Hell's Rebels with GM Zek

Game Master Zektolna

Maps

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Maps | Info | Loot

I went ahead and posted an update while I was able to. However, I'll probably hold off on updating us again till Monday or possibly Tuesday night (assuming the site stays up, which is a big if). I think we're just going to have to take it slow for the next week or so. I would much prefer to get back to our normal pace asap, but I don't think we can count on Paizo's site to let us do that so... slow and steady for now.

As for the topic of switching sites... I definitely don't want to do so in a knee-jerk fashion, but if this kind of instability persists, I think we should seriously consider the possibility. It's been the better part of 3 weeks now since the first problems in the latest outage.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Not sure if this will help or not, but here is a link to Discord as an alternate communication method in case there are issues with the forums again in the future. Expires in 24 hours. Please just post in general with your character name or change your nickname to your character name so I know which group to assign you to.

If we need to ever look at using it for backup gameplay I can create additional channels and the like, but for now it is a just in case of emergency thing. :)

Discord


Maps | Info | Loot

Thank you, Celia. Not being able to communicate at all for long periods can be... distressing. Haha. It will be good to have an alternate means of communication should the need arise. Discord is free and able to be downloaded for computers or phones, for those who might be unaware.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Durr, I missed it. Discord is a great emergency net, just in case things go bulette up again.


Maps | Info | Loot

Hey guys, just a quick reminder to always write your posts somewhere besides the website first (google docs, Word, etc) in case you encounter an issue. Particularly with the website having issues lately, I would hate to see people's posts get lost. I just had an error myself, which is why I mention it. I type things up in google docs beforehand anyway, but wanted to caution everyone to do something similar if at all possible.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

If anyone wishes to attempt to aid on the disguise checks, you are welcome to.


Maps | Info | Loot

Just chiming in to say I'm around, but that it doesn't look like there's a need for me to post for now as y'all still seem to be discussing your plans for the mission.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Am a bit under the weather, might not post till tomorrow.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I will be out of the country starting tomorrow evening. While I will have my phone and should be on Wi-Fi, I may have difficulty posting. Please bot me if necessary.


Maps | Info | Loot

Have a good trip, Evander! Thank you for the heads up.


Maps | Info | Loot

Hey folks, I debated mentioning this, but decided it would probably be better to do so and nothing happen than to not do so and something happen. I live in North Carolina, so there's a chance my power could go out for a while starting in the next day or two. While I'm fairly confident I'm far enough inland and out of the main path of the storm to avoid the worst of it, if I don't post for a few days... that's why. That said, I plan to continue posting, power permitting, so please proceed as usual for now.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Completely understand. Be safe! I'm down in Georgia so I've been watching it closely. Again far enough inland that it shouldn't be an issue, but never know what might happen with these crazy hurricanes.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Ai, sorry to hear that! I hope things turn out well, or as well as they can. Be safe.


Maps | Info | Loot

Thanks, folks! Looking okay so far, but later today will tell the tale, so to speak.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

You're welcome, guys and gals.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

LOL, all part of the stories we tell years after the AP has concluded!

The failures are the best parts, the best parts by far.


Maps | Info | Loot

Maybe St. Senex will come and bail you out!

Also, with the website appearing to be stable, I did want to go ahead and officially reinstate our normal posting expectations (once a day M-F, and once on weekends). We've been more or less doing this for the last week or so, but I wanted make it official so that when combat inevitably breaks out again, posting expectations are clear. I can and will bot if necessary to keep things moving (as I'm sure most of you know). Anyway, carry on!


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Woo! And praise to the Forum Spirits for ensuring a smooth browsing experience! Honestly, ever since they've been up full-time, I've noticed no noticeable slowdowns. Since I'm European, before I'd often be greeted with a 'maintenance' message in the mornings *or* the forums would be arse slow.

That seems to be a thing from the past. Olé.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Once again, you're welcome.

*screams internally*


Maps | Info | Loot

I'll hold off on updating us for now since we have three absences. I really hope we can get back to our usual pace. We had some good momentum. Let's get it back! : )


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Ai, alright. Also, my dice seem to know no middle ground. They're all or nothing.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Can I just say that I find it incredible that the lie worked? I mean, seriously, I was sure we were gonna have to fight half the garrison.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Ha!

