Joran Vhane

Derlan Stonefinder's page

137 posts. Alias of Raltus.


Full Name

Derlan Stonefinder

Race

crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)

Classes/Levels

magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Strength 12
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 17
Charisma 13

About Derlan Stonefinder

Derlan Stonefinder
Male dwarf cleric of Torag 2
NG Medium humanoid (dwarf)
Init +0; Senses dark vision 60 ft.; Perception +4

Defense:

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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 17 (2d8+2)
Fort +5, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

Offense:

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Speed 20 ft.

War hammer +2 (1d8+1/×3)

Ranged light crossbow +1 (1d8/19-20)

Special Attacks channel positive energy 4/day (DC 11, 1d6), hatred

Domain Spell-Like Abilities (CL 1st; concentration +4)

At will— mending

6/day—artificer's touch (1d6 , bypasses DR and hardness 1),
resistant touch (+1)

Cleric Spells Prepared (CL 1st; concentration +4)
1st—magic weapon , protection from evil , sanctuary D (DC 14), Bless
0 (at will)— detect magic , light, read magic, Guidance
D Domain spell; Domains Artifice, Protection

Statistics:

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Str 12, Dex 10, Con 14, Int 12, Wis 17, Cha 13
Base Atk +1; CMB +2; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Selective Channeling
Traits guardian of the forge, Numerian archaeologist
Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess non magical metals or gemstones), Heal +8,
Knowledge (history) +7, Knowledge (religion) +5, Perception +4 (+5 to notice unusual stonework),
Spellcraft +6; Racial Modifiers +2 Appraise to assess non magical metals or gemstones, +2 Perception to notice unusual stonework

random stuff:

Languages Androffan, Common, Dwarven, Gnome
Other Gear scale mail, heavy steel shield, mwk heavy wooden shield, crossbow bolts (10), light
crossbow, war hammer, bedroll, belt pouch, chalk (2), flint and steel, hemp rope (50 ft.), masterwork
backpack, mithril folding crowbar (2.5 lb), pot, spell component pouch, trail rations (5), water skin,
wooden holy symbol of Torag, 227 gp, 6 sp, 9 cp

Gathered items:

2 x Glowing discs
1 x metal probe

Special Abilities:

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Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.

Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.

Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life,
and create objects from nothing.

Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can
use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This
bonus increases by 1 for every 5 levels you possess.

Dark vision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Greed +2 to Appraise to determine price of non magic goods with precious metals or gemstones.

Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Resistant Touch +1 (6/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bonus for 1 min, but lose own bonus.

Selective Channeling Exclude targets from the area of your Channel Energy.

Stone cunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Technologist: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.

Core spells only

spells chosen today:

1st - magic weapon , Bane (DC 14) , Summon Monster I, Bless

Standing before you is a Dwarf of average height and build, he wears his armor well like it was built just for him (it really was). He wears a grease stained apron over it to keep it from getting to dirty and his beard is slick and pointed from all the grease on the apron and the gloves he wears.