| GM Placeholder of Doom! |
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Fee Fi Foe Fum, if you like Giants here they come!
I solemnly swear I am up to not good... And that I will do my damndest to complete at least the first part of this AP. Given the time frames inherent to PBP I will likely take time to reaccess before, hopefully, continuing on to part 2, likely after a short break of a week or so.
Please do not apply if...
* You cannot make at least one post every day, including weekends.
* You are not prepared to make your average post substantive. 2 paragraphs should be the target. I do not care if you are just making a quick roll, etc. try to add in a little witty banter or internal monologue - I believe this serves to form characters more fully.
* You are not a fan of following the rules to the letter; because outside of Craft Skills I will - and I am happy to hear if I have gotten rules wrong and correct accordingly.
What I am looking for
1. Substantive characters. By which I mean I want to feel I know your character and have at least a decent guess how they would react to scenarios where there are two obvious diametrically opposed choices. This does not mean your character needs a long melodramatic backstory, though that is not necessarily a problem, a well written farmers son will trump Captain McBadass the Dragontickler every time.
2. Clear signs that you have read and digested the Players Guide, it is a free download HERE. Your character should be strongly routed in Trunau somehow, if you are from somewhere else you need to come up with a convincing link and attachment for the town.
3. Mid to high powered characters - but we can work on that if chosen and I am worried, so it is not too big an issue. The first part of this AP is fairly brutal so on a power scale of 1-10 I am probably after 6-8.5s, no one man parties, but tough customers all. Please bear in mind that characters who are weak at low levels, looking at you 1st level Wizards, will want to choose their abilities carefully to negate that weakness as much as possible. Being viable over multiple, possibly even double digit, encounters per day will be important.
4. A range between five hundred to a thousand words to give a very rough guideline. I leave the format to you, but I should get an idea what your character looks like, what has happened in their life so far, how they typically behave, attitude, etc., who are the people most important to them. Please try to space things out one way or another so it is not a solid wall of text.
5. Extra brownie points if you link me to an in character post in a game you are particularly proud of; Or if you are not in any games you can produce a "dummy post" for me to look at.
Character Creation Guidelines
* 20 Point Buy (place as you wish, but be sure to justify especially low scores in your write-up and play your character accordingly.)
* Max HP at 1st level high average thereafter, so 4 for d6, 5 for d8, etc.
* All Paizo sources allowed, but in all honesty I am not familiar with the various Occult classes so might be a bit inclined against them - give me a nice write-up and a brief explanation of what I can expect your character to do and you should be on equal footing.
* Background skills are in effect. So you get extra 2 skill points per level to spend on Craft of Profession skills, and a few selected Knowledges, etc.
* Please note we will be using alternate crafting rules found HERE you need to scroll down to Making Craft Work [Alternative Crafting Rules]
* I am strongly considering giving Unchained Crafting to everyone for free at 5th level, but need to explore the possible ramifications before I lock it in.
* I know there was quite a bit about crafting there, but do not necessarily expect to have a great deal of time for it.
* Starting gold is average for your class +30gp.
* 2 Traits one of which must be a Campaign Trait, and a 3rd trait if you take a drawback - drawbacks must be at least alluded to in your writeup, and cannot effect things you would never do; Your 5 charisma Dwarf cannot take Dependent, for example, as it is unlikely he would ever make a diplomacy check.
I will be using Google Slides for Maps, every combat will have a map, I will use your character avatars as tokens so please select them carefully.
Most of the time I will post your opponents vital stats so you can accurately include descriptions of hitting, killing, enspelling, etc. If I do not either I forgot or there is reason, like they are concealing strengths, or disguised as something else, etc. Please try not to abuse this by say, noticing you are not going to hit the high AC guy and changing your attack to the low AC guy.
Recruitment will run until Sunday Morning April the 8th at 10 AM GMT. I will make selections the same day.
| Robert Henry |
dotting, Are you ok with people who have started the AP, but didn't get very far.
Possibly a dwarf stonelord Paladin, If so I would repurpose Brunner Hammerfell his backstory would change but style and substance would stay the same. or possibly a different character as a bloodrager or slayer.
Let me go back and look at the 'players guide' before I decide on which of the three :-)
Edit:
GM Placeholder of Doom! Do you mind a character having more than one archetype if they fit the backstory? I may also consider a brawler.
| GM Placeholder of Doom! |
@RobL8675309 :) Look forward to seeing what you come up with.
@Robert Henry, yes, absolutely fine. And the AP does seem a great opportunity to run a Stonelord - though a Slayer is also quite appropriate! As for more than a single archetype, so long as they do legitimately work together, do not trade the same class features, etc., I have no objection at all.
