
Daniel Penfold 351 |

Looking for 2 players for an Iron Gods campaign- 2 spaces have already been filled, remaining 2 on 1st come 1st served basis
General rules for character creation:
No feat taxes
No 3rd party content
25 point point buy
One campaign and one other trait, no flaws
Players start at 1st level.
Looking for 4 players only - first come, first served basis
Starting gold as per https://www.d20pfsrd.com/basics-ability-scores/character-creation/ - Take average
Players start with 1 weapon and 1 set of armour (not magical or m/w) for free.

KingHotTrash |

So I haven't finished the background and stuff yet but here is my barbarian. Going to be aiming to be a CAGM-build so I'll be super tanky for the whole party.
I'll get my background figured out though. I'm thinking of keeping it simple; tribe was attacked by the Technic League as retribution for their defiance against them. Parents were killed, vowed vengeance, wandered ever since. Nice, simple, easy to fit in. I thought it'd be interesting to have that vengeance streak with the wizard too.
Male Human Barbarian (Invulnerable Rager) 1
CG Medium Humanoid (Human - Kellid)
Init: +3 Perception: +5
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Defense
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AC 18 TAC 12 FF: 16
HP 16/16 Fort +5 Ref +2 Will +2
Special Defenses:
+2 AC when wielding shield
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Offense
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Melee
greatsword +4 (2d6+4/19-20x2)
longsword +4 (1d8+3/19-20x2)
warhammer +4 (1d8+3/19-20x2)
handaxe +4 (1d6+3/x3)
Ranged
shortbow +3 (1d6/60ft/x3)
handaxe +4 (1d6+3/10ft/x3)
Speed 30 ft.
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Statistics
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Str16 (+3) Dex 14 (+2) Con 16 (+3) Int 12 (+1) Wis 13 (+1) Cha 10 (+0)
Base Atk: +1 CMB: +4 CMD 16
Feats: Power Attack, Iron Will
Skills Perception +5 (1), Intimidate +5 (1), Survival +5 (1), Climb +7 (1), Swim +7 (1), Acrobatics +6 (1)
Languages: Common, Hallit, Orc
SQ: Skilled, Bonus Feat
Traits: Against The Technic League (Weapons), Bloody-Minded
Favored Class: Barbarian - +1 Hitpoint
Combat Gear: greatsword, breastplate, heavy wooden shield, shortbow, 20 arrows, warhammer, longsword, 3 throwing axes
Mundane Gear: backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5 days), waterskin.
Magical Gear:
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Special Abilities
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Fast Movement (Ex): A barbarian’s base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s base speed.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can ragefor 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
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Daniel Penfold 357 |
Looking for a new player to play a fighter/tank.
General rules for character creation:
No feat taxes
No 3rd party content
25 point point buy
One campaign and one other trait, no flaws
Players start at 2nd level.
Starting gold as per https://www.d20pfsrd.com/basics-ability-scores/character-creation/ - Take average
Players start with 1 weapon and 1 set of armour (not magical or m/w) for free.
Please, please, please do not apply unless you are willing to commit. We would expect that you post at least once every 2 days. If you can't that's fine PROVIDED you let us know that you won't be able to do so. Repeated non posting without prior explanation will lead to expulsion.

Daniel Penfold 357 |
Looking for 2 new players - One fighter, one healer
General rules for character creation:
No feat taxes
No 3rd party content
25 point point buy
One campaign and one other trait, no flaws
Players start at 2nd level.
Starting gold as per https://www.d20pfsrd.com/basics-ability-scores/character-creation/ - Take average
Players start with 1 weapon and 1 set of armour (not magical or m/w) for free.
Please, please, please do not apply unless you are willing to commit. We would expect that you post at least once every 2 days. If you can't that's fine PROVIDED you let us know that you won't be able to do so. Repeated non posting without prior explanation will lead to expulsion.

