Hell's Rebels with GM Zek

Game Master Zektolna

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Since everyone's going to be having some discussion anyway, I figured I'd go ahead and throw this in there at Didiana's prompting. The next in-game day is Wealday, which means you're at the start of another rebellion week. So that discussion will need to be had here as well before anything else significant happens in-game. So feel free to discuss both! You've got three rebellion actions this week, if you count the bonus action Gregor provides as the Strategist. The rebellion sheet should be up-to-date for planning purposes, but let me know if anything looks eschew.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Ah sh*t, you're right, I was thinking of crows. It's a group of crows that are called a murder. I do like 'Silver Lining' as a name though.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Let's stick with the history of the Silver Ravens, then. We'll hold off on pointing out Barzillai's failures for the next one. As to the name, we can go with Silver Lining. I like it.

Also, I find the site redesign less readable - I preferred having each poster's names a different color than the text since it broke things up. It looks a little too basic and monotonous now. They've also used a smaller font size, which could be problematic for people with poor eyesight.

As for Rebellion actions, one should be using our team of Infiltrators (Bix & Crew) to rescue Crissali, since that's why we upgraded them.

What about for the other two actions?


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Kinda agree on the site redesign. I noticed that links within the text are also not highlighted anymore. Seems everything is just less visible overall, but I'd be very surprised if the techies don't fine-tune these things over the next few days.

As for the rebellion actions, rescuing Crissali is a must. We can never go wrong with Recruit Supporters (they are the rebellion's currency and our access to sweet, sweet PC boons). Recruit Team might be a good idea too; we have room for one other team and as is I think we only have two teams of Freedom Fighters. We need to diversify. Street Performers? Sneaks? Peddlers? I'm all for either Performers or Peddlers. While I like the idea of Sneaks, I plainly don't get their Secure Cache action.

Could also just Reduce Danger. If we have two teams of FF, we might as well use 'em.

GM Zek wrote:
The rebellion sheet should be up-to-date for planning purposes, but let me know if anything looks eschew.

I think the numbers make sense (I say this terribly aware of my less than stellar record with basic math), but the teams section and the entry for week 3 are out of date. Unless I've missed something completely, we have two teams of Freedom Fighters, one being Bix & the Boys and the other being Crowe & the Crew. Our actions for week 3 were recruiting Crowe, upgrading the existing FF, and finally recruiting supporters. It's on page 8, but I can at least save you the time of going back to check.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I noticed that, as well. Reduce Danger might be a very good idea, as well, seeing as we did just flash up a big neon sign saying, "The Silver Ravens have returned!"

I think there's a maximum size we can get to in each book per Rebellion rules - have we hit that? Will recruiting supporters be of use? Will distributing our newsletter do something for that, as well?


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

+1 for Reduce Danger.

Unsure about the site redesign... I think someone at Paizo just did it, and they didn't do an internal review for usability first... kind of reminds me when Wizards went to their new design at the same time as they launched 4E and I couldn't find anything...


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Also, we have a baby due any day/hour so if I disappear for a few days, that's why!


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Hell, man. As far as real-world excuses go for taking a little break, that one ranks pretty high up there. Wish you and yours all the best. :D


Maps | Info | Loot

Congratulations, Gilda! Hope everything goes well. Take as much time as you need. It's not like that happens everyday!

Thank you for catching the missing team and lack of events for week 3. I added them in and noted that the other freedom fighters are now infiltrators. Let me know if anything still looks eschew. Y'all need to decide who you want to be the team manager for Crowe's team. Not that it matters much, but I figured you might want to pick a particular person for roleplaying reasons.

Also, Didiana, Bix is sadly no longer with us. However, Geoni & his guys are.

So... for your three actions, are you wanting to do Recruit Followers, Reduce Danger, and Rescue Character? Someone also mentioned recruiting another team as a possibility. And which one do you want to use your bonus +2 on?

Rank 5 is the maximum till you get to the second adventure, so you’ve got one more rank to go. You can always earn more followers, though. The newsletter will certainly have an effect on your followers and notoriety.

For the newsletter, is it 'The Silver Lining' or 'Silver Lining'?

