Hell's Rebels with GM Zek

Game Master Zektolna

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Wow, thank you for sharing that! I'll give it a go. I am still hoping that Paizo will one day bring their forums to the possibilities and level of 2019, but until then, stuff like should help a lot!


Maps | Info | Loot

That's definitely a helpful browser extension! I've been using it for the better part of two years or more, so it's just become the norm for me. I guess I took it for granted that most people on the forums knew about it. I believe there's still a version that works with Firefox, if you prefer that browser.

This is where the creator posted about it on Paizo's forums.

Thank you for mentioning it Celia and for the heads up!


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Busy days + family drama = limited posting.
I'll try to get a post in tonight after work.


Maps | Info | Loot

Good to hear from you Gregor! It's always distressing when I don't hear from someone for several days.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:
GM wrote:


There are three angry ghosts past those other double doors you would have passed to get here. They’re sure to attack when you enter that room. I think they were aristocrats in life, so you should find some nice loot on their corpses. There’s another one of those pits like you would have passed on your way here.

GM, I've put a red "X" on the map next to a set of double doors. Are those the ones she is talking about that have the three angry ghosts in them?


Maps | Info | Loot

Yep, those are the ones.

It seems y'all are still discussing plans, so just let me know what exactly you decide to do.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

So thinking a little more on the spells. I guess I could do Cat's Grace on 3 people, between that and mage armor it would be a +6 to AC vs the ghosts and those 3 people could just not wear any armor. Don't know if Gilda can Shield of Faith people for an additional +2?

I could also swap out some Magic Missles for Shield, or better yet, instead of crafting 2 more scrolls of magic weapon do 2 scrolls of shield instead.

Figured I would move the planning here. What are people's thoughts?


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda will do a little swapping: burning hands, ears of the city and mindlink for 3 magic weapons (that each last 5 minutes)

Then she'll swap fly for cure serious wounds, which she could use offensively if needed.

1st: heightened awareness, magic weapon x3, unbreakable heart
2nd: cure moderate, false life, spiritual weapon
3rd: cure serious, stone shape

She'll apply the Ward hex on our choice "tank" for an extra +2 resistance bonus to AC.

Misfortune should still work on the ghosts. She'll also be able to toss out a spiritual weapon for force damage.

She'll apply false life & heightened awareness to herself when we return and use the magic weapon applications when we're ready to go into the area with the ghosts since the duration is somewhat limited. She also has the 4 channels for 3d6 a pop.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Alright, if Gilda is going to handle magic weapon, I will definitely do the 2 new scrolls as Shield for (I imagine Matiscio and Evander?). The only other question will be if we want some Cat's grace for a little extra AC or the extra magic missiles?


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Skip a scroll of shield for me - I can do it as an extract. Same with Cat's Grace. One of my goals with Evander was to make him as self-sufficient from a buffing standpoint as possible. I also have +1 mithral shirt, which means I can take full advantage of the increased Dex bonus to AC without removing my armor.

My AC is actually 1 point better than normal with both shield and cat's grace up, ignoring armor. I just don't have any way of making my weapons magical, which means I can't harm the ghosts.

EDIT: Use one of those scrolls of mage armor on me, and I've got an AC of 23.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Well I think I will still do shield and a cat's grace for Celia then as I am concerned after I start blasting them with magic missiles, they may not be a big fan of me or I can give it to Gregor as well. I will still have fly if anyone wants that as a buff to help with the ghosts flying as well.

I just remembered there was also the question of where we would be sleeping. Anyone see a reason not to just sleep here in the rooms that the cultists had?


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Other than getting magic weapon on his bow, I don't know that Gregor really needs much or can offer much. He does have up to 3 CLW of his own that he could use offensively if needed.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Sorry for being absent, but my lactose intolerance KO'd me as I apparently had something my body can't handle. No sleep, long workday, fun. Will try to post later, but it might have to wait till tomorrow.


Maps | Info | Loot

That doesn't sounds fun. Hope you get to feeling better soon.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

> Ability Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. See Ability Score Damage below.

> https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitut ion-Con-

:D


Maps | Info | Loot

Thank you for the link, Matiscio! Let's go with what Matiscio and the official rules say. : )


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Updated the loot sheet with the other stuff we found. Some of these magic items are pretty pricey! :D


Maps | Info | Loot

Hey folks, just a heads up that I’ll be out of town the 16th through the 19th. I may be able to post some during that time, but can’t promise it. I plan to resume normal posting on the 20th.


Have a good time!


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

So just to keep gameplay clean, let's discuss the xorn and the water so we can jump right back in when the GM returns.

So for the Xorn, as Celia mentioned if we can get some gem stones to feed the monster we might be able to talk to it. Common is one of its languages so it should be able to understand us. Assuming we can keep it from attacking us directly the plan would be to work out some sort of deal to free it, hopefully Celia's Spellcraft will be enough to identify what is holding it here. Obviously if that doesn't work we would have a reasonably tough fight on our hands, but it is probably worth dealing with it now if everyone is up to it just so we can focus on our upcoming underwater adventures after we rest.

