Darius Finch

Evander Forrell's page

849 posts. Alias of Phntm888.


Full Name

Evander Forrell

Race

Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 |

Classes/Levels

Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |

Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Gender

Male

Size

Medium

Age

23

Special Abilities

Alchemy, Pass for Human, Soul Seer, Underhanded, Ceaseless Observation, Watcher Sense, Unfailing Logic

Alignment

CG

Deity

none

Location

Kintargo

Languages

Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnome, Halfling, Orc, Infernal, Terran

Occupation

Out-of-work composer, political writer, rebel

Strength 10
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 10
Charisma 13

About Evander Forrell

Crunch:

Evander Forrell
Male Tiefling investigator (conspirator/empiricist) 6/swashbuckler (inspired blade) 1
CG Outsider (native)/humanoid (human)
Init +3; Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft
Favored Class: Investigator
FCB: +3 skill points, +3 extracts in formula book
--------------------------------------------------------------
DEFENSE
AC 21, touch 15, flat-footed 18 (+6 armor, +3 Dex, +2 deflection)
HP 53 (6d8+1d10+14 Con)
Fort +5, Ref +11, Will +6
Special Defenses unfailing logic +2, watcher sense +2; Resist cold 5, electricity 5, fire 5
--------------------------------------------------------------
OFFENSE
Speed 30 ft
Melee +1 mithral rapier +10 (1d6+4, 18-20/x2)
Melee light mace +8 (1d6, x2)
Melee dagger +8 (1d4, 19-20/x2)
Melee alchemical silver dagger +8 (1d4-1, 19-20/x2)
Ranged hand crossbow +8 (1d6, 19-20/x2, 60 ft)
Ranged dagger +8 (1d4, 19-20/x2, 10 ft)
Spell-Like Abilities (CL 3rd)
At-will - deathwatch
Formulae (CL 6th, Concentration +9)
2nd (4/day) - cat's grace, barksin, invisibility
1st (6/day) – cure light wounds x 2, shield, expeditious retreat x2
-------------------------------------------------------------
STATISTICS
Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 13
Base Atk +5, CMB +5, CMD 18
Traits Gifted Satirist, Shift the Blame, Trustworthy; Reason to Protest: To Protest the Government
Feats AP (light), Combat Reflexes, Deceitful, Fencing Grace, Fiend Site, Weapon Finesse, Weapon Focus (Rapier), Weapon Proficiency (simple weapons)
Skills (ACP) Acrobatics +9, Bluff +15 (+16 to convince someone another person is responsible for my actions, +18 to act innocent), Disable Device +17, Disguise +16, Intimidate +7, Knowledge (arcana) +8, Knowledge (history)* +9, Knowledge (local) +13, Knowledge (nobility) +7, Linguistics* +14, Perception +13, Profession (scribe)* +4, Sense Motive +12, Sleight of Hand* +9, Spellcraft +7, Stealth +15, Swim +2, Use Magic Device +13
*-denotes background skill
Languages Common, Abyssal, Aquan, Celestial, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Terran
SQ Alchemy, Inspiration (5), Investigator Talent (Inspired Intelligence), Pass for Human, Soul Seer, underhanded
Other Gear +1 mithral rapier, silver dagger, light mace, hand crossbow with 40 bolts, 20 silver bolts, mithral shirt +2, cloak of resistance +1, ring of protection +2, vest of escape, Investigator's Kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), explorer's outfit, disguise kit, traveler's oufit (2), journal, 137 gp, 9 sp
Formulae book
1st-level – comprehend languages, cure light wounds, disguise self, enlarge person, expeditious retreat, longarm, monkey fish, shield, true strike, vocal alteration
2nd-level - cat's grace, barskin, invisibility, see invisibility

Backstory:

Evander was not born in Kintargo. In fact, he doesn’t actually know where he was born. When he asked his mother, the answer was always, ”Somewhere else.” He didn’t know who his father was, either, to which his mother would reply, ”He isn’t with us anymore.”
Evander and his mother, Lillian, lived in a tenement in Old Kintargo. His mother was a barmaid at a tavern, and so many of his nights were spent with a neighbor, a kindly older gentleman named Wilhelm. Wilhelm had once been a composer for the Kintargo Opera House, and he would tell Evander stories from his time there, about some of the great divas and baritones who had performed – as well as some of the hijinks the cast would get up to once the curtain was down.. He’d been retired for several years, but he recognized in Evander a keen mind, and so once Evander was old enough, Wilhelm began teaching him to read and write. He also taught him arithmetic. His mother, who was also capable of reading and writing, was pleased to see he was learning, and she supplemented his education when she could.

