Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Kitsune Game Master

(J6) The chuul has collected a few valuables in its lair, storing them in the ruined fountain. The hoard consists of a waterlogged suit of +1 hide armor, a masterwork heavy mace, a belt of giant strength +4, an oil of flame arrow, a potion of enlarge person, a scroll of cure serious wounds, a wand of entropic shield (32 charges), three malachites worth 10 gp each, a tourmaline worth 120 gp, 24 gp, 700 sp, and 400 cp.

(J7)Cave In: 8d6 ⇒ (1, 6, 3, 3, 1, 4, 5, 6) = 29
Know(Eng) DC20 or Craft(Stonemasonry)DC20 to avoid
Ref DC15 for half

A proper search, shows that the room is unstable and caves in on even slight disturbance.

(J5) A worn, algae-coated statue of an enormous humanoid figure stands at the back of this chamber. The statue holds a large circular disk and is flanked by a pair of stone menhirs.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Knowledge Engineering: 1d20 + 10 ⇒ (9) + 10 = 19
Reflex: 1d20 + 14 ⇒ (20) + 14 = 34

14 damage. I'll assume that his Force Ward regenerated 3 rounds first, absorbing 1 point of damage, for a net of 13.

Bupkis realizes the danger a moment too late; he at least avoids the worst of the falling rocks. Chastened by his lack of caution, he asks for some healing from Daseem's wand.

Wand of CLW, 2 charges: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Then he investigates the chamber with the statue. The circular disk looks interesting, so he tries to figure out a way to remove it. After u=his recent bad experience, he remembers to check for traps first.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Disable Device (if he's detects a trap): 1d20 + 18 ⇒ (8) + 18 = 26


Kitsune Game Master

Like the statue, the disk it holds is covered with algae, but as Bupkis handles it, it is revealed to be not stone, but rather gleaming, silvery mithral inscribed with ancient Giant runes.

Comprehend Languages or Linguistics DC20:
The writing turns out to be a prayer called the "Blessing of Rosag."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis rubs off some of the algae and examines the runes. To his surprise, he finds that they have enough similarities to modern giant runes that he can understand them!

Linguistics: 1d20 + 3 ⇒ (17) + 3 = 20

"Disk is inscribed with prayer: Blessing of Rosag!", he says excitedly.

Bupkis has learned Giant.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem winced when Bupkis triggered the cave in and gladly healed him when he crawled out. The statue didn't mean anything to Daseem but the little one's words rang a bell, "Eh what did Amira say... Rosag sommat of the forge. One o' their gods."


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan spends time collecting the knick knacks from the chuuls feeding room. At least what he can easily carry. After all, leave it to a dwarf to count pennies.

the belt, the mace, the scrolls/potions, and the gemstones.

appraise: 1d20 + 7 ⇒ (9) + 7 = 16

This is now how I picture the chuul.

At Daseems' statement Ivan gives a shrug.

Then perhaps we should take it with us... if possible. It may prove useful at some point? And if nothing else, mithril would be worth its own weight.

Ivan asks, looking at the disk, wondering just how heavy it would be. Mithril being one of the lightest metals, hopefully not too heavy.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Rosag, Preserver of the Forge." Amira completes the title. "So in this temple which correlates to Rosag is a prayer on a really valuable and resilient disc."

"I wonder if that's true for all the sites, and what this prayer is for."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shrugged, "They be p-praying fer WAR even if they don't know it! Anyhow this water breathing hoodoo won't last f-forever, I say we leave this place."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Daseem is right. Either way, they're praying for war. The Storm King plans on attacking all of humanity. If there's nothing else here, we should leave."


Kitsune Game Master

With all valueables collected and no enemies left in the temple the group leaves. Swimming back up is a challenge though. Not because of the lake, which is still perfectly calm. But because of the tendency of steel to sink to the ground and resist very hard to go up again.

The DC is still only 10. And you can take 10. But I suspect no one gets to the surface with that.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Swim: 1d20 - 1 ⇒ (9) - 1 = 8
Swim: 1d20 - 1 ⇒ (15) - 1 = 14
Swim: 1d20 - 1 ⇒ (15) - 1 = 14
Swim: 1d20 - 1 ⇒ (19) - 1 = 18
Swim: 1d20 - 1 ⇒ (15) - 1 = 14
Swim: 1d20 - 1 ⇒ (17) - 1 = 16
Swim: 1d20 - 1 ⇒ (19) - 1 = 18

Amira flails at the water with her arms and to her own surprise she moves in a stright line up to the surface. Not very fast, but after a while she can breathe air again.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar swims up to the surface.

I take 10 for a total of 14. Cause I've got 1 rank in swim, and I wear medium armor.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis would like to poke around the submerged temple for longer, but the water-breathing magic will run out. So he reluctantly decides to return to the raft.

