(J6) The chuul has collected a few valuables in its lair, storing them in the ruined fountain. The hoard consists of a waterlogged suit of +1 hide armor, a masterwork heavy mace, a belt of giant strength +4, an oil of flame arrow, a potion of enlarge person, a scroll of cure serious wounds, a wand of entropic shield (32 charges), three malachites worth 10 gp each, a tourmaline worth 120 gp, 24 gp, 700 sp, and 400 cp.
(J7)Cave In:8d6 ⇒ (1, 6, 3, 3, 1, 4, 5, 6) = 29 Know(Eng) DC20 or Craft(Stonemasonry)DC20 to avoid
Ref DC15 for half
A proper search, shows that the room is unstable and caves in on even slight disturbance.
(J5) A worn, algae-coated statue of an enormous humanoid figure stands at the back of this chamber. The statue holds a large circular disk and is flanked by a pair of stone menhirs.
14 damage. I'll assume that his Force Ward regenerated 3 rounds first, absorbing 1 point of damage, for a net of 13.
Bupkis realizes the danger a moment too late; he at least avoids the worst of the falling rocks. Chastened by his lack of caution, he asks for some healing from Daseem's wand.
Wand of CLW, 2 charges:2d8 + 2 ⇒ (6, 8) + 2 = 16
Then he investigates the chamber with the statue. The circular disk looks interesting, so he tries to figure out a way to remove it. After u=his recent bad experience, he remembers to check for traps first.
Like the statue, the disk it holds is covered with algae, but as Bupkis handles it, it is revealed to be not stone, but rather gleaming, silvery mithral inscribed with ancient Giant runes.
Comprehend Languages or Linguistics DC20:
The writing turns out to be a prayer called the "Blessing of Rosag."
Bupkis rubs off some of the algae and examines the runes. To his surprise, he finds that they have enough similarities to modern giant runes that he can understand them!
Linguistics:1d20 + 3 ⇒ (17) + 3 = 20
"Disk is inscribed with prayer: Blessing of Rosag!", he says excitedly.
Daseem winced when Bupkis triggered the cave in and gladly healed him when he crawled out. The statue didn't mean anything to Daseem but the little one's words rang a bell, "Eh what did Amira say... Rosag sommat of the forge. One o' their gods."
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Ivan spends time collecting the knick knacks from the chuuls feeding room. At least what he can easily carry. After all, leave it to a dwarf to count pennies.
the belt, the mace, the scrolls/potions, and the gemstones.
"Rosag, Preserver of the Forge." Amira completes the title. "So in this temple which correlates to Rosag is a prayer on a really valuable and resilient disc."
"I wonder if that's true for all the sites, and what this prayer is for."
Daseem shrugged, "They be p-praying fer WAR even if they don't know it! Anyhow this water breathing hoodoo won't last f-forever, I say we leave this place."
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
"Daseem is right. Either way, they're praying for war. The Storm King plans on attacking all of humanity. If there's nothing else here, we should leave."
With all valueables collected and no enemies left in the temple the group leaves. Swimming back up is a challenge though. Not because of the lake, which is still perfectly calm. But because of the tendency of steel to sink to the ground and resist very hard to go up again.
The DC is still only 10. And you can take 10. But I suspect no one gets to the surface with that.
Amira flails at the water with her arms and to her own surprise she moves in a stright line up to the surface. Not very fast, but after a while she can breathe air again.
Bupkis would like to poke around the submerged temple for longer, but the water-breathing magic will run out. So he reluctantly decides to return to the raft.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Ivan just walks across the bottom of the lake. Rising from the depths like some sort of swamp man from a terrible 80s B horror movie.
thanks to armor training, masterwork, and mithril shield. Ivan has a +0 to his swim (2 ranks, 4 str, 3class, -3 armor and -6 shield. a +6 if the shield is stowed away! Also, is the mithril disc too large to take with us? Ivan, being a dwarf and a smith, would certainly try.
Everyone but Ivan makes it up to the surface. But the raft left the position. The light wind that blows over the lake, moved it away. Bupkis propels himself into the air to look out and retrieve the unfaithful raft. While Amira is still inspiring competence all but Amira herself stay afloat easily. Once she runs out of verses to sing, all begin to struggle until Bupkis finally arrives with the boat and everyone can climb onto it.