Also, they already seem to be making progress on the site, so hopefully things continue to improve. The fonts are already much more readable. Completely agree with you, Gilda, about the lack of QA testing.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Ah, I had Geoni and Bix mixed up. Also, I see what you did there. Alliteration is a wonderful thing.

Yup, I'm good with Recruit Supporters, Reduce Danger and Rescue Character.


Maps | Info | Loot

Alright. Just need to make sure at least a couple more people are good with those actions.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sorry, been a little distracted lately, but yes, I'm good with those three actions. Given both his personality, and the difficulty of the check (or chance for better results if high enough), Gregor's +2 should apply to the Reduce Danger check.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Matiscio approves of the chosen actions. We really ought to get poor Crissali out of there ASAP. As for me, I'm starting to feel a little human again. So yay.

I must've missed the worst when it comes to the new site design, because I quite like the new font and font size! Paizo being Paizo though, I need not use my fantasy to imagine what it must've been like at first xD

Good luck Gilda, I hope all goes well!


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

You missed out on all of the profile and alias names and links being the same color black as the text. It made things very one-note, and harder to find what you were looking for. They've improved that since.

I approve of and encourage those actions.


Maps | Info | Loot

Rebellion Week Four

[larger]Upkeep Phase[/larger]

It appears Zea continues to have an effect as you gain 1d6 ⇒ 3 tiefling supporters from the Devil’s Nursery.

Word spreads of your defeat of Scarplume and the Red Jills. You receive 2d6 ⇒ (4, 5) = 9 supporters as a result.

News of your confrontation of the thugs has also spread, resulting in an increase of 1d4 ⇒ 2 to your notoriety score.

It’s too early to tell what effect your pamphlet distribution will have (y’all also still have to decide where exactly you want to distribute them).

Supporter Attrition:

DC 10 Loyalty Check: 1d20 + 6 ⇒ (2) + 6 = 8

Notoriety Maximum: N/A

Treasury Shortage: N/A

Increase Rank: Yes (Rank 5 now)

Deposits and Withdrawals: N/A

[larger]Activity Phase[/larger]

Action 1: Recruit Supporters

DC 14 Loyalty Check: 1d20 + 6 ⇒ (16) + 6 = 22

You succeeded, so you gain 2d6 + 2 ⇒ (2, 5) + 2 = 9 supporters.

Action 2: Reduce Danger

DC 15 Security Check: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Added the +2 from Gregor as the Strategist.

Action 3: Rescue Character

DC 12 Security Check: 1d20 + 8 ⇒ (19) + 8 = 27

Crissali has been successfully rescued! In the process, you gained 2 notoriety.

[larger]Event Phase[/larger]

Event? (High triggers an event): 1d100 + 60 ⇒ (44) + 60 = 104

Event: 1d100 + 20 ⇒ (50) + 20 = 70 - Missing in Action!

1d2 ⇒ 1

Your team attempting to reduce danger - Crowe's crew - mysteriously disappeared shortly after the task was done. You can attempt to recover them during the next upkeep phase with a DC 15 Security check. They still count against the total number of teams you can have.

-----

Important to note: we never decided where to apply Matiscio's bonus, so let me know and you'll succeed at the upkeep loyalty check or the reduce danger check. It's up to you. I'll apply the appropriate extra rolls once you've decided. The event was going to happen regardless of whether or not you successfully reduced danger as the reduction applies for the following week.

-----

You now have 39 followers (minus however many you end up losing during the upkeep phase). This gets you up to rebellion rank 5 and increases your maximum number of teams to 4!

You would normally get experience for achieving this rank, but we're not doing that sooooo... I'm actually going to give y'all an extra trait instead. You'll need to pick one from a category that you don't already have a trait in. I realize this is going to increase your relative power levels a bit, but I prefer that to nothing so as to give you some motivation to get to each new rank.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Oof. Talk about mixed bags. Crissali is saved just as we lose an entire team? Let's assume they all fell down a manhole or something...

Can I suggest we put Matiscio's bonus in the Reduce Danger check? It seems we reached rebellion rank 5 regardless of supporter attrition anyway. And our gracious GM is giving us a trait for it! Damn you, Zek! Damn you for giving me another chance to take Magical Lineage! Do you have any idea how hard it was to resist when I first built Di?! I hate reducing characters down to an established optimization formula... but it's so goooood.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

I'm down with putting the +2 into Reduce Danger.

