
Malka |

I didn't think that the Diplomatic group shared with us what the gremlins looked like which is why Malka is asking for a description. Unless they did and it wasn't specifically stated or I missed it...
knowledge,nature: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22 1d6 from inspiration, amateur investigator
Fabian, does the roll tell her anything?

Malka |

Once Malka had gotten an accurate description of the gremlins plaguing the skulks, she remembered reading about them in one of her textbooks about fey creatures. "There are a few different types of gremlins which is why I needed an accurate description. The jinkin type of gremlin loves to attack people sneakily and lure them into traps when the angered, attacked person gives chase. I do not think sending Seven in will draw them out but rather would probably end up with him in a trap himself. They can also see in the dark and in low light so I do not think we will be able to sneak up on them. Lastly, they can easily escape a fight that goes poorly for them by making a dimensional door through which they disappear."
tag everyone
I wasn't sure if knowing the subtype of jinkin was considered one of the facts so I chose 3 others. If this is technically 4 then omit one of the things listed.

Subject #7 |

Seven beams with pride as Zaken compliments him. He is excited to be useful, and to pacify the voice. Malka's warnings do not unnerve him. If anything, they make him more excited. "Jinkins are soft like anything else, I guess," says Seven, taking a few practice swings with his blade, then feigning a playful tackle maneuver against LEEK. Tag Leek. "Should be easy."

Camrad |

Camrad wrote:“It'll be dangerous, the fey are likely to have some kind of trick up their sleeves. Think yer up for it big guy?”Before Seven could say anything, Malka spoke up, "Why does he automatically get nominated to do something dangerous while the rest of us stand back? There are plenty of other ways to cause a distraction. I do not see the need to send him in alone when we have no further information. If I can get a description from you about what these gremlins look like then maybe I would know a little more about them and we can come up with a better plan than 'send in the bruiser.'"
tag everyone
Fabian, what kind of knowledge roll is required to learn more about the creatures? Are they actually called gremlins or is this what the Skulks call them?
And this is where role-playing gets messy for me. I'm not really suited for strategy as a person, so I'm kinda unsure about how to roleplay this situation unfortunately.

Fabian Benavente |

Malka wrote:And this is where role-playing gets messy for me. I'm not really suited for strategy as a person, so I'm kinda unsure about how to roleplay this situation unfortunately.Camrad wrote:“It'll be dangerous, the fey are likely to have some kind of trick up their sleeves. Think yer up for it big guy?”Before Seven could say anything, Malka spoke up, "Why does he automatically get nominated to do something dangerous while the rest of us stand back? There are plenty of other ways to cause a distraction. I do not see the need to send him in alone when we have no further information. If I can get a description from you about what these gremlins look like then maybe I would know a little more about them and we can come up with a better plan than 'send in the bruiser.'"
tag everyone
Fabian, what kind of knowledge roll is required to learn more about the creatures? Are they actually called gremlins or is this what the Skulks call them?
Are you kidding me? This is perfect. :)
You get to roleplay Camrad as not 'really being well suited for strategy'. And it sounds like you don't have to try too hard. :)
Will that be strange or unexpected? Maybe.
Will Camrad be offended by his plan being called 'simplistic'? Maybe.
Will this lead to better RP opportunities? Definitely YES.
So go ahead and roleplay...
Game on!

Camrad |

Action 1
Before Seven could say anything, Malka spoke up, "Why does he automatically get nominated to do something dangerous while the rest of us stand back? There are plenty of other ways to cause a distraction. I do not see the need to send him in alone when we have no further information.
Camrad’s face hardened at Malka’s reply. “Cus he's the biggest and meanest lookin’ one here, and I ain't forcing him to do nothin’.” He said, his voice even. Then, with a bit more compassion “Besides, it's not like he'll be alone. He'll just be the only one the bastards see.”
"There are a few different types of gremlins which is why I needed an accurate description. The jinkin type of gremlin loves to attack people sneakily and lure them into traps when the angered, attacked person gives chase. I do not think sending Seven in will draw them out but rather would probably end up with him in a trap himself. They can also see in the dark and in low light so I do not think we will be able to sneak up on them. Lastly, they can easily escape a fight that goes poorly for them by making a dimensional door through which they disappear."
Camrad sighed heavily in irritation, pinching the bridge of his nose. “Fine, no ambush. What do you think we should do instead?” he asked, trying to re-focus on his task. Tag Malka

