Hell's Rebels with GM Zek

Game Master Zektolna

Maps

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Maps | Info | Loot

Indeed. I believe you were actually the first to give him a nickname (Boarzilla). It snowballed from there. It's kind of a challenge at this point to come up with new ones.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Sorry if I'm a bit slow, long days at work and the onset of a fun fever are working together to keep me away from the boards ._.


Maps | Info | Loot

Thank you for letting us know, Matiscio. Hope things calm down and you get to feeling better soon.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

The paizo site was dead all day on that one weekday I had plenty of free time. Go figure. Also, thank you, I already feel a bit better and I think I managed to fend off the worst of it!


Maps | Info | Loot

Good to hear. Hope everyone else is alright. The forums were down for about 10 hours or so, so that could have easily been when everyone normally had a chance to post. For obvious reasons, I'll hold off on updating us. As a reminder, you all need to decide on your rebellion actions for week 2.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

So, to summarize. We can...

Earn Gold through the Fushi sisters. Given that the roll result is multiplied by the rebellion tier (1, in our case), I wouldn't recommend it now. Doesn't seem like much profit and our coffers aren't that empty.

Gather Information, also through the Fushis. Seems fair enough, but I almost get the impression that we can do this well enough ourselves? Especially through Gilda. Glad you finally got to use that spell. It's a neat one.

Recruit Supporters, if we want to make me happy. Supporters seem to be the main currency of the system. Gonna cost 10 gp and move us up the ranks. Aside from the in-game reasons for doing this, I just plain like those tasty, tasty PC boons we get from it...

Recruit Team, 'cus I think we have room for another, and the rescued Forvian with gang can be recruited as Freedom Fighters pretty much automatically? That's what I gathered, and our first team of Freedom Fighters are actually disabled as is, what with the one dude dying. I dunno. Can't see any options in the system for fixing the first team beyond Raise Dead, which is beyond us right now. Is there any use in two teams of FF? Can we recruit Forvian and just unite the two teams into one functioning team of Freedom Fighters? Or do we want to recruit an entirely different sort of team? Dunno about this one.

Beyond those options, we could Dismiss Team of non-functioning FF (runs the chance of extra notoriety), Guarantee Event of some sort, or just do nothing at all through Lie Low. That pretty much covers our options beyond someone wanting to Change Officer Role and take Lia's place as Recruiter.

I believe we can take three actions (1 through our rebellion rank and 2 through Gregor as Strategist). I'm for one of these being recruiting supporters. What say ye? Beyond inevitable and highly appreciated corrections on how I've misunderstood the system yet again?

Also, before it's too late:

GM Zek wrote:

Indeed. I believe you were actually the first to give him a nickname (Boarzilla). It snowballed from there. It's kind of a challenge at this point to come up with new ones.

challenge

challenge

Bore-zillai, Bumbleguy and Barry Bugeye, soon to go bye-bye. Don't ever challenge me again.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Attempt number two at posting a response. The first one got eaten by the board mysteriously logging me out after clicking 'submit post' .. *grumbles*

There's also the option of Reducing Danger since we got a squad of Freedom Fighters. A DC15 secrecy check (currently we rock a +7 on those) means we lower the Danger Rating by -5 (and an additional -5 if we roll a 25+) for the following week.

AFAIK we already have reached the maximum of two teams with Fushi's Sisters and Forvian's Freedom Fighters (Revolutionaries), so Recruit Team isn't an option. Correct me if I'm wrong.

I'm highly in favor of recruiting more supporters as it lets us up our rank and thus increase the amount of actions we have from 1 to 2. We'd also get a free skill rank if we manage to get a total of 10 or more supporters. We will need to pass a DC11 check to recruit 2D6 supporters at the cost of 10GP from our treasure.

One more thing, Matis has the Historian of the Rebellion trait which allows me to assign a floating +2 to one of the three Organisation checks, determined at the start of the upkeep phase. If we go for 'Recruit Supporters', I suggest we throw the +2 into Loyalty to up our +5 bonus to +7.

tl;dr: in favor of Recruit Supporters and use Historian of the Rebellion trait for a +2 bonus to Loyalty checks during this turn


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Bleh. Hate it when the forums eat posts...

