Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Still no activity from Merryn, so I will be looking for a replacement for him starting today.


Male Elf Investigator (Mastermind) 3

What do you guys think of the potential new recruits?

I'm not quite sure on Darius and I think that Thaliar will probably end up despising him. That said, that could be entertaining in it's own right. I do think his character would laugh maniacally whenever he comes up with some evil plan.

Zaeos seems rather shallow and simple and he pretty much says his character doesn't really care about building a kingdom. Don't think he's that good a fit.

I'm very curious about Kyra's response to your post Alexander, I wonder how she sees a devotee of Ghlaunder actually building something meant to last.

I find it hard to judge Minaene, very little to go on as far as character personality goes so far.

Soran I'm not quite sure. The character has principles similar to Thaliar with the one big exception being that Thaliar has a dislike of murder while it's Soran's trade.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Darius would make for an effective hatchetman. He is agreeable to keep his killing in line and would work off of our other Z-K worshiper. Perhaps them be a buddy cop set-up.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

For style:
I'm mostly hoping for a rugged explorer that can actually help the party in the areas of survival, tracking, and "woodsy" stuff. I think the party could use that sort of character so that we feel like we're all exploring the Stolen Lands with the intent to conquer it. I really liked how Merryn fit in and gave us that flavor and I'd be fine with a character very much like that (or at least similar in style).

I mostly don't care about backgrounds. They're almost entirely useless for figuring out how a character is going to get played. I'm more interested in seeing how the character isn't going to be a random psychopath or mustache twirling villain. A self sufficient assassin who worships Irori and is bent on self perfection? An Inquisitor of Abadar that hunts criminals that have escaped out into the wilds? Norgorber would also be a good God to worship. Anything that lends itself to actually favoring society and culture.

On that note, Radomir, did you ever actually change your character's chosen deity? I know you mentioned it earlier, but I never saw that come up again.

For mechanics:
The party is current good on knowledge and social skills. We're a little lacking on the more physical skills, like acrobatics and stealth. And our highest perception is...not amazing. I think Survival and Perception are easily our highest priorities and the skill should be notable. It doesn't have to be skill focus awesome, but it shouldn't be a +4-5.

We could use a ranged character that actually has range, not simply someone that stands outside of direct melee. We have a pretty short reach at the moment and archery could really bring a lot of punch to this party.

If the character is a caster, I'd recommend leaning more towards Divine than Arcane. But casting isn't really necessary, we have plenty of that sort of thing going on.


@Radomir's religion: ya, he worships a very twisted version of Irori who believes in self-perfection through suffering. Pain is weakness leaving the body and what not. I was worried that Z-K might be a bit too "blue". I've just been too lazy to go in and do an edit on the backstory. Everything pretty mush stays the same, just the name of the God changes.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Oh, cool! That seems like a pretty standard Irori doctrine. Self perfection though testing and conflict. Though I'm sure the finer points of theology are lost on Radomir. ;)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I've gotten a couple of PMs asking what we're looking for in submissions, so I thought I'd throw some of my ideas here for some feedback to our GM, if it'll help:

My ideal submission is a high perception, survival having, Slayer or Inquisitor. I'd like to see something LN or NE as far as alignment. And I'd like the mechanical build to be solid. I don't believe characters have to be hyper-efficient, but I'd prefer not to see characters spending a lot of resources on things that aren't their main role. (Though some devotion outside that role is excepted and encouraged!)

If I had to make a racial suggestion, I'd go with Half-elf or Elf for the bonus perception and even a trait for perception (Pioneer is a really good choice to get this bonus, but with three traits, there are a couple of options.) Not to mention that it adds a little balance to the party racial spread. I like how elves fit into a kingmaker/rugged exploration game, so having multiple elves (or a half-elf) would emphasis that aspect of the game.

As for religion, I'd like to see Irori, Abadar, or Norgorber. But I also like the different spins that we've seen on some of the faiths presented. I am, I think obviously, very fond of evil characters that worship neutral-ish Gods. But that's partially a function of Golarion gods being pretty terribly written. Especially the vast majority of Evil gods.

I'd play in a game with just about anything that's been submitted so far. Some are fine and some are good, but all are workable. And to me, none of the things I think are "ideal" are game breakers. Our GM has the weekend to decide and I don't think I'd object to anything being accepted. But a little bit of recruitment thread competition goes a long way towards putting together an interesting party.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Alexander Orlovsky wrote:

Oh, cool! That seems like a pretty standard Irori doctrine. Self perfection though testing and conflict. Though I'm sure the finer points of theology are lost on Radomir. ;)

Ya, that was Radomir's take on ZK anywho, so, it really just involved a name change and that's it. There's some Adabar in there, too, since he wants to civilize the wilderness and strongly believes in serving a lord. y'know the whole feudalism thing. Basically, the weak/imperfect serve the strong/perfect, and the strong serve someone who is even stronger/more perfect.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Welcome Soren!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Greeting


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Hello guys! I'm looking forward to this game a lot. I get the feeling we are going to have a lot of fun together.


Since a couple are outside, stringing up some dead bandit bodies. You would be running into them on the road before you hit the trading post.

You can ride up to them and introduce yourself if you aren't scared off by that sight.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Let me catch up on the gameplay thread, or at least the scene taking place and I'll have my introductory gameplay post up.


Sure thing.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

greetings!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Looking over your sheet Soren, one thing to note is that if you add an Armored Kilt to light armor, the armor then counts as medium armor. Which in turn means that your movement speed will be decreased.