Swim: 1d20 - 1 ⇒ (11) - 1 = 10
Swim: 1d20 - 1 ⇒ (20) - 1 = 19
Swim: 1d20 - 1 ⇒ (11) - 1 = 10
Swim: 1d20 - 1 ⇒ (5) - 1 = 4
Swim: 1d20 - 1 ⇒ (19) - 1 = 18
Swim: 1d20 - 1 ⇒ (8) - 1 = 7
Swim: 1d20 - 1 ⇒ (9) - 1 = 8
Swim: 1d20 - 1 ⇒ (8) - 1 = 7
Swim: 1d20 - 1 ⇒ (20) - 1 = 19
Swim: 1d20 - 1 ⇒ (7) - 1 = 6


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Seeing Bupkis struggle, Amira stars an inspiring song about floating.
Inspire competence +3


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Swim?: 1d20 - 3 ⇒ (17) - 3 = 14
Swim?: 1d20 - 3 ⇒ (17) - 3 = 14
Swim?: 1d20 - 3 ⇒ (15) - 3 = 12
Swim?: 1d20 - 3 ⇒ (2) - 3 = -1
Swim?: 1d20 - 3 ⇒ (7) - 3 = 4

Keen to be back on the surface, Daseem thrashes about in an amateurish way that seems to mostly propel him upwards.

Not sure how many swim checks are needed.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan just walks across the bottom of the lake. Rising from the depths like some sort of swamp man from a terrible 80s B horror movie.

thanks to armor training, masterwork, and mithril shield. Ivan has a +0 to his swim (2 ranks, 4 str, 3class, -3 armor and -6 shield. a +6 if the shield is stowed away! Also, is the mithril disc too large to take with us? Ivan, being a dwarf and a smith, would certainly try.


Kitsune Game Master

Mithril weighs almost nothing. So no issue.

Everyone but Ivan makes it up to the surface. But the raft left the position. The light wind that blows over the lake, moved it away. Bupkis propels himself into the air to look out and retrieve the unfaithful raft. While Amira is still inspiring competence all but Amira herself stay afloat easily. Once she runs out of verses to sing, all begin to struggle until Bupkis finally arrives with the boat and everyone can climb onto it.

As the float reaches the shore again it is about mid day, judging by the sun standing high in the sky.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"It's nice to breathe air and standing on solid ground again." Amira states. "I hope that was the only underwater mission for a while."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis agrees with Amira, "Breathing water felt weird!" He thinks about what to do next, "I guess we go to small chapel overlooking canyon? Will take day travelling, Bupkis thinks."

Proposing to go to M.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira takes her notes out of her backpack - which she left on the raft and didn't take underwater - and checks her copy of the map in the cave. Checking the sun and casting a cantrip she points roughly the opposite direction of where the sun stands in the sky.

"About 30 miles that way." she says with a raised brow. "We don't have a map of the valley to see how to get there."

The direction she pointed to is the face of the mountainridge, that doesn't look very inviting as a travel path.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis realizes he may have underestimated how long it will take to travel to the chapel. "OK, more than one day."

I guess we have to follow the river back to D, and then travel up the smaller river.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan stands with the mithril disk resting on his shoulder.

Is there a town or anythin' anywhere near here? We 'ave a lot O items we need ta do somethin' with, and need a place where we can get us a better map O the area. If there is such a thing. Not ta' mention restock our supplies.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shook his head, "D-don't think so, no town but that village. Mebbe we visit, doubt they have a map though."

Feeling bored Daseem added hopefully, "Could go h-hunt giants in their valley?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar says, "We might be able to find someone who can draw a map of the valley in the village, though - at least enough that we won't get completely. I don't know if we want to take on an entire valley of giants, but maybe we can find some smaller groups to hunt."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"If it's only about a sketch maybe Bupkis can fly high enough to get an overview. I could make him invisible so none of that drakes flying around up there would eat him."

"How good are your drawing skills?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin is excited by Amira's idea. "Bupkis tries flying up and looking here!" He tries flying up and looking around the lake.

He likely won't get much near the lake, but we will get an idea of how feasible the idea is. He should be able to gain about 30 ft altitude a round (Self-Telekinesis is a standard action), or 180 ft per minute. He'll keep at it long enough to establish that this valley is a dead end.


Kitsune Game Master

Flying up for a minute gives an overview of the valley. Besides the lake, which goes on for some miles there is the dead end of the valley. But in regards to the mountains it is like nothing changed at all. Bupkis could do that for 10 minutes and still not be able to get a look over the mountain ridge.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

As Bupkis comes back with sobering news Amira suggests "Let's just walk back the wy we came and search for another sidearm of the valley. Maybe we stumble over that other temple, or we find something else that brings us closer to prevent this war with the giants."


Kitsune Game Master

For a lack of better options the group travels back along the river. Up to the point where the decision is due if the journes shall go futher back, or through the dark passage into the valley with the many giants.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem stared at the dark passageway for a long moment and took a step towards it. Eyes bright like a fanatic he whispered, "Onwards to g-glory!"

Lets go kill something bigger than us.


Kitsune Game Master

The group travels again to the dark passage and climbs up to the entrance. Knowing the traps inside already Bupkis leads all around. You also ignore the remaining troll who anxiously hides in his room.

