Into the Deepest Darkness (Inactive)

Game Master kamenhero25

A perilous trek through the darkest reaches of Golarion to fight an ancient evil that could be the end of everything.


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VMC allowed? OK, I'm in. What to pick? Bolt Ace with VMC Sorceror (Bedrock) Bloodline? How about VMC Magus? Arcane pool, Spellstrike and arcana. Nice.

So, VMC Magus gets spellstrike, well I've always wanted a Magus with 9th level spells; How about an Eldritch Knight with Spellstrike. Cool.

I've always wanted to do Eldritch Knight with an Arcanist, so that would work nicely. And I've always wanted to do a Sohei EK build, but that would require Empyreal bloodline; thankfully there is the Blood Arcanist.

Looks like the basis of a character. Just got to figure out race.


I would hesitate to read Rapid Shot as working like that.
The only comparable ability, the Zen Archer monk's Flurry of Bows, doesn't allow Rapid Shot.

Yes, the -4 is going to hurt, but the two terms ("full-round action" and "when making a full-attack") seem different enough to me for Ranged Spell Combat not to work with Rapid Shot.

But, since this isn't the Rules forum and I'm not the GM, I don't really have any power in the situation.


TheOrcnextdoor wrote:

"As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)."

"When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot."

I agree with BC4Realz, it seems he would just get the extra attack, for a total of -4 to hit. UNLESS you read full-round action as different from making a full-attack action. In which case you wouldn't. I'm gonna suggest to let the GM make a decision here.

Maybe I'm missing something here, but with the way spell combat specifically calls out a melee weapon and rapid shot calls out a ranged weapon, by design, it's impossible to use both.


Umineko wrote:
TheOrcnextdoor wrote:

"As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)."

"When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot."

I agree with BC4Realz, it seems he would just get the extra attack, for a total of -4 to hit. UNLESS you read full-round action as different from making a full-attack action. In which case you wouldn't. I'm gonna suggest to let the GM make a decision here.

Maybe I'm missing something here, but with the way spell combat specifically calls out a melee weapon and rapid shot calls out a ranged weapon, by design, it's impossible to use both.

I am working on a build that uses the eldritch archer archetype...it gets ranged spell combat...Ranged weapon instead of light or 1 handed weapon.


A couple of things:

Crafting: Yes, crafting is alright. You will have a fairly light timeline, so I allow it. Pre-crafting a few scrolls before the campaign starts it perfectly fine, as would brewing a few potions.

Spell Combat and Rapid Shot: Yes, these abilities can be used together. I'm having trouble finding the details, but one of the developers once explained that two-weapon fighting and rapid shot do in fact stack when using throwing weapons (both penalties and benefits). I see now reason why this shouldn't work.


The Faceless GM wrote:

A couple of things:

Crafting: Yes, crafting is alright. You will have a fairly light timeline, so I allow it. Pre-crafting a few scrolls before the campaign starts it perfectly fine, as would brewing a few potions.

Spell Combat and Rapid Shot: Yes, these abilities can be used together. I'm having trouble finding the details, but one of the developers once explained that two-weapon fighting and rapid shot do in fact stack when using throwing weapons (both penalties and benefits). I see now reason why this shouldn't work.

how would you feel about crafting your weapon? (I had planned to take Arrak into Craft Magical Arms and Armors as the game progressed (if selected) for RP purposes as part of his battle/perfection thing. Figured I'd ask, I'd only use for weapons.


Crafting in general is fine.


Faceless GM, did you decide on the FCB question? I ask because it's going to wind up affecting my build pretty significantly.


Right, I forgot about that. Caligni can take human favored class bonuses for a number of classes, but they don't access to most other classes. If you want the nagaji bonus, you'll have to go human or be a nagaji.


Alright, I think my submission is complete. :)

Backstory:
Melaina was born in Sverspume to the tribe’s dark caller, a fact which brought no shortage of attention to the strange child, attention which quickly turned to rumors and whispers. The girl certainly wasn’t like her father, and many questioned whether she was really dark folk at all. And yet it was often said that the girl was capable of strange things, able to fool the mind with strange figments that never truly were, like a ghost of her father’s power, or perhaps something else…

As the years passed and the the young girl grew, the people grew no kinder towards her. Melaina had little use in their eyes, and they trusted her with even less, seeing her as an outlier, and as her strange powers grew, even a threat. Her tribes’ exclusion and in many cases contempt for her drove her towards independence over time. Melaina was no fool; she heard the whispers and rumors as well. It wasn’t hard to tell that she wasn’t wanted here. She took to sneaking away often, occasionally observing or speaking with the slave traders that passed through, or more often slipping into secluded sections of the caverns to practice with her magic, weaving the very shadows around her into her spells.

