
Eduard Petrov |

All this said and done, do we have a total for the amount of cash each of us is getting? Just want to make sure I update correctly.
Secondly, are there things (assuming we have time) that people want crafted? I don't know how we want to handle that - do we craft out of group funds or do people want to pay individually for having things crafted?

The Winds of Fate |

There are still a few hexes left unexplored. You know pretty much where they are, based off of where you have already been, so it won't take much travel time to get to them.
Though you have finished off the climax of book one by defeating the Staglord, I'd like to finish off the discovery/exploration before we begin book 2.

Soren Bowman |

Did Oleg get in the supplies for the specialty arrows Soren wants to make? I'm going to be taking craft alchemy and craft bowyer in order to make incendiary arrows, raining arrows, thistle arrows, etc.

Soren Bowman |

Actually, you are more than correct. I will only take craft bowyer then and call it a day. The DC's are stupid easy so it will only take a couple of ranks. I may retrain half of my ranks from climb to craft bowyer in our "downtime" this time, if our GM would let me.

Thaliar Medevin |

It would depend on whether the big oaf was present, as I said before. If he wasn't he would have pocketed everything. If he was he'd have left the toys and taken the rest. He would have grabbed them anyway when we gathered all prisoners for transport.
Either way, he'd give the toys back right now in the hope that having them helps keep the big guy calm and under control.

Alexander Orlovsky |

Right, I meant whether Thaliar handed it over to the group or not. I don't really care either way, I just never put it on the loot sheet and the stuff isn't on Thaliar's sheet. So it'd be nice to put it *somewhere*. :)

The Winds of Fate |

Soren - Your retraining would be fine.
As a side note for crafting purposes, the books suggest a long downtime between each book. So there will at least be ample crafting time at those times. Also, you are under no time crunch now if your characters need a little break before they finish clearing out their section of the stolen lands.
As for Oleg being able to buy everything, that will depend on how quickly you need your money. Though he doesn't have enough cash on hand to pay you for everything now, he can ensure that it gets to the proper sellers and get you your money in a couple weeks time. He can give you cold hard gold for about half of the loot you have now, 5,000 gp (He will be better equipped later on to deal with more goods as the fort expands.)
As for what gear Oleg has on hand, anything standard is good to go. For anything else, name it and then roll a percentile for it. Based on its rarity or commonality (is that actually a word?) I will let you know if it is something he happens to have on hand.

Alexander Orlovsky |

Alright, after some gymnastics with our accounts. Here's my suggestion:
Everyone gets a share of exactly 2000gp. (Some of it may come in copper/silver or a couple of platinum pieces, but everyone will have 2000 gp equivalent.)
This means splitting up the loose money we have now and selling off the weapons/armor and jewelry, as well as some (but not all) of the trade goods. I'd suggest leaving the rest of the trade goods with Oleg to be sold off and he can give us the money when we return.
That leaves us with a bunch of spare change but nothing crazy. If we'd prefer to pool some money for group funds we can also do that, though it doesn't seem like we need a lot of healing supplies or anything at the moment.
So, final tally:
2000gp shares (in varying amounts of loose change)
In the bank:
Platinum: 5
Gold: 375
Silver: 5
Copper: 7
And we'll still have 5,805gp worth of Trade Goods for Oleg to sell while we're out exploring some more.

Alexander Orlovsky |

Still need people to update their character sheets with the gear they've taken. Keep in mind that you can all update the loot sheet on your own. I'd suggest that if you do, make a note there, or here in the discussion list as to what you've taken just so we can make sure people aren't taking things that aren't there anymore.

Thaliar Medevin |

Sounds fine to me
As far as retraining goes, would you allow Thaliar to retrain his archetype, switching Mastermind for Lamplighter?
As for the loot from the oaf's room, Thaliar would have added the potions of CMW, the club and the leather armor to the group's treasury. He would have kept the Lesser restoration potion behind though he'd still use it on others if needed.
He'd keep the amulet as a trophy and would have handed the toys back to Auch to more or less buy the oaf's goodwill.

Alexander Orlovsky |

Sounds good. I see the leather armor and potion got updated. I was about to put in the club when I realized that it isn't worth anything. So we can just leave that off. If anyone wants a club for whatever reason, go ahead and grab it, I guess?

Alexander Orlovsky |

Okay, loot sheet is updated. Everyone gets 2000gp. Keep in mind that it's in varying forms of coin. It'll be a bit of a pain to split it all out so let's just assume whatever we buy is with the little change first. :P

Alexander Orlovsky |

Oh, beside the gold, there's still the masterwork studded leather and the CMW potions. Soren and Radomir are each going to grab one of the potions and I think the other should go to Eduard. Radomir was going to take the armor. Once all that's sorted out, I'll update the loot sheet (or you guys can do it as you take them!)
Now that Soren has a magic bow I think it's best that he give his old one to Radomir. (Also, make sure to put the bow and the stag lord's helm on your sheet!) :)
And I think that then covers all of the gear.
Speaking of retraining archetypes, I was thinking of having Alexander pick up Animal Speaker. I like the idea of Inspire Competence, but it is very difficult to use at the right time. And the loss of Suggestion doesn't bother me really at all. Again, I like the idea of Suggestion, but in practice it really helps when you want it to and tends to be redundant in those times that it doesn't matter.