I'll sit down tomorrow and peruse ze d20pfsrd to find a suitable trait :)


Maps | Info | Loot

Alright, Reduce Danger it is, then. It's ultimately Matiscio's decision anyway.

So...

You lose 2d4 + 4 ⇒ (3, 1) + 4 = 8 supporters. So you're at 31 supporters now (still rank 5).

Since you succeeded on the Reduce Danger check, Kintargo's danger rating has been reduced by 5 for the next rebellion week.

Also, *bump* on the gameplay thread. And, sadly, there are no Pokemon Centers at which you can dump the leaflets. Barzillai shut all of them down when he became Lord-Mayor.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda ultimately encourages the distribution in the poorer areas of the city that are most hit hard by "the Man", so Old Kintargo, Devil's Nursery. It's also where we have demonstrated our actions to put punch behind the words.

We're likely falling short of impressing the City's nobility. Maybe they'll come to us with an opportunity.

We should try to make inroads with the service providers that the Mayor uses - docks, smiths...

@Di: Yeah, Magic Lineage is too good. I almost wish there was a rebalancing of traits. After years of PFS I think I basically saw the same 10 traits of 1000 or whatever available about 99% of the time!


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Indomitable Faith will be Matiscio's trait. He already has a campaign and social trait, and this will fill be a faith category trait.

You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive.

Benefit: You gain a +1 trait bonus on Will saves.

Seems fitting :)


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Still haven't figured out which one I want to take. I have a Campaign trait and a Race trait. I'll probably go Social, but there are a lot of options there.


Maps | Info | Loot

If you decide to take Magical Lineage, Didiana, let me know which spell you choose. I knew giving you an extra trait could/would bump your power level up a bit, but I'm okay with that. No need to feel guilty. : )

Sounds good, Matiscio.

There are a lot of traits, so no need to rush. Just be sure to let me know what you decide on and also to add it to your character's profile page once you do.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

No. Screw it. I'm taking a stand. I'm taking a stand and the optimization board can go to heck! Di is her own woman and I won't have her become Blaster Sorc (TM) #39927 because of math! I'm not taking Magical Lineage! She's better than that! I'm better than that and my characters deserve better! In the name of player decency and narrative integrity, I reject the numbers game!

Also, I realized that with my feats locked in for hellknight shenanigans and my spell levels delayed as a sorcerer, Magical Lineage wouldn't actually do much for me until way, way later. And at that point I might as well just grab it through the Additional Traits feat or even one of those other rebellion ranks that give nothing but exp, gracious GM willing... But that has nothing to do with the above decision. Nothing whatsoever. Integrity.

Instead I'll ask for a Chelaxian restricted race trait, Infernal Influence, if that's cool with you, Zek. It would boost the fire and poison resistance I already have via the sorc bloodline by 1, and I like the idea of Di being completely immune to normal fire's six-sided damage die. I think Di would qualify for the trait's flavor text too, although I'm curious to know what the heck families have deeper ties to Hell than Thrune and why we're not fighting those guys.


Maps | Info | Loot

Do what you think is best, Didiana. Far be it from me to compromise your integrity.

Unfortunately, you won't be able to take Infernal Influence. Part of the story I have planned for you is that your ancestors are actually from Tian Xia. So... surprise, I guess? Just kidding! That trait sounds perfect for you. And you're right, but would you actually survive an encounter with those families?

On another note, y'all have quite a bit of liquid gold as well as gold locked up in items. You can feel free to sell everything you want to and split up the gold as needed. It's just sitting there being wasted otherwise.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Oh, to see Didiana turning into Didia-lah. Though I guess that's more South-East Asian'ish whereas Tian Xia is like Pathfinder's China? I can be so wrong here so yes, never mind.

As for ze gold:
-442gp pieces from the shared tab
-3637gp from various sold items
= 4072gp

Items sold: +1 Whip, three copper bracelets, silver locket, masterwork chainmail, heavy steel shield, composite longbow (+2) and masterwork heavy mace.
Items that *could* be sold: Juliac signet ring (possible story item?), golden holy symbol of Calistria (possible story item?), silver bloodstone dagger (a solid idea to keep some special weaponry around in my opinion!)