Eventually new rumors began to pass amongst the tribe, mutterings that their owb overlords were far from pleased. Melaina’s escapades were beginning to draw a new sort of attention. This only solidified the idea that Melaina was some sort of dangerous outsider, seemingly considered a threat by even the owbs due to her growing strength and independent spirit. Her father, who had never been loving to begin with, grew increasingly more distant, making sure harsher and harsher restrictions were put on her to keep her from trying anything. While the thought had crossed her mind before, Melaina had never made any actual attempts at fleeing Sverspume and her tribe. Now, it was clear that she needed to escape, and quickly.

She took the every little opportunity she could to slip away, going off to make deals and gather any useful supplies she could get her hands on for her escape into the tunnels of the Darklands. Eventually, as prepared as she ever expected to be, she slipped away one last time, turning herself invisible and planning to simply slip into the tunnels and never look back. But plans never do go the way they’re intended to, and Melaina was recaptured only just before making it to freedom. She was drug back, kept bound and gagged as her tribe debated what to do with the treacherous young woman. Eventually she was sold off in Sverspume’s massive slave trade, as quickly and quietly as possible, to the duergar. She was still alive, but whether it was really an act of mercy has yet to be seen.

Description:
Melaina is tall and slight, standing around five foot ten inches. Her skin tone ranges from a stony grey to a deep smoky shade, almost black at the extremities. Wrappings of rather dirty cloth and rags obscure some of her figure and features, though hints of her finer, more well defined features can still be seen. Long, pale hair falls past her shoulders, framing near black eyes.

Based upon first impression alone, Melaina comes across as relatively friendly and cooperative, albeit rather cynical. However, this is simply a mask. Melaina generally cares little for others, if only because she’s had no one in her life who’s been close to her, though she’s willing to work with them for her own benefit or simply out of necessity. She’s clever, willing and able to manipulate a situation to her own ends. Overall, she’s more selfish than she is malicious, as she’s only ever had herself to rely on.

Goals and Drives:
Melaina chafes under her punishment, primarily because it’s a constant reminder of her failure. Still seen as a lesser being, she’ll continue to seek freedom. She feels a certain need to prove herself from constantly being shunned, a desire to show that perhaps she is a threat after always being considered lesser in some way or another. And while she’ll likely never admit it, even to herself, part of her still hopes for some level of acceptance, even from a small group like an adventuring party, to prove to herself that she really is worth something more than the coin she was sold off for.

Crunch:
Melaina Tyrrell
Female Caligni Sorcerer (Wildblooded) 6
CN Humanoid (Dark Folk)
Init: +6 Senses: Darkvision 150 ft
--------------------------------------------------------------------
AC: 12 (12 Touch, 10 Flat-footed)
HP: 38
Fort: +5 Reflex: +5 Will: +7
Weaknesses: Light Sensitivity
-------------------------------------------------------------------
Speed: 30 feet
Melee: Dagger +3 (1d4/19-20)
Spells: (CL 6 [+1 in dim light], Concentration +11)
Cantrips: Detect Magic, Read Magic, Ghost Sound, Message, Mage Hand, Ray of Frost, Penumbra
1st (DC 16): Color Spray (DC 18), Silent Image (DC 18), Ray of Enfeeblement*, Mage Armor, Charm Person
2nd (DC 17): Invisibility, Darkvision*, Mirror Image
3rd (DC 18): Displacement
Bloodline: Umbral (Shadow)
--------------------------------------------------------------------
Str: 10 +0
Dex: 14 +2
Con: 14 +2
Int: 14 +2
Wis: 12 +1
Cha: 21 +5
BAB: +3 CMB: +0 CMD: 15
--------------------------------------------------------------------
Feats: Eschew Materials*, Spell Focus (Illusion), Tenebrous Spell, Greater Spell Focus (Illusion), Improved Initiative
Skills: Bluff +12, Diplomacy +12, Knowledge (Arcana) +13, Perception +7, Sense Motive +11, Spellcraft +13, Stealth +11
Traits: Trustworthy, Outcast’s Intuition (+1 CL vs Dispel)
Languages: Dark Folk, Undercommon, (one more)
Special:
Racial Features: Bonus Feat, Caller Kin (+2 Knowledge (Arcana) and Spellcraft), Death Throes (DC 15), Darkvision 120 ft, Light Sensitivity
Class Features: Bloodline Arcana: Umbral; Bloodline Powers: Cloak of Shadows, +30ft Darkvision
Combat Gear: Potion of Cure Moderate Wounds x2, Scroll of Darkness, Scroll of Invisibility
Other Gear: Dagger, Bag of Holding (Type I), Headband of Alluring Charisma +2, Cloak of Resistance +1, Ring of Spell Knowledge (Type I - Magic Missile), bedroll, rope (50 feet), rations x8, waterskin, mess kit, pot, flint & steel, soap, blanket, 92 gp


The Faceless GM wrote:
Right, I forgot about that. Caligni can take human favored class bonuses for a number of classes, but they don't access to most other classes. If you want the nagaji bonus, you'll have to go human or be a nagaji.

