Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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Meanwhile, LaRA's earth elemental has its big arms wrapped around the final surviving ratfolk. It is cursing and spitting at you, but powerless to do anything.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"I reckon we're pushing our luck now." Ton says, checking his own wounds and finding despite a couple of bruised ribs, he is mostly intact.

He takes his battered, dog-eared old spellbook out of his pack and glances through it.

"Yeah I'm pretty much tapped out now and we are only going to encounter more resistance the longer we stay. They are going to know we're coming back based on all the bodies we leave behind but that's inevitable at this point."

Search these bodies quick before we go?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles helps search.perception: 1d20 + 14 ⇒ (9) + 14 = 23


Similar to the other room, the 3 orcs are all carrying mwk studded leather, mwk bucklers, and 3 silverdisks. The 6 ratfolk have normal leather armor, shortswords, and hand crossbows, and 2 gold each, but nothing else of note.

On the table, you find playing cards and about 200 in silver. They were not playing for big stakes.

To the side of the room, you find another box of the delicious goo-tubes. "An adventure in every tube!"

This area has been converted to the monster's eating and living quarters. The rooms to the side are clearly where they have been sleeping, with flea-ridden bedrolls lying about. But there are no valuables to be found. This lot keeps their possession on themselves at all times.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke nods in agreement with Ton. Nevertheless, he taps Wulf twice with the wand and breathes a command word while Charles and Ton search the bodies.

Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

He idly looks over the nearest corpses, noting details about their clothes and condition. Are these the same creatures that Mr. Khonnir saw entering the pool with the purple-haired woman, I wonder? he thinks.

Knowledge Local: 1d20 + 8 ⇒ (18) + 8 = 26

"Let's hope that levitator still works going down," he murmurs, suddenly nervous and looking around for signs of another ambush.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


The ratfolk is still standing there, immobilized. Questions for him?

No one saw the purple-haired woman and her army enter the pool-- Khonnir found their tracks though.

Sef, the strange underworld dweller that you helped, did see the army move through that first cave, and enter through the northern door. You ended up going through the south door.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles turns to their captive. "Speak common?"


He spits at you. "Of course, fool. I'm not some savage. I'm from Scrapwall!"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
GM Mustache wrote:

The ratfolk is still standing there, immobilized. Questions for him?

No one saw the purple-haired woman and her army enter the pool-- Khonnir found their tracks though.

Sef, the strange underworld dweller that you helped, did see the army move through that first cave, and enter through the northern door. You ended up going through the south door.

Oh sorry, I completely missed we took one alive


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles glares from the ratman to his dagger and back. Slowly he turns to Garfaulk. "You're the talker. Talk."


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Intimidate: 1d20 + 3 ⇒ (14) + 3 = 17

Ton spins on the rat when it speaks and grabs it by it's scruffy neck. He isn't particularly strong, but his eyes are flinty enough.

"Watch your tongue, you little bastard or I'll have my buddy here rip it from your head. We want to know how many of you there are down here and how you got in." he raises a finger in front of the rat's beady eyes and whispers very deliberately; "Think before you speak."

One question at a time I guess. Also want to know what they are doing down here, who the purple haired woman is and why they were messing with the flame


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf stands up placing a hand on Zeke and patting him on the back. With his wounds healed he moves over to the rat ready to back Ton up.

"You tell him everything he wants to know." He then lifts up his hammer and holds it just above the rats head. "I wouldn't want to drop this hammer." He smiles, falling back into the familiar role whenever he and Ton would want some information.

Intimadte Aid: 1d20 - 1 ⇒ (15) - 1 = 14

hp-35/41


sense motive: 1d20 ⇒ 6

He gulps, glancing up at the hammer above his head. He just saw you all slaughter his friends.

"You... you killed us all. High Priestess Meyanda probably doesn't even know you are here yet, since she spends almost all her time locked in the room with the reactor. But she'll find out soon enough, I think. And then you will die!"

"How we got in? We swam. High Priestess Meyanda is very powerful. She came prepared and used a scroll on us all, and we swam through the watery tunnel. Even the dogs. Such is her power. She made a some deal with the cave dwellers to guard the entrance and we walked in through the sealed doors. She bought a red keycard... very high level access."


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

"She look like?"


He jeers at Charles and mimics him. "Speak common?"

He looks over at Ton. "What's with this guy, huh?"

"Did you friend suffer some head injury? Ha ha ha!"


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles looks at his filthy masterwork dagger intensely. "Loquacious fellow. Say, tell me, this orc blood or rat blood? 'Sall mixed up."


