Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

My mistake


Rolling for Unrest:

1d4 ⇒ 3

Unrest increases by 3.

Feeling secure in their newfound acceptance of you big people, the Kobolds have begun expanding their undergroud hex territory. They've even gone so far as to accept new members to their tribe to ensure the kobold-power needed for all the digging.

During the expansion of their below ground dwellings, the Kobolds have discovered a large vein of quartz in addition to finding some rough sapphires. Excited by this, even more kobolds have flocked to the tribe and they create a mine.

The Mites later learn of this treasure trove of "shinys" that the Kobolds now have access to and are crying foul over it. They claim that the Kobolds have encroached upon their own underground hex territory and are stealing their "shinys". They demand their own mine.

To Clarify:

The Kobold mine is in the Underground Hex beneath the claimed Hex of your Kingdom. In order to appease the Mites and get rid of the instability you will need to build them a mine in the Underground Hex underneath the Hex that you have already claimed.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

For future reference, what are the modifiers on a Loyalty role? I know the Enforcer gets to add his Dexterity to the role, but not what other modifiers go into it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps we could use summoned creatures to carry/dig a room and stick low grade gems into it to satisfy the mites?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

No worries. I'm sure we'll find them some more rolls to make soon! All of our kingdom stats are on this spreadsheet:
The Kingdom!

Turn 12 Upkeep Phase:
1. Stability Check: DC 31, roll is at +27
Stability: 1d20 + 27 ⇒ (9) + 27 = 36
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: None
4. Modify Unrest: Unrest reduced by 1 to 2!
We can technically try to reduce Unrest by another 1 if the Royal Enforcer makes a Loyalty check. It's a DC 31 with only a +19 on the roll so it's not a good deal. If it is failed Unrest increases. But I'll leave that up to the Royal Enforcer.

Turn 12 Stuff:
Well, we can claim two hexes. I suggest the underground hexes at [08,06] and [08,07]. One will already have a Mine and the other one we can create a Mine in. Then we can use the third terrain improvement to build a road on the above ground [08,07] area. That will be expensive because it's Hills with a river, but it's probably worth doing now. In total that will cost 14 BP. The Treasury is at 31 BP so that leaves us with plenty to use on buildings. We could put up that city wall to get rid of the Unrest. It's really cheap to do and we can still afford to build another building. Heck, we could do a Dance Hall in Novyi Svet (one more Unrest) and the Wall in Voronakholm and a second unit of Houses in Novyi Svet for when we eventually put a Market there. That would all only cost us 9 BP.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nice spreadsheet. Do we have a map?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

gah!!! time zones suck! I like the Raven Guard, or the Black Guard. or the Riders in Black. Something along those lines.

and, it's ok about the loyalty roll. you'd have had to wait until i get home for me to do the rolls. So, Orthniel would have done it anwyas (don't know how he feels about the ninja. I'm ok with whatever keeps us moving.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

The price listed for City Wall is per side of a district, and each section counts towards our building limit. We could build half a City Wall this turn, and half a City Wall next turn, around Voranakholm, and not build any other buildings on either turn except our free House.

I don't mind the idea of starting the City Wall. Maybe build one section this turn, along with the Dance Hall in Novyi Svet, then slowly build each additional section over the next 3 turns.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Yeah, that was what I was thinking. Since only the first section gives a -2 unrest we're basically telling the people "Yeah, we really care about you". And then, since government is slow, we take a year to finish the rest of the wall. :P

Whenever we don't have something else to build and we want to spend 2 BP. Also, we can leave a side open and expand to another district. Though, completely enclosing districts isn't the worst idea either. 2 BP for +1 Defense isn't awful.

I actually find it interesting that you can't build a wall facing water. There is not an insignificant amount of historical examples of cities built with walls facing the ocean or other bodies of water.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Wait, I thought you just had to build a watergate into the Wall. You can't build a Wall facing water?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

It requires a "land district border". A Watergate allows a river or other water source to come through a wall. It's...weird.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Well, shoot. Ah, well, such is life.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Eh, it's a missing +1 Defense. Though we can ask if the lake "counts as" one. Or just if we can break the rules and make one anyway and the lake can "count as" a moat. :P

I'm guessing no one is going to attack us from the lake. In which a green dragon resides.


I will rule that the Lake counts as a Moat.

And yeah, few people would dare come at you from a lake with a guardian Green Dragon, even a young one. So much better than mere alligators.