As far as the underwater portion is concerned, as Celia mentioned if she copies on of the scrolls to her spellbook, she can prepare two castings of it without eating higher level spell slots and or messing with her combat ability. However, Air Bubble would only last us 5 minutes. We could go try and hunt down a scroll of water breathing to add to her spellbook these would use her level 3 spell slots, but at least she could prepare two and give us 2 hours each to explore and then another 2 hours each to get back to breathable air if needed.

We could go buy some air crystals but that would 250 gold for the same duration as the Air Bubble spell. I think Water Breathing is the best approach for any extended underwater exploring.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Water Breathing is probably our best bet. If this is how we access the smuggling tunnels, though, we're going to need a boat so we don't have to constantly swim. If it's not, we may be able to just leave this area alone until we're higher level.

As for the xorn, I don't think we have any gemstones right now that we can feed it. However, there might be some hidden under the yellow tiles in that room that have treasure hidden in them.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda can prep water breathing tomorrow.

Each casting is good for 10 hours divided among the party, so 2 hours of party-wide water breathing per casting.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

So 1 year in game to get another 6-8 levels... :P

Or figure out an alternative I suppose. Guess we could always look at purchasing a scroll and having Celia Caster Level check it.


Maps | Info | Loot

Leveling up enough or purchasing a scroll or scrolls could work, just need the right spells. No pressure!

Speaking of leveling, y'all just reached level 6! It sounds like you're probably going to rest, so you can assume you'll have all your new spells and abilities when you wake up the next day.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Well, this is awkward. So to make good on our intentions, we will need to somehow acquire a scroll of a specific level 9 spell and successfully cast it *or* stumble upon an item that can do the same thing? I do wonder - if we beat it, does it go home or does it die? Maybe we can acquire some sort of elephantine sleeping powder/poison and eh, send it home peacefully and with dignity.

.. and level 6?! Woo \ ._. \

edit - maybe we can lace some yummy gem powder/dust with a sleeping poison that can affect the xorn.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

I'm pretty sure since it is bound if we kill it, it dies since the spell specifically says you can't even use Dismissal to get rid of a bound creature. Either way yes, looks like we either need Anti-Magic Field or Disjunction to break the Binding and then Dismissal or Banishment to send it back to its home.

In either case, something for Celia to work towards.

Level 6 changes:

HP +6
Spells Learned: Major Image, Tongues, Water Breathing
Language Learned: Terran
Skills: Know. Dungeon +3, Know. Local +2, Know. Nature +1, Perception +1, Spellcraft +1, Know. Nobles +1, Linguistics +1

Next Day Spell Prep:

0: Acid Splash, Detect Magic, Disrupt Undead, Light
1: Shield, Toppling Magic Missle x4
2: Cat's Grace, Invisibility x2, Knock
3: Invisibility Sphere, Water Breathing x2

As we plan to rest don't forget we will need some restorations if people have them. After her nights rest she will still be down -2 Con and -3 Wis.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Yay, level 6!

Level Up

HP: 7
FCB: +1 Extract known

Skill Points (6 + 3 Int = 9)
Bluff +1
Disable Device +1
Disguise +1
Knowledge (local) +1
Perception +1
Stealth +1
Use Magic Device +1
Swim +2

Background Skills:
Knowledge (history) +1
Linguistics +1 (new language: Terran)

New Extracts:
2nd level - barkskin
1st level - Monkey Fish

Investigator Talent: Inspired Intelligence


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Level 6 (Ranger 4th):
HP: +8 (FC, Con)
BAB +1
Fort +1
Ref +1

Skills 6+2 Int +2 background
Acrobatics +1
Bluff +1
Disable Device +3
Intimidate +1
Perception +1
Stealth +1

Background
Perform Oratory +1
Sleight of Hand +1

Class Features:
Vicious Aim
Trapfinding +2

Last choice to make is Hunter's Bond. The Companion Bond seems more fitting, but with no Wisdom, he would have to renew it every round for it to stay useful. The other option of the Animal Companion is just becuase I think it would be cool for him to have a Falcon.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda always has a lesser restore each day from her spirit, but she can prep another this next day to have two, one for each stat.

Leveling now...


Maps | Info | Loot

If you haven’t already, don’t forget to update your quick stats lines. Those are what I use for Initiative, Perception, Saves, etc., so it’s in your best interest to keep them up-to-date.

Gregor, I’m fine with Companion Bond or Animal Companion. If you prefer Animal Companion, go for it. If it makes a difference in your decision-making, I would have your animal companion go on the same initiative as you. Assuming you took a reasonable list of tricks, you’d have complete control over your animal in most situations.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Level 5 to 6 overview:

+1 BAB
+1 Fort/Ref/Will
hP: +9
Class Skills: 5
+1 Perception
+1 Acrobatics
+1 Stealth
+1 Sense Motive
+1 Knowledge Local
Background Skills:
+2 Appraise
Martial Flexibility (now a swift action, or move action to acquire two feats)