As the float reaches the shore again it is about mid day, judging by the sun standing high in the sky.
Bupkis agrees with Amira, "Breathing water felt weird!" He thinks about what to do next, "I guess we go to small chapel overlooking canyon? Will take day travelling, Bupkis thinks."
Amira takes her notes out of her backpack - which she left on the raft and didn't take underwater - and checks her copy of the map in the cave. Checking the sun and casting a cantrip she points roughly the opposite direction of where the sun stands in the sky.
"About 30 miles that way." she says with a raised brow. "We don't have a map of the valley to see how to get there."
The direction she pointed to is the face of the mountainridge, that doesn't look very inviting as a travel path.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Ivan stands with the mithril disk resting on his shoulder.
Is there a town or anythin' anywhere near here? We 'ave a lot O items we need ta do somethin' with, and need a place where we can get us a better map O the area. If there is such a thing. Not ta' mention restock our supplies.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Menrozzar says, "We might be able to find someone who can draw a map of the valley in the village, though - at least enough that we won't get completely. I don't know if we want to take on an entire valley of giants, but maybe we can find some smaller groups to hunt."
"If it's only about a sketch maybe Bupkis can fly high enough to get an overview. I could make him invisible so none of that drakes flying around up there would eat him."
The goblin is excited by Amira's idea. "Bupkis tries flying up and looking here!" He tries flying up and looking around the lake.
He likely won't get much near the lake, but we will get an idea of how feasible the idea is. He should be able to gain about 30 ft altitude a round (Self-Telekinesis is a standard action), or 180 ft per minute. He'll keep at it long enough to establish that this valley is a dead end.
Flying up for a minute gives an overview of the valley. Besides the lake, which goes on for some miles there is the dead end of the valley. But in regards to the mountains it is like nothing changed at all. Bupkis could do that for 10 minutes and still not be able to get a look over the mountain ridge.
As Bupkis comes back with sobering news Amira suggests "Let's just walk back the wy we came and search for another sidearm of the valley. Maybe we stumble over that other temple, or we find something else that brings us closer to prevent this war with the giants."
For a lack of better options the group travels back along the river. Up to the point where the decision is due if the journes shall go futher back, or through the dark passage into the valley with the many giants.
The group travels again to the dark passage and climbs up to the entrance. Knowing the traps inside already Bupkis leads all around. You also ignore the remaining troll who anxiously hides in his room.
On the other side the valley full of giant tents wait for you. looking from the slightly elevated position it looks like one tent next to the other as far as one can see. But climbing down, you find that the tents are few and far between. There are many tents but the valley is vast. The distances between the tents are 200 feet or more and no one looks out for 'intruders'.
It's hard to tell how many giants are in one of those massive fur tents. Some giants are sitting outside staring into garbage pits and laughing. Some are encountered in friendly quarrels, others are seriously fighting. The giants are mostly hill giants. There are also the two headed ettins and cave giants.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Well. I say we give it a go. Mayhaps ifn' we impress Gorum we'll 'ave a bit O luck come our way or maybe a boon. That aside, these sort O' giants are not known for the awareness and much less their intellect. I'd wager they are jus' as likely to think a dead giant is a sleeping giant.
Daseem's eyes boggled as he saw the giants, so many. They'd have to form an orderly queue or there'd be no chance of taking them all on, and not even Daseem thought that was possible for more than a few seconds.
Sounding a little unsure he suggested, "Eh mebbe we kill a few 'n kinda skirt r-round the rest?"
Daseem spots one of the large tents where three hill giants sit besides a burning garbage pit. They have a wooden frame in front of them in which something interesting seems to happen, as all stare into it and cheer or curse.
In the cover of the tent the party manages to approach them unnoticed. The giants only see them once they are in reach to attack. The giants jump up in excitement.
One cheers in giant "Shorties to beat up." and grabs his greatclub.
This is neither the first time or the last that people will underestimate the little goblin because of his size. He moves to the side and lets a bolt fly at the closest giant.