He stops laughing. "High Priestess Meyanda has purple hair and is an android. She is first in the service of Hellion."


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk, who had a plume of magical flame that looked like a welding torch, waved Charles off, as he'd already started the mending spell. Once he had finished up repairing the weapon back to better than new, he joined the rest in the interrogation. Pulling from his back his Fire Lance, he removed the javelin from it, setting it off to the side

"listen here, ratman. I don't like questions. Hate em. They're borin. We're not gonna ask ya anymore. Because yer gonna tell us all about Meyanda, everythin ya know. What she's up to, how many more of ya there are. You won't leave anythin out. Because for every question we ask, I pull this ere trigger" He took the fire lance and pushed it right up against the bottom of his rat-like chin.

"See I made this thing meself. With out a javelin in it, pulling the trigger shoots flame and smoke. Won't kill ya. But havin it go off in yer face singes yer skin, hurts yer eyes, gets in yer lungs... ruins yer day. But that's not the threat. That's the promise"

He grinned wildly, a manic glint in his eye "one thing I learned about it is its mighty unstable. Every time I pull the trigger on one, theres bout a one in five chance it explodes. And we're right next to it. Thas the threat"

Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19

He paused, letting the threat sink in. "So. What're you gonna tell us about her? Oh-tha's a question! and he pulls the trigger.

Fire Lance: 1d20 ⇒ 6


so on a roll of 1-4 it explodes? This will be fun

"No! I told you too much already! I surely can not tell you more of High Priestess Meyanda and her plans to siphon power to Scrapwall!"


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke watches the exit, his eyes flickering this way and that. "Maybe we should take him with us, question him someplace a bit more secure?" he suggests quietly.


You drag the ratman off to the next room over, the room that the orcs from the first battle ran from. It is a storage room, of sorts. It has been thoroughly ransacked, with crates torn asunder and anything useful looted.

...Except for a single chest in the corner. Looks like the orcs did their best to smash it open, but it remains locked.

Once in here, you close the doors on either entrance to ensure that you are not disturbed.


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Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk fakes a sigh, pulling his gun back from the ratman's furry, lightly scorched face, amused he didn't seem to know he gave information already. He reloades, shaking his head. "Now now, furry one, don't make me ask you another question. Answer the first one, or I'll just have to ask a second" This time, however, he aimed the gun in a less friendly place, one that would perhaps make even a ratfolk talk. Right up against the base of his tail. "Cause I've been temptin fate fer a while with these puppies-I havent had a bad shot with em yet. It's only a matter o time before the sucker explodes. Would be a shame if it exploded now. You should tell us what happened to the Torch... before I ask you about it"

Readied trigger pull if he doesn't spill more, useful information:

Fire Lance: 1d20 ⇒ 1


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

With Garfaulk taking over the interrogation, Ton leans idly against a wall and rolls a cigarette before lighting it with a tindertwig and feeling the hot, relaxing smoke fill his lungs.


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf is impressed with Garfaulks mean streak. He also steps back letting the Dwarf get the information they need. Pulling out a dirty rag he starts to clean the blood and viscera from his hammer.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles tries to unlock the chest. disable device, e-pick: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21


Ok, let's see... With a good sense motive, the rat will think you are telling the truth and will talk. With a bad sense motive, he will think you are bluffing. 1-10 is bad, and 11-20 is good.

sense motive: 1d20 ⇒ 4

"You lie! You won't pull that trigger again. Not with yourself standing so close!"

Garfaulk pulls the trigger... and his fire lance explodes! It blows up on both Garfaulk and rat.

damage: 1d6 ⇒ 6
rat save for half dc15: 1d20 + 2 ⇒ (17) + 2 = 19
garfaulk save for half dc15: 1d20 + 6 ⇒ (3) + 6 = 9
The rat is hit for 3 and Garfaulk for 6!

"Owwwww!! No!!" He starts talking fast and free. "High Priestess Meyanda has a machine that is taking power from the ship's reactor and wirelessing transmitting it to the surface! That is why the Torch has disappeared. In the city, our hired stooge has an even more powerful transmitter that is sending the power all the way to Scrapwall. I don't know why! It is what Hellion has commanded!"
--------------

Charles opens the chest. He pulls out a rusty rifle that has a hook set in the barrel, a beaten up technological outfit, a rusty circular tech device, two batteries (fully charged), and 24 batteries that have lost their charge (silverdisks, of course!).