On the other side the valley full of giant tents wait for you. looking from the slightly elevated position it looks like one tent next to the other as far as one can see. But climbing down, you find that the tents are few and far between. There are many tents but the valley is vast. The distances between the tents are 200 feet or more and no one looks out for 'intruders'.

It's hard to tell how many giants are in one of those massive fur tents. Some giants are sitting outside staring into garbage pits and laughing. Some are encountered in friendly quarrels, others are seriously fighting. The giants are mostly hill giants. There are also the two headed ettins and cave giants.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Well. I say we give it a go. Mayhaps ifn' we impress Gorum we'll 'ave a bit O luck come our way or maybe a boon. That aside, these sort O' giants are not known for the awareness and much less their intellect. I'd wager they are jus' as likely to think a dead giant is a sleeping giant.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem's eyes boggled as he saw the giants, so many. They'd have to form an orderly queue or there'd be no chance of taking them all on, and not even Daseem thought that was possible for more than a few seconds.

Sounding a little unsure he suggested, "Eh mebbe we kill a few 'n kinda skirt r-round the rest?"


Kitsune Game Master

Daseem spots one of the large tents where three hill giants sit besides a burning garbage pit. They have a wooden frame in front of them in which something interesting seems to happen, as all stare into it and cheer or curse.

In the cover of the tent the party manages to approach them unnoticed. The giants only see them once they are in reach to attack. The giants jump up in excitement.

One cheers in giant "Shorties to beat up." and grabs his greatclub.

Init:
Init Daseem: 1d20 + 1 ⇒ (14) + 1 = 15
Init Ivan: 1d20 + 2 ⇒ (16) + 2 = 18
Init Menrozzar: 1d20 + 2 ⇒ (3) + 2 = 5
Init Bupkis: 1d20 + 5 ⇒ (8) + 5 = 13
Init Amira: 1d20 + 5 ⇒ (5) + 5 = 10

Giant: 1d20 - 1 ⇒ (7) - 1 = 6
Giant: 1d20 - 1 ⇒ (4) - 1 = 3
Giant: 1d20 - 1 ⇒ (13) - 1 = 12

Daseem, Ivan, Bupkis <--
Giant, Amira, Giant
Menrozzar
Giant


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

This is neither the first time or the last that people will underestimate the little goblin because of his size. He moves to the side and lets a bolt fly at the closest giant.

Move Action: Move, Standard Action: Telekinectic Blast

Telekinetic Blast, PBS: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Piercing Damage: 4d6 + 12 + 1 ⇒ (6, 4, 1, 4) + 12 + 1 = 28


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Waiting a heartbeat for Ivan to go in first, a beatific expression creeped across Daseem's features. Once Ivan was in, Daseem flicked his head one way then the other causing his neck to make a cracking noise. Snarling "GORUM!" he sprinted towards the closest giant.

Using 1 fervour to cast Divine Favour as a swift action.
Power attack, charge, furious focus, divine favour, orphaned by giants: 1d20 + 15 + 1 + 2 ⇒ (12) + 15 + 1 + 2 = 30
Power attack, charge, furious focus, divine favour, orphaned by giants: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36Damage: 4d6 + 16 ⇒ (4, 2, 5, 3) + 16 = 30
Crit?: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32Crit Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23

Hoping to avoid taking an AOO, attacking Ivan's targhet.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan channels the spirits of his ancestors into his hammer, causing lightning to arc over and across the hammer, before moving into melee with the giants. Readying himself to play the part of a bell.

using warrior spirit to give his hammer Bane(giants) and shock qualities for 1 minute.


Kitsune Game Master

Bupkis draws first blood with his proven tactics of throwing stuff at enemies. Ivan surprisingly takes no hit when he approaches, as the giants are really slow. Daseem is in his element. Fighting the honorable fight against a worthy opponent. He cuts deep into the hill giant.

The giant, not able to reach Bupkis hits Daseem. Another one approaches and hits Ivan.

@Daseem
Greatclub: 1d20 + 14 ⇒ (19) + 14 = 332d8 + 10 ⇒ (2, 8) + 10 = 20
Greatclub: 1d20 + 14 ⇒ (10) + 14 = 242d8 + 10 ⇒ (4, 6) + 10 = 20

@Ivan
Greatclub: 1d20 + 14 ⇒ (10) + 14 = 242d8 + 10 ⇒ (8, 7) + 10 = 25

Daseem, Ivan, Bupkis
Giant(82), Giant
Amira, Menrozzar <--
Giant


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

We didn't rest. Amira is out of performance.

Amira turns invisible.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Whoops. We should rectify that after this fight.

Menrozzar charges towards the giants, Steelhand's spear in his hands as he changes into a draconic-looking warrior. He thrusts forward, trying to stab the same giant Daseem did.

Attack, bloodrage, charge, PA: 1d20 + 15 + 2 + 2 - 2 ⇒ (9) + 15 + 2 + 2 - 2 = 26
Damage, bloodrage, PA, Bane: 2d6 + 12 + 3 + 6 + 2d6 ⇒ (1, 1) + 12 + 3 + 6 + (5, 5) = 33


Kitsune Game Master

Menrozar ends the first giant, probably much to Daseem's relief.