Move Action: Move, Standard Action: Telekinectic Blast
Waiting a heartbeat for Ivan to go in first, a beatific expression creeped across Daseem's features. Once Ivan was in, Daseem flicked his head one way then the other causing his neck to make a cracking noise. Snarling "GORUM!" he sprinted towards the closest giant.
Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17
Ivan channels the spirits of his ancestors into his hammer, causing lightning to arc over and across the hammer, before moving into melee with the giants. Readying himself to play the part of a bell.
using warrior spirit to give his hammer Bane(giants) and shock qualities for 1 minute.
Bupkis draws first blood with his proven tactics of throwing stuff at enemies. Ivan surprisingly takes no hit when he approaches, as the giants are really slow. Daseem is in his element. Fighting the honorable fight against a worthy opponent. He cuts deep into the hill giant.
The giant, not able to reach Bupkis hits Daseem. Another one approaches and hits Ivan.
Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none
Whoops. We should rectify that after this fight.
Menrozzar charges towards the giants, Steelhand's spear in his hands as he changes into a draconic-looking warrior. He thrusts forward, trying to stab the same giant Daseem did.
As the clubs smashed into him splintering bone and shredding his innards, Daseem grunted and coughed blood. Roaring [i]"GORRRRRUUUUM!" he slammed his hand to his side and with a blue white flash some of his wounds vanished, and then Amira spell cured some more.
Using 1 fervour to cast Divine Favour as a swift action. Cure Moderate Wounds:2d8 + 7 ⇒ (6, 5) + 7 = 18
With a snarl he focused his attention on the northern Giant that Ivan was fighting, swinging his sword in a great arc towards the brute's midriff.
Power attack, furious focus, divine favour, orphaned by giants:1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 Power attack, furious focus, divine favour, orphaned by giants:1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18Damage:4d6 + 16 ⇒ (3, 5, 5, 5) + 16 = 34
If Ivan were tall enough to hit the giant on the head he would have driven him into the ground. As he can't he shortens the giant from the bottom. The result is the same. The giants head isn't high in the air anymore.
Fee Fi Foe Fum, if you like Giants here they come!
I solemnly swear I am up to not good... And that I will do my damndest to complete at least the first part of this AP. Given the time frames inherent to PBP I will likely take time to reaccess before, hopefully, continuing on to part 2, likely after a short break of a week or so.
Please do not apply if...
* You cannot make at least one post every day, including weekends.
* You are not prepared to make your average post substantive. 2 paragraphs should be the target. I do not care if you are just making a quick roll, etc. try to add in a little witty banter or internal monologue - I believe this serves to form characters more fully.
* You are not a fan of following the rules to the letter; because outside of Craft Skills I will - and I am happy to hear if I have gotten rules wrong and correct accordingly.
What I am looking for
1. Substantive characters. By which I mean I want to feel I know your character and have at least a decent guess how they would react to scenarios where there are two obvious diametrically opposed choices. This does not mean your character needs a long melodramatic backstory, though that is not necessarily a problem, a well written farmers son will trump Captain McBadass the Dragontickler every time.
2. Clear signs that you have read and digested the Players Guide, it is a free download HERE. Your character should be strongly routed in Trunau somehow, if you are from somewhere else you need to come up with a convincing link and attachment for the town.
3. Mid to high powered characters - but we can work on that if chosen and I am worried, so it is not too big an issue. The first part of this AP is fairly brutal so on a power scale of 1-10 I am probably after 6-8.5s, no one man parties, but tough customers all. Please bear in mind that characters who are weak at low levels, looking at you 1st level Wizards, will want to choose their abilities carefully to negate that weakness as much as possible. Being viable over multiple, possibly even double digit, encounters per day will be important.
4. A range between five hundred to a thousand words to give a very rough guideline. I leave the format to you, but I should get an idea what your character looks like, what has happened in their life so far, how they typically behave, attitude, etc., who are the people most important to them. Please try to space things out one way or another so it is not a solid wall of text.
5. Extra brownie points if you link me to an in character post in a game you are particularly proud of; Or if you are not in any games you can produce a "dummy post" for me to look at.