See, Reduce Danger isn't an option because our current team of Freedom Fighters are disabled. They can't operate unless fully manned and with the death of Bix due to the collapsed wall, we can't use them.

But if I may correct myself, we can restore them at the start of the upkeep phase through 10 gp (by finding a new member I guess?). Helps to read the player's guide again.

Which again has me a bit iffy on recruiting Forvian and the gang; yeah, it's a good opportunity and even makes sense in-game, but there's seems to be no point to having two teams of Freedom Fighters, especially as we can only support two teams at the time (the Fushis don't count against this maximum as a unique team, Matiscio. I think).

But yes, very much on board with one of our actions being Recruit Supporters with the bonus. What do we want with the other two actions? Recruit an entirely different team? Please correct us on whatever we get wrong, Zek.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

A-ha. See, it pays off to read things with a critical eye. Indeed they're disabled. I do agree that Recruit Supporters is our best shot, but I'll wait for the others to weigh on in =D


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

ARghafhaohfojhgejgoafjf! Stupid website signing me out when I hit Submit Post.

We should definitely Recruit Supporters - twice, if we can. I wouldn't say no to recruiting another team, whether Crowe and his friends or a different kind of team.

Don't knock having the Fushi Sisters Earn Gold. Supporters grow the rebllion, but money makes the wheels go round.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Man, lot of post gobbling going on today, huh?

Honestly, yeah, would like to do Recruit Supporters twice, but according to the player's guide it's only an option once every week.

And nothing wrong with Earn Gold; it's just that even with a natural 20, that's 27 gp. I mean, I ain't gonna say no to money, but eh...

Right, so that's a Recruit Supporters and Earn Gold. I think fixing our Freedom Fighters for 10 gp doesn't count against these, so that leaves us with one additional option. Last action is up for grabs. Anyone?


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Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Special: Write and print a pamphlet/newspaper is an option. Perhaps recruiting more supporters.


Maps | Info | Loot

The Paizo boards have been going haywire for the last day. It's really frustrating. At least it seems like Paizo is aware of the issues and are working on them. Copy+Paste works in the meantime, or type up posts in a word processor first.

Didiana: Nicknames only count if you use them in an in-game post. Given your character, good luck making that convincing. Consider it another challenge.

You only get 1 bonus action from Gregor as the strategist, so you'll have a total of 2 actions to take.

You can indeed pay 10 gp to restore your current team of freedom fighters. If you don't want to recruit another team of freedom fighters (and everyone's on board with it), I'm fine with saying Geoni and Crowe's crews combined. Keep in mind that if you do that, any future freedom fighters you decide to try to recruit would require the normal check to succeed. If you go with that option, I'll waive the 10 gp cost (for what that's worth). Since the upkeep phase is before the activity phase, you could then use them for week 2's activity phase.

The Fushi Sisters do count as a bonus team, so they don't count against your normal limit. That means that you can recruit 1 more team (till you get to rebellion rank 3).

As for the recruit supporters action, you will only be able to do it once, but it doesn't specify how you do it, so feel free to do so via pamphlet/newspaper.

So right now, I have Recruit Supporters and Earn Gold as your actions for the week. Is that correct? Hopefully we'll hear from Gilda and Gregor at some point today.


Maps | Info | Loot

Holding off on updating us and running the rebellion activities to give Gilda and Gregor another day or two to chime in. Also, I believe Didiana and Evander were having a conversation a bit ago, in case you two want to continue that. It was starting to get juicy. You can also start working on your newsletter, if you'd like, since I'm guessing Recruit Supporters will definitely be one of your actions for week 2.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Another vote for Recruit Supporters!

And yes, Paizo needs some serious IT help with their long outages.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Will continue Monday. We just did an email migration at work, so posting is scarce for a couple days.


Maps | Info | Loot

I'll give Gregor and anyone else who wants to till tomorrow night to chime in on rebellion actions. Otherwise, I'll assume everyone's going with Recruit Supporters and Earn Gold.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |
GM Zek wrote:
Didiana: Nicknames only count if you use them in an in-game post. Given your character, good luck making that convincing. Consider it another challenge.