The third giant closes the ranks and attacks Menrozzar.

Greatclub: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 10 ⇒ (6, 5) + 10 = 21

Daseem, Ivan, Bupkis <--
Giant(RIP), Giant
Amira, Menrozzar
Giant


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis powers up and blasts the giant in front of Ivan.

5ft step, Move Action: Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
For damage calculation: empowered variable damage: 4d6 + 4 ⇒ (1, 2, 6, 1) + 4 = 14 14 x 1.5 = 21
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 21 + 4 + 4 + 1 = 30


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan hammers the foolish giant as it closes in.

hammtertime,PA,FE,bane,shock,hatred: 1d20 + 13 + 2 + 2 + 1 ⇒ (6) + 13 + 2 + 2 + 1 = 24
damage: 2d6 + 13 + 2 + 2 + 1 + 2d6 + 1d6 ⇒ (2, 3) + 13 + 2 + 2 + 1 + (3, 1) + (4) = 31

hammtertime,PA,FE,bane,shock: 1d20 + 13 + 2 + 2 + 1 - 5 ⇒ (7) + 13 + 2 + 2 + 1 - 5 = 20
damage: 2d6 + 13 + 2 + 2 + 1 + 2d6 + 1d6 ⇒ (2, 5) + 13 + 2 + 2 + 1 + (3, 2) + (5) = 35


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira puts a hand on Daseem's back.
CMW: 2d8 + 7 ⇒ (2, 4) + 7 = 13


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

As the clubs smashed into him splintering bone and shredding his innards, Daseem grunted and coughed blood. Roaring [i]"GORRRRRUUUUM!" he slammed his hand to his side and with a blue white flash some of his wounds vanished, and then Amira spell cured some more.

Using 1 fervour to cast Divine Favour as a swift action.
Cure Moderate Wounds: 2d8 + 7 ⇒ (6, 5) + 7 = 18

With a snarl he focused his attention on the northern Giant that Ivan was fighting, swinging his sword in a great arc towards the brute's midriff.
Power attack, furious focus, divine favour, orphaned by giants: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Power attack, furious focus, divine favour, orphaned by giants: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18Damage: 4d6 + 16 ⇒ (3, 5, 5, 5) + 16 = 34


Kitsune Game Master

Bupkis shoots the giant, Ivan hammers the giant's kneecap (only one, the second one he misses), and Daseem cuts the giant down.

Daseem, Ivan, Bupkis, Amira
Giant(RIP), Giant(RIP)
Menrozzar <--
Giant


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar turns his attention to the final giant and stabs twice, roaring at it.

Attack 1, bloodrage, PA: 1d20 + 15 + 2 - 2 ⇒ (8) + 15 + 2 - 2 = 23
Damage, bloodrage, PA, bane: 2d6 + 12 + 3 + 6 + 2d6 ⇒ (2, 6) + 12 + 3 + 6 + (4, 1) = 34
Attack 2, bloodrage, PA: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
Damage, bloodrage, PA, bane: 2d6 + 12 + 3 + 6 + 2d6 ⇒ (4, 6) + 12 + 3 + 6 + (4, 5) = 40


Kitsune Game Master

Menrozzar wounds the giant badly. The giant tries to return the favor but doesn't even come close to Menrozzar's power.

Greatclub: 1d20 + 14 ⇒ (4) + 14 = 182d8 + 10 ⇒ (2, 4) + 10 = 16
Greatclub: 1d20 + 9 ⇒ (12) + 9 = 212d8 + 10 ⇒ (3, 4) + 10 = 17

Daseem, Ivan, Bupkis, Amira, Menrozzar <--
Giant


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan attempts to finish the work Menrozzar had started. His hammer swinging with the fury of dwarven ancestors.

hammertime,PA,FE,Bane,Hatred,shock: 1d20 + 13 + 2 + 2 + 1 ⇒ (17) + 13 + 2 + 2 + 1 = 35
damage: 2d6 + 13 + 2 + 2 + 1 + 2d6 + 1d6 ⇒ (2, 2) + 13 + 2 + 2 + 1 + (3, 1) + (4) = 30

hammertime,PA,FE,Bane,Hatred,shock: 1d20 + 13 + 2 + 2 + 1 - 5 ⇒ (16) + 13 + 2 + 2 + 1 - 5 = 29
damage: 2d6 + 13 + 2 + 2 + 1 + 2d6 + 1d6 ⇒ (3, 5) + 13 + 2 + 2 + 1 + (1, 5) + (3) = 35


Kitsune Game Master

If Ivan were tall enough to hit the giant on the head he would have driven him into the ground. As he can't he shortens the giant from the bottom. The result is the same. The giants head isn't high in the air anymore.

Combat over.

Every giant has a great club and a hide armor.