Malka |

Malka shrugged, "Flood their home with light so they cannot sneak up on us or burn them out with fire. I did not say I had a better idea...I just do not think Seven fully understands the risks and I do not see you sending someone you care about in as bait. If you were, this may be a different conversation. To me, putting those I care about in direct danger is always the last option."
Turning to the skulk chief Malka asked, "How do the gremlins attack you and your people? Where do you usually encounter them?"

JN-53702 |

As tensions began to run high, Jeyne had taken a step back; dealing with intense emotions had never been her strong suit, to say the least. And, though she didn't quite understand Malka's sentiment - after all, Seven was quite capable of defending himself - she had learned with time that that answer wasn't likely to be received well in the heat of the moment. After giving everyone a moment to let frustrations out, she again interjected.
"Malka, we wish no harm to your friend; Camrad merely suggested the idea because he trusts in Seven's capability. We would not have abandoned him to harm - indeed, I would have stood by as closely as reasonable, prepared to heal him should the need have arisen. But according to your insight, it will not be a wise strategy, so the point is moot regardless.
"I propose we draw the creatures out into a more open area, rather than sending someone in, in order to allow the confrontation to happen more on our terms. Perhaps some sort of valuables will attract their attention, or nearby noises that could trigger a defensive response. I have the ability to temporarily heighten my senses for a time; once we have attracted their attention, they are likely to attempt subterfuge in order to attack, but with my senses enhanced, I should notice their presence and be able to alert you. It is perhaps the most advantageous plan - preying on their natural desire to initiate aggression through ambush."
So, basically, throw out something, make noise, whatever, in order to draw attention. I'll cast heightened awareness and warn everyone when they're drawing near, and we can go from there. Letting them ambush us, pretty much.

Zaken Marson |

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21
LEEK evaluated the man... his movements and expressions and knew his sudden movement was just a ruse, thus he did nothing, not even showing any reaction. When the bluff was done, LEEK simply turned his head towards Seven and said a couple words, lacking any emotion. "I AM SMART. NOT A STATUE."
Zaken could not help himself and laughed at his construct response. Until the moment he did not completely understood LEEK's internal thinking and response method... sometimes being critical, childish, smart or even sarcastic.
Perhaps those who built it imprinted in his operational system their own personalities and now, since he has been salvaged, all this personalities are interconnected. Perhaps...
His thinking process was interrupted by the argument between Camrad and Malka. He then decided to give his opinion... a trait that he inherited from his father... his mother used to say that when his father was discussing anything with his two brothers, at least five opinions would emerge from the three... and all of them correct.
"Hum... I know that all this planning is good but since we do not know anything about the chambers ahead, any detailed plan is full of flaws... I think we should keep with our original exploration setup, since Jeyne will be able to spot the gremlins and the terrain ahead and once we acquire this knowledge, we engage them... or Jeyne's way..."

Camrad |

Action 1
"Malka, we wish no harm to your friend; Camrad merely suggested the idea because he trusts in Seven's capability. We would not have abandoned him to harm - indeed, I would have stood by as closely as reasonable, prepared to heal him should the need have arisen. But according to your insight, it will not be a wise strategy, so the point is moot regardless.
"I propose we draw the creatures out into a more open area, rather than sending someone in, in order to allow the confrontation to happen more on our terms. Perhaps some sort of valuables will attract their attention, or nearby noises that could trigger a defensive response. I have the ability to temporarily heighten my senses for a time; once we have attracted their attention, they are likely to attempt subterfuge in order to attack, but with my senses enhanced, I should notice their presence and be able to alert you. It is perhaps the most advantageous plan - preying on their natural desire to initiate aggression through ambush."
Camrad listened to Jeyne's plan, nodding periodically to show his assent. He had calmed down somewhat and was thinking more clearly. “I like the sound of that, but where are we gonna set the trap? Don't think our new friends would take too kindly to a fight on their front porch.”
"Hum... I know that all this planning is good but since we do not know anything about the chambers ahead, any detailed plan is full of flaws... I think we should keep with our original exploration setup, since Jeyne will be able to spot the gremlins and the terrain ahead and once we acquire this knowledge, we engage them... or Jeyne's way..."
“Zaken’s right. We need to know more about these chambers before we do anything else.” Camrad said, gesturing towards the yet unexplored tunnels. “And if what Malka said is true, the varmints will be hard to sneak up on with a group like ours. Maybe a small scouting party?”