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

As an immediate action, I'd like to use windy escape, which will make it look terrifying if he happens to catch it. That said,if it doesn't count as an attack, I can just take the damage lol

Garfaulk nods solemly as the ratman spilled the information. So this is what happened to the Torch. "Good, good. Now, you wouldn't be leaving anything else out, would you?" he asked as he drew the second fire lance from his back, glaring at the ratman as he pulled the javelin from this one as well, though slower, more deliberate.

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

Assuming he's got nothing left to hide, he turned to the others. "So what do we do with em now?


I think your weapon blowing up is not technically an "attack", but rather the secondary result of an attack, but I will let you use windy escape for the dramatics of it.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"We're goin' up against Meyanda pretty soon." Ton says removing his cigarette and blowing a cloud of smoke that silhouettes him against the bright lights carried by his group.

"You wanna be on the wrong side of that?" he asks flatly, gesturing to the bodies of the rat's former colleagues. "What'll you say if I suggest to my friends that we let you go? You can grab whatever crap you can carry from this place and get out of here. Meyanda ain't gonna take you back after you failed her by lettin' us live so I think the time has come to rethink what you're doing."

"Don't be down here when we come back."


"I'm out of here. Going back to Scrapwall...." He turns to leave, but pauses, and turns around.

"Scrapwall is controlled by many gangs... The Lords of Rust have strongly come to power recently, with Meyanda and Hellion at their head. Not all of us follow them willingly, but there is little choice. Myself, and my fellow rats, were forced to come on this trip. If your path brings you to Scrapwall, look for the Redtooth Raiders. My sister, Redtooth, may be interested in people who know how to get things done, and who aren't afraid of the Lords of Rust. My name is...Whiskifiss. Maybe I will see you again, under...less torturing circumstances." He glares at Garfaulk, but is happy that you are letting him go. The explosion didn't hurt him too badly, it being more loud and scary than painful.

Whiskifiss scampers out. You watch his progress, and realize that he is heading to the northwest corner of the big room where you fought the thylacines,orcs, and rats. He walks around the corner and disappears.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Garfaulk gave Whiskifiss a grin, calling it to him as he ran off "Not my fault ya didn't believe me!" He turned to Charles with a nod, still grinning. "Now tha's talkin" the the some faded, a mournful expression taking over his face. He sighed, kneeling down over the scrap. The dwarf gathers the twisted remains of the exploded weapon, putting them gently into his pack. "Ya done good lass, ya done good" a fire in his eye, the dwarf looks to the rest. "So now we know whas goin on with the Torch. All we have to do is stop her, abd it'll be back on. Question is, do we press on? Or regroup? I know I'm kinda beat, but I hate lettin her keep up what she's doin...


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke tries to make sense of this new information. "She is somehow transmitting power... he meant the electricity in the batteries, I think? Sending it through the air to their stooge in town, who is passing it on to Scrapwall with a more powerful transmitter." He shakes his head. "Power traveling through the air all around us! That sounds so... unnatural. I wonder who their ally in town is? Someone who knows a lot about technology, I reckon. I didn't see a lot of tech in that casino, though."

He suddenly has a realization. "Power in the air... I wonder if that has anything to do with the headaches that people keep having? Like maybe it's shocking our brains? If we could figure out who is receiving this power, maybe we could shut it down from the Torch side?"


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Wulf watches intently as the rat runs off. "Does anyone here know anything more about Scrapwall? If Meyanda came from there it doesn't seem like they will be happy when we stop her, and this Hellion?"

He then turns to Zeke as he attempts to put everything together. [b]"I'm not sure what you're getting at but all this has to be the reason the torch went out. She has to be put down and then we can figure out how to undo all the stuff she's done, we have LaRA now."{/b]


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke nods to Wulf. "I'm guessing that door with the red card key access goes to the... what did he call it? The reaction? Apparently she's in there with it. We could try to get through the door if you don't want to wait until we've rested. She could have more minions in there-- though it looks like we defeated her bodyguard, so she might flee if we leave now."


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

Great apologies about being late. Work's gone absolutely mental these couple of weeks!

LaRA, after dismissing her elemental, watches the interrogation with great interest. "Observation:", she says a moment after the ratfolk departs. "Initial studies on Golarion culture indicate higher amount of pain-receptor triggering activities when collecting data from formerly hostile forces.", she notes as her writing implement darts onto the paper with almost unnatural celerity, before she closes her book.

"Statement: Considerable re-evaluation of 'culture' and 'empathy' have been reached by natives. Objective: Re-evaluate if increased use of empathy beneficial or detrimental.", she smiles, before turning at Garfaulk with interest.