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@Arne Sigurdson slightly worried about the AC, not hugely, but perhaps consider some way to bolster it, picking up a scroll of Mage Armor someone could cast on you in dire situations or some such. Otherwise what is there looks fine :)


@Scrabbler a wonderful voice for the back story, he is not terribly integrated with Trunau, but that is appropriate and it makes sense for him to be committed to it - I feel bad for the little guy! I have not gone through that build and unpicked it as yet, but I see nothing that jumps out as alarming given we are shooting for moderately high powered.


I am extremely interested in this. What more does a game against Giants need more than a halfling Cavalier? I will be making up the character tonight when I get back from church. This seems like great fun!

Thinking Beast Rider Cavalier, order of the sword. Possibly going with Giant Scion or Dwarf Trained trait for the campaign trait.


@RelicBlackOUT sounds great I look forwards to seeing how you put him(?) together :)


oh good, almost done with his background


GM Placeholder of Doom! wrote:
@ScegfOd I am afraid trapfinder is out its a Campaign trait for another campaign, and you need to have 5 ranks in a skill for Signature Skill. I would allow an eidolon to take additional traits, but they would need to make sense for an eidolon, I am little wary of the idea so please throw any you are thinking about to me and I will give a quick yay or neigh - mostly if the flavor can be made to fit an eidolon without too much work they should be okay.

Fair enough. I really just wanted my Eidolon to be able to disarm magical traps xD

Well, depending on how many traps there are, maybe I'll just use summoned horses to disarm magical traps with their long faces...

Also, I think I've decided to be less criminal-ish and more artifact-hunter-ish after looking at a bunch of different traits and the (unchained) summoner's skill list xD

I still can't decide where to be from, though.
Think the Fangwood would be a good place for an elf to come from?

Edit: Or maybe Kaer Maga? They seem to have a lot of strange things moving through (though probably not proper artifacts)


Hey GM Placeholder of Doom! I've got the crunch done on my brawler. But the more I work on his backstory, the more he sounds like Billy from ‘Where the Red Fern Grows’ instead of ‘Dar the Beastmaster.’ The fluff just isn't coming together for me. I'm going withdraw myself from the recruitment. Thanks for running the game and good luck everyone.


done except for equipment. Dropped Int to raise Dex for AC+skills, switched a few other bits around, finished traits/drawback. Also went from MOMS to MOMS/Monk of the Iron Mountain. Seems to fit the scenario and story, should work okay (adds extra AC and DR over time but loses evasion)


Hey GM, RelicBlackOUT here.

This is my Halfling Cavalier Order of the Sword. I am still typing up my background and still deciding on a mount.

Brief Background:
Xada has always been the underdog becaus of his size. Even through training he was always picked on. Was fed up and went to train from the Dwarven warriors, no one ever said anything about their size. After that he became more confident in his training and became a knight who protected nobles, very knight in shining armor. If there is another PC that happens to be a noble or sent by a noble that could be my tie in... or maybe someone from the area hired me...

I will have more to come, this is all I was able to get done this morning. Let me know what you think so far.


@Robert Henry, sorry to hear that, but I have certainly been there, and thanks :)

@ScegfOd I get it, but traits that are clearly better than most feats are not something I am tempted to allow without qualification. Summons are a viable way to handle traps, and you can usually find some work around even without that. I do not think you mentioned what race you planned to be, but the players guide is a good place to look for information about where you might be from, etc.


@Xada Nivrublox, Trunau does not have any nobles so that is probably not an ideal motivation. Otherwise it looks like a good base to work from. Maybe you could be striving to be a knight because of someone you admire, a figure from Pathfinder Chronicles, a relative, or some famed warrior? Nobody is really going to hire you so you need to come up with something to root yourself in Trunau and make you want to protect the stubborn border folk that make up the town.


@Ivan "The Mountain" Ironbrow could you please split your background into paragraphs, it is difficult to read a big wall of text like that - gives me a headache. Ivan really needs more grounding in Trunau, I think an Ivan who has been town for 6 plus months maybe unable to find further leads about his mother and having to make a living and make contacts and friends in town would be much more appealing as a GM.


At work, but dotting to dig in with a submission later!


@ GM, sorry, I copied and pasted it from word and It seems the paragraphing didn't hold? odd.

as for the Contact with Trunau, if I may ask, why does one need deep(ish) connections with the town? Is it something for your specific run through? I noticed that the players guide stated you didn't need to have deep connections so I am curious. It may also help with me forming some connections.


@Rydell Derrick Ellindorr an iconic story with some Trunau integration, but I would like to know more about interaction with Trunau, who does he sell kills to, who are his friends, where does he live? Still need to swap out the Chthonic sword for a Paizo alt. as discussed before.


GM Placeholder of Doom! wrote:
@Xada Nivrublox.

Updated backstory in character to fit within Trunau. I have also added my mount and finished my gear. Let me know how things look.


The avatar isn't quite right, but here's my warpriest. There are several literary influences, one is (probably) obvious. The other less so (Bremer dan Gorst).

Currently I'm imagining Daseem having recently arrived at Trunau, although I could easily add another paragraph if more integration is preferred.

Edit: Here's a gameplay post. And here's another I enjoyed writing.