Subject #7 |

At LEEK's response to his attempt at play, Seven frowns. "That's what you always say."
Listening to everyone make a fuss, Seven has another idea. "Malka you are good at throwing glowing rocks. Let's throw one into their house and see what happens."

Subject #7 |

Action 2
As he entered the second cave, the voice behind Seven's eye was talking incessently. He told it to be quiet, but it wouldn't, and he shook his head in frustration. As the jinkin leaped out from behind a rock, he stormed forward and brought his blade down heavily right toward its head. Then his boot lashed out, kicking and stomping until it was covered in the reeking, slimy gore of the thing's remains. It's what the voice wanted. It was the only way it would shut up.
He turned back toward the others, a nervous smile spreading over his blood-spattered face. "See? Soft." He scraped his boot against a nearby rock, trying to remove a bit of brain.

Fabian Benavente |

Action 2
As he entered the second cave, the voice behind Seven's eye was talking incessently. He told it to be quiet, but it wouldn't, and he shook his head in frustration. As the jinkin leaped out from behind a rock, he stormed forward and brought his blade down heavily right toward its head. Then his boot lashed out, kicking and stomping until it was covered in the reeking, slimy gore of the thing's remains. It's what the voice wanted. It was the only way it would shut up.He turned back toward the others, a nervous smile spreading over his blood-spattered face. "See? Soft." He scraped his boot against a nearby rock, trying to remove a bit of brain.
The little fey squealed like a pig on a sticker but was really no match for Seven's blade and boot.
OOC:
The above is fine. Just let me know how you deal with the trap and I'll move us along later tonight.
Questions?
Game on!

Zaken Marson |

Since Jeyne is currently unavailable, I'll step in and take care of the trap, ok?
Action 1
As Jeyne pointed out the trap, Zaken moved forward, handling his tools and started to work on the device.
"Hey LEEK, come by and give me a hand... that tool over there, no the other, no, no, no... yes, the last one... and now that one also, no, no... the pointy one, yes, thank you LEEK."
Aid Another (Disable Device) - LEEK: 1d20 + 5 ⇒ (18) + 5 = 23
Disable Device, aid another, guidance: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
I think a 30 is a success...
Zaken looked at his work and smiled.
"I think we are pretty safe to continue... keep your eyes open though, Jeyne!"
Tag Jeyne.
Action 2
Zaken was got by surprise by the little fellow.
"Hum... it is not that bad, is it? Perhaps we can..." He was interrupted by the rushing shape of Seven. Zaken watched as the gremlin is reduced to a pulp in front of him. "...a puree? Seven, my friend, I think you might have overacted..."
Tag Seven.

Subject #7 |

Action 1
Seven clicked his tongue impatiently while they waited for Zaken to fix the rocks. He wondered how big a jinkin was, and what kind of foods they liked. He considered retrieving a trail ration to feed it, but then he remembered that the jinkin was bad and he probably shouldn't be nice to it.
Action 2
"Hum... it is not that bad, is it? Perhaps we can..." He was interrupted by the rushing shape of Seven. Zaken watched as the gremlin is reduced to a pulp in front of him. "...a puree? Seven, my friend, I think you might have overacted..."
Seven's weird eye glowed eerily in the darkness. It rotated to look at Zaken, as though probing him of its own accord. The other eye remained fixed toward The Jeyne. "Jinkins are bad," he croaked, pushing his hair out of his face. His hand left a smear of jinkin blood across his cheek. "Even The Jeyne said so." He looked first to Malka, then to The Jeyne for reassurance, his eyes resuming their normal, coordinated function. Tag Malka and The Jeyne.