SRD: "Medium or heavy armor slows the wearer down."


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Ah, that's actually a remnant from the society sheet. I'll dump it. In a regular campaign I'd rather have the speed.


Male Elf Investigator (Mastermind) 3

Greetings Soren and welcome


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Thanks guys. Let's get this thing rolling, shall we?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Oh, we still need someone to take over tracking loot. I'm really hesitant to do it in more than one game at a time. I'm fine with handing over the goods that we don't want to Oleg. We can consider it an investment. but we should at least take the gold and track it somewhere.

And Radomir should really grab the bow. I'm pretty sure no one else can use it? (Thaliar has the proficiency but not the Strength.)


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir can grab the bow.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

I would like a horse if you guys have any left over. I cant really handle the loot tracking, because I post mainly from my phone, and I can't edit spreadsheets with it.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Of course! There are a bunch of horses with some to spare. I expect that we might bring any of the extras out with us. Light horses are, in fact, laughably weak. So having a few extra around for the just in case moments might be good.


There were a total of 7 light warhorses brought in by the bandits.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Gm, how do you want to play Soren's banditry past? I left it up to you for Happs recognize him or not.

As for role playing him, he's not going to bring it up unless forced to, especially since the first thing he saw the group doing was stringing up bandit corpses. If Happs doesn't recognize him, this game could very well go down with the party never learning of it.

Whichever way you you want to play it, I'm cool with. I already have his attitude for either scenario in mind so I'm prepared to roleplay this out either way.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

It's a long campaign. :)

It could come up years down the road.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Haha, perhaps so! Let's hope by then you all like him too much to kill him. :)


Too early in the game to bring it up. There are plenty of bandits and Happs turned to it late in life anyway. I'm going with he and you never crossed paths.


Male Human Slayer 3 HP:27 AC:17 T:13 FF:14 Init+5 Fort:+4 Ref:+6 Will:+3 Composite Longbow +7, 1d8+3 Rapier +4, 1d6+2
Skills:
Acro:9 Climb:8 Intim:6 Know-Geo:8 Know-Nat:8 Perc:8 Stlth:9 Srvvl:8 UMD:9

Ok. Works for me. Soren was a bounty hunter for the town guard, hunting fugitives and murderers.

At least, that's his story and he's sticking to it. ;)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I've added a loot link to a google drive doc in Alexander's profile. I didn't bother putting in all the gear we picked up in the last fight since we left whatever was left over to Oleg. But I did put the gold, the amulet, and the bow and arrows (since I figured we'd use those.)

Loot!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Loot list has been updated. Keep in mind, anyone is allowed to update it!


Male Elf Investigator (Mastermind) 3

Sorry for the silence guys. Busted my back a few days ago and can't really sit at a pc for any decent amount of time. With a little luck I can borrow/steal my brother's laptop tomorrow and do post as I can't seem to do rolls and the such from my phone.


Sorry to hear about that. I will go ahead and post some rolls for you so your character will have a place in the combat.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I hope you're feeling better!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

yeeesh! hope you're ok dude!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Hey, so I'm heading to the Mainland for a week starting Tuesday night. I'll have my phone, so I can try and keep up with posting, but if I lag, feel free to bot me.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Have fun!

Hopefully we keep our good rolls up and this fight will be over soon. Though I'm guessing one more shot into their leader and we might have a surrendering couple of bandits on our hand. Either way, I don't expect them to last especially long.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So if we spare any of these, I'm thinking the leader since she/he knows more if there are more camps and bandits around. We can't fill up Olge's with these dudes.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Agreed.

On a separate note, everyone can update the loot list. There's a link at the top of my character's profile. I'm currently just adding everything to it. I'd suggest if anyone takes anything, put in a note and subtract what you took just so we can make sure we're not adding in things that we've taken already. When we clean up the list after selling or doing some inventory we can reset the notes knowing that everything is on the same page.

So, as an example, I subtracted 7 bolts from the list and put in a note saying that Andrea took 7. Just so I don't later look back and think "Why do we only have 39 bolts when we should have 46?"


Male Elf Investigator (Mastermind) 3

The quartermaster comment was in character, I'm still very much for a communal use of the sheet. Perhaps our GM could put a link to the google doc under Campaign Info?

If Thaliar does end up (temporary) quartermaster he'll give himself the masterwork armor, unless someone else really likes it?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Yeah, absolutely! I was thinking that in-character we should have some tracking all this, but out-of-character the worksheet is good so that person doesn't go crazy and have a lot more work. Especially if it ends up being Oleg that handles it.

As for the armor, that's fine by me!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Works for me


Loot list now linked under the campaign tab.


Male Elf Investigator (Mastermind) 3

Do note that we also have orders to map the area. I'm just saying that because from an ooc perspective I think the Stag Lord might be a bit too much for us.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds okay to me to do some mapping.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Yeah, there are a lot of good reasons not to venture off after the Stag Lord right now. I'm guessing that the "end" of the river is not close by. So going off that much deeper in the woods seems like it could end poorly.

But also, he may send bandits after Oleg, or us. In which case we can start to chip away at his enterprise before having to actually attack a fort full of bandits while fully stocked.

Then there's the level aspect, which I expect we're a little on the low end for.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir makes a quiet beeping noise and powers back to life.

hey, i'm back from the mainland.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Welcome back!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Arise my servant!

So back to Olegs or start mapping the area.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I think back to drop off things then start mapping? After sleeping, of course. I guess we could start from here.

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