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About Raok the Leaper. .
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Inquisitor of JalaiJatali (Sanctified Slayer) 5
Stats:
-------------------- Statistics -------------------- Str 12, Dex 18, Con 13, Int 13, Wis 18, Cha 8 Base Atk +3; CMB +3; CMD 17 AC 22, touch 15, flat-footed 17 (+5 Armour, +2 Buckler +4 Dex +1 Size)
Languages Grippli, Common,
Offence:
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Melee +1 Small Dagger +10 (1d3+5/(19-20)*2)(SorP) Ranged Small Dagger +8 (1d3+1/(19-20)*2)(20ft)
Skills/Feats/Traits:
-------------------- Feats -------------------- Weapon Finesse Weapon Focus Dagger Slashing Grace Dagger Teamwork Feat: Precise Strike (+1d6 on flank)
Racial Traits
Jumper Gripplis with this trait are always considered to have a running start when making Acrobatics checks to jump. This racial trait replaces camouflage. Traits
-Skills: 35 Climb(Str) +5 (1R)
Acrobatics(Dex) +10 (2R +1 trait)
Knowledge Dungeonering(Int) +8 (1R)
Spellcraft(Int) +5 (1R) Bluff(Wis) +8 (1R)
Disguise(Cha) +3 (1R) Gear:
Combat Gear: +1 Small Dagger (.5/2302)
Magical Gear: +1 Mithril Chainshirt (13 lbs/2100gp)
Other Gear: Wooden holy symbol of JalaiJatali (1/5) [Backpack Contents] Chalk * 5,
Signal Whistle,
Alchemical Gear:
Holy Symbol Tattoo Left hand (Water from a wooden pipe.) (100) Alchemical Gear: Gold 767 Encumbrance:19.5lbs (43 or less is light) Net Rules:
NET A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must succeed at a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a successful DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a successful DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.
Spellcasting:
Spellcasting
Special Abilities:
-------------------- Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
This ability replaces judgment 1/day.
Detect Alignment (Sp):
Track (Ex):
Solo Tactics (Ex):
Teamwork Feat:
The inquisitor must meet the prerequisites of the selected bonus feat. Bane (Su)
Discern Lies (Sp)
Conversion Inquisition
Swaying Word (Sp): At 8th level, once per day you may speak a word of divinely inspired wisdom that causes a single creature to switch its alliance to you. The target must be within line of sight and able to hear you. If he fails his Will save, he is affected by dominate person, except the duration is only 1 minute. Grippli Racial Abilities
Personality:
His logic and analysis of situations don't seem to quite mesh well with being nice to people, his succinct analysis on others tactical capabilities though does not fall short in the area of Intimidation and he seems to have developed this into quite an art form. He is loyal to a fault even to his own detriment and even others, a token from his upbringing on his rough swamp village home where the community had to stick together absolutely to survive.
Motivations & Background:
Guardian: He has made his way in life as a caravan guard and healer, he is almost always on the lookout for threats or for those that need help. Student of War: Raok has studied the tactics of battle and the ways of warfare since he was a child, he analyses most situations tactically. Worship: JalaiJatali is the god Raok worships. The desire to see others share in the words and deeds of JalaiJatali is what drives Raok. Raok was spawned in the Black Leaf Grippli village, which is located within the Laughing Jungle of the Sargava near the Korir river. Raok was raised by the whole village with the rest of his spawning as is standard in Grippli society, he had no notion of a specific mother and father, but many elders that cared for him. He was found to be very perceptive and dexterous which made him a natural hunter, he was also given military training to allow him to help defend the village in times of need. Raok found that he felt the touch of JalaiJatali on his soul and upon consultation with the clerics and druids of the village he decided to become an inquisitor, rooting out the tribes enemies and spreading the teachings of JalaiJatali in the swamplands. Raok usually guards the tribes trade caravans to the various villages on the Korir River. He has a distinct hatred for slavers as he was taken captive for a few years. He was visiting a friendly elven village when he came upon a Dark Elf raiding party attacking the village. The Dark Elves had infiltrated the village killing a few guards, when Raok struck, he had spotted their movements and had silently leaped from tree to tree and then leaped down onto their leader striking him down and shouting for all he was worth. He engaged the raiders, leaping and diving striking here and there to wound and enrage and draw their attention to him. He took several biting wounds, but he kept fighting on. To those nearby he shouted "Go.. I will hold them, get your people to safety..." Hold them he did, he fought with passion and grace for a full 3 minutes, so that others would not suffer, until he was struck down by a poisoned dart. Even then he struggled and strained to fight as the poison drained his strength, they shot him again for good measure. The last thing he remembered before waking in the slave pits was "So exotic and such a good fighter, he will be worth more than enough to compensate us for the loss of a few elves." That was several years ago now, he was freed by a fellow prisoner and they made their way out of the Dark Elf lair they were held in. Raok returned to his people but now he also roams the land of Sargava hunting down slaver parties and freeing slaves as he can. He has a price on his head as he has not always been able to get away without being identified, the Aspis do not appreciate their profits being affected. He is laying low in the city at this point disguised as a halfling, as he didn't quite get away from his latest slave rescuing endeavour. Appearance:
3 and half feet tall, he is big for a Grippli, he wears a mithral chainshirt, he has several daggers about his person at his belt, boots etc and a buckler on his arm. He looks ever ready for combat, but not actively seeking it. He wears travel stained travelers outfit but no boots or gloves so he can better grip and climb. He has dark green skin with dark shapes (like Rorshack) over it. He has a humanoid-like frogs head and bulbous eyes. |