JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


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Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Happy New Year!


I can't remember now, but after you defeated the wood golems, they should have reverted to small wooden figurines made of exotic wood. Each is worth 500gp (there were 6 of them I think)


retired (arc completed)

Level 9! (Gunslinger 7/Horizon Walker 2)
+6 HP
+1 BAB
+1 Ref
+1 Will
gain Favored Terrain (urban +2, cold increases to +4)
gain Terrain Mastery (cold): Cold Resist 10
gain Feat: Clustered Shots

7 Skill Points
Acrobatics +1
Bluff +1
Diplomacy +1
Perception +1
Stealth +3

Worth noting that my Initiative is now at +9 if we're someplace considered 'cold' for favored terrain purposes. =)


Female Mwangi Human Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

Feat suggestions?


retired (arc completed)

Blindfighting? lol


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Magus 9
+9 hp
+0 BAB
+1 Ref
+2 spells in spellbook (Displacement, Fireball)
+1 1st level spell slot
+1 3rd level spell slot
feat: lunge
+arcana (Hasted Assault)
+1 fly
+2 know (dungeoneering)
+2 know (planes)
Black Blade (+3, INT 14, WIS/CHA 10, Ego 12, Teleport Blade, addl. language: tbc)


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Pretty good Del :P Lucrezzia have you thought about spell focus? You can never go wrong with improved initiative also.

I'll work on my level up tonight, I took a lot of AOE battle field control with Gray and haven't really had a chance to use it in these small areas vs 1 big bad.

So I really need to look into where I'm taking him.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Level up:
Bab+1
13 HP
Rage +2 rounds
4 skills (perception +1, swim +1, survival +2)
Feat: improved grapple


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Ok nothing crazy, all standard stuff - I took extra discoveries and took fast bombs for a little more dps when needed.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Feat taken- witchbreaker
Level 5 spells learned - Lightning arc
Not sure what to take for second spell, toying with teleport or wall of force
Skills will be updated in stat block shortly


Female Mwangi Human Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

Lucrezzia 9
HP: 5+2+1

Skills: UMD, Fly, Heal, Spellcraft, Diplomacy +1 each

Feat: ...

For Feat I was thinking any of:
Improved Initiative: great GP feat
Accursed Hex: Improve reliability of Misfortune
Extra Hex: Thinking Fortune to buff Corum/Sapphire

Good news, Breath of Life is 'auto prepped' from now on. Feel free to get yourself killed, Corum! lol :p


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

I'll do my best!


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[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

He doesn't need any more encouragement !


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Free Wi-Fi they said, great coverage they said...

*4 hours of driving later*

It's not working at the moment they said...

*rages*

Apologies for going dark for a couple of days, took a mini break over the weekend and ended up bereft of internet. Catching up now!


Female Mwangi Human Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

It will work when then is now. When will then be now? Soon.


-Go back to then.

-We can't.

-Why not?

-We missed it!

I haven't seen Spaceballs in yeeeeaaaarrs!


Female Mwangi Human Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

lol


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

We need a badge or something identifying us as 'Yaga Cops' or 'Chicken Hut division', anything to stop any more of the Artrosa denizens/guardians from continuing to attack us!


Yeah the module is very hit and miss about whether NPCS and encounters care if youre working for BY lol. Youre coming to the end of this anyway


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Now these past few days have been quite the unpleasant forum experience, very difficult to track campaigns!

Back to normal now though ^.^


Yes, it's been really annoying having to check every individual thread. Also, the boards have generally been pretty slow too


Everyone may level up to 10!!

Only just felt like that happened. You did skip big portions of this dungeon but that's fine, it's a huge slog otherwise.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

That was a hard fight! very jumpy with that charger.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Chargers are cool, bit of a one trick pony - if you'll excuse the pun but still cool.
They can dish out loads of damage


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

That was a great fight! Level 10 = cool. Now just need someone to heal me about 100hp!


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Level up:
12 hp
Bab 10/5
+1 fort
Rage power: clear mind
+1 DR
Skills: TBC


Female Mwangi Human Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

Level 10

HP: +5+2+1=8 (total: 83)

BAB: +7

Will: +1

HEX: Fortune (Maybe we can get rid of some of Grey's 1's?)