I really need to do some digging into what feats I can chain together now that I can grab two of 'em! I figured this out ages ago but said information has gone missing inside the (admittedly: chaotic) archives of my mind.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Next Level:
Wandering Hex: City Spirit
Skills (5): +2 Bluff, +1 Diplo, +1 Percept, +1 Planes
Background (2): +1 Linguistics (Abyssal), +1 Sleight
Spells: 2nd +1, 3rd +1 (Resist Energy, Dispel)

Next Day:
Substitute spells:
2nd) additional Lesser Restore x2 for Resist Energy, Spiritual Weapon
3rd) Remove Disease x2 for Dispel, Stone Shape

Gilda will cast Remove Disease on our two addicts

Caster Level (Cel): 1d20 + 6 ⇒ (19) + 6 = 25
Caster Level (Mat): 1d20 + 6 ⇒ (4) + 6 = 10

Lesser Restore #1 (Cel Con): 1d4 ⇒ 3
Lesser Restore #2 (Cel Wis): 1d4 ⇒ 2

Gilda has one more lesser restore available.

Spells:

0th - daze, detect magic, guidance, light
1st — [ ] burning hands [ ] ears of the city [ ] heightened awareness [ ] mindlink [ ] unbreakable heart [ ] charm person/detect undead
2nd - [ ] cure moderate, [ ] false life [X][X] lesser restore [ ] lesser restoration/summon swarm
3rd - [ ] fly, [X][X] remove disease, [ ] hold person/neutralize poison


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Prepared Extracts:

2nd (3/day) - cat's grace, barksin, one empty
1st (5/day) – cure light wounds, longarm, shield, monkey fish, one empty


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Ah, and instead of Fly the next day, Gilda will prep Water Breathing. :)


Maps | Info | Loot

Noted, Evander and Gilda. Thank you.

-----

Also, y'all have a fair bit of loot/gold to distribute, so you might want to do that relatively soon.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I think Gregor is going to take the companion bonus. I like the idea of the falcon (and was going to take the archetype had it not conflicted with one of my other two), but it just doesn't fit him as well as the other benefit.


Maps | Info | Loot

That works, Gregor. Thank you for the heads up.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

So, I'm assuming we can speak underwater since it notes that you can cast spells under water if you have waterbreathing (which often requires verbal components). Just figure we should clarify.


Maps | Info | Loot

Yes, that's a fair assumption, Celia. Otherwise everyone would just have to awkwardly flail about, which wouldn't be much fun.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Just wanted to post this in all my games. Please bare with me over the next month. Some life stuff has complicated my schedule so my posting is a bit slower than usual if you haven't noticed :D.

Long story short, I'm not in my usual office at work, my work hours have changed for the summer and I have one of my graduate classes that meets 2 nights a week for 5 hours each night. Suffice to say its a little hectic. I will do my best to get in at least one post a day but it may be ever other day at least for the next few weeks.


Maps | Info | Loot

Thank you for the heads up, Celia. Hope things calm down as much as they can. Good luck with your classes!


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I just realized that Evander is getting complicated to the point I might have to start writing If/Then statements for his Immediate Actions.

Anyway, starting tomorrow, I am going to a family reunion, and then on vacation through Wednesday. I will have my phone, but may not be able to post. Please bot me if needed.


Maps | Info | Loot

Thank you for the notice, Evander. Have a good time!


Maps | Info | Loot

Hey everyone, I wanted to briefly address our posting over weekends (or lack thereof). I know we all have different real life responsibilities and schedules, but in the past we've usually been able to get at least one post in over the weekend. The last few months that occurrence has been few and far between. Basically, I want to make sure we all have the same expectations. If it isn't feasible for everyone to get a post in on the weekend, okay, but I don't think it's fair for different people to be working from different sets of expectations, so I want to try to get us on the same page. So, essentially, does everyone think they can or can't consistently post at least once over the weekend (on average) at least 3 out of every 4 weekends?

I really want us to keep a consistent pace, but I also recognize that we've slowed down considerably from when we first started. If a slower pace is where we need to be to be consistent, I can live with that, I just want to make sure we all are equally consistent, or as much as possible. Please let me know your thoughts on the matter and thanks for reading.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Hrm, I think Celia/Dak is swamped with school work as he has also fallen silent in a game he's DMing. Knowing him, I expect he'll be back to business as usual as soon as life permits :)


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Yup sorry for the delays. My crazy class is over so I'm going to work on getting back in the routine of checking the boards regularly.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I slipped out of the habit and I've been trying to get back into it. Unfortunately, I also need to use my weekends to finish reno'ing our third bedroom (which is more appropriately sized for walk-in closet, really), and that's eating up a lot of time, too.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

My work schedule has settled to something normal, to aid in my weekday posting, but my weekends are now primarily used to reduce wife aggro and working on the Honey-do list.


Maps | Info | Loot

Hope your class went well, Celia.

I just want to make sure we have a consistent standard. Obviously I would prefer to be able to get in at least one update over the weekend, but I mainly want us to be on the same page. I would like to hear from everyone on this, one way or the other. I try not to bite... unless I'm playing a skum. :)


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Got an A but man it was rough. Not the content, just the schedule. Glad I won't be doing anymore 4 week classes going forward.

As for the schedule not a problem for me under normal circumstances which I'm now back in.

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