@GM Placeholder: thanks for the info on how to do this.
example post


Okay, this avatar is a little closer to what Menrozzar looks like. I had to look into the Paladin avatars to get one that's a bit closer. Not where I expected to find one.


I changed Daseem's avatar. Quinn isn't quite right, but it's better than the previous one.


Any further feedback on Ivan? Do you want us to provide an example of one of our pbp posts?


I'll leave it for a bit and give some feedback tomorrow morning, or possibly later tonight - just had a broken tooth repaired and I am a bit of a bear with a sore head :)


ouch. I hate teeth stuff. It seems like it always hurts, whether you fix or you don't, hope you feel better.


LOL, thanks, well it is down now at least - I thought it was a trapped toothbrush bristle, but turns out it was a broken tooth, in retrospect leaving it so long was probably a bad idea...


Get well soon!
I've decided that Kaer Maga will be a good place for an Elf Summoner/Artifact hunter to come from xD

edit:
I'll just roll for age, height, and weight here xD
Age (in years): 110 + 6d6 ⇒ 110 + (1, 1, 1, 5, 5, 6) = 129 years
Height (in inches): 64 + 2d8 ⇒ 64 + (3, 5) = 72 = 6'
Weight: 2d8 ⇒ (3, 8) = 11x3 + 110 = 143lbs


Just checking back in. I've made some minor tweaks to Scrabbler and fixed some typos. He's ready to go. Now comes the waiting...


This is friendly sauce finally submitting my character.

May I present Edgar Bronson, free spirited traveler returned home to Trunau after nearly a decade of absence.

EDIT: this is in no way the halfling sniper I talked about; instead a human unchained summoner who worships Desna is haunted by the ghost of his past that takes the form of his eidelon. I’m hoping to be able to make an effective tag team of ranged and melee with the two of them.


The backstory probably needs a bit more work, but here is Zordlon's profile so far.


Edgar Bronson wrote:

This is friendly sauce finally submitting my character.

May I present Edgar Bronson, free spirited traveler returned home to Trunau after nearly a decade of absence.

EDIT: this is in no way the halfling sniper I talked about; instead a human unchained summoner who worships Desna is haunted by the ghost of his past that takes the form of his eidelon. I’m hoping to be able to make an effective tag team of ranged and melee with the two of them.

Meant to edit once more, feel free to provide suggestions to the backstory


Holone should be complete now.

just a thing: how do you put example of previous RP?


Are you ok with gunslingers? Black powered in general?

Silver Crusade

Presenting Bupkis: a goblin aether kineticist.

I realize that submitting a goblin occult class character limits my chances, but I've been looking for a chance to play this concept.

"Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies." They have an all-day power called a kinetic blast, and get powers related to their element as the level up. They can give their powers and extra boost though a mechanic called Burn: non-lethal damage that can't be healed until they have a full rest.

The aether kineticist is less damage oriented that those of other elements, and has more out of combat utility. It's oriented around telekinetic powers, and can eventually manipulate objects at a distance. One of their signature abilities is Telekinetic Haul, which allows them to lift heavy weights with telekinesis. Picture a little green guy with big ears lifting a very heavy object with the power of his mind (high level example).

I have been playing PBP for just over a year (I have played in face-to-face games for a lot longer). I can keep up with your planned posting rate, as demonstrated by my play in DM Brainiac's Ironfang Invasion Table1. We have advanced from 1st to 8th lvl in a year of play, with over 750 total posts on my part.

stats:
Bupkis
Male goblin aether kineticist 1
N Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 12 (1d8+4)
Fort +5, Ref +8, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +6 (1d3-1/19-20) or
. . dagger +6 (1d3-1/19-20) or
. . kinetic blade +6 (1d6+4)
Ranged telekinetic blast +6 (1d6+4)
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 16, Int 10, Wis 10, Cha 8
Base Atk +0; CMB -2; CMD 13
Feats Brew Potion, Throw Anything, Weapon Finesse
Traits roll with it, vagabond child (urban)
Skills Acrobatics +5, Disable Device +7, Perception +4, Ride +8, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth
Background Skills Linguistics +1, Perform (comedy) +0
Languages Common, Goblin
Combat Gear alchemist's fire; Other Gear goblin felt armor (studded leather), cestus[APG], crossbow bolts (10), dagger, sling bullets (10), backpack, bedroll, blanket[APG], flint and steel, trail rations (5), waterskin, 4 gp, 8 sp
--------------------
Special Abilities
--------------------
Basic Telekinesis(Su)
Element(s) aether Type utility(Sp) Level 1 Burn 0
This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects. Additionally, you can create a container of entwined strands of aether in order to hold liquids or piles of small objects of the same weight. You can dip the container to pick up or drop a liquid as a move action. If you possess the extended range wild talent, you can increase the range of basic telekinesis to medium range and increase the rate of movement to 30 feet per round, and if you possess the extreme range wild talent, You can increase the range of basic telekinesis to long range and increase the rate of movement to 60 feet per round. You can also use your basic telekinesis to duplicate the effects of the open/close cantrip.