"Statement: Your actions were illogical.", she states, with no room for argument in her voice. "Query: Was the logical decision to depend on your personal fortitude and statistical data to shake the interrogation subject's belief in the rationality of your actions, thus forcing him to choose unfamiliar behavioural patterns?", she shoots a stream of words at the dwarf, seemingly still pondering on his actions. Clarification needed.

As the topic of the Hellion and the Scrapwall are brought up, LaRA closes her eyes, as her fingers begin darting in the air. "Observation: Transmission of power over elongated distances involves additional energy. Localising energy to a simple place for the reason of simple sociological advantage is primitive.", she says, before opening her eyes. "Hypothesis: Entity Hellion's location is connected to Scrapwall. Further information on Scrapwall required for more accurate dissemination of Hellion's goals. Warning: It is unlikely that this 'string's goals can correlate with Entity Hellion's. Suggested course of action: Resource recuperation, followed by interrogation of entity Meyanda."


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

The dwarf chuckles, looking to LARA with a twinkle in his eye. "You catch on quick, tha was exactly what I did. See,he knows Meyanda. Fears her, respects her, whatever the case may be. But me? Doesn't know me a lick bout me. No idea what I'll do to him. Sometimes irrationality is the only rational choice. I mean, seemed to work, right? He's no wise for wear. If anythin, I suffered the bigger loss" He sighs, mourning his weapon.

"Tha said, it only works on those with no culture or empathy. In civilized society, ya catch more flies with honey than goblin piss, ya know?" He grins, letting her mull that one over


You head out to the main room, and consider where the ratman disappeared. Sure enough, there is a hallway leading down and west. It is not hidden, actually pretty sure I mentioned it earlier , but no one looked down there previously.

It is a wide arcing hallway, always heading down. There are various rockslides that have blocked off side passages... Eventually you get to a door, which opens freely from this side, and you find yourself in the place where you fought gremlins many days previously. Meyanda and her army passed through this door with a red card, and you tried to gain access here, but never could.

You grab the body from the mold cave, and swim it through the passageway and before you know it, arrive back in town.

Okay, the town is open to you! You have that body which can be delievered to Father Joram or the town's weaponsmith.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"After I get dried off I'm going to run a bunch of this stuff by Sanvil, see if he can make sense of what this does. Anyone want to come along?"

I'll get stuff identified and do some shopping I think

Stuff to be identified:

Spheres
Tech armour
Timeworn Firearm
Goggles
Injector
Sticky paper
Sparky wand
Tech helmet
Rifle
Tech outfit
Circular tech device


Sanvil Trett's eye widen as he see the haul of tech loot that Ton dumps on his cart! "Wha--- so much. So much good stuff. Sanvil Trett doesn't know- how... what happened down there?"

If everyone could hold off a sec on going this way and that while Sanvil does this identification; Sanvil Trett's cart is directly on the way from Weeping Pond.


Sanvil Trett starts sorting through things, describing them as he goes. He starts off with the simpler things, and eventually gets more complicated. I will update the technopedia and you should spend some time reviewing these entries and deciding who is going to have what. Probably use the discussion tab for that.

Spheres --Grenades! Two bang grenades, a flash grenade, a soft grenade.

Tech armour- Neraplast armor. Not great protection, but gives stealth bonuses.

Timeworn Firearm- Timeworn Stun Gun (7 charges)

Goggles -- Veemod goggles fitted with a black veemod

Injector -- Medlance

2 rolls Sticky paper- Looks like duct tape. Called ion tape.

Sparky wand-- Zipstick. Used to activate the ion tape

Tech helmet- Proximity Helmet

Tech outfit-- Panic Suit

Circular tech device-- Timeworn Emergency Beacon

Rifle- Timeworn Autograpnel (10 charges)


Sanvil holds up the autograpnel, apparently oblivious to the shocked looks on the pedestrians walking by. It is a rusty gun, but it is still quite impressive to look at.

"Do... do you have any idea how rare an autograpnel is? Do you know how many things you can do with one? I... I have wanted one so long."

linguistics DC10:
For the first time since you've met him, Sanvil Trett referred to himself with an "I".


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

"Mr. Trett, have you ever heard of a... a 'reactor', I think it was? Or something called a 'transmitter' for sending technological power through the air? We've got to figure out how to stop it, and there is apparently one here in town somewhere. Do you know of anything that would, I don't know, block it, maybe?"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

"Wanna make an offer on this 'ry-fel'?" Ton asks. The haul of technological marvels they had taken from the ship was beyond anything he could have imagined, but he was hoping that didn't show through as he negotiated with the trader.