Shakes fist impotently.

Gonna throw this out there though: Recruit Supporters (with Matiscio's bonus) and Recruit Team, Crowe specifically, in order to 'fix' our current Freedom Fighters. We would be spending 10 gp anyway at the start of the turn to repair our current team. Given that Earn Gold will earn us 18 gp on average, seems that Recruit Team actually stands a chance at saving us more money. It also just seems pertinent story-wise to recruit Crowe and the guys.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I'm all for Recruit Supporters. Most of what we can do, or will be able to do with rank is dependent on our number of supporters. We should bump it each week until we cap (at 5th rank), allowing us much more teams and options for everything else.

I think we have put in enough gold, out of pocket by splitting off a share of found treasure to support the rebellion, just by maintaining this practice alone. I don't think we need earn gold until we can get at team or two to bring in significant amounts.

I would say we repair our disabled team (not sure what action that is), and leave Crowe as a recruitment for later. Instead of bastardizing two to make one, we have a chance of having two instead by just waiting. Once more, growing and expanding is the foundation of most of the other successes or requirements going forward.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Was under the impression that gaining Crowe automatically was a one-time event, as in we'd have to do it now or not at all. If this isn't the case, then yeah: spend the 10 gp on fixing our current Freedom Fighters, Recruit Supporters and... throwing in another vote for Earn Gold for absolutely no reason other than that I'm not inclined to spend another three days hashing out that last rebellion action.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Oh, if it is a one time event, then I would Recruit Crowe, Fix our Broken team, and Recruit supporters.

I really think at this point earning gold is a wasted action when we have so few.


Maps | Info | Loot

Recruiting Crowe isn’t a one time event. That said, he’s not going to stick around forever if he has nothing to do. I will say that he’ll be around for at least week 3’s rebellion actions.


Maps | Info | Loot

Rebellion Week Two

Upkeep Phase

Word has spread about the rebellion since your rescue of Crowe and his men. You gain 1d6 ⇒ 5 supporters.

Supporter Attrition:

DC 10 Loyalty Check: 1d20 + 5 ⇒ (6) + 5 = 11

Your check was successful, so you only lose 1d6 ⇒ 2 supporters.

Notoriety Maximum: N/A

Treasury Shortage: N/A

Increase Rank: Increased to rank 2!

Deposits and Withdrawals: -10 gp to restore disabled team. Removed 10 gp from the shared loot tab. You’ll be able to use the team again during week 3.

Activity Phase

I think most people were in favor of Recruit Supporters and Earn Gold as the rebellion actions. You’ll still be able to recruit Crowe and his men *at least* during week 3.

Action 1: Recruit Supporters

DC 11 Loyalty Check: 1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24

Added the +2 from Matiscio’s trait bonus. With your +2 from the strategist, I’m assuming you would use it here, since this is what everyone thought was most important.

Your check was successful so you gain 2d6 + 2 ⇒ (2, 2) + 2 = 6 supporters (extra 2 from your recruiter's character level). Net gain of 9 supporters overall. You now have 15 supporters which actually puts the rebellion at rank 3!

The rebellion can now have a maximum of 3 teams (excluding bonus teams), has an extra +1 on your secrecy checks and +1 on loyalty and security checks. You also have an extra rebellion action for each week (3 total now).

Everyone gains a bonus skill rank that you can apply immediately to any skill. You still can't exceed your normal maximum skill rank limit.

Everyone also gets 1 potion worth 300 gp or less.

Action 2: Earn Gold

Security Check: 1d20 + 7 ⇒ (1) + 7 = 8

Multiplied by the rebellion's rank, you earn 8 gold. Unfortunately, since you rolled a natural one, your notoriety also increases by 1d6 ⇒ 4.

Event Phase

Event? (High triggers an event): 1d100 + 22 ⇒ (95) + 22 = 117

I'm not applying the notoriety increase yet for this roll. It will apply for week 3 and onward.

Event: 1d100 + 20 ⇒ (86) + 20 = 106

Ally in Peril!