I was also wondering if you were going to rename the lake and rivers?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We need sharks and alligators!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 12 Edict Phase:
1. Assign Leadership: No changes.
2. Claim and Abandon Hexes: Claim [08,07, Underground] and [08,06, Underground] [2 BP]
3. Build Terrain Improvements: Road in [08,07] [6 BP], Mine [08,06] [6 BP], Road in [08,07, Underground] [4 BP]
4. Create and Improve Settlements: Dance Hall in Novyi Svet [4 BP], Houses in Novyi Svet [3 BP], City Wall in Voronakholm (West) [2 BP]
5. Create Army Units: None
6. Issue Edicts: Promotion (Token) (Stability +1, -1BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)

Treasury: 7 BP
Granary Storage: Novyi Svet (5), Voronakholm (4)
Economy Roll +46 and +6 BP.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Here's an updated map of Voronakholm and Novyi Svet:
Voronakholm
Novyi Svet


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Economy: 1d20 + 46 ⇒ (19) + 46 = 65


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Treasury: 34
Granary Storage: Novyi Svet (5), Voronakholm (4)

Event and then we're done with Year 1!


Event Roll for Turn 12:

1d100 ⇒ 87

No Event for Turn 12. You guys are now done with this Kingdom Building phase. So, so soon I will putting up the intro for Book 2 into the Gameplay thread.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm. Zombie/Skeleton troops who are all draped in leather/mail. 'The Eternal Warriors' Let people have their mourning time and a small comp for the bodies before taking them off.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

How much do you love your country? Enough to serve after death? Nationalism at its finest!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Voronakholm is such a wonderful place, people come back from the other side to 'live' here.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I am currently looking at the map of explored hexes, and will post a possible route soon. What is the time it takes to explore each terrain type of hex?


current map

Each hex is 12 miles. About a day each hex for full exploration though that time may become longer if encounters occur.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

As a reminder we have a loot spreadsheet. It also includes a pony and some random stuff on the pony. Anyone can edit it is. You're also welcome to buy stuff and put it on the pony if you want.

If you claim something, either note it on the sheet, or here so we know where it went. :)


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Are Grey hexes unexplored?


Put up the wrong map for that. On this map, all gray hexes are unexplored.

Current Map of the Kingdom and Explored Areas.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Don't forget to check out the loot sheet and claim the boots of elvenkind and ring of swimming!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

So, I just noticed that autocorrect changed "serpentine" to "repenting". That post should read "serpentine pattern."

EDIT: If I claim something, do I just delete it from the sheet?


Yep, take it off the sheet and put it on your own. Just make a post here to tell us where something has gone.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Then the Ring of Swimming is now in my inventory, as discussed upthread.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

I'm claiming the Boots of Elvenkind. I think I said that previously, but they're off the sheet now.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

i'll have everythign updated this weekend on Radomir. i sank into an RL-hole. I managed (quasi-successfully) to keep my GMing current, but I totally sucked eggs as a player.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

At a wedding this weekend. Bot as needed.


So noted, have fun. :)


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Hey guys. So I just got out of the hospital from the ICU where I've been for the entirety of my absence. I had a really bad turn with my diabetes and it kind of took me out for a very long time. I really enjoy this game. Hopefully I can rejoin?


Well...we kind of ate you.


I am sorry, but I've filled all the open positions and am I my personal max of six now. I can put you on my list of people to contact if anyone else drops/leaves the game though.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Nah I'm good. You guys have fun. It was alright while it lasted I guess.

GM, please remove from the active players list so that I won't get updates for this game anymore?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

That's terrible! i hope everything is okay now!

It's unfortunate, but at a certain point we had to move on. I'm sure if a position opens up we'd be more than happy to have you back!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You might just be getting your chance if Andrea gets hit like that again. Wooo! First death of the campaign! *Accepts flowers and donations to favorite charity*


He has serious family issues.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh where oh where is my dark knight?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Sorry! i thought i could handle 2 master's classes, full time teaching, coaching, running 3 games, and playing in 4.

I was very very wrong. And, i totally can, if everything in my life happens exactly how I want it to. I'm back and life is good


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

I keep forgetting to add the +2 from flanking with Andrea. If it matters this turn, throw it in. If not, well, doesn't look like I'll get it next turn anyway.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Should there be AoOs from this guy casting while being threatened from everyone in melee range with him, or are we skipping AoOs?


If you are in melee range of the crazy man, AoOs may be taken while he casts.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Best adjust your HP statline Radomir to show your healin


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Why do they even have that lever!?!?

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