Gather Power As a move action, reduce burn cost of blast wild talent by 1
As a full-round action, reduce burn cost of blast wild talent by 2
As a full-round action + move action next turn, reduce burn cost of blast wild talent by 3

Telekinetic Blast
Element(s) aether Type Simple Blast (Sp) Level - Burn 0
Blast Type: physical Damage bludgeoning, piercing or slashing

You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage).

You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

Roll with it Once/day, negate critical from giant subtype (weapon or slam attack only). Must not be denied Dex to AC.

background:
Bupkis was born into the Ram Chaser goblin tribe in the northern Mindspin mountains. At an early age, other goblins noticed that things moved by themselves in his presence. Whispers grew that he was possessed. Fearing that he might be next on the menu, Bupkis fled the tribe and never returned.

Without the safety of the tribe, he made his way to human settlements, where he could scavenge for food, and count on the Longshanks to keep predators and orcs at bay. He eventually ended up at Trunau, which seemed to offer the best protection. He would sneak in, and use his telekinetic powers to cause loaves of bread or scraps of meat to float through the air towards his hiding spot.

One day, Bupkis saw a young human girl playing outside, with no adult nearby. He had been so very lonely for so long; maybe he could make her laugh. He came out of his hiding spot, careful not to get to close, lest he scare her away. She just stared at the funny looking creature with big ears. Bupkis picked up a stick using his mental powers, and launched at his own head, falling down in an exaggerated, comic fashion. The little girl smiled, so he did it again. The girl's mother came out of the house to see what her daughter was doing, so Bupkis had to retreat and hide again.

Seasons passed, years passed, and the girl grew older. Bupkis saw the girl every now and then, and made her laugh with his antics. He lived for those moments; they made his loneliness more bearable. He learned that her name was Alicia. He learned to speak common, and talked to her; Alicia was the only friend he'd ever had.

Alicia's family were merchants. On market days they tended their stall at the Barter Stones. One fall market day, a raiding band of orcs came to grab what plunder they could, before the town Defenders could respond. Bupkis was nearby; he never missed market days, because he could see his friend.

That day the lookout was lax, and the raiders got quite close to the market, before they were spotted. Traders and townsfolk ran in panic as the alarm was sounded, and orcs ran through the stalls. Bupkis was filled with fear for Alicia's safety; he had to do something! Hiding behind a vegetable stand, he picked up a rock with his mind, and launched it at the nearest orc. The villain was closing in on a woman just a few steps behind Alicia, when the rock slammed into its shoulder. Surprised and angry, the orc turned and chased him. He dodged out of the way, scrambling through the maze of tables, and threw another rock at it. The commotion confused the other orcs, and delayed them long enough for the a group of guards, led by Patrol Captain Rodrik Grath, to arrive and drive them off.

Before this point, Bupkis had been very good at remaining unnoticed, but his concern for Alicia had caused him to throw caution to the wind. He had been spotted, but luckily for him, Rodrick had realized what had distracted the orcs, and that lives had been saved. Bupkis was cornered by the guards, but Rodrik ordered them to spare the little goblin.

Rodrik took a liking to Bupkis, and made sure he could get enough to eat without stealing, in exchange for a promise to defend the town if it came under attack again. Bupkis now had two friends! AA few months later, Rodrik asked him if he would like to come and see something special: a Hopeknife ceremony.

Post example #1
Post Example #2

Full Disclosure: While I haven't played Giantslayer at all, I have listened to the first part of the Glass Cannon Podcast. I would therefore have to refrain from making suggestions concerning some specific plot points.


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@Holone Carynore I should have put this in the first post really.

If you wish to link an individual post, for your example, go to that post then click on the time which should be to the top right of the post to the left of flag, list, reply. The link in your browser will now be set to that specific post. Copy and paste the link from your broswer into url tags, which are (url=www.yourbroswerlink.com]Example Post[/url) but with all square brackets. That is how I do it at least :)


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@ScegfOd thanks :) Kaer Maga should be fine, it is listed as having a population of 100 elves so all good.

@PCScipio appreciate you mentioning the podcast, I do not see that as a big problem given that you are prepared to hold back at appropriate points. Truthfully I loved Psionics in 3.5, and Masters of the Unseen Hand, and from the sound of things a lot of the mechanics are pretty similar. And as I said to Scrabbler this is probably one of the better APs for a goblin, you would face some prejudice for sure, but probably much less than a half orc.

@ALL just about to start reading over some backgrounds with the view to advice/comments, check back in a few hours :)


Looking forward to your feedback!

As far as the previous post I do have this however it was a few years ago during my first pbp in a pfs scenario. It’s not much but I had a great time playing that character. I don’t have much experience in pbp except recently; I just wrapped up one and will be finishing another in the coming days. I’m also in a mini AP of sorts that just started.

I do have 8 years of role play experience however and really enjoy the depth pbp can give. Characters.

