Iron Gods ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of heroes and their exploits in Numeria...


51 to 100 of 1,279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Android Seeker oracle 1/Speaker for the past shaman 1
Sir Longears wrote:

Yup, still on the Summoner road!

The folding idea looks fine, even if a little 'pokemon' LOL. Will work on it probably by the end of the day...

Yeah, a little Pokemon, but it was the best idea I could come up with to make sure the eidolon didn't gain any advantages or disadvantages from being treated sort of like an object rather than an outsider. All my other solutions were either much sillier or conferred some sort of change in how it would reasonably be treated.

----------

I'm mostly built now - all I lack is equipment shopping and more expansion on the backstory. Are we starting with level 1 class-based wealth or level 2 WBL?


Cultist Henchman 1

Loving these ideas.

Found my theme music.


male
JN-53702 wrote:
Sir Longears wrote:

Yup, still on the Summoner road!

The folding idea looks fine, even if a little 'pokemon' LOL. Will work on it probably by the end of the day...

Yeah, a little Pokemon, but it was the best idea I could come up with to make sure the eidolon didn't gain any advantages or disadvantages from being treated sort of like an object rather than an outsider. All my other solutions were either much sillier or conferred some sort of change in how it would reasonably be treated.

----------

I'm mostly built now - all I lack is equipment shopping and more expansion on the backstory. Are we starting with level 1 class-based wealth or level 2 WBL?

Let me know once the story is complete.

Use WBL for 2nd level.


male
Something Wicked wrote:

Loving these ideas.

Found my theme music.

Very techno feel :)

hey, I'm not having much luck with the fifth player (which I want). My invites are being ignored. :(

I don;t want to open up recruitment for one player only.

Do any of you have a good candidate?

You know... loves to write and roleplay, consistent poster, NOT a jerk, etc.


Fabian Benavente wrote:

hey, I'm not having much luck with the fifth player (which I want). My invites are being ignored. :(

I don;t want to open up recruitment for one player only.

Do any of you have a good candidate?

You know... loves to write and roleplay, consistent poster, NOT a jerk, etc.

My best candidates are a couple of the others in Conquest of Bloodsworn Vale - the players in my Midnight Mirror game are good, and I have an enjoyable time with them, but I don't know if they're quite as expansive as you prefer, Fabian.


male
Rennaivx wrote:
Fabian Benavente wrote:

hey, I'm not having much luck with the fifth player (which I want). My invites are being ignored. :(

I don;t want to open up recruitment for one player only.

Do any of you have a good candidate?

You know... loves to write and roleplay, consistent poster, NOT a jerk, etc.

My best candidates are a couple of the others in Conquest of Bloodsworn Vale - the players in my Midnight Mirror game are good, and I have an enjoyable time with them, but I don't know if they're quite as expansive as you prefer, Fabian.

I thought I already poached your best candidate. :)

Since you have been playing with me for some time, send me a PM with who you think would fit best in this type of game.

Dark Archive

Male

Fabian, since I'd be using the summoner just to adapt him to my concept, I think his other ability (summon monster) would not fit quite well...

For this I'm thinking of using Counter-Summoner. What is your thoughts about it? It seems that it could be useful, but the absence of summoned monsters in the AP could make it useless also...


Have you looked at the Spirit Summoner? It basically trades summon monster for a shaman spirit and a few other things for a smattering of shaman hexes. The in-written fluff doesn't quite fit, but you could probably massage it into place.

You could also just go full-on mechanical Pokemon and fluff the summon monster ability as pulling out other devices you've built - a little clunky, but it could work.


male

Yeah , the spirit summoner was my first answer but it may start to overlap with the speaker of the past PC.

I'm not very familiar with how much class abilities are 'worth' but I know that I don't like summoned monsters in PBPs (too much hassle).

So... what would you trade it for?

Let's make a deal. :)


Cultist Henchman 1

I would recommend El Ronza, who plays Zache in a RotR with me. Excellent writer and lots of experience, though I Don't know him/her well.

Dark Archive

Male

It is quite difficult to make trades, since many class abilities depend on other class abilities.

What about the Arcanist Exploit? Many of those abilities could be seen in a technological aspect.

EDIT: Another option could be the Inspiration ability from the Investigator.