Camrad |

Action1
As Jeyne pointed out the trap, Zaken moved forward, handling his tools and started to work on the device.
"Hey LEEK, come by and give me a hand... that tool over there, no the other, no, no, no... yes, the last one... and now that one also, no, no... the pointy one, yes, thank you LEEK."Aid Another (Disable Device) - LEEK: 1d20 + 5 ⇒ (18) + 5 = 23
Disable Device, aid another, guidance: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
I think a 30 is a success...Zaken looked at his work and smiled.
"I think we are pretty safe to continue... keep your eyes open though, Jeyne!"
Camrad couldn't help but whistle. “Well, color me impressed. Looks like someone's good with their hands.” he said with a grin before hefting his pack and continuing down the tunnel. “Alright, let's keep movin’. We've got work to do.”
Action 2
Upon spotting the jinkin, Camrad immediately reached for his bow, but before he could even line up a shot the hulking form of Seven passed in front of him, obscuring his vision. “Hey! Seven. You're in the w….oh.” he said, seeing the smear on the ground.
"...a puree? Seven, my friend, I think you might have overacted..."
“Just As well that he did.” Camrad said, massaging his temple. “Trust me, it had it comin’.”
Activating Detect Evil. Don't know if you mind but I peeked at the jinkins alignment to save time.

Fabian Benavente |

Activating Detect Evil. Don't know if you mind but I peeked at the jinkins alignment to save time.
One thing I need to mention in this game is that the 'detect spells' (evil, magic, etc.) do NOT work like 'radars' in my games.
I really think that if detect magic worked like a radar then the perception skills would be pretty much useless since you would find loot, traps, etc. with a cantrip.
So these spells still work in my games but you have to have a definite target. That is, detect evil on a wicked looking idol or detect magic on that shiny new sword.
So Camrad's detect evil would work on this particular instance (and yes the jinkin is evil).
I hope it's no big deal but I think it's a good houserule to preserve the fun in games.
Questions?
Game on!

Malka |

Action 1:
Malka stopped immediately when Jeyne signaled there was something at the cave's entrance. She was glad she was with others who would be able to spot such dangers and even more grateful that they knew how to disarm them. She almost pointed out that if Seven had gone running in before them that he would have been hurt by said trap but she decided to keep her mouth shut. They had already spent enough time discussing that subject.
Action 2:
"Jinkins are bad," he croaked, pushing his hair out of his face. His hand left a smear of jinkin blood across his cheek. "Even The Jeyne said so." He looked first to Malka, then to The Jeyne for reassurance, his eyes resuming their normal, coordinated function.
Malka smiled reassuringly and reiterated, "Jinkins are very bad. You did good, Seven." What she didn't add was her further thoughts wondering if she would ever get used to his intense bursts of rage. At least it was no longer a surprise but it was still unnerving.
"The skulk chieftain said there were more than just one jinkin, did she not?"
tag everyone

Camrad |

Camrad wrote:Activating Detect Evil. Don't know if you mind but I peeked at the jinkins alignment to save time.One thing I need to mention in this game is that the 'detect spells' (evil, magic, etc.) do NOT work like 'radars' in my games.
I really think that if detect magic worked like a radar then the perception skills would be pretty much useless since you would find loot, traps, etc. with a cantrip.
So these spells still work in my games but you have to have a definite target. That is, detect evil on a wicked looking idol or detect magic on that shiny new sword.
So Camrad's detect evil would work on this particular instance (and yes the jinkin is evil).
I hope it's no big deal but I think it's a good houserule to preserve the fun in games.
Questions?
Game on!
I'm cool with that. Also, a paladin's detect evil works exactly how you just described it anyway so no worries there.

Fabian Benavente |

Turn 015 is up.
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
Jeyne: sorry I didn't wait for you but you had your tattoo. :) So, what and where?
Camrad initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Jeyne initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Leek initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Malka initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Seven initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Zaken initiative: 1d20 + 2 ⇒ (7) + 2 = 9
enemies initiative: 1d20 + 4 ⇒ (6) + 4 = 10

JN-53702 |

No, totally on me, it's cool. I hoped you wouldn't hold things up on my account; I just really didn't have a post in me this morning. It's a gold dragon and a phoenix of my own design on my upper arm. Nothing terribly elaborate, but I'm totally stoked about how it turned out - my artist took the outline I did up and ran with it, which is precisely what I was hoping he would do.