Character Creation Guidelines
* 20 Point Buy (place as you wish, but be sure to justify especially low scores in your write-up and play your character accordingly.)
* Max HP at 1st level high average thereafter, so 4 for d6, 5 for d8, etc.
* All Paizo sources allowed, but in all honesty I am not familiar with the various Occult classes so might be a bit inclined against them - give me a nice write-up and a brief explanation of what I can expect your character to do and you should be on equal footing.
* Background skills are in effect. So you get extra 2 skill points per level to spend on Craft of Profession skills, and a few selected Knowledges, etc.
* Please note we will be using alternate crafting rules found HERE you need to scroll down to Making Craft Work [Alternative Crafting Rules]
* I am strongly considering giving Unchained Crafting to everyone for free at 5th level, but need to explore the possible ramifications before I lock it in.
* I know there was quite a bit about crafting there, but do not necessarily expect to have a great deal of time for it.
* Starting gold is average for your class +30gp.
* 2 Traits one of which must be a Campaign Trait, and a 3rd trait if you take a drawback - drawbacks must be at least alluded to in your writeup, and cannot effect things you would never do; Your 5 charisma Dwarf cannot take Dependent, for example, as it is unlikely he would ever make a diplomacy check.
I will be using Google Slides for Maps, every combat will have a map, I will use your character avatars as tokens so please select them carefully.
Most of the time I will post your opponents vital stats so you can accurately include descriptions of hitting, killing, enspelling, etc. If I do not either I forgot or there is reason, like they are concealing strengths, or disguised as something else, etc. Please try not to abuse this by say, noticing you are not going to hit the high AC guy and changing your attack to the low AC guy.
Recruitment will run until Sunday Morning April the 8th at 10 AM GMT. I will make selections the same day.
Great a druid can certainly be a good fit for the Campaign. It is a better opportunity than most to go with something big for a companion if you feel like it :)
dotting, Are you ok with people who have started the AP, but didn't get very far.
spoiler:
I've started giantslayer twice, both fizzled out, neither got past the temple. Brutal is a good word...
I like playing melee or skill characters, so let me see what I can put together.
Possibly a dwarf stonelord Paladin, If so I would repurposeBrunner Hammerfellhis backstory would change but style and substance would stay the same. or possibly a different character as a bloodrager or slayer.
Let me go back and look at the 'players guide' before I decide on which of the three :-)
Edit:
GM Placeholder of Doom! Do you mind a character having more than one archetype if they fit the backstory? I may also consider a brawler.
@RobL8675309 :) Look forward to seeing what you come up with.
@Robert Henry, yes, absolutely fine. And the AP does seem a great opportunity to run a Stonelord - though a Slayer is also quite appropriate! As for more than a single archetype, so long as they do legitimately work together, do not trade the same class features, etc., I have no objection at all.
@Rydell Derrick Ellindorr, should do, but Tranu, which I am assuming is meant to be Trunau? Is spelt incorrectly and Chthonic Steel is a 3rd party product and thus not allowed - I also feel it is horribly underpriced. Fire forged steel seems like the obvious Paizo alternative. I am fine with you taking Rich Parents, though you might consider Well Provisioned Adventurer instead.
My apologies, I meant more in regard to your lore specifications, as I haven't finished making the mechanical changes. I should have noted that. Thanks for the quick reply however, and I'm looking over the crunch again. I'll likely agree with you on the fire forged aspect. That or living metal because living metal is cool. I'll look into that, seems nifty. May or may not keep Rich parents/provisioned adventurer idea though.
also corrected that silly misspelling. Sorry for that, I have a weird issue with misreading words sometimes.
@Rydell Derrick Ellindorr, you should be okay on lore, though I will add I basically skimmed I will not be doing full background reading until the end, but you seem well integrated into Trunau on a number of points.
An additional thought I should have placed in the first post... I will not be selecting based upon party composition, I find it rarely matters that much and it is often more fun to have an unconventional party. If the best submissions are all halfling bards, well, tamp your pipeweed and get ready to from a band?
I put it under a spoiler to not take up half the page.
Character creation question:
I've never played a brawler, and I was looking at putting one together. I want to use the archetypes wild Child and Mutagenic Mauler.