I was literally just rolling to enable some roleplay - like the guards looking at each other, "are you sure we shouldn't be helping them apprehend the Warden?"

Then a 31 happened, which isn't too shabby!

I approve heartily when we can pocket a story to tell when the AP is all over vs a mundane combat any day!


Maps | Info | Loot

Yeah, I was surprised it worked, too. lol

Besides Gilda's stellar roll, the fact that none of you had attacked either of the guards yet definitely worked in your favor. That the Warden was knocked unconscious before she could properly defend herself also helped.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Sorry for any slowness, been struggling with a cold that knocked the wind out of me.

As for the lie: amazing. I pity the guards when they have to explain themselves to their superiors at some point in the near future.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

In regards to Sabo's stuff, whether we keep it or not, Celia would insist on us at least separating it from her and putting it somewhere safe where she couldn't easily access it if she woke up.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

That sounds reasonable.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Just a quick question in regards to the pre-battle prep. Did Celia need to use another scroll of Mage Armor? IE between leaving with the cart and everything that had happened so far had it been over 2 hours? Just want to make sure I keep track of resources appropriately.


Maps | Info | Loot

I think I just realized I forgot to respond to your questions, Celia. My apologies. No, you didn't need to use another scroll. The events at the Holding House took place in a short period of time, relatively speaking, and the time period was certainly shorter than 2 hours.

-----

With your success in rescuing the armigers, you've all gained enough experience that you've reached level 5! Woohoo! Go ahead and level up when you have time. Since you're about to rest, you'll have your new spells, extracts, etc. when you wake up.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Oh my, level five. I'll try and get a leveling up sheet posted later today. Also, why did they remove the handy red dot on the My Account icon whenever you have a new message? Silly Paizo.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Level 5 adjustments:

HP+6 - Total 36
FB - +1 Spell Known
Exploit - Potent Magic: +2 to CL instead of +1 on reservoir point use
Wizard Bonus Feat - Craft Wand
Spells Learned - Dispel Magic, Fly, Invisibility Sphere
Skills - Fly +1, Know. Arcana +1, Know. Nature +2, Know. Planes +1, Know. Religion +1, Perception +1, Spellcraft +1, Know. History +1, Liguistics +1
Feat - Spell Specialization - Magic Missle
Language - Shadowtongue


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Yes! The Investigator part of the class finally becomes combat-relevant with studied combat and studied strike! Hooray!

I'll post a full build later.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

I always forget the HP rule. Is it half+1, or do we roll?


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Level 5:
Level 4 to 5
+1 BAB
HP: +9
Class Skills: 5
+1 Perception
+1 Acrobatics
+1 Stealth
+1 Sense Motive
+1 Knowledge Local
Background Skills:
+2 Appraise
Feats
5 Dodge (+1 dodge bonus to AC)
B5 Outslug Style (While using this style, when you take a 5-foot step, you gain a +1 dodge bonus to AC and a +1 bonus on weapon damage rolls with the chosen weapon until the beginning of your next turn.)
Class Feature
Brawler’s Strike (Ex) At 5th level, a brawler’s unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. At 9th level, her unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 12th level, she chooses one alignment component: chaotic, evil, good, or lawful; her unarmed strikes also count as this alignment for the purpose of overcoming damage reduction. (This alignment component cannot be the opposite of the brawler’s actual alignment, such as a good brawler choosing evil strikes.) At 17th level, her unarmed attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
Close Weapon Mastery (Ex) At 5th level, a brawler’s damage with close weapons increases. When wielding a close weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon (for example, a 5th-level Medium brawler wielding a punching dagger deals 1d6 points of damage instead of the weapon’s normal 1d4). If the weapon normally deals more damage than this, its damage is unchanged. This ability does not affect any other aspect of the weapon. The brawler can decide to use the weapon’s base damage instead of her adjusted unarmed strike damage—this must be declared before the attack roll is made.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Level 5:

HP +8 (5 base, 2 Con, 1 favored)
Skills +5
+1 Perception
+1 Sense Motive
+2 Bluff
+1 Know Planes
Background Skills
+1 Sleight of Hand
Feat: Extra Hex (Healing)
Spells (+1 1st, +2 3rd)
1st: Mindlink
2nd: Replace Hold Person with False Life
3rd: Fly, Stoneshape


Maps | Info | Loot

Half+1, Gregor.