JN-53702 |

Action 1
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
With the creatures so far away, there was little Jeyne could do perched atop the ledge. Spear in hand, she tried to use it to vault herself neatly off the ledge's edge, but she couldn't quite get it planted neatly. In the end, she had to settle for a more deliberate scramble down, settling at the bottom ready to engage the gremlins.
Attempt to get down as part of a move action failed, so I took a dedicated move action to get to the cliff's bottom. I'm assuming that eats up both my move actions; regardless, I wouldn't want to charge across the room solo anyway. So put me five feet diagonal from where I am now.

Subject #7 |

Action 1
The flickering torchlight illuminated the jinkins, casting dancing shadows along the far wall. Seven grinned again, a pleasurable sigh escaping his lips. The voice had quieted down for the time being, enabling him to think.
Watching The Jeyne struggle down the ledge, he spotted a smooth region that would make the job easier. He hopped down, leaning back to help balance himself, and slid clumsily down the ledge's face. Still, he remained standing, torch and sword in hand.
Regaining his bearings, he moved forward, trying to placed himself directly between the jinkins and his friends. As he approached them he dropped his torch, grasping the hilt of his sword with both hands and taking a measured swing in the dim light, aiming for the nearest jinkin.
___________________
acro: 1d20 + 3 ⇒ (10) + 3 = 13
Attack; dmg: 1d20 + 6 ⇒ (13) + 6 = 192d6 + 6 ⇒ (3, 6) + 6 = 15

Zaken Marson |

Action 1
Zaken saw Jeyne moving forward and decided to remember her of some facts...
"Hey Jeyne! Remember what Malka said! These lunatics like to lure their enemies into traps... since where we stand is not trapped, let them come... if not Camrad can stuff them with arrows!"
Zaken turned his attention to his construct, double checking his shield was still up.
"Get ready LEEK!"
The green and white construct would have nodded... if he had a neck, instead, a couple lights flashed and a couple beeps told Zaken his construct was warming on!
Out of curiosity, the pile of rubble is difficult terrain, right?

Fabian Benavente |

Out of curiosity, the pile of rubble is difficult terrain, right?
Yes, the pile of rubble is difficult terrain.
And if you fail the acrobatics check by 5 or more, you fall prone (no damage though).
I'll be out and about all day and may not be able to post until later this evening.

Malka |

Seeing the three jinkins planning to attack, Malka thought it best to harden her exterior to make it harder to hit her. Calling on the strength of metal, Malka said the proper words to make her skin like iron. In the torchlight, her skin now had a metallic sheen.
Casting Iron Skin on self
Once her defenses were taken care of, Malka retrieved her wand and prepared to cast.

Fabian Benavente |

Turn 016 is up.
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
chief on Seven shard: 1d20 + 6 ⇒ (19) + 6 = 25, hit
damage: 1d3 + 1 ⇒ (2) + 1 = 3
chief on Seven bite: 1d20 + 1 ⇒ (14) + 1 = 15, miss
jinkin flank on Seven shard: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24, hit
damage: 1d3 + 1d6 ⇒ (3) + (1) = 4

Malka |

Round 2:
Seeing Seven being ganged up on made Malka angry and she knew who she was going to target. Since she was dealing with fey, she wasn't completely sure that her wand would work, but she needed to try.
caster check: 1d20 + 2 ⇒ (13) + 2 = 15
The missile of force flew towards the jinkin who had cut Seven and it slammed into the creature. By the manner in which it squealed in pain, the wizard believed that she had hurt it.
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Does Malka need to overcome SR each time or is one caster check sufficient for the fight? I think I read their SR was 12, if I'm wrong then let me know.

