Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
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SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem decided he believed the ghost and starts crushing the remains once more, perhaps with a bit more effort this time. It was kind of fun a first but once all the bones were crushed it started to become quite difficult to go further with a sword pommel. So Daseem glanced once more at Ivan, hoping he'd take over.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tells the ghost, "You have great-granddaughter, Calrianne Blix — Knight of Ozem. We meet her."


Kitsune Game Master

"My boys made it out and lived?" Blix asks in excitement.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"At least one," Bupkis replies. "Don't know full story."


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan shrugs, the others trusted it, and he didn't have anything real evidence to the contrary. Perhaps it truly was just righteous indignation. Ivan sets about turning the bone shards into meal.


Kitsune Game Master

You hear a whispered "Thank you. Now I can rest in peace." as the ghost fades away. Before he's gone completely you hear a startled "Search the statue for..." but then he is gone.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis wonders what the ghost was talking about. He goes to the statue of Iomedae and starts looking for a secret compartment.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

If he doesn't find anything right away, he will take 20.


Kitsune Game Master

Bupkis takes a thorough look at the statue. And finds naught. Disappointed by this outcome he starts a second more thorough approach. pressing and pulling at the feet of the statue, knocking on the knees, pulling at the swords pommel, hanging on the swordarm. Climbing over to the shield and pressing every dent or hump on the surface. Poking the eyes, the ears, knocking on the head. And finally choking the statue with his bare hands for not giving away its secret. Which make the compartment in the neck slide out a bit.

Inside he finds a glory medaillon, a very special holy symbol of Iomedae.

Spellcraft DC20 please.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Look!", Bupkis declares, proudly holding up his find.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar blinks, then looks at Bupkis. "Well done, Bupkis. Your eyes are quite keen." Standing, Menrozzar purposefully strides over to the goblin. "Daseem, can you identify the enchantments on this?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem stared suspiciously at the sword and symbol and muttered a chant under his breath. He pondered for a while before replying emphatically, "Enchanted hoodoo!" Regrettably warpriests don't get sufficient skill points for Daseem to know anything about spells.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Annoyingly, Bloodragers do get sufficient skill points, but don't get detect magic. GM, could I use Knowledge (arcana) to attempt to figure it out? I can't use Spellcraft to identify items without detect magic.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"May I assist?" Amira offers. She cast a cantrip and takes a close look at the holy symbol.

Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26
"It looks like this is helpful to a priest or paladin of Iomedae when they channel the holy energy of their deity."

"And once per day it can be used to dispaell darkness with that energy, instead of healing or such."

Looking around she adds "So we found a nice gift for your priests at home in Trunau."

Crunch:
This miniature sword emblazoned with a sunburst functions as a holy symbol of Iomedae. If Iomedae is the bearer’s patron, when channeling positive energy, the bearer can treat one die roll of a 1 as a 6 when determining the amount of damage healed by living creatures or dealt to undead creatures. In addition, once per day, the bearer can expend uses of his channel energy ability to dispel a darkness spell of lower than 9th level within a 30-foot-radius burst. One use of channel energy is consumed for every level of darkness spell dispelled this way. If the bearer doesn’t have enough uses of channel energy to match the level of the spell, the spell is not dispelled.


Droja watched all this from safe distance, close to the entrance. She is still sceptic. "So is the ghost gone now?" Droja inquires.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"To be absolutely sure no ghost is left, I'd suggest to search the building using magic to detect undead. But from what I know I'm sure that the ghost of Fabian Blix is gone for good." Amira tells.


"Then nothing hinders General Karrguk to take over the fort. No giants in sight and the ghost gone."

"You've done your part. Your usefulness for the General has expired." Droja tells.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis considers this information, "Sounds like we get ready to fight General!

"Bupkis need to heal a bit."

