
HeroicSort |

HeroicSort |

I'm going to try to link to google drive for some of the images we need. This is a trial run:
Map of Tomb
Does it work for you?

HeroicSort |

I found a way to link like this...
Gribb Harak
Human (Keleshite) Cleric of Pharasma 1
LN Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee light mace +1 (1d6+1) and
. . masterwork dagger +2 (1d4+1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bleeding touch (1 rounds), rebuke death
Cleric Spells Prepared (CL 1st; concentration +4):
1st—bless, cause fear [D] (DC 14), divine favor
0 (at will)—detect magic, guidance, mending
I will start sending updated sheets in this format
[D] Domain spell; Domains Death, Healing
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Statistics
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Str 12, Dex 12, Con 12, Int 10, Wis 17, Cha 15
Base Atk +0; CMB +1; CMD 12
Feats Extra Channel, Selective Channeling
Traits armor expert, undead crusader
Skills Diplomacy +6, Knowledge (history) +4, Knowledge (religion) +5, Sense Motive +7
Languages Common, Kelish
SQ aura, counter swarm, domains (death, healing)
Combat Gear wand of cure light wounds; Other Gear chain shirt, scarab shield, crossbow bolts (10), light crossbow, light mace, masterwork dagger, cleric's kit, 6 gp, 5 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bleeding Touch (1 rds) (6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Counter swarm (1/day) (DC 11) Mindless swarm must succeed on a Will save or avoid the you for 3 rds.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Scarab shield (1/day) +2 sacred bonus to saves vs fear for 3 min. End effect to heal 1d8+3 points of damage.
Selective Channeling Exclude targets from the area of your Channel Energy.