Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Male Human Gamemaster

(You are out of combat, unless you decide to stick around...)

(You can try to hide like the slaves did, or you can go back to your hideout camp, or you can try anew.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Booking no refutal Yazi will scoop up the weakened Paladin in her arms while also looking for a place to retreat to. "The rest of you search the bodies as quick as you can."

Perception: 1d20 + 17 ⇒ (13) + 17 = 30


Male Human Gamemaster

On the bodies the others discover:

6 common leather armors, 6 battleaxes, 6 longbows with 18 arrows in each quiver, 5 antitoxins, 2 waterskins, 2 belt pouches, 39 gp, 6 sp.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Paige checks the antitoxins to make using her brew potion skills to make sure they are what they seem to be. Then she hands them out. We will need these I think... Then she follows Yazi and Hajar.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Do you think I am poisoned as well? I felt the effects and then they ended when the feather hit me.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Birdy's magic probably stopped it then, still, if you so much as sneeze or your stomach begins gurgling drink one of those immediately. Understood?"


Male Human Gamemaster

(Where are you going?)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Where looks like a good place to bunker down?


Male Human Gamemaster

(You can try to hide like the slaves did (Building A), or you can go back to your hideout camp, or you can try anew.)

(Encounter Map updated. Some Survival rolls to cover your tracks and some Stealth rolls to avoid being spotted would be prudent.)


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Hajar, how do you feel after drinking that potion? wisdom: 1d20 + 4 ⇒ (20) + 4 = 24 I wonder if we wouldn't be wiser to simply forge ahead? While we have the advantage of surprise?

but if we do end up trying to find a place to recover:
survival: 1d20 + 10 ⇒ (8) + 10 = 18 stealth: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"What about that building [ooc](F)[ooc]? I rather not lead the gnolls right back to Amir or the merchants." Yazi says as she shifts her head towards the southern building, provided no one stops her she will make for it with Hajar in tow.

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Survival: 1d20 + 6 ⇒ (2) + 6 = 8


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Paige follows, watching the rear. of the group. Not of the Yazi.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

You can do both :3


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

It'll take a couple days, and some Lesser Restoration spells, for Hajar to be back to 100%. I vote we forge ahead, if not in the main Dome, then somewhere nearby.

Hajar coughs and says I'll be fine, their poison was potent but through your quick actions my life is saved. Thank you Mistress Paige. We should continue on our quest, else the Carrion King know about us and we lose the element of surprise.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"We lost that the moment we traipsed right up the stairs into a trap trying to go through the front door." Yazi quips while carrying the steadfast Paladin.


Male Human Gamemaster

In the southwest section of the temple area rises a large, bronze-plated dome set atop a raised stone foundation. The dome is badly cracked and a gaping hole mars the southwest wall. Several human-sized, brownish-black, egg-shaped objects lie about the yard surrounding the dome.

Knowledge: Nature DC 15:

The whole place smells like snake. Old, big snake.

Knowledge: Nature DC 17:

Those are the biggest serpent droppings you've ever seen. Not eggs.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Knowledge (Nature): 1d20 + 3 ⇒ (9) + 3 = 12

"Ooookay then..."


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

don't worry, I got this guys...
knowledge nature: 1d20 + 11 ⇒ (10) + 11 = 21 wohooo!
So, here is the deal guys...It smells like snakes. And it smells like big old snakes. And, lo, those giant completely unrelated human sized egg shaped things are actually the droppings of some giant snake. If you poke a stick into one, like so Paige pokes into one with a shtick You will see yonder fragments of bones of small animals and *le gasp* other creatures! Paige recoils, surprised that a snake would each such things...


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

What HAS it been eating?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Well snakes don't chew and the droppings are Human sized... So my money's on Halflings.

"Snake den. Lovely." Yazi lets out exasperated. Turning to others she'll shrug. "Din't suppose it'd be too much to ask if it doesn't like gnolls?"


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Snakes have venom... Hajar says, properly chastened by Yazi's earlier statement, he realizes his zealotry to attack headfirst cost him dearly...and could have cost his friends their lives.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan nods to Hajar. "That they do, my friend. And it is entirely possible that is where the gnolls got the awful poison that affected the two of you. We should be extremely cautious, and keep those antivenoms on hand at all times."

harrow card: 1d54 ⇒ 44 => The Mute Hag (Neutral Evil, Wisdom)

Bartan draws a card from his heirloom harrow deck. "We should expect evil here, the kind of evil that will attempt to manipulate us into fighting between ourselves."

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"If the maker of whatever did this to you is in there that's even more reason to go take it out, deprives the Carrion King of one of his defenses."