@Rydell Derrick Ellindorr, should do, but Tranu, which I am assuming is meant to be Trunau? Is spelt incorrectly and Chthonic Steel is a 3rd party product and thus not allowed - I also feel it is horribly underpriced. Fire forged steel seems like the obvious Paizo alternative. I am fine with you taking Rich Parents, though you might consider Well Provisioned Adventurer instead.
| Rydell Derrick Ellindorr |
My apologies, I meant more in regard to your lore specifications, as I haven't finished making the mechanical changes. I should have noted that. Thanks for the quick reply however, and I'm looking over the crunch again. I'll likely agree with you on the fire forged aspect. That or living metal because living metal is cool. I'll look into that, seems nifty. May or may not keep Rich parents/provisioned adventurer idea though.
also corrected that silly misspelling. Sorry for that, I have a weird issue with misreading words sometimes.
| GM Placeholder of Doom! |
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An additional thought I should have placed in the first post... I will not be selecting based upon party composition, I find it rarely matters that much and it is often more fun to have an unconventional party. If the best submissions are all halfling bards, well, tamp your pipeweed and get ready to from a band?
| Robert Henry |
I put it under a spoiler to not take up half the page.
I've never played a brawler, and I was looking at putting one together. I want to use the archetypes wild Child and Mutagenic Mauler.
The basic story is that the characters mother was a druid half-orc from Trunau who was captured by an orc chieftain (possibly also a druid) and kept as his favorite slave. After the character was born and weened, the mother and child would escape with the help of her animal companion, a large cat. They would wander the wilderness heading back to Trunau. The character would get separated from his mother and survive with the cat and her kindle. A few years later the child would find his way to Tranau. Where one of the younger cats would stay with him. His aunt, an alchemist, would finish raising him there in Tranau teaching him part of her craft.
If I go with this idea I will fill in more of the backstory. Presently I just wanted to give a skeletal background to set the stage for both archetypes.
So, I have two questions; the first, is this character is too far fetched for the game you have in mind. The second, which type of large cat will be his animal companion.
I like these three:
Cat, Big
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).
Saber-Toothed Cat
Somewhat smaller than the more ferocious saber-toothed tiger, the saber-toothed cat is nonetheless an impressive predatory creature.
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d4 plus grab); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 13, Cha 8; Special Attacks saber-toothed bite (1d10 bite attack, only on a grapple check to deal damage); Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce, saber-toothed bite (2d8 bite attack, only on a grapple check to deal damage).
Warcat
Starting Statistics
Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5; Special Attacks rake (1d4); SQ low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).
My preference is the Warcat, but the Archives of Nethys calls it “Warcat of Rull” So, to have an animal companion for an orc I will use the Alternate race trait:
Orc Atavism: His mother being half-orc and his father full Orc
Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.
I wanted to verify with you that a ‘Warcat’ under these conditions is ok, if not I will use either ‘Big Cat’ or ‘Saber-toothed Cat’ I’m not sure which and use the Alternate racial trait:
Beastmaster:
Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whips and nets as martial weapons and gains a +2 racial bonus on Handle Animal checks. This racial trait replaces orc ferocity.
Please let me know if ‘Warcat’ is ok or not. Also, if this idea is too farfetched. I can go back to my Dwarven stonelord and rewrite his backstory. I don’t play a lot of dwarves or half-orcs, or brawlers or paladins for that matter. So I wanted to try something a little different.
| GM Placeholder of Doom! |
@Robert Henry: My hesitation is RP based because a none animal companion War Cat of Rull is CR 13! They get to 25 feet long and look like THIS
That being said dinosaurs are fine so why wouldn't that be? Yes I am happy with it. Expect people to react like you have the cub of a murderous beast that's kin can and have slaughter their friends and families. Get hold of a harness maybe, they give you +2 to handle animal anyway.
I would also suggest the Orc clan be the Ice Tooths, though I imagine you already intended that? Also please bear in mind that is a heck of a high powered AC, big cats are already considered one of the better ACs and it is only better in every respect. I feel there might be a danger of your character edging into one man party territory with it, and if that is the case my first suggestion would likely be for it to loose pounce.
I do like the local flavour and getting to keep it in/near town should provide some good impetus for your backstory.
| Robert Henry |
I had not done enough research on the Orc clans yet, but I certainly will take the recommendation of using the 'Ice Tooths.'
Hopefully this one will be shorter.
Well I don't want to be accused of being a 'one man party' though I do want to live through the campaign. I generally don't try and get too 'cheesy' but you did say "Mid to high powered characters" :-)
Ok, after I put up the post I started looking at an option I like a little more. With your permission I will use a saber-toothed cat, as the animal companion. Then instead of the Alternate race trait: Orc Atavism. I will use the Alternate race traits beastmaster, helping with the handle animal and Scavenger:
Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
To reflect having lived feral for five or six years.