Sanvil starts pacing back and forth. He starts talking outloud, but it is clear that it is more for himself than you. He is still holding the autograpnel. "A reactor? Ancient, powerful energy source. It does explain where the torch comes from. The League was negligent in failing to investigate it sooner, and now some new outside power has absconded with it. Wireless transmission? That is amazing. Amazing technology!"

He stops pacing. Suddenly you realize that you see six Sanvil Trett's in front of you, not one. How did that happen? "You have all been most helpful, providing me with information while taking on all the danger yourself. The Technic League will be sending an army post-haste, and we will swarm this town and the ruins beneath it. If wireless transmission is actually possible, we will soon have it for ourselves! But first, I intend to finish what I started, many months ago."

He sort of... flicks his hand, and Wulf feels an incredible pain in his shoulder. He looks down and sees a mechanical spider crawling on him. The spider bit him and injected him with some kind of poison! The spider looks like it is going to bite again. It's claws are dug into Wulf's shoulder! Wulf, spend a standard action to break a grapple or be poisoned again!

fort save: 1d20 + 6 ⇒ (10) + 6 = 16

Wulf takes 3 poison damage. Reminder, we are using unchained poison rules, I have it listed out in the technopedia

EVERYONE, ATTACK! Defend yourself from this traitor!

Slightly different battle order here; Sanvil cast a spell and did an attack since he utterly surprised you. You can all go now before he acts again. On roll 20, you will see his enhanced mirror image spell... 6 Sanvil Tretts. Which is the real one?


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Shot 1: 1d20 + 2 + 4 + 1 - 2 + 3 ⇒ (8) + 2 + 4 + 1 - 2 + 3 = 16 (BAB+Dex+Mswk-spell+Arcane Accuracy)
Damage: 1d8 ⇒ 1

Shot 2 with Ray of Frost: 1d20 + 2 + 4 + 1 - 2 + 3 ⇒ (8) + 2 + 4 + 1 - 2 + 3 = 16 (BAB+Dex+Mswk-spell combat+Arcane Accuracy)
Damage: 1d8 ⇒ 6 and Ray of Frost: 1d3 ⇒ 2

Getting really tired of rolling less than 10 with this character. But if his AC is 21 or less then at least two of the images are gone

Firing one arrow at the far left and another at the far right and using my Arcane Accuracy arcana to add my intelligence to these attacks

Surprised by the sudden attack, Ton can barely react quick enough and snaps off two hasty shots at the shimmering images of this Technic League scum.


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

What type of poison was it? (strength? Con?) I can add it on my herolabs and see how it affects my rolls

Wulf looks at Sanvil, his face a mix of surprise and then anger as he grabs on to the spider gritting his teeth and pulls at it.

CMB: 1d20 + 6 ⇒ (13) + 6 = 19

"Sanvil you're a damn fool! The Technic League has stepped on me and my people for too long, it's time I pay them back. There's no getting out of this for you now! Hide behind your magic I won't stop swinging!"


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Technic League!? Those bastards screwed me over royally and that's not going to stand. Alright Sanvil, you son of a b*tch, you wanted this, you got it.


Wulf flicks the spider off of his shoulder, where it falls to the ground. It starts moving toward him again, this time independently!

Whoops, sorry Wulf, unchained poison is new to me. It is constitution, and this is the first state: Weakened: A character whose health is weakened by Constitution poison takes a –2 penalty on all Fortitude saves and Constitution checks. Every time she attempts a Fortitude save against the poison, whether she succeeds or fails, she takes damage as on initial exposure. (The real onset of the poison takes a minute or two... usually after the battle ends, but you are affected by this initial afflication)


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

hand crossbow: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d3 ⇒ 2 Charles takes a shot at the second a~%&@%!. F$##er should have betrayed me before I found out I was a killer.confirm: 1d20 + 7 ⇒ (15) + 7 = 22damage: 1d3 ⇒ 1


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

"Warning:", speaks out LaRA, her hand raising in the air. The plain metal band on her hand glows in unintelligible green runes. New objectives: Neutralise threat. "Notifying the Technic League runs countermand to my objectives. We cannot let you do that.", she replies in a colder voice than usual, as a blast of golden specks explodes amidst the Sanvil Tretts.

Rolls/OoC:

I decided to paraphrase HAL. Because why not.

Casting Glitterdust with my 1/day Bonded Item ability: DC:17 or he's blinded for 3 turns.

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