Brolof |

Here’s my idea for a mixture of both a Frontliner and a Support/Healer, Vivianne de Tregan.
The stories she liked best were the tales of Iomedae and other paladins. The Shining Crusads and the Crusades of Mendev called to her, and she wished with all her heart to be on par with those great heroes. She even managed to make herself a toy shield out of a discarded barrel lid, with a stick for a sword, and would get into all sorts of mayhem while pretending to be a holy warrior. Her parents let it be, considering it just a child being a child, and figured she'd grow out of it eventually.
She didn't, she merely got more realistic. Her plans soon fell to figuring out how to get a proper education as a paladin, and how to get the proper equipment. She worked as much as she could at the town's inn during her spare time, saving the coppers and occasional silver piece for months until finally, she managed to afford a sword. She quit her job at the inn and started sneaking off to practice with the blade, making a target dummy out of old burlap sacks stuffed with loose dirt.
Eventually, she grew even older and bored of practicing on her makeshift dummy. She wanted to be a real paladin, not a farmer’s daughter with dreams of grandeur! So one night, she wrote out a message as best as she could with her meager education explaining why she was leaving her. She packed her bag with the supplies needed for the journey, and set off south, the general direction of the Andoran and Taldor, two places she figured had to have loads of paladins!
She didn't make it very far before getting jumped by bandits. In all her infinite and grand wisdom, decided to try fight them off. It went about as well as expected, with her being disarmed and bleeding on the ground by the time help arrived. This help came in the form of Sir Reginald Siegwar and his squire, Pendrick Hornback. The two charged in against the bandits from horseback, and saved her… though at the cost of Pendrick's life. All the events together shook Vivianne to her core, but not in the way most would expect. It didn't make her want to run home and never leave her bed again, it made her want to become a paladin even more, so she could actually help!
As the two buried the young squire, Vivianne tearfully requested to take his place, to learn how to be a paladin and prevent such things from happening around her again. Sir Reginald, impressed with the conviction she showed, agreed, and thus the two began heading north, for the Worldwound, Sir Reginald teaching her all the while. She wouldn't allow someone else to die for her sake again, or at all if she could help it. She would shoulder all the pain if need be.
By the time the two were nearing Mendev, Vivianne had acquired plenty of training, and was an inexperienced paladin. It was in Dravod Knock that the two finally went their separate ways. Sir Reginald intended to go to Mendev and aid the defenders against the Worldwound. Vivianne had chosen a more humble path, aiding the barbarians of Numeria in their struggle to survive. They wished each other luck, the last Vivianne seeing of Reginald being him waving from the deck of the ship as it went up the river. She left Dravod Knock that day, heading towards the town of Torch, having heard of trouble in that area. It would be a good place to start as any.
Human Martyr Paladin of Iomedae 2
LG Medium Humanoid (Human - Galtian)
Init +3; Perc +0
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Defense
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AC 18, Touch 12, FF 16 (+6 armor, +2 Dex)
HP 19 (2d10+4)
Fort +5; Ref +2, Will +3
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Offense
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Spd 30ft (20ft in armor)
Melee; Longsword +5 (1d8+3/19-20)
Special Attacks Stigmata 8/day (countersong, distraction, inspire courage +1)
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Statistics
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Str 16, Con 14, Dex 14, Int 10, Wis 10, Cha 16
Base Atl +2; CMB +5; CMD 17
Feats Quick Draw, Flagbearer
Skills Diplomacy +8, Handle Animal +8, Heal +5, Sense Motive +5
Languages Common
SQ Aura, Bonus Feat, Code of Conduct, Lay on Hands (1d6+1, 4/day), See No Evil, Hear No Evil (+4), Skilled
Traits Robot Slayer, Blessed Touch
Other Gear longsword, breast plate, banner, paladin’s kit (backpack, bedroll, belt pouch, cheap holy text, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin, wooden holy symbol)
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Special Abilities
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Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Stigmata: As a standard action, the martyr can chant hymns of faith and cause bleeding stigmata to visibly appear on his body; at 7th level, he can manifest stigmata as a move action, and at 13th level, he can do so as a swift action. He can use this ability a number of rounds per day equal to 4 + his Charisma modifier at 1st level, plus 1 additional round per day for each level beyond 1st. While his stigmata are active, he takes 1 point of bleed damage, which automatically ceases when he ends this ability but otherwise does not relent, even in the face of magical healing or Heal checks. His stigmata assist his allies, duplicating the effect of the countersong, distraction, or inspire courage bardic performance of a bard of his paladin level, though both countersong and distraction use Heal skill checks instead of Perform skill checks. At 10th level, he can choose to duplicate the effects of inspire greatness. At 16th level, he can choose to duplicate the effects of inspire heroics.
Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Gummy Bear |

Are you still looking for another? I'd be willing to fill either the fighter or healer role. I'm not sure how you are categorizing Brolof's PC.
EDIT: I have a cleric of Milani (Healing/Buffing focus) I'd love to have a game for. For a fighter, I'd probably bring some sort of ranger.
CG Gnome Cleric of Milani
The central idea of the character is that he wants to form a resistance to throw off the influence of the Technic League so the people of Numeria can live freely.
Racial Traits:
Eternal Hope (Replaces Defensive Training, Hatred)
Nosophobia (Replaces Obsessive)
Fey Fortitude (Replaces Weapon Familiarity)
Darkvision (Replaces Low-Light Vision, Keen Senses)
Pyromaniac (Replaces Gnome Magic, Illusion Resistances)
Domains - Healing (Restoration), Liberation
Traits - Talented Organizer, Against the Technic League (Spells)
Str: 8 Dex: 14 Con: 16 Int: 10 Wis: 16 Cha: 16
FCB - HP
Feats
1 Fey Foundling
3 Selective Channel
5 Beacon of Hope
7 Extra Channel
9 Quick Channel
11 Channeled Revival
Skills
Sense Motive +9
Diplomacy +8
As far as the ranger, I'd build a Galvanic Saboteur. Build would be melee or ranged depending on how it best fights with the party. Think a sort of Aloy-esque build from Horizon Zero Dawn.

Daniel Penfold 351 |

Narek, Shen, Wencit, Adsapiens, Camris and Shair- welcome to the group.
Ok so plan is that we'll finish this section the current level the party are in and 'with a bit of tweaking' when they start the next level we will introduce your characters. At this point we will say goodbye to Grezzag and Poshment.