
The Winds of Fate |

Rolling for Unrest:
1d4 ⇒ 3
Unrest increases by 3.
Feeling secure in their newfound acceptance of you big people, the Kobolds have begun expanding their undergroud hex territory. They've even gone so far as to accept new members to their tribe to ensure the kobold-power needed for all the digging.
During the expansion of their below ground dwellings, the Kobolds have discovered a large vein of quartz in addition to finding some rough sapphires. Excited by this, even more kobolds have flocked to the tribe and they create a mine.
The Mites later learn of this treasure trove of "shinys" that the Kobolds now have access to and are crying foul over it. They claim that the Kobolds have encroached upon their own underground hex territory and are stealing their "shinys". They demand their own mine.
To Clarify:
The Kobold mine is in the Underground Hex beneath the claimed Hex of your Kingdom. In order to appease the Mites and get rid of the instability you will need to build them a mine in the Underground Hex underneath the Hex that you have already claimed.

Othniel Laurentius |

For future reference, what are the modifiers on a Loyalty role? I know the Enforcer gets to add his Dexterity to the role, but not what other modifiers go into it.

Alexander Orlovsky |

No worries. I'm sure we'll find them some more rolls to make soon! All of our kingdom stats are on this spreadsheet:
The Kingdom!
Turn 12 Upkeep Phase:
1. Stability Check: DC 31, roll is at +27
Stability: 1d20 + 27 ⇒ (9) + 27 = 36
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: None
4. Modify Unrest: Unrest reduced by 1 to 2!
We can technically try to reduce Unrest by another 1 if the Royal Enforcer makes a Loyalty check. It's a DC 31 with only a +19 on the roll so it's not a good deal. If it is failed Unrest increases. But I'll leave that up to the Royal Enforcer.
Turn 12 Stuff:
Well, we can claim two hexes. I suggest the underground hexes at [08,06] and [08,07]. One will already have a Mine and the other one we can create a Mine in. Then we can use the third terrain improvement to build a road on the above ground [08,07] area. That will be expensive because it's Hills with a river, but it's probably worth doing now. In total that will cost 14 BP. The Treasury is at 31 BP so that leaves us with plenty to use on buildings. We could put up that city wall to get rid of the Unrest. It's really cheap to do and we can still afford to build another building. Heck, we could do a Dance Hall in Novyi Svet (one more Unrest) and the Wall in Voronakholm and a second unit of Houses in Novyi Svet for when we eventually put a Market there. That would all only cost us 9 BP.

Radomir Shax |

gah!!! time zones suck! I like the Raven Guard, or the Black Guard. or the Riders in Black. Something along those lines.
and, it's ok about the loyalty roll. you'd have had to wait until i get home for me to do the rolls. So, Orthniel would have done it anwyas (don't know how he feels about the ninja. I'm ok with whatever keeps us moving.

Finnegan "Devilbow" Rook |

The price listed for City Wall is per side of a district, and each section counts towards our building limit. We could build half a City Wall this turn, and half a City Wall next turn, around Voranakholm, and not build any other buildings on either turn except our free House.
I don't mind the idea of starting the City Wall. Maybe build one section this turn, along with the Dance Hall in Novyi Svet, then slowly build each additional section over the next 3 turns.

Alexander Orlovsky |

Yeah, that was what I was thinking. Since only the first section gives a -2 unrest we're basically telling the people "Yeah, we really care about you". And then, since government is slow, we take a year to finish the rest of the wall. :P
Whenever we don't have something else to build and we want to spend 2 BP. Also, we can leave a side open and expand to another district. Though, completely enclosing districts isn't the worst idea either. 2 BP for +1 Defense isn't awful.
I actually find it interesting that you can't build a wall facing water. There is not an insignificant amount of historical examples of cities built with walls facing the ocean or other bodies of water.

Alexander Orlovsky |

Eh, it's a missing +1 Defense. Though we can ask if the lake "counts as" one. Or just if we can break the rules and make one anyway and the lake can "count as" a moat. :P
I'm guessing no one is going to attack us from the lake. In which a green dragon resides.

Alexander Orlovsky |

Turn 12 Edict Phase:
1. Assign Leadership: No changes.
2. Claim and Abandon Hexes: Claim [08,07, Underground] and [08,06, Underground] [2 BP]
3. Build Terrain Improvements: Road in [08,07] [6 BP], Mine [08,06] [6 BP], Road in [08,07, Underground] [4 BP]
4. Create and Improve Settlements: Dance Hall in Novyi Svet [4 BP], Houses in Novyi Svet [3 BP], City Wall in Voronakholm (West) [2 BP]
5. Create Army Units: None
6. Issue Edicts: Promotion (Token) (Stability +1, -1BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)
Treasury: 7 BP
Granary Storage: Novyi Svet (5), Voronakholm (4)
Economy Roll +46 and +6 BP.

Alexander Orlovsky |

Here's an updated map of Voronakholm and Novyi Svet:
Voronakholm
Novyi Svet

Finnegan "Devilbow" Rook |

I am currently looking at the map of explored hexes, and will post a possible route soon. What is the time it takes to explore each terrain type of hex?

The Winds of Fate |

Alexander Orlovsky |

As a reminder we have a loot spreadsheet. It also includes a pony and some random stuff on the pony. Anyone can edit it is. You're also welcome to buy stuff and put it on the pony if you want.
If you claim something, either note it on the sheet, or here so we know where it went. :)

Finnegan "Devilbow" Rook |

So, I just noticed that autocorrect changed "serpentine" to "repenting". That post should read "serpentine pattern."
EDIT: If I claim something, do I just delete it from the sheet?

Othniel Laurentius |

I'm claiming the Boots of Elvenkind. I think I said that previously, but they're off the sheet now.

Radomir Shax |

i'll have everythign updated this weekend on Radomir. i sank into an RL-hole. I managed (quasi-successfully) to keep my GMing current, but I totally sucked eggs as a player.

Soren Bowman |

Hey guys. So I just got out of the hospital from the ICU where I've been for the entirety of my absence. I had a really bad turn with my diabetes and it kind of took me out for a very long time. I really enjoy this game. Hopefully I can rejoin?

Soren Bowman |

Nah I'm good. You guys have fun. It was alright while it lasted I guess.
GM, please remove from the active players list so that I won't get updates for this game anymore?

Alexander Orlovsky |

That's terrible! i hope everything is okay now!
It's unfortunate, but at a certain point we had to move on. I'm sure if a position opens up we'd be more than happy to have you back!

Radomir Shax |

Sorry! i thought i could handle 2 master's classes, full time teaching, coaching, running 3 games, and playing in 4.
I was very very wrong. And, i totally can, if everything in my life happens exactly how I want it to. I'm back and life is good

Othniel Laurentius |

I keep forgetting to add the +2 from flanking with Andrea. If it matters this turn, throw it in. If not, well, doesn't look like I'll get it next turn anyway.