About how it vanishes after it is reduced to 0 hp, I think that it having a 'mysterious' mechanism (one that the PC is trying to understand) that makes it vanish, just to return it partially 'healed' is the way to go. This vanishing would be tied to a 'key' that is the responsible to send the construct back.


male
Sir Longears wrote:

It is quite difficult to make trades, since many class abilities depend on other class abilities.

What about the Arcanist Exploit? Many of those abilities could be seen in a technological aspect.

About how it vanishes after it is reduced to 0 hp, I think that it having a 'mysterious' mechanism (one that the PC is trying to understand) that makes it vanish, just to return it partially 'healed' is the way to go. This vanishing would be tied to a 'key' that is the responsible to send the construct back.

If you don't want a transformer-type vanishing (0 hit points or dismissal), then we can say that the construct somehow opens a 'sort of wormhole' and goes through it. That would also be 'techy'.

Let me think on the ability swap and get back to you.

Dark Archive

Male

Tried to edit before a comment but got ninja-ed...

As from above, another option could be the Inspiration ability. It actually is more thematically appropriate IMO.


male
Sir Longears wrote:

Tried to edit before a comment but got ninja-ed...

As from above, another option could be the Inspiration ability. It actually is more thematically appropriate IMO.

I was thinking something more techie.

What you are really trading is a spell-like ability to be used 3+CHA per day BUT whenever your eidolon is not around.

The abilities below would work all the time...

What do you think of the 'lucky glitch' (rogue archetype) or 'reprogram' (ranger archetype)?

Dark Archive

Male

Both of these abilities would work fine I guess.

My only thought is that even if the Summon monster ability could be used only when the eidolon is not around, it is still a powerful ability, since once the eidolon is gone the summoner can still have an impact in combat through his summons...

With either of the abilities you mentioned, once the eidolon is gone, my PC would just sit in the corner and cry :(


Cultist Henchman 1

Well looking at Spirit Summoner, it replaces SM with a Shaman spirit. None of those are particularly techie, but there are some cool Oracle mysteries that are close. Would you consider trading the word "spirit" with "mystery" and piecing together benefits from oracle comparable to what you'd gain from Shaman? E.g. Metal and time mysteries offer some cool abilities.


male
Sir Longears wrote:

Both of these abilities would work fine I guess.

My only thought is that even if the Summon monster ability could be used only when the eidolon is not around, it is still a powerful ability, since once the eidolon is gone the summoner can still have an impact in combat through his summons...

With either of the abilities you mentioned, once the eidolon is gone, my PC would just sit in the corner and cry :(

OK...

how about 2 extra spell slots so you can repair your eidolon or do other stuff that would make you more flexible?

Dark Archive

Male
Fabian Benavente wrote:
Sir Longears wrote:

Both of these abilities would work fine I guess.

My only thought is that even if the Summon monster ability could be used only when the eidolon is not around, it is still a powerful ability, since once the eidolon is gone the summoner can still have an impact in combat through his summons...

With either of the abilities you mentioned, once the eidolon is gone, my PC would just sit in the corner and cry :(

OK...

how about 2 extra spell slots so you can repair your eidolon or do other stuff that would make you more flexible?

I think it might work... not so much in the flexibility, because as a summoner he has limited spells known, but 2 extra slots means that the chance of his eidolon being knocked down are much lower!

Will finish her build with the 2 extra slots so you can tell me what you think.

He will be human, so the two feats would be from the Technology Guide (Technologist and Scavenger's Luck)... any problem with that? I also plan to take the Technomancer PrC in the far future...


male
Sir Longears wrote:
Fabian Benavente wrote:
Sir Longears wrote:

Both of these abilities would work fine I guess.

My only thought is that even if the Summon monster ability could be used only when the eidolon is not around, it is still a powerful ability, since once the eidolon is gone the summoner can still have an impact in combat through his summons...

With either of the abilities you mentioned, once the eidolon is gone, my PC would just sit in the corner and cry :(

OK...

how about 2 extra spell slots so you can repair your eidolon or do other stuff that would make you more flexible?

I think it might work... not so much in the flexibility, because as a summoner he has limited spells known, but 2 extra slots means that the chance of his eidolon being knocked down are much lower!

Will finish her build with the 2 extra slots so you can tell me what you think.