The signet ring is 300gp, the symbol 140gp and the dagger 72gp.

On top of that, we got a few hundred gp each as well. I'm a fan of acquiring key items for characters, but to avoid any and all OOC issues, we could simply split the cash evenly. A cloak of resistance +1 is a solid investment for everyone, but a +1 weapon for the martial peeps will soon be a 'must'. Sadly, an Amulet of Mighty Fists +1 costs 4000(!) gp, so Matiscio will be the last one we should consider for that upgrade. Regular +1 weapons cost 2000gp plus the masterwork weapon.

Then there's also cheap AC upgrades in the form of +1 enchantments for 1000gp a pop.

And, last, consumables. Wands, scrolls and potions. We got three potions of Lesser Restoration, but no Wand of Cure Light Wounds (I think?). I'm a big fan of getting some Scrolls of Detect Secret Doors for the arcane casters and a wand of CLW for Gilda.

edit - right, we also have an unclaimed cloak of resistance in the shared loot tab. I say whoever has the lowest saves (especially FORT?) ought to step up and claim it. Matiscio has solid saves, so he can do without for now.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

IIRC, we were passing the cloak of resistance around, since we only had 1. I believe we are also passing the cloak of elvenkind around, depending on who needs it on the mission, despite the fact its on my sheet.

I believe we were holding onto the signet ring in case we needed it for a disguise or something.

We should sell the Calistrian Holy Symbol, seeing as none of us is Calistrian. I do, however, think we should hold onto the silver bloodstone dagger - I know you and I both already have silver daggers, so someone else should probably have that - just in case.

4072 gp
+140 gp
=4212 gp

4212 / 5 = 842 gp, 4 sp per person.

Is everyone good with selling the Calistrian holy symbol?

I'm also going to sell my normal dagger for 1 gp, and my light crossbow for 17 gp, 5 sp.

EDIT: Also, I'm taking the Trustworthy Social Trait.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

I hate saying this, especially as I'd much prefer the numbers above, but I don't think our loot is worth quite so much when sold.

Just math:

+1 whip - 1150 gp
holy symbol - 140 gp
bracelets - 72 gp
locket - 130 gp
chainmail - 150 gp
shield - 10 gp
mace - 156 gp
= 1808 gp

Note that I've omitted the silver dagger, the signet ring and the composite longbow (as that thing seems right up Gregor's alley. Seriously, why isn't he already using that?), but it adds up to 'just' 1808 gp. Add the 442 in cold hard cash, and we have 2250 gp.

HOWEVER. I'm not just gonna be a Negative Nellie here. Because those 442 gp seemed somehow low to me, and I went back and checked. And sure enough, back on page 23 we found 2500 in cash back at the Red Jills. It was never added to the loot tab. That brings us up to 4750 gp, or split into five, 950 gp each.

So what am I missing? Is my math wrong? Again? Did we leave the Red Jills loot behind for whatever reason? Matiscio's 3637 gp for sold loot is suspiciously almost exactly twice as much as my 1808 gp, so is my method faulty?


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I think we forgot to add the Red Jills loot to the tab. I've added it now.

As to Matiscio's math vs yours, I get the same thing for what you added, although with an extra 5 sp since the whip is 1150 gp and 5 sp in value (it's in decimal form in the sheet). Of course, we could both be missing something.

Selling everything Matiscio sold, I only get 1818 gp, and 5 sp, which is exactly half of Matiscio's total.

As to why Gregor isn't using the longbow, he only has a +1 Str mod - he's not yet strong enough to use it, although I'm sure that will change.


Maps | Info | Loot

Thanks to everyone for doing math! Normally I do want you to note when you pick something up (like the gold from the Red Jills) but it would be a bit cruel to do so in these circumstances, I think. Especially since I forgot to add it to the loot list...