Thaliar Medevin |

Starting next level I'll be the lord of potion efficiency as I'll get the ability to reuse potions with Alchemical Allocation.
I'll be grabbing Extend Potion and eventually Endless Potion as well, those should at least help me quite a bit.
As for the retraining, that would indeed be best I think. In my case it would take 10 days to get out of my current archetype and another 10 to get into the next.

Alexander Orlovsky |

I think we were planning on only a couple of days. But if you'd prefer more, we can also do that. I don't think we're in any particular rush. How many days do you need to switch out of Mastermind?

Thaliar Medevin |

It'll have to wait then as it takes me 10 days to get out of it.
As for being a crimelord, I don't need Mastermind for that. Thing is Mastermind's features don't do much for me. One ability is good but can be replicated by another class feature, one is a reaction and as such not ideal for pbp, one turns someone into a face character, which we don't need and the last makes you immune to divination effects.
I am thinking of going Majordomo instead of Lamplighter though. It's a new archetype from Ultimate Intrigue: Majordomo on d20pfsrd
It looks like great fun for Kingmaker but the downside is it costs me combat viability due to losing Extractsand the such. It would also cost me a lot more to train into as it requires me to also relearn my Investigator talent.

Alexander Orlovsky |

I feel like you wouldn't have any objections from this group. We could offer people gold and/or land to use their bodies after death. And turn it into a nationalistic pride thing.

Thaliar Medevin |

Thaliar doesn't object as long as you use skeletons instead of zombies and cast Decompose Corpse before raising them. He does not like the smell of rot.
As for Paladin's and Pharasmins, that can both easily be resolved once we establish our nation. Paladins would be easily diverted to the Worldwound, which is close enough, as long as we keep the raising fairly innocent and get some protection in place for the living. Pharasmins could simply be outlawed so we can put them all in prison if they start to riot.
As for the retraining, I'm fine with waiting. As for the Majordomo, that does present some issues. Basically it says I can't have the Infusion talent, which I have now, but retraining a class ability requires the presence of another Investigator at least 1 lvl higher than me making it more complicated.

Alexander Orlovsky |

Well, if the idea is to allow the worship of any deity, paladins and pharasmins would be welcome. If they plan on breaking the law, they'll be punished just like any other criminal.

Soren Bowman |

If there are countries that are primarily composed of undead citizens in the south, (Geb and the other one I think?) then we can easily swing undead labor, especially if we make it a national pride thing like Alexander suggested. Paladins wouldnt like it, but since it would be our country's "law", all they can do is grumble.

Thaliar Medevin |

By the way, I wonder what you guys think about the Majordomo archetype option I linked above.
I like it but am not sure. Considering the potential loss in combat potency as well as a loss in in combat utility Thaliar might become a glorified flanking buddy if I go that way. The Teamwork feat interaction has potential though, especially since he could grant them to his allies, just like Radomir.

Eduard Petrov |

The badness of Teamwork Feats is, in my opinion, this:
The evil ones are the effective ones and when granted via class ability, the grantee cannot use the victim part of the feat.
With that said, since there are potential other sources of Teamwork Feats, if you are willing to be the victim especially, they can be good. And we're an evil party.

Alexander Orlovsky |

To be honest, I'm really not sure how to respond to that particular statement being made in a discussion thread. Part of my problem is that I generally feel like it's everyone's responsibility in a game like this to try to work together both in and out of character for the group to not split up or kill each other. Especially as this was intended to be an evil party that can still work together.
And I think I've held up my side. The group, as a whole, has been very understanding of Thaliar and very patient with him, I think. This isn't the first time he's screwed up a social interaction. And its not like he's been especially useful otherwise. I haven't particularly minded (either in or out of character). I think of Thaliar as that really bright person who is *really* bad at social skills not because he doesn't understand them, but because he's more concerned with always proving how clever he is rather than actually getting what the group wants and/or needs.
Suffice it to say, that I don't consider Alexander's recent actions to be "petulant" or even a little out of line. And I'm actually starting to get a bit annoyed by the constant out of character comments about it. I get that they're *supposed* to be Thaliar's thoughts, but that's not how they've been written. I'd like to also note that while Alexander has been very critical of Thaliar, I've gone out of my way to be polite and respectful out of character. And I'd really appreciate it that was returned. I don't mind characters being antagonistic or even just disliking each other, but the passive-aggressive comments are starting to cross the line.