He will be human, so the two feats would be from the Technology Guide (Technologist and Scavenger's Luck)... any problem with that? I also plan to take the Technomancer PrC in the far future...

That should be fine.

FYI: I opened up a recruitment thread so we probably will NOT start this weekend but I plan to send out the first IC turn Sunday night so get going on those characters! :)


male

Shari's wizard PC rescued her alien familiar from Technic League lab...

Something Wicked's kellid bloodrager was experimented in a Technic League lab...

You should work on a shared background. Maybe the bloodrager was present when the wizard freed the familiar. Or due to the bloodrager's escape, the wizard was able to free her familiar.

I don't know; you guys figure it out but I think it would be a wasted opportunity if not taken.

Questions?

Game on!


Cultist Henchman 1

Or the wizard also freed the Bloodrager :)


male
Something Wicked wrote:
Or the wizard also freed the Bloodrager :)

Yeah, something like that. :)

That would give you guys a good start for being 'friends'.


Cultist Henchman 1

I'm about done with my crunch and will post the alias shortly. The background is a work in progress and should be done within a day or two.

re Technologist:

Is the Technologist feat useful for a PC lacking both Knowledge skills and disable device? My rationale for choosing it is that, living in a Technic League lab, PC would have had ample opportunities to observe the use of tech. But maybe his skill set won't mesh well with its uses?

Dark Archive

Male

Regarding the Technologist feat, it is mainly used both for the skills and for the Craft Feats... so unless you plan on taking them, it seems not worth it...

I intend to be really focused on crafting technological items, and will take both the Technologist and Craft Feats (Arms and Items).


HP: 34/34 | AC 18 T 12 FF 17 | F +6 R +3 W +2 (+2 v spells cast by self/ally) | CMB +7 CMD 18 | Init +3 Perc +6 | Speed 30 ft | Rage 3/10

My build is complete.


male

Excellent on the progress.

FYI, I've opened up a recruitment thread for our fifth player.

I have a starting deadline of Sunday night...


male
Subject #7 wrote:
My build is complete.

After a quick read, I did not see any issues but I'll go it through more carefully later.

I like the format for the sheet; can the rest of you provide your crunch in a similar format?

Questions?

Game on!


What is our 'average gold' amount and can I squeeze a little more out if I stole money/items from my parents/Technic League before escaping?


male
Shari wrote:
What is our 'average gold' amount and can I squeeze a little more out if I stole money/items from my parents/Technic League before escaping?

Wealth for a 2nd level PC is 1,000 gp and no, no extra money. :)

FYI, feel free to send me your thoughts on the potential candidates in the recruitment thread via PM, if desired.

Questions?

Game on!


Hey, Fabian, working on shopping now. I was glancing at the technological gear, and I had an idea. My brief adventuring background comes from exploring the caves below Torch with Khonnir Baine, where we discovered the deactivated automaton we brought back. Would it be inappropriate for me to have found some inexpensive piece of tech (functional or not) on that excursion that I now use as a "holy symbol" of sorts?

She carries holy symbols from a bunch of different religions that she's seen in her past memories as connections to the insight of her past, though she doesn't venerate a specific deity at this point. But I kind of like the idea of a deactivated piece of tech having a vaguely sentimental/religious meaning to her as well, since it would definitely be a part of her history just like her various faiths were.

It'll be accounted for in my WBL. If you're ok with that, a lower-end e-pick would fit the bill, since I've got a history of tinkering. (A lighter, flashlight, or zipstick could also be fun, too.) Like I said, it definitely doesn't have to work or have battery charges available - if you prefer, she may not even realize fully what its function is.

I'll be working on my final story refinement over the next day or two. Sorry it's been a bit slow - I've had a bad case of writer's block the last few days.


male
Rennaivx wrote:

Hey, Fabian, working on shopping now. I was glancing at the technological gear, and I had an idea. My brief adventuring background comes from exploring the caves below Torch with Khonnir Baine, where we discovered the deactivated automaton we brought back. Would it be inappropriate for me to have found some inexpensive piece of tech (functional or not) on that excursion that I now use as a "holy symbol" of sorts?

She carries holy symbols from a bunch of different religions that she's seen in her past memories as connections to the insight of her past, though she doesn't venerate a specific deity at this point. But I kind of like the idea of a deactivated piece of tech having a vaguely sentimental/religious meaning to her as well, since it would definitely be a part of her history just like her various faiths were.