1818 gp and 5 sp sounds about right. I'm guessing your individual amounts of gold will still be a bit different based on what you've each purchased, but they should be relatively close to each other (with the exception of the character(s) that have the cloak of resistance and cloak of elvenkind). I'm fine with everyone pooling your resources if you just want to get one or two more expensive items, but everyone would need to agree on them.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Hrm, I used my comps calculator, but my new mechanical keyboard is a bit trigger happy so I probably double tapped a number somewhere down the road. Regardless, it got the ball rolling x'D


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Sure did, bud. Alright then! Unless someone chimes in saying they want to keep that holy symbol or Gregor doesn't want that bow come lv.4, I suppose that means everyone can go ahead and add 950 gp to their wallets. Personally I'm all for selling the symbol and keeping both the ring and silver dagger. While I'm not convinced the ring will be of any use, I don't think we should be selling anything even one of us would like to keep. And Evander, you should probably take the dagger. Matiscio and Gregor both have silvered weapons available, and everyone in the party with melee capabilities really should have one.

On that note, I think we all might be a little too shy in taking stuff from the shared pool. Those potions aren't much use sitting around the base. I'm adding one of the Restoration potions to Di's inventory and encourage everyone to take whatever you think you can make use of.

As for Matiscio's suggestions earlier, I heartily support the call for a wand of Cure Light Wounds. It's a great party resource and let's Gilda use her spell slots for something more interesting than healing. There are 950 gp (and 5 sp) in the shared pool. A wand of CLW costs 750 gp. Anyone not in favor?

Finally, Zek, I'm buying a flask of alchemist's fire and another of kerosine for 25 gp. This has nothing to do with Di now being fireproof. But that's all I'm buying! I need to save up! At some point, I'm gonna have a certain special armor to buy and let me tell ya, that gal is not gonna come cheap. She a classy lady.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor wants the bow, he just can't use it until 4th when he ups his strength. I think a while back I mentioned him practicing on testing the pull to indicate he was working on being able to use it, but I may have just intended it.


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Maps | Info | Loot

KintargoCast Summary, 3rd Edition

1st Edition
2nd Edition

Fireday, the 14th of Arodus, 4715 AR

The Silver Ravens note their handiwork in dealing with Kossrani and the CCG at the Sallix Salt Works.

Gilda discusses Strix and the Red Jills with Vendalfek while Gilda buys the Iroran holy text from Crissali for 50 gp.

Evander and Didiana discuss traits to look for in the devil-blooded.

Gilda learns a bit about the Red Jills from listening to the city and spots Zeke Crus in the process.

The Silver Ravens take some time for R&R before reconvening with Rexus and Laria.

Wealday, the 19th of Arodus, 4715 AR

Rexus announces his latest findings from his translation work, explaining that the Ravens were founded in the wake of the chaos that occurred after Aroden’s death.

Vendalfek agrees to scout around for the Red Jills’ base while the rest of you discuss your next plans. Didiana accompanies him.

Evander mentions the need to find out more about Nox, but also notes the need to deal with the Red Jills.

While scouting, Vendalfek recounts to Didiana some details about his time in Ravounel Forest. In the process, he also mentions strange happenings in the Wasp Nest. As they walk about, Didiana also overhears someone talking about tieflings being killed in the Devil’s Nursery.

You discuss what you should do next and agree to investigate the tiefling murders before dealing with the Red Jills.

You find Zea and speak to/interrogate her about the murders.

Didiana decides to teach the tiefling a lesson and slaps her. Zea runs off, but not before informing Evander of where she might be found.

Evander speaks to Zea about various matters once he reaches her residence.

Didiana interrogates an unsuspecting tiefling while another armiger is bludgeoned to death in Westcrown by a gang of tieflings.

Everyone agrees to use Evander as bait to try catching the tiefling killer.

Matiscio notices a tiny creature flying through the air during the stakeout. Suddenly, you’re all attacked by plier-wielding fairies intent on extracting all your teeth. They’re actually fairly successful, but eventually they are all defeated.

Evander, Gregor, and Matiscio are all able to reinsert their extracted teeth thanks to Matiscio’s revelation about them.

You discover the body of a young tiefling and recognize that the tooth fairies were not simply operating on their own.

Though you keep watch over the area for a few days, there’s no indication anyone visits the site.

Toilday, the 25th of Arodus, 4715 AR

Evander takes the young tiefling’s body to Zea to ensure it’s given a proper send-off. Zea agrees to spread the word that it was the Silver Ravens who stopped the murders.