He still has 12 lethal damage.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem didn't reply verbally but a dangerous glint entered his eye. Inwardly he exhalted with the idea, the general was a worthy foe. Surely Gorum wished to test his champions and to the winner the spoils! He had no particular interest in Droja but the idea of setting her free pleased him because it would no doubt rankle the general. Carefully Daseem set about sharpening his already exquisitely sharp blade and polishing his kit. Whatever happened next he was determined to look his parade ground best.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
"Anyone else?" Amira aks, after patching up Bupkis with a pat on the back and some singsang words.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar is down 6, but I'm good with that.

Menrozzar nods as he considers their options carefully before looking at Droja. "What happens to the tribe if the General is slain?"


"Don't be a fool. You have to slay the whole tribe. That's what you came for, isn't it? Or do you want to sneak away."

"If you manage to slay the general only and sneak away then, someone else will take over. They may as well take the insignia of Karrguk and call themsevels general too." Droja tells.

It is totally clear that she wants to see everyone dead.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"If we killed General Karrguk, then threw his head out where all could see, would his lieutenants fight amongst themselves to take his place, further weakening them? It would make our job easier - or is there one who could easily cow the rest and take charge?"


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan looks to Menrozzar Perhaps, but there'd be less O the stinkers ta hammer for me. An' while less O' the stinkers is always a good thing, I'm right grumpy from last nights sleepin' arrangements and I ain't got a giant ta' take it out on. Ivan is clearly torn between the thought of watching the greenskins slaughter each other or hammering them into the ground himself.


"Next leader would be who collects the most of your heads." Droja states. "On a draw they would start to infight."

"Most of them are not the brightest, but they are not that stupid."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem didn't say anything but he took note of Droja's words and he felt as if a weight was lifting from his shoulders. A glorious battle awaited, them Vs a General and his army! Absently Daseem put down his sharpening stones and tested the edge of his Gorum blessed sword, it cut the hairs on his arm like a razor.

He then asked Amira for any healing she could spare before telling the others, "C-come. We shouldn't keep him waiting."

Daseem has taken 17 Lethal and 6 Non-lethal damage.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
"Here, you are!"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded his thanks to Amira and excitedly asked, "We g-go?"

To be fair it's probably more sensible to rest before taking on an army of orcs! Running away might be even more sensible but that's not in Daseem's DNA.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis thanks Amira for the healing. He asks Droja, "How many orcs here at fort? They all serve General?"

Then he turns to the others and suggests, "We go up to battlements and figure out where orc forces are now? Bupkis remembers stairs up in kitchen area."

He's talking about K16.
Roughly how many orcs have we seen so far?


"There are about 20 ocrs around here. give or take. Depending on who's on patrol and who got eaten by the ogres." Droja tells.


Kitsune Game Master

A short scouting mission from Bupkis shows, that about 10 of the orcs have taken over guard duty at the Barbican. The rest is at and probably in the tents. If they are not hiding somewhere else, which can't be ruled out.


Kitsune Game Master

Daseem wanted to run out and hack orcs into pieces, but others wanted a more strategic approach. So they made sure the warning sign is still up and barricaded the chapel from the inside. After some trail rations for dinner and a good nights sleep all wake up well rested for making great plans.

No ghosts showed up during the night, ho haunted dreams were had. And generally the atmosphere is lighter than it was when the chapel was entered yesterday. So far also no orcs showed up in the inner ward of the fort.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"I like those odds!" growled Daseem, for once free of his stutter. Lets have at em?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis wakes up refreshed, and eats another huge breakfast. It was a good thing that others are carrying his rations, because he couldn't have carried them all himself. The little goblin is eating more than anyone else in the group!

I'm roleplaying that whenever Bupkis takes burn, he needs to eat to replenish himself. First thing in the morning, he is accepting 3 burn to power up his Force Ward and Elemental Overflow. Thus, a Scooby-Doo sized breakfast!

After everyone else had finished their morning preparations, he looks outside to see if the orc general was waiting outside; however, there's no sign of the orcs. Closing the door and returning to the others, he suggests, "We could go up on walls and shoot orcs from there!"