It'll be accounted for in my WBL. If you're ok with that, a lower-end e-pick would fit the bill, since I've got a history of tinkering. (A lighter, flashlight, or zipstick could also be fun, too.) Like I said, it definitely doesn't have to work or have battery charges available - if you prefer, she may not even realize fully what its function is.

I'll be working on my final story refinement over the next day or two. Sorry it's been a bit slow - I've had a bad case of writer's block the last few days.

Exploring the caves is a major theme in this adventure so I would shy away from having done that.

How about if Khonir feels it's too dangerous and he leaves you behind. You can be there when he comes out with the deactivated 'robot' (and may have given you something 'trivial').

Pick some little tech gadget and you can have that for free.

Questions?

Game on!


Easy enough. I'll get it rewritten a little later, then I should be good to go.

Dark Archive

Male

Fabian, I'm taking the Local Ties campaign trait, so could you tell me more about his adoptive daughter Val and which relationship is possible with her?

Zaken Marson's crunch is mostly done... will work soon on the background.


Female Android Seeker oracle 1/Speaker for the past shaman 1
Sir Longears wrote:

Fabian, I'm taking the Local Ties campaign trait, so could you tell me more about his adoptive daughter Val and which relationship is possible with her?

Zaken Marson's crunch is mostly done... will work soon on the background.

I'm taking Local Ties as well, so there's a good chance we at least know of each other. I have my fluff mostly finished, if you'd like to take a look.

Dark Archive

Male

Really nice background and it actually presents many ways to link my PC to yours.

Do you have any plans towards your automaton or could I steal it for me? :D

My idea is for Zaken to be trying to convince Khonnir for years to take him as his apprentice. When he brings your automaton, he loses his patience and says to Zaken that if he can fix it, he'll accept him. When Zaken finally manages to fix it (by luck mostly), Khonnir has already been missing.

This way our PCs would have known each other since you was found by Val, since Zaken would be ~18 years old.


male

I'll get back to you 'local ties' people sometime today...


male

Ok, found this quicker than I thought. :)

----------
The Foundry Tavern is one of Torch's most popular venues, but since the torch went out and its owner, Khonnir, went missing, the townsfolk have had little reason to celebrate. In honor of her missing foster father, Val Baine closed both the tavern and the foundry until further notice, reserving the former as a place to rest and recuperate for any group heading into the caves to look for Khonnir.
Some of the PCs may already have associations with Khonnir or Val. The latter is a young Kellid girl orphaned by violence in Starfall whom Khonnir rescued and brought with him to Torch. For the past several years, he's kept a low profile while teaching her the trades of alchemy and metallurgy. It's even possible the PCs could have trained alongside Val at his foundry or performed some minor labor as a member of his staff at the adjoining tavern.
----------

That should be enough...

Dark Archive

Male

If possible, I'd also like to know a bit more about the following locations in Torch:

General Store
Foundry Tavern
Temple of Brigh
Junkyard

I think these would be common places for Zaken to frequent quite often. If any of these places has a person which could be Zaken's father or mother, it would be nice as well.

Regarding Val Baine (if she is not too young), I'd be interested for her to be Zaken's girlfriend... or at least a close friend.


Sir Longears wrote:

Really nice background and it actually presents many ways to link my PC to yours.

Do you have any plans towards your automaton or could I steal it for me? :D

My idea is for Zaken to be trying to convince Khonnir for years to take him as his apprentice. When he brings your automaton, he loses his patience and says to Zaken that if he can fix it, he'll accept him. When Zaken finally manages to fix it (by luck mostly), Khonnir has already been missing.

This way our PCs would have known each other since you was found by Val, since Zaken would be ~18 years old.

I believe the automaton is a pre-existing plot hook - it was mentioned in the Player's Guide. So you'll have to take that up with Sir Fabian. :)

------

Work in the tavern was what I was thinking for Jeyne. It gives a good vantage point for bemused observation of humanity's wonders. ;)


male

I read Jayne's backstory, very nice.

But we have some conflicts that are easily resolved.

Val is 18 so she could not have found you. Khonnir maybe?