Alright, I made it work. Whiskey's submission, for your viewing pleasure: Comments and criticism very much appreciated.

A few quick notes: I re-fluffed Racial Heritage as House Tracinoa teachings and I deliberately left the goals a bit vague so I don't run roughshod over the campaign. Hope you enjoy!

Edit: Oh, and I didn't include his armor in his statblock. Also, fun fact, T'unavor is Armenian for 'poisonous'.


Background is done, may still tweak it from time to time.

Starting on the rest, glad to see I'm not the only half breed drow in the house. :)


Right. I was just reminded of something important.

Important Clarification

I am not allowing the more powerful version of some races, drow noble, duergar tyrant, the base munavri (I'm dubbing them enlightened munavri), etc. I haven't been going over everyone's crunch in-depth yet, so if anyone was using something along those lines, change it now.


will do... it was left over from another submission, so I will change it later tonight.

(edit): got to it early.... done.


hahahah! i almost asked about that and then just decided the answer was probably no. also, my concept works better for a common drow male than a noble anyway.


Hey you got it, I'm building my ghoul character(darakhul).


Jereru here.

I was writing some things for fluff and realised 10 minute background was what I needed to help me flesh out some details, so that's what I finally posted. I hope you don't mind and, if you do, just tell me and I'll try to format it narrative-wise.

:)

Edit: Yeah, some traits and gear to pick. I'll finish with it in a while.


hey so... are we limited to one entry? obviously i could only play one character, but would it be alright to submit two for your consideration?


Hey guys! Is it too late to try and get in on this? I had an ith to revisit th good ol' half-orc Barb, after a long time. If I can still join, I could take the Unchained Barb gig. Looking forward to this, let me know and I'll cook something up!


There's still two weeks left, so there's plenty of room for more submissions.

Need to think about multiple submissions, so I'll get back on that.


Okay, if small Caligni aren't allowed, maybe a Svirfneblin might work - I want a small race and Kobold won't work very well. Could I assume that there are underground rivers that work as trade routes with boats going up and down them? I am thinking that the character's background will be as a river boat sailor.


Svirfneblin would probably work. And yes, there are underground rivers (as well as lakes and even a full ocean down in Orv). Most of them are in Sekamina (the second level of the Darklands heavily inhabited by drow, ghouls, and skum).


Ocean, you say? Hmm... Might be a fun place for my Merfolk(or Deep One Hybrid) Kineticist to be from. Not for this game, though. It sounds cool.


Dotting,

I plan on making a feral/wild child (human or half-drow), what would be good animals to raise him/her? my current idea would be a great/war cat.


I am working on a male drow wizard conjurer(infernal binder). I'll have him up later this week.


Character is ready to go...I hope

Go to Jovich De'Vir


I'm gonna throw this guy in there: Moresh

Should be ready to go but I tend to miss things.


I am going to withdraw my interest. My character is just not inspiring me like he should...and I already have to many other games going on.

Good luck all...sounds like an interesting game.


Here's the submission for markofbane. The crunch, background and description for him are all in the profile.

Taecuss is a male drow elf wizard, specializing in conjuration with the infernal binder archetype. In addition to contributing wizardry to the group, he could also serve as the group face (or back up face) with a +15 diplomacy and more than a dozen languages know. He is a good primary or secondary source of lore with at least a +12 in all knowledge skills. And he can be a back up healer with his wand of infernal healing. Despite being neutral evil, he would be a good team player since, being without a city or family, he knows he needs allies to survive.


Here is a list of everyone who has a completed submission. There's a little over a week left and I know there are some people who expressed interest that don't have submissions in yet. I hope everyone's doing alright and having fun putting their characters together. If you have a completed submission and I missed it, please remind me so I don't overlook it.