The basic story is that the characters mother was a druid half-orc from Trunau who was captured by an orc chieftain (possibly also a druid) and kept as his favorite slave. After the character was born and weened, the mother and child would escape with the help of her animal companion, a large cat. They would wander the wilderness heading back to Trunau. The character would get separated from his mother and survive with the cat and her kindle. A few years later the child would find his way to Tranau. Where one of the younger cats would stay with him. His aunt, an alchemist, would finish raising him there in Tranau teaching him part of her craft.
If I go with this idea I will fill in more of the backstory. Presently I just wanted to give a skeletal background to set the stage for both archetypes.
So, I have two questions; the first, is this character is too far fetched for the game you have in mind. The second, which type of large cat will be his animal companion.
I like these three:
Cat, Big Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).
Saber-Toothed Cat
Somewhat smaller than the more ferocious saber-toothed tiger, the saber-toothed cat is nonetheless an impressive predatory creature.
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d4 plus grab); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 13, Cha 8; Special Attacks saber-toothed bite (1d10 bite attack, only on a grapple check to deal damage); Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce, saber-toothed bite (2d8 bite attack, only on a grapple check to deal damage).
Warcat Starting Statistics
Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5; Special Attacks rake (1d4); SQ low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).
My preference is the Warcat, but the Archives of Nethys calls it “Warcat of Rull” So, to have an animal companion for an orc I will use the Alternate race trait:
Orc Atavism:His mother being half-orc and his father full Orc Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.
I wanted to verify with you that a ‘Warcat’ under these conditions is ok, if not I will use either ‘Big Cat’ or ‘Saber-toothed Cat’ I’m not sure which and use the Alternate racial trait:
Beastmaster: Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whips and nets as martial weapons and gains a +2 racial bonus on Handle Animal checks. This racial trait replaces orc ferocity.
Please let me know if ‘Warcat’ is ok or not. Also, if this idea is too farfetched. I can go back to my Dwarven stonelord and rewrite his backstory. I don’t play a lot of dwarves or half-orcs, or brawlers or paladins for that matter. So I wanted to try something a little different.
@Robert Henry: My hesitation is RP based because a none animal companion War Cat of Rull is CR 13! They get to 25 feet long and look like THIS
That being said dinosaurs are fine so why wouldn't that be? Yes I am happy with it. Expect people to react like you have the cub of a murderous beast that's kin can and have slaughter their friends and families. Get hold of a harness maybe, they give you +2 to handle animal anyway.
I would also suggest the Orc clan be the Ice Tooths, though I imagine you already intended that? Also please bear in mind that is a heck of a high powered AC, big cats are already considered one of the better ACs and it is only better in every respect. I feel there might be a danger of your character edging into one man party territory with it, and if that is the case my first suggestion would likely be for it to loose pounce.
I do like the local flavour and getting to keep it in/near town should provide some good impetus for your backstory.
I had not done enough research on the Orc clans yet, but I certainly will take the recommendation of using the 'Ice Tooths.'
More discussion:
Hopefully this one will be shorter.
Well I don't want to be accused of being a 'one man party' though I do want to live through the campaign. I generally don't try and get too 'cheesy' but you did say "Mid to high powered characters" :-)
Ok, after I put up the post I started looking at an option I like a little more. With your permission I will use a saber-toothed cat, as the animal companion. Then instead of the Alternate race trait: Orc Atavism. I will use the Alternate race traits beastmaster, helping with the handle animal and Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
To reflect having lived feral for five or six years.
The other reason for changing it, taking "Orc Atavism" His stats would have been: str. 18, dex. 14, con. 14, int. 10, wis. 10, cha. 8, Not taking it, I can raise the wisdom to 12, which I feel more comfortable with. I will have crunch done in a couple of days, and the fluff done before the week is up.
May I introduce: Sela - a Psychic.
As for your comment about Occult classes I'd like to say challenge accepted, but Sela won't withstand much of your requirements. I'm trying out psychic for the first time, so it's more or less a special sorcerer to me.
