
Thaliar Medevin |

What do you guys think of the potential new recruits?
I'm not quite sure on Darius and I think that Thaliar will probably end up despising him. That said, that could be entertaining in it's own right. I do think his character would laugh maniacally whenever he comes up with some evil plan.
Zaeos seems rather shallow and simple and he pretty much says his character doesn't really care about building a kingdom. Don't think he's that good a fit.
I'm very curious about Kyra's response to your post Alexander, I wonder how she sees a devotee of Ghlaunder actually building something meant to last.
I find it hard to judge Minaene, very little to go on as far as character personality goes so far.
Soran I'm not quite sure. The character has principles similar to Thaliar with the one big exception being that Thaliar has a dislike of murder while it's Soran's trade.

Alexander Orlovsky |

For style:
I'm mostly hoping for a rugged explorer that can actually help the party in the areas of survival, tracking, and "woodsy" stuff. I think the party could use that sort of character so that we feel like we're all exploring the Stolen Lands with the intent to conquer it. I really liked how Merryn fit in and gave us that flavor and I'd be fine with a character very much like that (or at least similar in style).
I mostly don't care about backgrounds. They're almost entirely useless for figuring out how a character is going to get played. I'm more interested in seeing how the character isn't going to be a random psychopath or mustache twirling villain. A self sufficient assassin who worships Irori and is bent on self perfection? An Inquisitor of Abadar that hunts criminals that have escaped out into the wilds? Norgorber would also be a good God to worship. Anything that lends itself to actually favoring society and culture.
On that note, Radomir, did you ever actually change your character's chosen deity? I know you mentioned it earlier, but I never saw that come up again.
For mechanics:
The party is current good on knowledge and social skills. We're a little lacking on the more physical skills, like acrobatics and stealth. And our highest perception is...not amazing. I think Survival and Perception are easily our highest priorities and the skill should be notable. It doesn't have to be skill focus awesome, but it shouldn't be a +4-5.
We could use a ranged character that actually has range, not simply someone that stands outside of direct melee. We have a pretty short reach at the moment and archery could really bring a lot of punch to this party.
If the character is a caster, I'd recommend leaning more towards Divine than Arcane. But casting isn't really necessary, we have plenty of that sort of thing going on.

Dragonofashandflame |

@Radomir's religion: ya, he worships a very twisted version of Irori who believes in self-perfection through suffering. Pain is weakness leaving the body and what not. I was worried that Z-K might be a bit too "blue". I've just been too lazy to go in and do an edit on the backstory. Everything pretty mush stays the same, just the name of the God changes.

Alexander Orlovsky |

I've gotten a couple of PMs asking what we're looking for in submissions, so I thought I'd throw some of my ideas here for some feedback to our GM, if it'll help:
My ideal submission is a high perception, survival having, Slayer or Inquisitor. I'd like to see something LN or NE as far as alignment. And I'd like the mechanical build to be solid. I don't believe characters have to be hyper-efficient, but I'd prefer not to see characters spending a lot of resources on things that aren't their main role. (Though some devotion outside that role is excepted and encouraged!)
If I had to make a racial suggestion, I'd go with Half-elf or Elf for the bonus perception and even a trait for perception (Pioneer is a really good choice to get this bonus, but with three traits, there are a couple of options.) Not to mention that it adds a little balance to the party racial spread. I like how elves fit into a kingmaker/rugged exploration game, so having multiple elves (or a half-elf) would emphasis that aspect of the game.
As for religion, I'd like to see Irori, Abadar, or Norgorber. But I also like the different spins that we've seen on some of the faiths presented. I am, I think obviously, very fond of evil characters that worship neutral-ish Gods. But that's partially a function of Golarion gods being pretty terribly written. Especially the vast majority of Evil gods.
I'd play in a game with just about anything that's been submitted so far. Some are fine and some are good, but all are workable. And to me, none of the things I think are "ideal" are game breakers. Our GM has the weekend to decide and I don't think I'd object to anything being accepted. But a little bit of recruitment thread competition goes a long way towards putting together an interesting party.

Radomir Shax |

Oh, cool! That seems like a pretty standard Irori doctrine. Self perfection though testing and conflict. Though I'm sure the finer points of theology are lost on Radomir. ;)
Ya, that was Radomir's take on ZK anywho, so, it really just involved a name change and that's it. There's some Adabar in there, too, since he wants to civilize the wilderness and strongly believes in serving a lord. y'know the whole feudalism thing. Basically, the weak/imperfect serve the strong/perfect, and the strong serve someone who is even stronger/more perfect.