1=Crissali, 2=Laria, 3=Rexus

1d3 ⇒ 1

DC 17 Security Check: 1d20 + 7 ⇒ (8) + 7 = 15

At some point during the week, you learn that Crissali has gone missing and before the week's end, you learn that he has been captured by some of the Chellish Citizens' Group Thugs. You'll be able to attempt the Rescue Character Action next week to try to rescue him (assuming you have the right team...).


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Yay! Knowledge (religion) and a potion of invisibility for me!

Yay, we went up t rank 3!

Boo, Crissali got grabbed by the CCG. We'll have to get him back!

For our next round of actions, I think we should reduce our notoriety, recruit supporters, and rescue Crissali. Can we do that ourselves, or do we have to use a team? If we do it ourselves, can we do a different action for our third action?


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Without teams such as Rumormongers or Saboteurs, I don't think we have any options for reducing notoriety beyond the action Lie Low, I'm afraid. And Lie Low requires that we simply waste all our actions for a week...

Similarly, Rescue Character can only be done with an upgraded team of Freedom Fighters. So next week could be spent on Upgrade Team and then using Rescue Character, maybe? I dunno. We'll see when we get there.

But yeah, that wasn't all bad. Mixed bag. Two ranks in one turn was great, Crissali not so much. Putting the extra skill point in Diplomacy, 'cause I think it fits a less neurotic Di, and... gonna think on the potion. I like the utility of Spider Climb or Invisibility, but also see some seriously fun potential for this b*llshit I came across.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Hmm.

I'll join the crowd and add another potion of invisibility to the list.

As for skill rank, we'll put a 2nd rank in Perception since it's coming up so much.

I'm good with Upgrade Team next week and Rescue the week after before finally tackling a Lie Low week?


Maps | Info | Loot

Considering how utterly unreliable Paizo's site has been the last few days, I'll hold off on updating the gameplay thread to give everyone another day to post and to contribute to the current conversation. There was a Paizo post earlier today indicating they're supposed to be pushing an update later today to fix most/all of the issues the site's been having. Here's to hoping it actually works.

If you haven't already, be sure to add your potion to your section of the loot list and update your profile and quick stats list as needed to account for your new skill point.

Like Gilda mentioned, Upgrade Team is a rebellion action, so you'll need to upgrade a team of freedom fighters before you can rescue Crissali. You could try to rescue him yourselves, but the nature of the rebellion system is that it's more or less intended to be taking place in the background while you, the party, tackle the more specific missions. I also don't want us to get bogged down in side missions from rebellion actions which I could easily see happening a lot as the rebellion's notoriety grows. That said, please continue to discuss how you want to approach the situation. It is your rebellion, I'm just here to undermine facilitate it. : )


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Hrm, the site is finally up again.

Skill: I put it into climb (thank the brawler's limited list for that!)
Potion: Blur (300gp)

And poor Crissali! It would cost us 250gp to upgrade our B-Team of Freedom Fighters into the A-Team Crissali is in need of.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Okay, I'm going to take my point in Perception, and searched long and hard for a potion option. Up to 300 gp value, means I can take a 1st level wizard spell at 6th caster level, right?

If so, I would like a potion of Air Bubble cast at 6th level. Just for the utility of it.


Maps | Info | Loot

You can certainly upgrade the team for next week. You'll have more actions next week, so you'll be able to do a few different actions.

Gregor, you can take a 1st level wizard spell at 6th caster level, yes. For future reference, I don't think you would have access to potions, scrolls, etc, at a much higher caster level than that. What you described is fine, though.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Anyone fancy any of Lia's previous equipment currently sitting in the shared loot tab? May be something to figure out before our next encounter. Someone should take the Cloak of Resistance at the very least.

Nothing I want to stake a claim for personally; Cloak would be nice, of course, but I don't mind someone more exposed grabbing that. The +1 leather armor would be perfect for Di come lv.3 though, I'll admit, but that's in the future.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

I still stand my belief that we'll be making Fortitude saves at this stage more than any other, so would toss the cloak towards boosting Evander and his +1.

Didiana is close at +2, but as someone who shouldn't front-line too much I think she's less likely to get stung/poisoned/bit/etc (whatever would cause us to make a Fortitude).