Backstory only slightly over 400 words, no chance to be useful at first level for 5 to 10 fights (beyond shooting a crossbow ;)
As for the appearance I would say light blue skin and white eyes, as per Samsaran description. But there are no such avatars on the boards (at least not in the filter options) so it's dark skin, brown eyes and voluminous curly hair.
The character is mostly done. Things I'm aware of that are missing are equipment and the Samsaran Mythic Past Life Spells.
@Sela Borewood the psychic class is not an issue, but to the low level power is - this AP regularly causes TPKs and there is a decent chance of going a dozen encounters without chances to rest and prepare new spells. Being a bad crossbowman through most of that is going to be hard on both you and the party as a whole. Love the example post, but I feel like I know very little about Sela as a person. Her parents are farmers how does she relate to them, does her Samasaran heritage make her distant from them, appreciate them more? Does she have friends? How did her parents react to giving birth to a strange blue child? Does she face prejudice?
The avatar choices can be frustratingly limited, but in game you still need to have the appearance, blue skin, etc. I would suggest searching with female, giant, and outsider selected. Vailea, Orania, Katiyana, Altaresh Xisira, the blue unnamed female genie, and Aiveria all at least have blue skin and might be appropriate.
I also have a half-orc paladin if it turns out we need a pure front line tank. He would be fun for this too, as he was designed as a self-exile from an orc tribe as well.
If we want to use classes that have unchained versions can we use the originals? Tentatively considering a barbarian but I prefer the original over the unchained done.
I'm already in a PFS game for Giantslayer, so I'm hesitant to try and jump in on another one if that would disqualify me.
On the other hand, I do have a couple concepts sitting in the back burner that might be quite good for this game. The chief one being a Drakerider cavalier because I have some sick obsession with making underrated concepts workable.
His main backstory is that he actually comes from the bloodline of a dragon tamer who fought alongside the hero Mandraivus when he battled the dragon Kazavon in Scarwall (yeah, I did my homework for this concept). Since then, all descendants of that hero have practiced dragonslaying techniques that might one day be needed should another threat like Kazavon come back. An exceptional few have sought out dragons to work with in defense of Belkzen. This character would be the first to try that in over 200 years... and he's not working with a dragon, but a drake, raised from an egg he managed to get his hands on. He's also looking to retrieve a legendary lance his forefather once wielded.
But again, that depends on if being in a PFS game for this AP would disqualify me first.
@CaptainFord I am afraid it does, I do not mind taking people who have played a bit, but being in an active game could mean you having experienced everything previously. I appreciate you being up front about it :)
@Gramork I would prefer Summoners to use the Unchained version, but I am fine with barbarians, and others, taking their pick.
@DBH look forward to seeing your write-up :)
@rorek55 I do not have a problem with you submitting more than 1 concept, but I do not really consider party composition - my experiences of odd parties have been pretty much uniformly positive - at all in selection so I would likely just pick the one than grabbed me most.
I'll dot my interest in for this game. I'll be submitting a Bloodrager.
GM, I am looking to possibly go into Dragon Disciple down the line. This FAQ Says that the Dragon Disciple should increase the Bloodrager's Draconic bloodline powers, but I wanted to get clarification ahead of time on that so I didn't start building for it and then find out you weren't okay with that.
@Spazmodeus I am reluctant to allow regional traits without being from that region and its a pretty good trait especially for this Campaign. Is there a reason your halfling cannot be from Andoran? I imagine it would be easy enough to justify coming over, bring family to the halflings in Trunau, either having lost family in Andoran, or got in somekind of trouble.
@Phntm888 I am happy with that, FAQ, and seems to make sense intuitively :)
Doomed Hero here, presenting The Amazing Scrabbler
He's not a normal goblin. Captured, enslaved, freed, taken in by a circus, he now finds himself all alone again. The poor little guy just wants a place to belong but it keeps getting taken from him.
He doesn't quite realize it yet, but the combination of skills he's developed in his crazy life make him very well suited to taking revenge on the giants that destroyed his adopted family.
Mechanically, Scrabbler fills the Scout/Rogue party role. In combat, he'll be making a nuisance of himself getting underfoot, climbing around on anything bigger than he is, and stabbing it.
Scrabbler is pretty much ready for review, minus equipment. I'll get to that tomorrow. Please let me know if I've messed anything up or if you'd prefer any changes to suit the story.