Soren Bowman |

Hello guys! I'm looking forward to this game a lot. I get the feeling we are going to have a lot of fun together.

Soren Bowman |

Let me catch up on the gameplay thread, or at least the scene taking place and I'll have my introductory gameplay post up.

Alexander Orlovsky |

Looking over your sheet Soren, one thing to note is that if you add an Armored Kilt to light armor, the armor then counts as medium armor. Which in turn means that your movement speed will be decreased.
SRD: "Medium or heavy armor slows the wearer down."

Soren Bowman |

Ah, that's actually a remnant from the society sheet. I'll dump it. In a regular campaign I'd rather have the speed.

Alexander Orlovsky |

Oh, we still need someone to take over tracking loot. I'm really hesitant to do it in more than one game at a time. I'm fine with handing over the goods that we don't want to Oleg. We can consider it an investment. but we should at least take the gold and track it somewhere.
And Radomir should really grab the bow. I'm pretty sure no one else can use it? (Thaliar has the proficiency but not the Strength.)

Soren Bowman |

I would like a horse if you guys have any left over. I cant really handle the loot tracking, because I post mainly from my phone, and I can't edit spreadsheets with it.

Alexander Orlovsky |

Of course! There are a bunch of horses with some to spare. I expect that we might bring any of the extras out with us. Light horses are, in fact, laughably weak. So having a few extra around for the just in case moments might be good.

Soren Bowman |

Gm, how do you want to play Soren's banditry past? I left it up to you for Happs recognize him or not.
As for role playing him, he's not going to bring it up unless forced to, especially since the first thing he saw the group doing was stringing up bandit corpses. If Happs doesn't recognize him, this game could very well go down with the party never learning of it.
Whichever way you you want to play it, I'm cool with. I already have his attitude for either scenario in mind so I'm prepared to roleplay this out either way.

Soren Bowman |

Ok. Works for me. Soren was a bounty hunter for the town guard, hunting fugitives and murderers.
At least, that's his story and he's sticking to it. ;)

Alexander Orlovsky |

I've added a loot link to a google drive doc in Alexander's profile. I didn't bother putting in all the gear we picked up in the last fight since we left whatever was left over to Oleg. But I did put the gold, the amulet, and the bow and arrows (since I figured we'd use those.)

Radomir Shax |

Hey, so I'm heading to the Mainland for a week starting Tuesday night. I'll have my phone, so I can try and keep up with posting, but if I lag, feel free to bot me.

Alexander Orlovsky |

Have fun!
Hopefully we keep our good rolls up and this fight will be over soon. Though I'm guessing one more shot into their leader and we might have a surrendering couple of bandits on our hand. Either way, I don't expect them to last especially long.

Alexander Orlovsky |

Agreed.
On a separate note, everyone can update the loot list. There's a link at the top of my character's profile. I'm currently just adding everything to it. I'd suggest if anyone takes anything, put in a note and subtract what you took just so we can make sure we're not adding in things that we've taken already. When we clean up the list after selling or doing some inventory we can reset the notes knowing that everything is on the same page.
So, as an example, I subtracted 7 bolts from the list and put in a note saying that Andrea took 7. Just so I don't later look back and think "Why do we only have 39 bolts when we should have 46?"

Thaliar Medevin |

The quartermaster comment was in character, I'm still very much for a communal use of the sheet. Perhaps our GM could put a link to the google doc under Campaign Info?
If Thaliar does end up (temporary) quartermaster he'll give himself the masterwork armor, unless someone else really likes it?

Alexander Orlovsky |

Yeah, absolutely! I was thinking that in-character we should have some tracking all this, but out-of-character the worksheet is good so that person doesn't go crazy and have a lot more work. Especially if it ends up being Oleg that handles it.
As for the armor, that's fine by me!

Alexander Orlovsky |

Yeah, there are a lot of good reasons not to venture off after the Stag Lord right now. I'm guessing that the "end" of the river is not close by. So going off that much deeper in the woods seems like it could end poorly.
But also, he may send bandits after Oleg, or us. In which case we can start to chip away at his enterprise before having to actually attack a fort full of bandits while fully stocked.
Then there's the level aspect, which I expect we're a little on the low end for.