
Helikon |

20 Point-by
Core (Only core rulebook)
2 traits (one campaign)Iron Gods PG
150gp or per class

Eriethiel Halynnmyr |

Since arriving in Torch, Eriethiel has been spending her days at the general store, assisting Inkrit in appraising the value of goods being offered in trade, and her nights at the Copper Coin, enjoying the food but primarily keeping to herself.

Derlan Stonefinder |

Spending most of my days sorting though the great catalogs of the Junk yard, searing for parts to assist with hopefully rebuilding a power source for the Sky Citadel in Belkzen.

Ibarra |

Ibarra lives in the Evercandle Inn. He makes his living scavenging Numerian wrecks and disassembling Numerian relics for their component parts. For the right price he can 'acquire' a particular item from the Junkyard.

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Once Tavar arrived in Torch he immediately noticed Iven's Livery Stable . Due to his curious nature he noticed that was once a tracker, now retired so that he could tend horses with his beloved wife. Looking to learn more about the surrounding landscape he made quick friends with Iven and his wife thus granting him a position as a stable hand helping with the purchasing and selling of horses.
Although sometimes passing out at the stables after a hard days work he typically stays in the boarding house on the north eastern side of the town.

Helikon |

Second you are approached by Dolga Freddert to walk through torch and announce the following. Please copy this in your speech
"Hear ya, hear ya. Our beloved councilmember Khonnir Baine has gone missing. He was last seeing entering the Black Hill Caverns. Interested Parties should come to the town hall. There is a reward of 4000 gold pieces for the safe return of Master Baine"

Derlan Stonefinder |

I always thought they flew, I guess I am thinking of the ones from Dragon Lance, regardless, maybe this one does. Maybe parts are locked away by some power source that is missing. Automated defenses?

Derlan Stonefinder |

Once I get home I will get you an updated character sheet, I use hero lab and I had changed one thing buy forgot to post the PDF to my Google Drive.

Ibarra |

Derlan Stonefinder |

Derlan Stonefinder
Male dwarf cleric of Torag 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 10 (1d8+2)
Fort +5, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee heavy shield bash -3 (1d4+1) or
warhammer +1 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 11, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +4)
At will— mending
6/day—artificer's touch (1d6 , bypasses DR and hardness 1), resistant touch (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—comprehend languages , protection from evil , sanctuaryD (DC 14)
0 (at will)— detect magic , read magic , stabilize
D Domain spell; Domains Artifice, Protection
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Statistics
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Str 12, Dex 10, Con 14, Int 12, Wis 17, Cha 13
Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Selective Channeling
Traits guardian of the forge, numerian archeaologist
Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Heal +7,
Knowledge (history) +6, Perception +4 (+6 to notice unusual stonework), Spellcraft +5; Racial Modifiers
+2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Androffan, Common, Dwarven, Gnome
Other Gear scale mail, heavy steel shield, crossbow bolts (10), light crossbow, warhammer, backpack,
bedroll, belt pouch, candle (10), chalk (2), flint and steel, hemp rope (50 ft.), pot, spell component pouch,
trail rations (5), waterskin, wooden holy symbol of Torag, 56 gp, 9 cp
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Special Abilities
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Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs,
bypassing 1 hardness.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life,
and create objects from nothing.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can
use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This
bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Resistant Touch +1 (6/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon
for 1 min, but lose own bonus.
Selective Channeling Exclude targets from the area of your Channel Energy.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Do you use hero lab? I can just send you the file as well.

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Sorry guys; I have to bow out. My current working / life situation has changed and I won't have nearly the amount of free time as I once had. I apologize for the late notice.
Enjoy your future adventures and possibly still this one.
Again, apologies.

Ibarra |

BTW, I disconnected from the internet for the 4th of July weekend. I'm back and am checking on my various PbPs.

Derlan Stonefinder |

So the old Hammer and Shield that I have, since they aren't really worth much can I just store them with Val or maybe at the Salvage yard since I was "staying" with Garritt? I know I could sell them really.

Derlan Stonefinder |

I have kept the shield, since I am really the only one who can use it. The armor is less than mine over all, we could just sell it, do you want us to do individual gold or a party fund?
I will go back through later and make a list of the items found and who has what.

Eriethiel Halynnmyr |

At this point, from an RP perspective, I'd say let's keep things separate. Later on, when we move past the whole "random strangers thrown together by chance" stage, I'd fully support pooling our resources.