Valeros

Korock's page

7 posts. Alias of MattZ.


Full Name

Korock

Race

Human (Kellid)

Classes/Levels

Bloodrager (Black Blood) 6

Gender

M

Deity

Gorum

About Korock

Korock doesn't remember much about his past. His earliest clear memory is of crawling out of a cold pool of strange black liquid, the chill fluids seeping into his wounds. Before that, just a vague recollection of falling for a long time. After, just memories of climbing upward through lightless caverns, fighting off unseen terrors with his bare hands, until finally being taken by the duergar.

Korock is a Kellid barbarian who, while exploring a cave, fell into a deep shaft into the darklands. He fell into a pool of black blood, and the necromantic substance saved his life, but altered his physiology in turn. Whether he fell into the Land of Black Blood itself, or a smaller tributary cavern, he does not know.

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Male human (Kellid) bloodrager 6 (Pathfinder RPG Advanced Class Guide 15)
CN Medium humanoid (human)
Init +0; Senses Perception +8
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 70 (6d10+30)
Fort +9, Ref +2, Will +1; +2 bonus vs. spells cast by self or an ally
Defensive Abilities black blood, blood sanctuary, improved uncanny dodge
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Offense
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Speed 40 ft.
Melee +1 mattock +12/+7 (2d4+8/×4)
Special Attacks blood casting, bloodrage (18 rounds/day)
Bloodrager Spells Known (CL 6th; concentration +9)
1st (2/day)—enlarge person (DC 14), expeditious retreat, phantom blood[ACG], true strike
Bloodline Black blood
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Statistics
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Str 20, Dex 11, Con 18, Int 10, Wis 9, Cha 17
Base Atk +6; CMB +11; CMD 21
Feats Arcane Strike, Diehard, Endurance, Eschew Materials, Power Attack, Raging Vitality[APG]
Traits highlander (hills or mountains), killer
Skills Acrobatics +6 (+10 to jump), Climb +8, Handle Animal +7, Intimidate +12, Perception +8, Ride +3, Stealth +7 (+9 in hilly or rocky areas), Survival +8, Swim +8; Racial Modifiers highlander (hills or mountains)
Languages Common, Hallit
SQ fast movement
Other Gear +1 chain shirt, +1 mattock[UC], belt of giant strength +2, blood reservoir of physical prowess[UE], 438 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blood (3/day) (Su) Take S/P damage while bloodraging, imm. act. melee atk gains frost (2 rds.).
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (18 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.