Silver Crusade

@Holone Carynore: My 2nd example in my post above is formatted like this (but with square brackets ([]) in place of curly brackets({}):

{url=http://paizo.com/campaigns/SicSemperTyrannisThrunesHellsRebelsRevived/ gameplay&page=6#289}Post Example #2{/url}

To find the exact link, go to your alias, click on the Posts tab, and find a post you like, then click on the header to go to the post in-game. Copy that link for use in the url expression.


@GM Placeholder of Doom! I'm almost done with my crunch too, but I'm having a hard time choosing a (second) trait. I feel like Seeker works since Zordlon like exploring etc; he likes magic a lot so studying to the point of getting a bonus cantrip once per day would make sense; and also I haven't fully thought out the reason for his eidolon to be interested in him, but being Fate's Favored isn't unreasonable xD


@ScegfOd mechanically Seeker is a good choice, having an extra cantrip a day does not compare IMO, name me a cantrip that can compare with +3 to perception permanently. Do you have a way to take advantage of Fates Favoured, as in a luck bonus to increase?

Also just a quick note you have Trunau spelled incorrectly.


@PCScipio I enjoyed your background, but have a couple of thing I am curious about/would like to see expanded. How did Bupkis learn common? Seems like he would need some form of interaction to achieve this and there is no obvious candidate. Where does Bupkis live? How does Alicia treat Bupkis, and how old is she in the present. Who does Bupkis interact with in Trunau other than Rodrik and Alicia?


d'oh
will fix spelling, thanks xD


@Ivan "The Mountain" Ironbrow, just quickly craft arms and armor is not a legitimate craft skill I am afraid, the skills would be craft weapons and craft armor respectively- check the example table for crafting for a break down. Background greatly improved by the addition, but Grath needs altering to Rodrik, I presume you mean him, as Grath is a surname shared by several major NPCs. Are you aware Agrit is a lesbian dwarf wizard who is one of Trunau's councillors who runs a magic shop? I am sure you are aware of some of it, but I doubt she would be brawling, though I could be convinced. I would say she moved to Trunau because she is not a very dwarfy dwarf. Consider simply changing that up to Sara who would be the only one regularly at the Smithy and though a Councillor to she would be more likely to have a drunken brawl.


Thecooldudenextdoor wrote:
Are you ok with gunslingers? Black powered in general?

My apologies for missing this earlier. I am fine with Gunslingers, but I do not think they are likely to be well catered to in the AP, you will mostly be in pretty remote or frontier locales so ensure you can take care of your own gun/guns and ammo or consider the Bolt Ace archetype.


@Edgar Bronson a strong background, there is one point in the 6 months before paragraph where Edgar changes to Edward. The family is soundly rooted in Trunau, but did Edgar have any old friends, where is he planning to stay, how does he plan to fund his plan to rebuild the farm is he seeking employment, what kind, etc.

And a very minor matter, I would prefer an element of question in the spirit visitation, a mention of drug use, or some strange ritual around the fire, something of that sort.

Build looks good, that Shooting Star feat is nice! But you have not taken Campaign Skills, I normally just adjust the class skills to give a +2 on herolab and then ensure I spend 2 skill points a level on Campaign Skills - there is probably a better way to do it.


@Xada Nivrublox much improved :) The dwarves and the knight feel a little generic though and could use some expansion. Why did the Dwarves allow a strange halfling to train with them, where is this Dwarf community? Where was this order of Knights? What nobles does he serve, and how is he doing so in Trunau?


GM Placeholder of Doom! wrote:

@Edgar Bronson a strong background, there is one point in the 6 months before paragraph where Edgar changes to Edward. The family is soundly rooted in Trunau, but did Edgar have any old friends, where is he planning to stay, how does he plan to fund his plan to rebuild the farm is he seeking employment, what kind, etc.

And a very minor matter, I would prefer an element of question in the spirit visitation, a mention of drug use, or some strange ritual around the fire, something of that sort.

Build looks good, that Shooting Star feat is nice! But you have not taken Campaign Skills, I normally just adjust the class skills to give a +2 on herolab and then ensure I spend 2 skill points a level on Campaign Skills - there is probably a better way to do it.

argh! so many Eds in the family and I was just typing thoughts as they came. I'll fix that. And I also like the advice about the spirit visit. I think I'll adjust the story tonight to include a Shoanti shaman and some peace pipe puffing haha.

I'll also update the skills to include the background skills as well.


I did not know that! It was an oversight on my part, now that you mention it I do recall reading about it, for some reason it just didn't register to think about while I was writing it out. Although, I could see her being a rough and tumble one, particularly with what Sara says about her when questioned about it. He would still be talking to them about the Clamor and potentially working there.

I've changed his crafts around, first time I've ever really crafted stuff not based on a feat for magical items. And the feat for that is "magical Arms and Armor" so I mistakenly assumed it was the same for the craft skill.

as for Grath, I said Jagrin grath, I noticed that I used -just- Grath later on, so I'll fix that up as well to be clearer.


What about poor Rydell? Everything matching up ok?


Edgar has been updated


Zordlon and his eidolon Ryuchan have crunch at last xD


Real life got away from me, just posting to say im withdrawing my application. Sounds like you have more than enough good applications to pick through anyway.

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