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Perhaps we could use its poison against the Carrion King.
perception: 1d20 + 5 ⇒ (20) + 5 = 25 Khayal looks around intently, trying to spot the source of these droppings.


Male Human Gamemaster

As Paige picks at the piles of droppings, bones crumple out, including a bony humanoid finger with a golden ring topped with a blue gem.

Khayal peers into the darkness, where he can make out little more than the stone-tiled floor.

(Encounter Map updated.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Ooo shiny... Wash that off thoroughly before you pick it up... Very thoroughly."


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Paige casts CREATE WATER and cleans the ring enough to be taken. And then she takes it, smiling.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

6 hours and 59 Real Life min later Paige looks at the ring and tries to identify it. spellcraft: 1d20 + 14 ⇒ (1) + 14 = 15


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

crap.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan takes a moment to attempt to identify the ring.

Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Gamemaster

for Bartan:

(Don't forget your Wand of Identify. Detect Magic would have helped too.) The object has faint abjuration magic coming from it. This is a minor ring of fire resistance (10 points of resistance). It's worth 12,000 gp by magic alone.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"This ring will protect one of us from fire. I would suggest we give it to Hajar, in his weakened state."

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi will carry Hajar over to Bartan without delay.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Thank you dear Yazi, but I can walk of my own volition... Hajar says stuffily. He places the ring on his finger and nods his thanks to the group for their concern. Let us go. and he gestures for someone else to lead the way into the snake warren.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Okay." Yazi murmurs wiith the slightest hint of a pout as she moves into the serpent's lair.


Male Human Gamemaster

The building has a tiled floor, with a different color under the translucent dome. Looking around, you're not sure what this building was for. In one corner, worm-eaten wooden bins used to hold something. A thin rug covers the tiles to the right of Yazi entering. Blown-in sand is scattered everywhere.

The larger, squarish area of the temple to the adventurers' left is shrouded in darkness, as no light from the collapsed wall reaches the area.

The smell of serpent is rather pungent here.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Psst. Birdy! Can you talk to snakes?"


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar casts Light upon Tempest so that it glows as a torch.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal looks arround the dome now that light has been brought into it. perception: 1d20 + 5 ⇒ (9) + 5 = 14
Do you see any movement?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 17 ⇒ (16) + 17 = 33

"Hmm, what does Yazi see?" she muses to herself as she scans the room.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Its time for Khayal to invest in eyes of the eagle.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

See if you can snag a buy one get one half off deal.


Male Human Gamemaster

for Yazi:

Between the rug and the bins, you'd swear this place was more a marketplace than a temple. Something doesn't feel right. Like somebody was selling something here.

On the far wall you make out an old painting of the symbol of Lamashtu, but defaced and several sayings in crude, faded-out gnoll writing.

The area to the East feels like a big, open area. Still too dark to see unless you get closer. (game mechanics)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Motioning for Hajar to follow with a finger she'll lead him over to the defaced painting of Lamashtu with many gnollish sayings. "It's probably just graffiti but does these contain anything useful? Something really serious must have gone down to make the gnolls turn away from Lam Lam."


Male Human Gamemaster

Knowledge: Religion DC 15:

The worship of Lamashtu centered around the birth of monsters. Said cursed births were often messy, fatal to the mother, and dangerous for all concerned...

Rovagug, on the other hand, is just wanton destruction. If you can destroy everyone else first, that's a bonus, but one of the reasons the clerics of the Rough Beast don't last very long is that most of their magic doesn't protect them from their own castings.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Paige, untrained in religion, does not understand the religion stuff. But she couldn't care less, as all "the gods" seem be be but nothing compared to the nature of the universe...and to Live in accordance with nature is the motto of every good little druid and druidess...

She steps up next to Yazi. Why do they make such an ugly script? Isn't the flowing beauty of runes and magical writing part of their power?

Betcha there'sa snake under that rug.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Huh? Whose power?" looking over the painting Paige's question caught her off guard.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Kn:Religion: 1d20 + 9 ⇒ (10) + 9 = 19

I do not know what caused the gnolls to turn away from the Mother of Monsters...but I also do not care. They are followers of the Enemy now, and they will be destroyed. Hajar says, echoing a tenant of his training All may be redeemed save the followers of the Rough Beast. I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying.

Hajar moves forward, attempting to see better into the room.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Man, you Sunflowers really don't like the Grumpies do ya?" Yazi muses as she follows after the Paladin.


Male Human Gamemaster

for Yazi, and anybody else with low-light vision:

Hajar's torchlike effect opens up the other room a little, so that you can make out several low benches to the east, and a raised platform to the south.

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