
Azten |

Hmm, if a healer is needed, I might have an idea. Bae'qeshel always sounded really cool to me.

Tracinoa T’unavor |

I'm still very much interested, and I'm even a spellcaster of sorts! Crunch and Fluff are in the profile.
(A brief side note, since I have a sinking feeling that this was why I wasn't selected first time around. For some reason that's probably a typo, the effects of a toxicant's poison progress from Dazed to Staggered rather than the other way around. T'unavor's crunch was put together using RAW, if selected I'd expect and encourage that to be ruled back to common sense.)

Ralya |

Here's my character submission. I'll probably flesh out the background a little but I wanted to get something up. I'm a little over on go with the Phylactery of Negative Channeling, but under wealth-by-level, so maybe if I don't start with it but get it back at an appropriate moment (it was mentioned in the opening post that we wouldn't be starting with our equipment anyway).

The Faceless GM |

Hi everyone. First, I'm glad there's still interest in this game. Second, our warpriest has finally gotten back to me. Apparently they had some sudden trouble and lost internet access for a bit. So they will still be playing for the moment. However, I believe I will still be recruiting two new players to help round out the party and create a buffer in case someone else loses touch for a while.
I will be out of town for the weekend. I will still have internet access, but I'll be busy so I'm likely going to make a decision on Monday or Tuesday. Make sure to work out your submissions by then.
@Ralya: The party has actually gotten their gear back, so I'm going to have to ask that you stick to the 10000 gp.

The Faceless GM |

Alright, I'm sorry for the delay. I've been having a hard time making choices because I haven't quite seen what I was hoping for. With the warpriest coming back, having a full caster (particularly an arcane caster to replace the sorceress) is far more important than a healer. Not that a back-up healer is bad, but the only arcane character right now is a magus built to melee nova. Someone who's built for utility would be much appreciated, but we ended up with almost exclusively healers. I'm going to give it a few more days.

Ziva Suadela |

While I think flavorwise, Ziva being a full Shadow Walker Rogue is more flavorful in a "darklands" game, and largely my prefered option - I do know what it's like sometimes being in a game and missing a crucial skill gap. I am perfectly happy reworking Ziva into a Rogue 1 / Wizard 3 into Arcane Trickster which still keeps her about as close to a full caster as you can get while still being fairly rogue like, which in this specific situation - I'm comfortable doing since it keeps her within the concept I had initially envisioned.
Having said that, I currently play in another game that Faceless GMs, and I'd feel guilty tailoring a character to fit within his guidelines over someone else that might have their heart set on a particular arcane character. So, I am always here if required, but I'm happy taking a back seat to someone else if they had an excellent submission that worked well with the party.

Ralya |

Alright, I'm sorry for the delay. I've been having a hard time making choices because I haven't quite seen what I was hoping for. With the warpriest coming back, having a full caster (particularly an arcane caster to replace the sorceress) is far more important than a healer. Not that a back-up healer is bad, but the only arcane character right now is a magus built to melee nova. Someone who's built for utility would be much appreciated, but we ended up with almost exclusively healers. I'm going to give it a few more days.
I think I could make that work as a cleric, though I might need to modify my character a bit depending on exactly what you've got in mind. I've already got 6 ranks in Spellcraft, and I can add a selection of knowledge skills. I've got a good CHA mod, so if I put some ranks in Diplomacy I'll be in good condition there.
The 3d6 damage from channel negative energy makes a fair-ish blaster type arcane caster, and from the point of view of debuffing I've got powerful domain abilities available from both madness (-3 to attack rolls and saves) and chaos (roll d20 twice, take worst).
In terms of utility spells, a cleric can leave slots unprepared, then fill them with just 15 minutes of prayer, which adds a lot of flexibility, albeit from the divine spellcasting lists. There are a goodly number of utility spells on the cleric's list too, for example:
Comprehend Languages, Endure Elements, Obscuring Mist (poor man's invisibility, and much more useful as a cleric since it is caster-centered), Ant Haul, Dancing Lantern (like dancing lights), defensive spells like Protection from (alignment) and Sanctuary, Abundant Ammunition (in case supplies for ranged types are an issue), Air Bubble, Deadeye's Lore for a boost to survival checks...
At second level, there's Augury for pseudo divination, the 'Animal' Stat spells for buffing, Resist Energy, Silence. More situational, there's: Find Traps, Make Whole, Zone of Truth, Share Language, Masterwork Transformation (if anyone does any crafting), Web Shelter (super-instead-of-tent), Communal Ant Haul for when we really don't want to abandon something, Communal Endure Elements and Pilfering Hand.
Then at third level Blindness/Deafness debuffs, Daylight, Create food and water, Dispel Magic, Glyph of Warding, Helping Hand (manipulate stupid foes), Invisibility Purge, Locate Object, Obscure Object, Speak with Dead, Stone Shape... this can create cover and all kinds of other useful things. There's Water Walk, Water Breathing, Wind Wall, and the communal version of share language and resist energy.
If there's a particular wizard spell you were thinking of, I could put some ranks in Use Magic Device and buy a wand.