Skills: +1 ea: UMD (24 now!), Spellcraft, Fly, Heal and Know-Planes


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

:O

So level 10 magus does grant another +1 on fort save, bringing Sapphire to +10 (not counting the additional save from Nostafa's warding), so well timed there :)

I'll hold off on leveling the rest just in case though :s


retired (arc completed)

Sorry I went silent at the end of the fight there, folks - been in bed sick for the last 3 or so days. Still not feeling great, but well enough now at least to look at the boards again.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Welcome back Del, hope you feel better soon :)

Your one-liner jumping down was good :D


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Sorry to hear that but glad you're getting better. Good to have you back.


retired (arc completed)

Level 10! (Gunslinger 7/Horizon Walker 2/Silver Fox 1)
+4 HP
+1 BAB
+1 Fort

gain Terrain Dominance (cold): gain cold resistance 20 and a +1 competence bonus on all attack and damage rolls against creatures of the cold subtype

8 Skill Points
Acrobatics +1
Bluff +4
Diplomacy +1
Knowledge (geography) +1
Perception +1


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Need to work out how much gold we have each for buying gear. Might sell that spear... options abound.


You should have a decent amount. I think Sapphire will work it out


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Yeah i'd love to know what we have, although I'd like to keep the dagger I have if possible.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

What's an agile breastplate j? Can't find agile as an armour enchantment. Should it be balanced?


Agile isn't an armour property, an agile breastplate is just a particular type of armour that is very flexible for acrobatics and climbs checks.

See Here


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

OK have caught up on all the loot so the loot sheet is up to date, however before I begin converting things to sell... does anyone want any of the below:

Suit of half-plate +1
Ransuer +1
Amulet of Mighty Fists +1
+1 quarterstaff
a Phylactery of Negative Energy Channeling
Gem of Brightness with 26 charges remaining
Masterwork Chain Shirt
+1 shortbow
+1 scimitar
+1 silver Dagger
Pipes of Haunting
2 * +1 ghost touch longswords
necklace of fireballs (type 2)
Potion of CSW x2
+1 Breastplate
Frost thunder hammer
Belt of Mighty Constitution +2
Periapt of Health

(I'm already presuming Greyston holds on to the bone razor, Corum wants the keen giant bane long spear and Elleross takes the arcane cookbook)


Not a bad haul


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Given the chance Corum would take a fair bit or the loot but that's not fair on everyone so he'll donate the spear to party fund but nab the agile breastplate and one of the ghost touch swords if he can.

Sapphire, is your lot sheet correct in that it says we have 9k each? I'm assuming that doesn't include any of the stuff we sell from this lot.

J I have a request but not sure this place would sell what I want. And it depends on how much it costs vs how much I have to spend. I'm after a two handed weapon that is both furious and courageous. Preferably a falchion.


So the way settlements work are that they have a base limit (4000gp) in this case and anything at or below that cost is available readily 75% of the time.

Then you randomly roll what minor, medium and major magic items are currently available for purchase, hence the list I posted in the gameplay thread.

So there is a very slim chance you would just naturally find that weapon. You could order one from a larger city than Virnun, but it would take a minimum of 18 days just to craft (it takes 1 day oer 1,000gp and you're talking about a +3 weapon).

It's such a specific weapon that aside from just commissioning it, your best chance is for someone in the group to take Craft Magic Arms & Armour and make it for you.

Sorry there's no easy way around it Corum. Without spoilers, you may have a better chance of obtaining truly unique items like that in the next book.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Ok. In that case I'll keep the spear and buy the agile breastplate.

Anyone mind if I take the csw potions from the loot?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Corum: Doesn't yet include this lot of stuff to sell, and I don't keep track of how much each person has in total, only what their split is each time we divvy things up!

Will go do some number crunching based on the above responses.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

I'm fine with you having the potions Corum.
Greyston do you want the necklace of fireballs? If not I'll use it

Who's having the belt of con?
If no one wants it, I'll take it.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Ok results are in, drum roll please... after some shady dealing and cajoling, each of the party receives... 13,750 gp!


That's pretty decent


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

I'll take whatever there is, thanks for sorting out the loot Sapphire!


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Thanks Sapphire. Corum had 969 gold anyway so after selling the following stuff:

+1 scale 525gp
+1 cold iron bardiche 1,015
Cold iron long sword 15gp

Total resale 1,555
Plus 969
Plus 13,750

Total to spend = 16,274

I'm buying the agile breastplate for 4,550 and donating 250 to Marisova so Corum has 11,474 gold left.


How is everyone getting on with their re-equipping, do I need to roll availability for anything?


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Not for me j, the GP limit here is not high enough.
I'll save my gold for now.

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