That is, unless we're leaping sewage flow.. but ideally we have a better option than taking turns leaping over it.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Front-liners will need a decent +FORT save so yeah. On the other hand, we should be able to score some more cloaks of resistance soon enough.

Also, pls Paizo forums. Pls.


Maps | Info | Loot
Matiscio Tartaluna wrote:
Also, pls Paizo forums. Pls.

No kidding. I imagine it's even worse for those in Europe since the site tends to go down during prime time for you all.

For (hopefully) obvious reasons, I won't be updating us this evening. Trying to get on Paizo's site has been a bit like slamming your head against a brick wall. And that's not even getting into actually being able to post while the site's up.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Ayup. Found myself literally unable to post yesterday.

And I'm in favor of the Cloak going to Evander.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

If I'm taking the cloak of resistance, then we should shore up someone's Stealth check with the cloak of elvenkind. Whoever's got the lowest Stealth should get it.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

But I don't want to stealth. I want to kick down doors and throw fireballs.

On that note, you obviously shouldn't take the Resistance if you'd rather keep the Elvenkind. You rock that crazy Stealth skill if you want to, man. Congrats on a very successful recruitment for WoTW, by the by. That crowd doesn't look like it going to be easy to narrow down.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Oh, geez, I'm sitting there staring at the list like, "Okay, whose submission isn't up to scratch", then being like, "Oh, wait, they're all good."

I told them I'd announce this afternoon, and I have no idea if I'll manage to have made the decisions by then. I'm trying not to delay too much more than I already have, since I originally wanted to get it started this weekend, but they did not make it easy.


Maps | Info | Loot

Ibid what Didiana said, Evander. You've certainly got some hard decisions to make.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Ugh, forums down. RSS feeds not updated.. hard week for Paizo.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I'm amused neither Gregor nor Didiana reacted to my comparing them to Thrune.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Eh. I didn't want to turn it into a back-and-forth. Would eat too many posts. And Di, as I wrote, isn't interested in explaining her position or things she holds to be perfectly self-evident.

Besides, I imagine hellknights are no strangers to comparisons to the Thrunes, especially in a city as liberal as Kintargo. I swear I've read a source somewhere that said something about how, outside Cheliax, the common person believes that the government and the Orders are one.


Maps | Info | Loot

Going to hold off on updating us so everyone has a chance to contribute on the gameplan.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Crazy work week before vacation prepping for holidays. Will be catching breath and catching up with the game in the morning!


Maps | Info | Loot

Thank you for the update, Gilda. Always good to hear from you.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Will be traveling a lot next week as well, so posting will continue to be sporadic with hours of driving each day and questionable Internet.

I'll get updates in through Sunday morning before travel kicks in but then will be spotty for the whole of Thanksgiving week.


Maps | Info | Loot

Thank you for the heads up. We'll probably need to slow down a bit during the holidays just due to real life demands. That said, I still want us to keep moving, so if I have to nudge us along every now and then, so be it. Thanksgiving week and around Christmas and New Years will, of course, be especially slow.

-----

Going to hold off on pushing us forward till everyone has a chance to chime in. Remember that you need to roll perception checks if you want to investigate the other murder sites. Like Didiana said, there are only 2 left to investigate. Evander, be sure to include a disguise check in your next post as well.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I will, no worries. I'm going to post in Gameplay now.

I will actually be traveling to see family this weekend, and will only be able to post from mobile. I'll try to post, but you may end up needing to bot me.


Maps | Info | Loot

I'm going to be travelling Sunday and will be out of town for the next week as well. I should have my laptop, but posting could still be sketchy. If we end up having to pause things for a few days, I don't think it'll be the end of the world. We've been going long enough that I trust you all not to vanish into thin air. : )


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Evander, I would say, that you should wander among the alleys, but do it while acting drunk. That explains why you would have trouble getting 'where you were trying to go', and keep wandering the alleyways.

GM Zek, I have a personal hatred for the take 10 or 20 rules that I won't go into here (and don't use them in the games I run). As such, I choose not use them as a player either. I would rather roll however many failures it takes to succeed.

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