One day, when Evander was 12, his mother became ill. She said it was nothing, just a small cough, but Evander was worried. She went to work that night, as she always did, and the next night. Each day, she seemed to be getting a little worse. After a week, she couldn’t go to work. Wilhelm hired an herbalist who came to care for her. The healer gave her a remedy, and said she would come in to give her the same each day. She insisted that his mother would be fine, confident in her work and her craft. Wilhelm came to check in on them later that night, and he found Evander crying. When he asked what was wrong, the boy said, ”Mother’s going to die! I know she is! I saw it!” Wilhelm reassured the boy that the herbalist would get his mother better, and everything would be fine. Evander couldn’t explain to the old man just what he had seen – his mother had seemed to have a light about her that was slowly dimming, fading away.

The next morning, his mother was dead. She was buried in a pauper’s grave, and the next day Evander ran into the streets. He could not work, he had no job or money. He was alone and helpless, and so was easily recruited into a street gang. For the next two years, he acted as a lookout, pickpocket, and lure for the gang so they could steal from unsuspecting victims. The life felt…natural…to him, as though this is what he should be doing. Because of his quickness, the gang began teaching him how to fight, and he began helping with some of the more violent activities the gang engaged in. He found the violence oddly enjoyable, and was both repulsed and enthralled by it.

Any criminal element in Cheliax, however, had to beware of the law. The dottari found the gang’s headquarters and came down upon their hideout, seeking to capture or kill all the members of the gang. Everyone panicked and scattered, running about and trying to get away. Evander was lucky to escape out a window and run through the streets. Finally, he stopped, out of breath, hoping he’d run far enough to escape the reach of the dottari. Suddenly, a voice behind him said his name. Turning, he was shocked to find himself face to face with Wilhelm. Not only that, but he was on the street outside the tenement he and his mother had lived in. The two looked at each other for a few minutes, and then Wilhelm invited him in for dinner, and a place to rest if he wanted it.

Over dinner, Evander told Wilhelm everything that had happened since his mother died and he had run away. He knew he shouldn’t, since he was confessing to several crimes, some of them dangerous, but once he started he couldn’t hold back. He felt he had to get it off his chest, even as a part of him told him not to. Once he was finished, Wilhelm merely told him that he was glad Evander was okay, and that he should get some rest. Evander laid down, and for the first time since his mother died, fell asleep right away and did not wake with nightmares.

Over the next couple of weeks, Wilhelm reviewed the education he had given Evander, and then arranged for the teen to get a position as a gopher for the Kintargo Opera House. Having never had a steady job, Evander was at first timid, but quickly acclimated to the environment. Though he had no knack for performing, his steady penmanship earned him a position making copies of the music for the operas, to be distributed to the performers and orchestra. He also learned how to make several concoctions that some of the non-performers used – especially the writers, who would make one that allowed them to understand operas written in unfamiliar languages to translate. He also learned a few other extracts as well, of the sort that might help him should he ever find himself needing to flee or fight for his life.

During his time at the opera house, he also learned a great deal about politics in Cheliax. When he learned about how the government was set up, and the strength of the church of Asmodeus, he was surprised to find his instincts saying to agree with the government, that this was the natural order of things. Unsure of where the feeling came from, he buried it deep, and focused on his work. The cat was out of the bag, though. Now, everywhere he looked, he found himself seeing the signs of tyranny. Small things, for things in Kintargo were not as heavy-handed as elsewhere in Cheliax, but tyranny nonetheless. Evander began fighting against that instinct that told him this was natural, and began to privately criticize the doings of House Thrune. Though he had no abilities with music, his prose was such that he wrote and published – under a pseudonym – a book of limericks that indirectly mocked House Thrune and those noble families that supported it.

From there, he wrote other short satires as critiques of the heavy-handedness of the government. Always under a pseudonym, Reverend Loflar, and ensuring that they could never be traced to him. He always disguised himself to meet with others, always passing himself off as a mere messenger sent to deliver the manuscript. Then came Barzillai Thrune. Suddenly, the city of Kintargo was under martial law, due to events far away from them, and the opera house had been closed down to become Barzillai’s home. Now out of a job, Evander is far more angry at House Thrune, and he knows he needs to do something about it. They need to know the citizens of Kintargo will not tolerate House Thrune’s interference. The protest at Aria Park – now that’s the thing. They would show House Thrune they opposed this rule, and demand that martial law be lifted.

Evander has another concern as well. He hasn’t seen Wilhelm since the night Barzillai became Lord-Mayor. He’s worried for the old man, as he’s the closest thing to family Evander has left.

Disguise checks:

[dice=Evander]1d20 + 16 + 2 + 5 + 1d6[/dice]
[dice=Time Evander]1d3[/dice]
[dice=Celia]1d20 + 16 + 2 + 5 + 1d6[/dice]
[dice=Time Celia]1d3[/dice]
[dice=Gregor]1d20 + 16 + 2 + 5 + 1d6[/dice]
[dice=Time Gregor]1d3[/dice]
[dice=Gilda]1d20 + 16 + 2 + 5 + 1d6[/dice]
[dice=Time Gilda]1d3[/dice]
[dice=Matiscio]1d20 + 16 + 2 + 5 + 1d6[/dice]
[dice=Time Matiscio]1d3[/dice]