The other reason for changing it, taking "Orc Atavism" His stats would have been: str. 18, dex. 14, con. 14, int. 10, wis. 10, cha. 8, Not taking it, I can raise the wisdom to 12, which I feel more comfortable with. I will have crunch done in a couple of days, and the fluff done before the week is up.
| Sela Bordwood |
May I introduce: Sela - a Psychic.
As for your comment about Occult classes I'd like to say challenge accepted, but Sela won't withstand much of your requirements. I'm trying out psychic for the first time, so it's more or less a special sorcerer to me.
Backstory only slightly over 400 words, no chance to be useful at first level for 5 to 10 fights (beyond shooting a crossbow ;)
As for the appearance I would say light blue skin and white eyes, as per Samsaran description. But there are no such avatars on the boards (at least not in the filter options) so it's dark skin, brown eyes and voluminous curly hair.
The character is mostly done. Things I'm aware of that are missing are equipment and the Samsaran Mythic Past Life Spells.
| GM Placeholder of Doom! |
@Sela Borewood the psychic class is not an issue, but to the low level power is - this AP regularly causes TPKs and there is a decent chance of going a dozen encounters without chances to rest and prepare new spells. Being a bad crossbowman through most of that is going to be hard on both you and the party as a whole. Love the example post, but I feel like I know very little about Sela as a person. Her parents are farmers how does she relate to them, does her Samasaran heritage make her distant from them, appreciate them more? Does she have friends? How did her parents react to giving birth to a strange blue child? Does she face prejudice?
The avatar choices can be frustratingly limited, but in game you still need to have the appearance, blue skin, etc. I would suggest searching with female, giant, and outsider selected. Vailea, Orania, Katiyana, Altaresh Xisira, the blue unnamed female genie, and Aiveria all at least have blue skin and might be appropriate.
| CaptainFord |
I'm already in a PFS game for Giantslayer, so I'm hesitant to try and jump in on another one if that would disqualify me.
On the other hand, I do have a couple concepts sitting in the back burner that might be quite good for this game. The chief one being a Drakerider cavalier because I have some sick obsession with making underrated concepts workable.
His main backstory is that he actually comes from the bloodline of a dragon tamer who fought alongside the hero Mandraivus when he battled the dragon Kazavon in Scarwall (yeah, I did my homework for this concept). Since then, all descendants of that hero have practiced dragonslaying techniques that might one day be needed should another threat like Kazavon come back. An exceptional few have sought out dragons to work with in defense of Belkzen. This character would be the first to try that in over 200 years... and he's not working with a dragon, but a drake, raised from an egg he managed to get his hands on. He's also looking to retrieve a legendary lance his forefather once wielded.
But again, that depends on if being in a PFS game for this AP would disqualify me first.
| GM Placeholder of Doom! |
@CaptainFord I am afraid it does, I do not mind taking people who have played a bit, but being in an active game could mean you having experienced everything previously. I appreciate you being up front about it :)
@Gramork I would prefer Summoners to use the Unchained version, but I am fine with barbarians, and others, taking their pick.
@DBH look forward to seeing your write-up :)
@rorek55 I do not have a problem with you submitting more than 1 concept, but I do not really consider party composition - my experiences of odd parties have been pretty much uniformly positive - at all in selection so I would likely just pick the one than grabbed me most.
| Spazmodeus |
GM, looking at traits form my halfling and came across Equality for All
It's a halfling trait, but also an Andoran regional trait. Can I still take it?
Thanks
| Phntm888 |
I'll dot my interest in for this game. I'll be submitting a Bloodrager.
GM, I am looking to possibly go into Dragon Disciple down the line. This FAQ Says that the Dragon Disciple should increase the Bloodrager's Draconic bloodline powers, but I wanted to get clarification ahead of time on that so I didn't start building for it and then find out you weren't okay with that.
| GM Placeholder of Doom! |
@Spazmodeus I am reluctant to allow regional traits without being from that region and its a pretty good trait especially for this Campaign. Is there a reason your halfling cannot be from Andoran? I imagine it would be easy enough to justify coming over, bring family to the halflings in Trunau, either having lost family in Andoran, or got in somekind of trouble.
@Phntm888 I am happy with that, FAQ, and seems to make sense intuitively :)
| Scrabbler |
Doomed Hero here, presenting The Amazing Scrabbler
He's not a normal goblin. Captured, enslaved, freed, taken in by a circus, he now finds himself all alone again. The poor little guy just wants a place to belong but it keeps getting taken from him.
He doesn't quite realize it yet, but the combination of skills he's developed in his crazy life make him very well suited to taking revenge on the giants that destroyed his adopted family.
Mechanically, Scrabbler fills the Scout/Rogue party role. In combat, he'll be making a nuisance of himself getting underfoot, climbing around on anything bigger than he is, and stabbing it.