Camrad |

Camrad cursed when he saw the fey swarm around Seven, biting into his flesh with their crude blades. Drawing his bow as he started forward, Camrad called out to Zaken without pulling his eyes from the scene. “Zaken! Think ya can lend Seven a hand? I've got the perimeter covered.” Camrad picked out movement on the far end of the ridge and spotted the wretched bat-eared thing skulking about. Bet yer thinkn’ you can get the drop on us?” he thought, fixing his sights on the jinkin. Well, afraid yer only gettin’ an arrow for yer trouble. The quarrel whistled as it lanced forth, striking the gremlin in the stomach with enough force to stagger it back a few steps.
Drawing my bow as part of my five foot step to the right.
Longbow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Camrad was about to point out the northern jinkin to Malka but was caught off guard by her new appearance. "What in the name of..." he shook his head. "Watch yerself!" he warned, pointing to the cretin with his free hand as the other reached for another arrow.

JN-53702 |

Action 1
"Seven, step back to the wall!" Jeyne shouted, but then the Androffan words emerged, and she remembered her newly-discovered defect. She motioned toward the far end of the cave, hoping he would catch her meaning, then drew forth the net she had folded at her belt and threw it at one of the jinkins, hoping to tangle it up.
Ranged touch attack (with nonproficiency): 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Unfortunately, though, her throw went wide, and the net fell in a loose heap on the ground next to the creature.
At least, I'm assuming the little tiny buggers don't have a negative Dexterity, which is the only thing that could give them a touch AC lower than 10.
What's funny, is that I was actually genuinely looking to speak with Seven, and then I remembered the tongues curse. So roleplay meets real life. :D

Fabian Benavente |

Does Malka need to overcome SR each time or is one caster check sufficient for the fight? I think I read their SR was 12, if I'm wrong then let me know.
Yes and the caster check for magic items is done with the level of 'maker'. It's still good since their SR is 12.
Questions?
Game on!

Zaken Marson |

Action 1: Round 1
Zaken nodded at Camrad's words but then noticed that the man would not be able to see his nod. "Working on it Mr. Camrad!" He turned his attentions to LEEK before pointing the Jenkins surrounding Seven. "LEEK, help seven, now!"
LEEK beeped and then moved forward to engage the Jenkins...
Acrobatics (DC 12): 1d20 + 1 ⇒ (2) + 1 = 3
...but the ledge wasn't strong enough to hold the construct's weight and LEEK fell in the ground, followed by pieces of stone and earth, almost bringing Zaken with him.
"BALANCE LOST... UNABLE TO AQUIRE TARGET... INITIATION CONTINGENCY MEASURES..." after a couple seconds LEEK was able to once more stand up.
"Wow, who projected this caves? This is just ridiculous..." Saying this, Zaken loaded his crossbow and shot at one of the Jinkins.
Aiming at the jinkin far in the north. Since LEEK is on lower ground I think Zaken gets a clear shot, without cover... not that it mattered in the end.
Attack (light crossbow): 1d20 + 4 ⇒ (9) + 4 = 13
Damage (light crossbow): 1d8 ⇒ 1
Lose Bolt? (1-50): 1d100 ⇒ 4 Bolt is intact, will retrieve it at the end of the fight.
The Jenkin dodged Zaken's bolt, even daring to show him his middle finger.
"You little... now THAT was ridiculous!"

Subject #7 |

Action 1, Round 2
The voice screamed in Seven's head as he recoiled this way, then that, as the jinkins sliced him with their sharp, pointy weapons. The sensation, unexpected though it was, reminded him of the testing the Doctors used to perform. Strapped down to a table, a glaring light positioned above him, they would take their sharp little sticks and poke him, just to see him bleed. They would say things like regenerative capability and spontaneous reactivity, though these words failed to penetrate the cloud of hate and torment that suffused his mind at those times. He would thrash and writhe, straining against the tight ropes and cords that bore mercilessly into his skin.
As his mind replayed this awful memory, he pictured himself lifting his arms but, instead of the familiar resistance of bondage, he was able to move freely! He sprung to his feet on the table, the doctors now small and low. His hands held Tolgy's sword! Without considering the strangeness of this, he roared in fury and took aim at the closest doctor. He swung the blade in a furious arc over his head, hitting the light source and knocking it out. Sparks showered him, but his momentum did not slow, and the blade continued its terrible descent. The man lurched to the left, however, and the blade struck the operating table, a raucous CLANG filling the small chamber.
As Seven stormed and railed, The Jeyne's voice floated in the distance. But that was in another world, another time. She could not help him now, the voice told him. He could only help himself.
________________
Free Action: Rage
Standard: Attack Chief
Attack, Rage, Power Attack; damage: 1d20 + 6 + 2 - 1 ⇒ (3) + 6 + 2 - 1 = 102d6 + 6 + 2 + 3 ⇒ (1, 1) + 6 + 2 + 3 = 13

