just needs to try harder. The block maneuver changes the game a little bit.
Rolg does still have options (assuming your last attack didn't drop him), they're just few and with low chance of success.

Charan, the Monkey Monk |
I'm still wondering where you got that enlarge from, and how you ended it after one round.
I mean, I suppose you could have dipped a level of Empyrael(or however one spells that) Sorcerer, but that wouldn't have explained how it ended after one round.
~~
Huh.. Not what I was expecting, but well, I have no idea what you did.
Anyway, I didn't do any of those things in the surprise round or the first round. :P

Charan, the Monkey Monk |
So, seeing I'm a monk who can't force you into melee or reach (YET!), you won't provoke attack of opportunities. Yeah, you'll probably heal yourself fine, though I'll knock off a couple more hit points, statistically.
So, why the secret actions if you're just healing yourself? Now that's the REAL question. :P

The Roughnecks |

hello all, Edward here,
I would have posted last night but I got caught up in something else.
I will be checking in at Civ-Anon this week for my Civ 5 addiction.
anyway might as well get the ribbing and the puns out of the way early because of the name and character.
(all I need now is some slim-jims)
Character:
Mr Macho Man
OHHHHHHHHH YYYYYYEEEEEEAAAAHHHHH
Large (6 foot) heavily mucular human in Lamellar leather armor, his only apparent weapon are his hands clad in leather gloves adorned with metal spikes.
picture link in profile stats spoilered for DM only please.
profile name is generic for multiple combatants (only one active at a time)

Charan, the Monkey Monk |
The main difficulty is that it's very difficult to do much of anything useful as a grappler early. In order to have good enough CMB to really have a good chance of grappling, you have to be built such that you might as well hit them with a two handed weapon for 2d6+WAAAAAYTOOMUCH instead of forcing them to punch you with their spiked gauntlet instead of swing their axe.
To be effective as a grappler, you have to be able to A: Initiate Said Grapple and B: Be more effective than your opponent in a grapple-fight and C: Justify why you didn't just trip or attack them instead.