Oh boy, two of you took Fly. Combat should be a lot more interesting now.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Ah yes, speaking of that let me do:

+1 Fly
+1 Bluff

vs
+0 Fly
+2 Bluff

as part of that level-up!


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Level 5:

HP: +7
BAB: +1
Reflex +1
Will +1

Skills (6 + 3 Int + 2 Background = 11)
Acrobatics +1
Bluff +1
Disable Device +1
Disguise +1
Knowledge (local) +1
Perception +1
Spellcraft +1
Stealth +1
Use Magic Device +1

Background:
Linguistics +1
Knowledge (history) +1

Feat: Combat Reflexes

Class Features:
Studied Combat
Studied Strike +1d6
Unfailing Logic
2nd-level extracts: 2 per day (1 + 1 ability bonus)
New extracts: True Strike (FCB), Cat's Grace


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Level 5 (Ranger):
HP: +8 (FC, Con)
BAB +1
Will +1

Skills 6+2 Int +2 background
Acrobatics +1
Bluff +1
Intimidate +2
Perception +1
Spellcraft +1
Stealth +1
Use Magic Device +1

Background
Perform Oratory +1
Knowledge Nobility +1

Feat:
Deadly Aim

Class Features:
Favored Community (Kintargo)
Trapfinding


Maps | Info | Loot

Hey folks, I know weekends are this strange void when it comes to pbps, but I would like everyone to try to get at least one post in on Saturday or Sunday. If most people do, it will help us maintain momentum and just generally keep the campaign moving at a better pace. Thank you for your efforts!


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Will do! And thank you for keeping the magic and marvel going strong in this campaign :) I'm always left wondering where the story is going next.


Maps | Info | Loot

Thank you, Matiscio. : )

I know I probably sound like a broken record sometimes, but I've seen far too many campaigns die on these forums (a few of which were other Hell's Rebels campaigns) and I don't want ours to suffer the same fate. Plus just moving the story along at a decent pace tends to keep things interesting in and of itself.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Hey crew, I'm moving and thinning out my gaming shelf of Pathfinder stuff. Not sure if there's anything any of you'd be interested in before I post some lots on eBay? LINK


Maps | Info | Loot

Good luck with your move, Gilda!

-----

Just wanted to give everyone a heads up that I've been noticing more glitches with Paizo's site lately, so please try to type out your posts somewhere else then copy them over to the forums. It'll make the forum deciding to have an error a lot less painful.


Codename: Lily | Human | Wizard (Exploiter) 7 | HP 48/48 | AC 14 | T 13 | FF 12 | CMD 15 | Fort +5 | Ref +5 | Will +6 | Init +4 | Perc +13 | Reservoir 10

Yup, I've noticed the same thing! After the big forum blow up I now at least ctrl-C the text before I post just in case...

As a side note, for anyone that may be interested I am starting up a PbP for War for the Crown.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I applied to that with Eregos Villarius/Hargus Kryn.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Oh, I've been doing a Ctrl-A and Ctrl-C before I ever preview or submit for years now. After having timed out once or twice a while ago, it's just my norm, every post, every time.


Maps | Info | Loot

I would normally strongly consider applying to your campaign, Celia, but I'm already in a War for the Crown pbp, so I'll probably abstain. Thank you for the invitation, though.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

What's War for the Crown like? My RL tables stopped running PF games and, as a result, I haven't been in the loop at all when it comes to the new APs :)


Maps | Info | Loot

Sorry for the delay, Matiscio. But to answer your question, War for the Crown has a lot of political intrigue. There's a fair bit of social interaction and not as much combat as you might expect from a typical AP. I'm only playing in one that's currently in Book 2, though, so Celia could probably give you a better idea of what it entails.

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