Scrabbler is pretty much ready for review, minus equipment. I'll get to that tomorrow. Please let me know if I've messed anything up or if you'd prefer any changes to suit the story.
As a player, I'm a longtime vet of the Paizo boards. I'm reliable and you won't need to worry about me dropping out of the game. I'm in for the long haul every time.
For a writing sample, I'll submit this one. It's a little exchange between a half-ogre antipaladin who wasn't blessed with an abundance of brains, and his exasperated daemon servant. Both are written by me.
| Menrozzar Vyrlock |
Okay, great. Here is Phntm888's Bloodrager, Menrozzar Vyrlock. Let me know if things look good to you. I've gone with red dragon as the color for the Draconic bloodline - I didn't see anything in the Player's Guide to indicate if there was a specific color that would be appropriate.
For a sample of my writing, check out this post in a Wrath of the Righteous PbP I'm in.
| Sela Bordwood |
Here is the (hopefully) final version of Sela. As I found no way to make a 1st level psychic viable for a dozen fights in a row, I went for multiclassing.
Sela starts out as a Urban Ranger/Divine Marksman. Putting the right stats behind that she would become a one man army with a few levels. But with just one level to make her combat viable for the start of the game it will be a solid base to build the psychic on.
rorek55
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the more I think about it, the more I like the idea of a drawven fighter (tower shield specialist) or a ranger type will have a think. So many ideas for this AP.... I enjoy dwarves, but I've also wanted to play Rydell for a while now.. hmmm.
@Gm, would you allow crafting your own armor? I ask because I had a specific Idea in mind... A mountain, in a sense.
| GM Placeholder of Doom! |
@rorek55 Well I will confess to having a soft spot for dwarves and there really isn't another campaign where their abilities will shine like in this one.
As for crafting you either need to be able to make the DC by taking 10 or to roll and risk loosing materials. I am fine with crafting anything you have craft skill points in.
@Menrozzar Vyrlock, @Sela Bordwood, @Helag Slagstone, @Arne Sigurdson I will take a look over the details in your aliases tomorrow and give some feedback - making Mousaka tonight so a bit more time crunched than usual :)
@Doomed Hero I actually think a goblin would do better in Trunau than most places, given that he definitely is not the them in us and them, and I am certainly intrigued :) I will take a proper look tomorrow and give feedback. Love the PBP guide BTW.
| ScegfOd |
Dot.
Thinking of an unchained summoner who needs his eidolon to sneak into places and steal stuff. Maybe hiding out in Tranau with relatives to let the heat die down on his last job? Or maybe he's avoiding the adventurers who he "helped" when they were carrying loot out of the ruins? (maybe even take Rich Parents trait refluffed to refer to his ill-gotten gains?)
Question: can the eidolon spend a feat to gain two traits? If so, can it get Trap Finder? (I get the feeling that it doesn't need to be refluffed, but I can do that too)
I could also go with Signature Skill (Disable Device), but I'd prefer to not take -10 on disarming magical traps xD
| GM Placeholder of Doom! |
@Menrozzar Vyrlock, red dragon bloodline is fine, a strong background with good ties to Trunau and a well established link to his grandfather. I cannot see any obvious errors in a skim over the crunch. What does he look like? Essentially the avatar?
@Sela Borewood the only minor flaws I see in crunch are that you still have track and wild empathy listed which you loose for Divine Marksman. Great job powering Sela up for 1st level, and the background does an excellent job of rooting her in Trunau - nice to see another take on Hope Knives.
| GM Placeholder of Doom! |
@ScegfOd I am afraid trapfinder is out its a Campaign trait for another campaign, and you need to have 5 ranks in a skill for Signature Skill. I would allow an eidolon to take additional traits, but they would need to make sense for an eidolon, I am little wary of the idea so please throw any you are thinking about to me and I will give a quick yay or neigh - mostly if the flavor can be made to fit an eidolon without too much work they should be okay.
| Menrozzar Vyrlock |
GM, I added an appearance spoiler that should give a better description than what I typed in the background. Essentially, he's built like an NFL linebacker with short reddish-brown hair, brown eyes, and tan skin. I may try to find a different avatar for the alias - I used that one previously, so I'll have to look and see what else is there.
| GM Placeholder of Doom! |
@Helga Slagstone I am slightly worried about how Helga will contribute at low level in a large number of encounters. Do you have a drawback for your third trait? I would also like a little more in her background that puts her in Trunau rather than generic town near orcs A. Perhaps pick an NPC or to from the Player's guide and consider how she would relate to them? Also while I kinda love Slagchild you could take the flavor without the crunch, this is Giantslayer you will likely find +4 to AC vs giants more helpful, your choice, and not an issue as far as selection is concerned.
Enjoyed the linked post very much :)