Khonnir has been living in Torch for the past 5-6 years and has NOT explored any caves until recently, when the 'torch' went out. He went in once and brought forth a 'robot' and he went in again and has not come out.

Val could be 'girlfriend' material for our resident summoner. I'll warn you that I don't get in to that sort of roleplaying though. :)

Oh and don't touch my robot either! :)


Copy. I will have come to Torch with Khonnir, then, if that's all right, and I'll adjust timeline references to the robot's discovery.


male
Sir Longears wrote:

If possible, I'd also like to know a bit more about the following locations in Torch:

General Store
Foundry Tavern
Temple of Brigh
Junkyard

General Store: Torch's general store caters to scavengers, artisans, and metalworkers first and foremost, but also carries plenty of gear sought by adventurers traveling through Numeria. The town's unique forge attracts plenty of traders to the local marketplace, some of whom bring rare items which storeowners like Inkrit Kollisun (female human commoner) uses to stock their shelves. Most of the routine adventuring gear listed in the Pathfinder RPG Core Rulebook can be found here, but Inkrit leaves the sale of armor and weapons to the guildhouse artisans

Foundry Tavern: One of the more popular hangouts in Torch, the Foundry Tavern is aptly named. Its owner, Khonnir Baine, makes frequent appearances to demonstrate new inventions here-whether mechanical or magical. The tavern itself is always packed, and Khonnir rents out space in his neighboring foundry for visiting smiths and metalworkers to use.

Temple of Brigh: Bronze wind chimes and clockwork statues decorate the domed portico of this compound dedicated to the goddess of invention. The oldest faith in Torch, Brigh's temple sees regular worship from many of the town's citizens, and also includes a meticulously organized workshop managed by the town's religious leader, Joram Kyte. His friendly demeanor, active interest in the metal trade, and innovative crafting skills helped land him a seat on the town council many years ago. Joram's temple includes a small shopfront selling magic items and gear.

Junkyard: Unprofitable components and debris smelted for skymetal invariably find their way to Torch's junkyard on the east side of town. An eerie bleachling gnome named Garritt Burrwaddle received the honorary title of Junkmaster after several decades of obsessively collecting and cataloging the items left here. Aside from hauling away junk no one wants, he provides an invaluable service to those searching for spare parts among the debris in his care.


Cultist Henchman 1
Rennaivx wrote:
I'll be working on my final story refinement over the next day or two. Sorry it's been a bit slow - I've had a bad case of writer's block the last few days.

I hear that. I have the skeleton of my joint story with Shari, but it's slow work. I should have it done by Sat. morning at the latest.

Dark Archive

Male

I think I finished Zaken Marson's background, already included in his sheet.

I made him son of Inkrit Kollisun (if she is an important NPC, please let me know) and boyfriend of Val Baine, even if their relationship is not in quite a good shape thanks to Leek.

If you see any problems with this relationship, no problem! And also no problem of not doing this kind of roleplaying, for it could go smoothly even without mentioning it.


Female Human Wizard (metal elementalist)/2

Fabian, is Androffan available as an extra language to Malka? She's taken linguistics and she grew up in the Technic League environment. Just trying to iron out the languages she knows.

Dark Archive

Male

According to the players guide it is just not available as a bonus language, like those you buy with the initial int bonus... it is available via the Linguistics as normal.


Female Human Wizard (metal elementalist)/2

I didn't think it was available as a bonus language but thought that linguistics may give it to me because of her environment.


HP: 34/34 | AC 18 T 12 FF 17 | F +6 R +3 W +2 (+2 v spells cast by self/ally) | CMB +7 CMD 18 | Init +3 Perc +6 | Speed 30 ft | Rage 3/10

I just read JN's profile. She looks excellent! :)


male
Malka wrote:
I didn't think it was available as a bonus language but thought that linguistics may give it to me because of her environment.

Yes, a point in Linguistics and your story would allow you to learn Androffan.

So you all think that you'll be ready for starting this Sunday?

I need fluffs done; we can finish up stats later.

Game on!


Female Human Wizard (metal elementalist)/2

Thanks! Subject 7 and I are working on our fluff. Would you prefer that I post the fluff I have so far or do you want me to wait until it's finished?

51 to 100 of 1,279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Iron Gods ala Fabian All Messageboards

Want to post a reply? Sign in.