K25d overlooks the orc camp. Of course we don't know where the orcs are now, until we go and look.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Good plan, Bupkis. Hopefully that will make them come running to us, and we can set up to catch them in a trap."


Kitsune Game Master

The plan is sound, but the execution has a flaw. As the group leaves the chapel and enters the inner yard, General Karrguk comes through the barbican into the yard too.

"So what did you manage to do. Are you done with your exploration of the fort?" Karrguk asks. The orcs behind him stand in a bow behind him blocking the way past.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

well, seems ta' me tha' things jus' got expedited Ivan whispers to the others.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis replies to the general, "Lot's more places to look! Places for giants and ogres!"

Not a bluff, because there's still at least a third of the fort we haven't gone to.

He looks to see how many orcs are with the general.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Kitsune Game Master

"Looks to me like you're dilly-dallying. My men have seen none of the uglies on patrol. No brawling of ogres. No giant nowhere." Karrguk looks around slowly and thoroughly, checking if he missed something.

"So there is just one thing left to do."

"To get rid of those humans, who now know our fort inside-out."

init:
Init Ivan: 1d20 + 2 ⇒ (7) + 2 = 9
Init Menrozzar: 1d20 + 2 ⇒ (2) + 2 = 4
Init Daseem: 1d20 + 1 ⇒ (12) + 1 = 13
Init Bupkis: 1d20 + 5 ⇒ (1) + 5 = 6
Init Amira: 1d20 + 5 ⇒ (5) + 5 = 10
Init Droja: 1d20 + 0 ⇒ (3) + 0 = 3

Karrguk: 1d20 + 1 ⇒ (7) + 1 = 8
Orc: 1d20 + 1 ⇒ (19) + 1 = 20
Orc: 1d20 + 1 ⇒ (8) + 1 = 9
Orc: 1d20 + 1 ⇒ (20) + 1 = 21
Orc: 1d20 + 1 ⇒ (12) + 1 = 13
Orc: 1d20 + 1 ⇒ (8) + 1 = 9
Orc: 1d20 + 1 ⇒ (19) + 1 = 20
Orc: 1d20 + 1 ⇒ (2) + 1 = 3
Orc: 1d20 + 1 ⇒ (15) + 1 = 16

The orcs charge in to end the humans, and heavy blades come down on steel armor and shields.
@Ivan
Flachion: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 6 ⇒ (3, 2) + 6 = 11
Flachion: 1d20 + 6 ⇒ (11) + 6 = 172d4 + 6 ⇒ (4, 3) + 6 = 13
Flachion: 1d20 + 6 ⇒ (11) + 6 = 172d4 + 6 ⇒ (4, 1) + 6 = 11

@Menrozzar
Flachion: 1d20 + 6 ⇒ (7) + 6 = 132d4 + 6 ⇒ (2, 1) + 6 = 9
Flachion: 1d20 + 6 ⇒ (13) + 6 = 192d4 + 6 ⇒ (2, 2) + 6 = 10

Map is up.
Orc, Orc, Orc, Orc, Orc
Daseem, Amira, Ivan <--
Orc, Orc, Karrguk
Bupkis, Menrozzar
Orc


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira immediately starts singing an encouraging song about a mighty battle, where the heroes wade in the blood of the utter defeat of their enemies. It's a rather calm song, that contrasts strongly with the text.

Inspire courage +2


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan grips his hammer and chuckles.

Ye right, no more O' the filth around 'ere. Jus ugly pigs. He retorts before laying into the foolish orcs that dared to strike his shield.

hammertime,PA: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18

hammertime,PA: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar has Combat Reflexes and reach, so he gets a couple AoOs on the Orcs coming to attack him.

Attack of Opportunity 1: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d12 + 4 ⇒ (3) + 4 = 7
Attack of Opportunity 2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d12 + 4 ⇒ (1) + 4 = 5


Kitsune Game Master

Ivan hammers one of the orcs almost out of existance. He stands there staggered, his life on a thread. Menrozzar makes use of his reach weapon to deal some pain to each of the attackers, before they even can attack him.