TheOrcnextdoor - Arrak (Half-orc Cleric of Gorum 6)
derpdidruid - Thallak (Duergar Cavalier 6)
chuffster - Brianus (Human Investigator 6)
DBH - Liana Cray (Oni-spawn Tiefling Brawler 5/Rouge 1)
drbuzzard - Terius the Rebel (Caligni Fighter 6)
william Nightmoon - Vex Snakemouth (Serpentfolk Summoner 6)
psionichamster - Skarut (Tiefling Monk 6)
Azten - Juco Aki (Devil-spawn Tiefling Ranger 6)
Viviana Masters - Alyrene Taress (Drow Summoner 6)
JAF0 - Cezir (Drow Nightblade 6)
OmniChaos - Tlugos Ilmeefein (Oni-spawn Tiefling Monk 6)
Saiman - Balgos Daevion'lyr (Drow Ninja 5/Assassin 1)
Umineko - Urg Rotnose (Goblin Cavalier 6)
RubyRose3141 - Melaina Tyrrell (Caligni Sorcerer 6)
Whiskey and a Bonesaw - Traciona T'unavor (Half-Drow Alchemist 6)
Jereru - Kejak (Tiefling Fighter 6/VMC Magus)
Jovich - Jovich Devir (Drow Rogue 5/Dark Delver 1)
Javell DeLeon - Moresh Ma'anam (Drow Ranger 4/Fighter 2)
markofbane - Taecuss dyn Bru (Drow Wizard 6)


Here is MattZ's submission.
Crunch in the character page. I'll have a background up in the morning


Looks good. Any suggestions on how I could improve my chances of getting in? Aside from what I've already done.


The Faceless GM wrote:


After consideration, I'm only going to allow races that don't have racial hit dice.

bummer. I was going to ask about a morlock with this being darklands.

morlock

they are cr 2 have 3d10 hd racial. :( I was thinking if you would consider it...trading the hd straight across for levels ... Ie I would have a morlock and 3 levels --- using base morlock from the monster manual

would you consider this?

thinking of fighter or maybe inquisitor type.


Morlocks have a lot of monstrous abilities. I'm going to say no.


I'm going to try and have my character finished for tomorrow.


mite is listed as an uncommon race in pathfinder..has 1d6 hd. this one still ok?


Which race is this?


The Faceless GM wrote:
Which race is this?

MITE

dont see it listed in races . I use a program called herlab and it has modules built specifically for the pathfinder game rule set. Mite is listed there.


I have no idea why herolab lists that as a player race.


It's actually listed under "Uncommon Races". But, for what it's worth, herolabs also list all the Bestiary creatures under "NPC Races". Go figure that one. I guess so one can finally build that "Animated Object Gunslinger" they've always wanted. :P


Javell DeLeon wrote:
It's actually listed under "Uncommon Races". But, for what it's worth, herolabs also list all the Bestiary creatures under "NPC Races". Go figure that one. I guess so one can finally build that "Animated Object Gunslinger" they've always wanted. :P

Well, animate a gun and give it gunslinger levels...and what do you get?


Ha! Well there you go. I can see it now: "Hey, DM, I'm gonna play a Gun. NO NEED to panic. I will be taking levels in gunslinger and not barbarian or something as RIDICULOUS as that, sheesh. I mean, whoever heard of a "Gun barbarian"? That's just dumb. Anyway, is it okay if I'm a machine gun?" :P


Hah! I've had one player be an intelligent sword, and another got a 10th level bard cohort built into his revolver. It's fantasy. Go crazy!

Derro oracle of the dark tapestry coming online next week.


Pathfinder Adventure Path Subscriber

Hi Faceless GM! A quick question...you say you don't like psionics in reference to DSP's psionics systems, but are Paizo's occult classes ok? I have some fun visions of a ratfolk occultist....

*puppy eyes*


stormcrow27 wrote:
Derro oracle of the dark tapestry coming online next week.

Excellent. I'm looking forward to everyone finishing their submissions up.

The Norv wrote:

Hi Faceless GM! A quick question...you say you don't like psionics in reference to DSP's psionics systems, but are Paizo's occult classes ok? I have some fun visions of a ratfolk occultist....

*puppy eyes*

All of the Paizo occult classes are fine. My issue is primarily a dislike for the power point system used in 3.5 and Dreamscarred Press material, not with the concept of psychic powers. Built your occultist and have a blast.


Pathfinder Adventure Path Subscriber

Excellent! Thanks. :)


Urf finally wrote all the boring words in his profile thingy. Urf also swap out all skill points from stealth into survival, 'cause that makes more sense with how Urf grew up. Someone should probably check Urf's math, though, 'cause numbers hurt Urf's brain.


Not done yet.. empty profile being done off site...

But making a Grippli Inquisitor of Immonhiel.. Let Bounce the Frogs of Interrogation.


It's looking like the dark dwarves like to capture all the strange ones. Maybe their worth more to buyers? ;)


Raok the Leaper wrote:


Not done yet.. empty profile being done off site...

But making a Grippli Inquisitor of Immonhiel.. Let Bounce the Frogs of Interrogation.

Immonhiel? That would be very, very interesting.

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