You return to the Coffeehouse to find that Laria is being interrogated by a few dottari.

Evander, with Didiana nearby, is able to convince the lead dottari, Hammett, that he’s on a secret mission.

Hammett gives Gregor the letter that initially led the dottari to the Coffeehouse.

Once the danger passes, Laria retrieves a bouquet of roses sent to Evander along with the note attached to them. The Rose of Kintargo is aware of the Silver Ravens.

The group has intense discussions as to what is to be done about a potential mole within the Silver Ravens. Everyone agrees to obtain handwriting samples from each member of the Silver Ravens.

Oathday, the 27th of Arodus, 4715 AR

You learn that the former Silver Ravens’ leader was an elf named Jackdaw. You discuss the possibility that she might still be alive.

Evander, with Gilda’s guidance, is able to sort through the writing samples and determine a match for the notes: Morgar Manthai.

You all agree to track Morgar for a few days. You do so over the next couple days. Afterwards, you contrive a plan to give Morgar false information to see what he does with it.

Evander, Gregor, and Matiscio track Morgar’s movements outside of the Wasp Nest while Didiana and Gilda remain at the base.

The boys aren’t successful in finding out anything more about Morgar’s activities, but the girls discover an imp in the base and engage it in combat along with Rexus.

The nobleman is able to subdue the imp with a well-timed spell long enough for Gilda to tie its arms. An interrogation ensues in which it is determined that the imp is responsible for the misfortunes that have taken place in the Nest. Didiana… disposes… of the imp.

Toilday, the 1st of Rova, 4715 AR

After interrogating a tiefling thug about the Red Jills the previous day, you all agree that now is the time to deal with the gang. You let the tiefling lead you to the gang’s base and confront Scarplume.

A brief exchange with Scarplume ensues before combat breaks out. You discover Zeke Crus has been on the scene during your conversation.

After an incredibly brief fight, Scarplume is dead and the tieflings flee in various directions.

Didiana has a heart-to-heart conversation with Zeke and the rest of you do most of the talking.

You head out from the Red Jills’ former base to Aria Park where Zeke has informed you that Zea is being doghoused by some opportunistic CCG thugs.

At the park, Zeke slowly sneaks away while the rest of you deal with the thugs. Silver Ravens fly in the air while you do so, to the amazement of the crowd.

Evander escorts Zea to safety in Old Kintargo before all of you eventually reconvene in the Wasp Nest.

You all decide to publish the Silver Lining newsletter. The first edition will detail the history of the Silver Ravens. Vendalfek agrees to distribute the pamphlets for you.

Wealday, the 2nd of Rova, 4715 AR

Rexus discusses the remainder of his findings from the Silver Ravens documents. You especially note the “Song of Silver” and the tactics for defending Kintargo that Rexus mentions.

You send off Vendalfek to distribute the pamphlets that you’ve produced.

Rexus informs you that he has something he needs to share with you and indicates he’ll share it with you tomorrow.

Current List of Barzillai Nicknames:
Boarzilla, Barzeelie, Borezealous, Barzelbum, Beetlezub, Boarbeetle, Brasslizard, Barzlebutt, BargeOfLies/Barge’o’lies, Lord-Mayor Loon, Barge’o’flies, Boarbadger, Beerbutt, Beerlizard, Beetlebarge, Beetlebum, Beetlebuzzard, Beetleboar


Maps | Info | Loot

I'm going to give y'all another day to add anything else you want to to the gameplay thread, to select your trait, and to buy and/or sell anything you want to. Afterwards, I'm going to push us to the next in-game day when Rexus will share something with you.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I support using the shared pool to buy a wand of CLW. It's a good idea.

Now, for purchasing, I'm going to do something a bit reckless, money-wise, if the GM allows.

I'd like to purchase a mithral rapier, if at all possible. Is that cool, GM?


Maps | Info | Loot

That’s fine, Evander. Looks like it’ll cost you 1,020 gp. I think any item that costs 4,000 gp or less would be readily available, at least for now.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Excellent. Evander now has a super-fancy masterwork rapier.

...and the ability to overcome DR/silver with his primary weapon.