As a player, I'm a longtime vet of the Paizo boards. I'm reliable and you won't need to worry about me dropping out of the game. I'm in for the long haul every time.
For a writing sample, I'll submit this one. It's a little exchange between a half-ogre antipaladin who wasn't blessed with an abundance of brains, and his exasperated daemon servant. Both are written by me.
Okay, great. Here is Phntm888's Bloodrager, Menrozzar Vyrlock. Let me know if things look good to you. I've gone with red dragon as the color for the Draconic bloodline - I didn't see anything in the Player's Guide to indicate if there was a specific color that would be appropriate.
Here is the (hopefully) final version of Sela. As I found no way to make a 1st level psychic viable for a dozen fights in a row, I went for multiclassing.
Sela starts out as a Urban Ranger/Divine Marksman. Putting the right stats behind that she would become a one man army with a few levels. But with just one level to make her combat viable for the start of the game it will be a solid base to build the psychic on.
the more I think about it, the more I like the idea of a drawven fighter (tower shield specialist) or a ranger type will have a think. So many ideas for this AP.... I enjoy dwarves, but I've also wanted to play Rydell for a while now.. hmmm.
@Gm, would you allow crafting your own armor? I ask because I had a specific Idea in mind... A mountain, in a sense.
@rorek55 Well I will confess to having a soft spot for dwarves and there really isn't another campaign where their abilities will shine like in this one.
As for crafting you either need to be able to make the DC by taking 10 or to roll and risk loosing materials. I am fine with crafting anything you have craft skill points in.
@Menrozzar Vyrlock, @Sela Bordwood, @Helag Slagstone, @Arne Sigurdson I will take a look over the details in your aliases tomorrow and give some feedback - making Mousaka tonight so a bit more time crunched than usual :)
@Doomed Hero I actually think a goblin would do better in Trunau than most places, given that he definitely is not the them in us and them, and I am certainly intrigued :) I will take a proper look tomorrow and give feedback. Love the PBP guide BTW.
Dot.
Thinking of an unchained summoner who needs his eidolon to sneak into places and steal stuff. Maybe hiding out in Tranau with relatives to let the heat die down on his last job? Or maybe he's avoiding the adventurers who he "helped" when they were carrying loot out of the ruins? (maybe even take Rich Parents trait refluffed to refer to his ill-gotten gains?)
Question: can the eidolon spend a feat to gain two traits? If so, can it get Trap Finder? (I get the feeling that it doesn't need to be refluffed, but I can do that too)
@Menrozzar Vyrlock, red dragon bloodline is fine, a strong background with good ties to Trunau and a well established link to his grandfather. I cannot see any obvious errors in a skim over the crunch. What does he look like? Essentially the avatar?
@Sela Borewood the only minor flaws I see in crunch are that you still have track and wild empathy listed which you loose for Divine Marksman. Great job powering Sela up for 1st level, and the background does an excellent job of rooting her in Trunau - nice to see another take on Hope Knives.
@ScegfOd I am afraid trapfinder is out its a Campaign trait for another campaign, and you need to have 5 ranks in a skill for Signature Skill. I would allow an eidolon to take additional traits, but they would need to make sense for an eidolon, I am little wary of the idea so please throw any you are thinking about to me and I will give a quick yay or neigh - mostly if the flavor can be made to fit an eidolon without too much work they should be okay.
GM, I added an appearance spoiler that should give a better description than what I typed in the background. Essentially, he's built like an NFL linebacker with short reddish-brown hair, brown eyes, and tan skin. I may try to find a different avatar for the alias - I used that one previously, so I'll have to look and see what else is there.
@Helga Slagstone I am slightly worried about how Helga will contribute at low level in a large number of encounters. Do you have a drawback for your third trait? I would also like a little more in her background that puts her in Trunau rather than generic town near orcs A. Perhaps pick an NPC or to from the Player's guide and consider how she would relate to them? Also while I kinda love Slagchild you could take the flavor without the crunch, this is Giantslayer you will likely find +4 to AC vs giants more helpful, your choice, and not an issue as far as selection is concerned.