Orc(35), Orc, Orc, Orc(7), Orc(5)
Amira, Ivan
Daseem <--
Orc, Orc, Karrguk
Bupkis, Menrozzar
Orc


Kitsune Game Master

While Daseem ponders his options, the orcs keep coming..
@Ivan
Flachion: 1d20 + 6 ⇒ (1) + 6 = 72d4 + 6 ⇒ (1, 4) + 6 = 11

@Daseem
Flachion: 1d20 + 6 ⇒ (3) + 6 = 92d4 + 6 ⇒ (2, 2) + 6 = 10

Karrguk raises his two handed greatsword up and shouts out a well known phrase. "For Gorum!"

Orc(35), Orc, Orc, Orc(7), Orc(5)
Amira, Ivan
Orc, Orc, Karrguk
Bupkis, Menrozzar, Daseem <--
Orc


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grins from ear to ear as he shouts, "May Gorum decide the winner!"
He's using fervor (4/6 used) to cast Weapon of Awe.

With that he roars as he swipes his Gorum blessed sword hoping to cut down the orc in front of him.
Gorum's Thorn, Power Attack, Vital Strike, Weapon of Awe: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Gorum's Thorn, Power Attack, Vital Strike (reroll): 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage: 4d6 + 6 + 6 + 2 ⇒ (1, 2, 4, 5) + 6 + 6 + 2 = 26


Kitsune Game Master

The clash of sword on shield is my song. I am in your armor, your blade. Strike at your foes and I will guide your hand, for I thirst only for battle. Under my iron gaze, the worthy find glory—and those who fall are forgotten.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis stepped back and gathered aetheric power, before sending it towards the orc flanking Ivan, taking a crossbow bolt with it.

5 ft step, Move Action: Gather Power, Standard Action: Empowered Kinetic Blast

Empowered Telekinetic Blast, PBS, inspire courage: 1d20 + 13 + 1 + 2 ⇒ (9) + 13 + 1 + 2 = 25
For damage calculation: empowered variable damage: 3d6 + 3 ⇒ (3, 4, 3) + 3 = 13 13 x 1.5 = 19
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS + inspire courage: 19 + 4 + 4 + 1 + 2 = 30

Burn (empowered, gather power): 1 - 1 = 0


Kitsune Game Master

Daseem cuts deep into the orc standing before him. Bupkis flings around bolts, also wounding some orc badly. But so far none of the green enemies fall.

Orc(35), Orc, Orc, Orc(7), Orc(5)
Amira, Ivan
Orc(30), Orc(26), Karrguk
Bupkis, Daseem
Menrozzar <--
Orc, Droja


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Too close. The orcs were too close. Menrozzar's lucerne hammer fell from his hands as they warped into red, scaly claws. His eyes changed to a reptilian gold, and a faint pattern of red scales grew over his skin. With a near-draconic roar, he laid into a nearby orc with the claws.

Claw 1, bloodrage, inspire, Power Attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 2 - 2 = 17
Damage, bloodrage, inspire, Power Attack: 1d8 + 3 + 2 + 2 + 4 ⇒ (6) + 3 + 2 + 2 + 4 = 17
Claw 2, bloodrage, inspire, Power Attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (7) + 9 + 2 + 2 - 2 = 18
Damage, bloodrage, inspire, Power Attack: 1d8 + 3 + 2 + 2 + 4 ⇒ (4) + 3 + 2 + 2 + 4 = 15

Two claw attacks into the same orc Daseem attacked. If that one falls after the first attack, then move onto the one below it with the second attack.


Kitsune Game Master

In his rage Menrozzar brings the first orc down. The last of the orcs joins the fray and attacks Menrozzar.

@Menrozzar
Flachion: 1d20 + 6 ⇒ (12) + 6 = 182d4 + 6 ⇒ (2, 4) + 6 = 12


Droja downs a potion and disappears.

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