I'll sell my normal rapier for 10 gp, too.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Matiscio will continue to save up for an Amulet of Mighty Fists +1 :)


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Okay, am I reading this right, that we all got 950 gp? I intend to save Gregor's share as well, for a bit. Also, going to go ahead and just claim the bow and just not carry it so that question doesn't have to come up again (and fill out his quiver from the 20 arrows in shared)

I am also for buying the wand of CLW, and if something should drop Gilda (she will be the wielder, right?), Gregor can also use it.

Still trying to sift through the millions of traits for the right one.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Yup. 950 gp to everyone. Anyone who hasn't added that to their loot tab should go ahead and do so. And on the topic of updating loot tabs, I took the liberty of updating the shared tab. The sold items are now gone and our fortune reads 200 gp and 5 sp, to reflect the purchase of the wand of CLW. Hope I haven't committed some faux pas in doing so; I have all the items' details written down as a precaution, should they need to be restored for whatever reason. Gilda can add the wand to her own tab at her leisure.

Evander, what cloak are you wearing right now? The Cloak of Resistance or Elvenkind? 'Cause Matiscio is right; someone really should be wearing that Resistance cloak.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

As the bearer of the weakest Fortitude save, I shall wear the Cloak of Resistance. The bearer of the lowest Stealth check should grab the Cloak of Elvenkind. Will update stats to reflect.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

For bookkeeping's sake, I did add the 950gp to Matiscio's funds.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Catching up this evening...


Maps | Info | Loot

No worries, Gilda. Glad to have you back. And everyone's fine, just dealing with skeletal ape-like things. : )

Thank you for working on the loot list everyone and thank you Didiana for cleaning up the shared tab. It really does help me a lot as spreadsheets are not my favorite thing in the world.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Alright, for the trait, Gilda didn't have combat, faith or magic categories yet. There wasn't a ton for her in combat besides Reactionary which is fine mechanically and not out of character. I was tempted by many options in Magic, but only a couple in faith stood out.

I've selected Reincarnated.

After being called Pigeon a few times, Gilda's convinced in a prior life she was a pigeon and that wasn't so bad, as long as the City is cleaned up a little first.

Gilda will stash her share of the gold for now...


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

As for the Cloak of Elvenkind, I'm not sure the lowest stealth person should get it. I imagine whoever we want to quietly scout ahead might as well get their Stealth as high as possible in order to successfully do recon. The slight bonus on someone not building their character for it really isn't a huge boon to the group. If the whole group needs to get somewhere reliably, we'd likely need invisibility or something magic to really cover those who aren't competent while someone with high Stealth can use their innate ability to get there without magic augmentation.

Just my 2c.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sadly, I think the premise of a singular scout up ahead is too dangerous a notion. If they are far enough ahead that they can truly scout, then they are essentially alone and in danger if spotted or heard. If they are not far enough ahead that the rest of the party can reach them, then scouting is ineffective because the proximity of the loud ones gives away the group anyways.

Magic items offer two options, shore up weaknesses, or make the qualified, extraordinarily qualified.

How is it different than the cloak of resistance? We want that to strengthen the group as a whole by covering our ass..ets, why do we not give the cloak of resistance to the one with the highest saves (rhetorical)? Because they already have a good enough chance to resist detrimental effects. Same with the stealth cloak. Those with good sneak already have a good chance of being unseen, but without it, the bad stealthers could give the entire group away.

Always been my take on it.

(Addendum: offenses (magic weapons and such) are a different story, we want to produce the most top heavy offense, but stealth is a defensive maneuver, and defense should always be increased from the bottom up.)


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Oh, also, I picked my new trait Guide of the Streets (regional). It upped my initiative, (in case, like me GM Zek you have a pre-written init macro).

Gilda, with the knowledge religion you rolled, do you have a contingency action in case you rolled high enough to realize skeletons are immune to mind-affecting?


Maps | Info | Loot

I think there are merits to both viewpoints on who should get the cloak of elvenkind. At the end of the day, it's your decision as a group. If you're not able to reach a consensus, majority rule applies. Having only 5 makes that easier to determine. Thankfully, stealth isn't the most important thing in your current situation.

Thank you for the heads up on your traits. And I do keep a variety of macros in a google doc. I'll definitely update it.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Durp, I posted Matiscio's actions smack in the middle of your discussion.

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