Malka |

Malka wrote:Does Malka need to overcome SR each time or is one caster check sufficient for the fight? I think I read their SR was 12, if I'm wrong then let me know.Yes and the caster check for magic items is done with the level of 'maker'. It's still good since their SR is 12.
Questions?
Game on!
malka wouldn't know the makers caster level since she took the wand from her mother before leaving. Do I just continue assuming my caster level for checks?

Zaken Marson |

Fabian Benavente wrote:malka wouldn't know the makers caster level since she took the wand from her mother before leaving. Do I just continue assuming my caster level for checks?Malka wrote:Does Malka need to overcome SR each time or is one caster check sufficient for the fight? I think I read their SR was 12, if I'm wrong then let me know.Yes and the caster check for magic items is done with the level of 'maker'. It's still good since their SR is 12.
Questions?
Game on!
I think it is usually ruled that 'purchased' magic items use the lowest cast level for the spell, like a potion of CLW that heals 1d8+1 (CL 1st) even if to get the Brew Potion feat you need CL 3rd... so in the case of a Magic Missile Wand it would be the same, dealing 1d4+1 damage (CL 1st).

Something Wicked |

I hate to clog our lovely thread, but I wanted to let you all know I plan on GMing Book 1 of Curse of the Crimson Throne on these boards. My plan was to wait until May, but my excitement will likely get the better of me and the game may start in a couple weeks.
I have chatted w/ Fabian and I saw Rennai's post in my interest thread :). I think ya'll are all top-notch, so if you're interested, let me know. I'll ask that you follow through with my application process, but you'll be guaranteed a spot (unless everyone wants in, and then there may not be much need to recruit). I plan on taking 6 total. Thanks!

Fabian Benavente |

All these new GMs; it's so exciting. :)
First Zaken with his first game and now you.
I already applied to Zaken's game, which would be my fifth game (if selected), and I don't want to over commit.
However, I'm sure you'll run a great game so I'll seriously consider applying to it once you start the recruitment.
Good luck!

JN-53702 |

Oh, I didn't notice that Wrath of the Righteous game was you, Zaken! I was considering applying, but it looks as if you've got more than enough applicants to consider already. :)
And Wicked, I'd been planning to apply for your game as soon as you said you were thinking about leading one - I like supporting new GMs, especially those I've seen as players before. The fact that it's CotCT just makes it better; Mouse needs more time in the sun, if she's a good fit for the group. :)

Camrad |

I have to admitt I've already Gm'd Curse in it's entirety, but I'm confident in my ability to not meta game. You have my sword of you'll have me.

Zaken Marson |

Oh, I didn't notice that Wrath of the Righteous game was you, Zaken! I was considering applying, but it looks as if you've got more than enough applicants to consider already. :)
And Wicked, I'd been planning to apply for your game as soon as you said you were thinking about leading one - I like supporting new GMs, especially those I've seen as players before. The fact that it's CotCT just makes it better; Mouse needs more time in the sun, if she's a good fit for the group. :)
Yeah... you can say that but it is really not what it looks like... Like Fabian, I think the major points of a game is RPlaying and most of the players there looks more interested in rocking everything with Mythic instead. I'm saying this taking the backgrounds in account and this leaves me with half that much applicants and even so the huge amount of paladins cut it even harder!
Besides this, I'm really lacking almost any 'support' submissions (bard, cleric, oracle, shaman, etc)... everyone just want to grab the biggest and nastiest weapon and hit everything! LOL
So if you want to also submit a PC, you are more than welcomed!
@Wicked: I'd be interested if not for the fact that I'm starting my own game and I'm afraid to overcommit! Good luck for both of us!