Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Does the creature have a mention about ignoring the "half damage" to objects for elemental damage? I assume it would, but don't want to look it up. It also may be a mute point as I don't remember if that line was only for magical damage or all though.

fort: 1d20 + 16 ⇒ (18) + 16 = 34


Kitsune Game Master

You're right. Only half damage. And as written in the spoiler with the calculating example: Aggrimosh as artifact can't be destroyed that way. I wonder though if it can be damaged and gain the broken condition.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

My guess is not easily because it's an artifact however rule 0 applies.

@Foxy what state is the lake in out there? Are we at risk of falling through broken ice?


Kitsune Game Master

The ice looks solid, as the remorhaz didn't break it, but melted it. The hole is getting bigger all the time from the heat, so what is now solid might vaporize the next moment, dropping those who stand on it into the now lukewarm water.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem longed to close to melee range with the peculiar worm but he wasn't a strong swimmer and he regarded the growing meltwater around it with deep suspicion, letting out a growled "Gorrrum!" In response his crossbow started glowing softly and blinking with surprise he smartly brought it up to his cheek, lined it up to what he hoped was a weak spot in its chitinous exoskeleton and fired!

I was going to have him use sacred weapon but that only works on sacred weapons. Don't feel like changing the flavour text though.

Light crossbow, divine favour, inspire, vital strike: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31Damage: 2d8 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14

NB I forgot the +2 damage last time from inspire, not that it matters.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis doesn't like the look of the massive, centipede-like beast! Since it had burst out of the frozen lake, he had no clue whether cold would bother it; nor did he know how far it could reach. So he decided to play it safe: he backed up, powered up, and sent a small crossbow bolt streaking towards it.

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 15 + 1 + 2 ⇒ (11) + 15 + 1 + 2 = 29
For Damage Calculation: 5d6 + 10 ⇒ (6, 2, 1, 2, 1) + 10 = 22 | 22 x 1.5 = 33
Piercing Damage, PBS, inspire courage: 33 + 1 + 2 = 36


Kitsune Game Master

Ivan walks up to the creature and smashes his hammer into it. Daseem adds a bolt into the beast and Bupkis blasts it.

Bupkis, Daseem, Ivan
Amira, Menrozzar <--
Frost Giant(36), Remorhaz(73)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

In his rage, Menrozzar decides biting and clawing the creature is probably a bad idea, so he charges towards it, pulling out his spear as he goes.

Attack, bloodrage, charge, PA, large weapon: 1d20 + 18 + 2 + 2 - 3 - 2 ⇒ (15) + 18 + 2 + 2 - 3 - 2 = 32
Damage, bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (6, 2) + 11 + 3 + 9 = 31


Kitsune Game Master

I guess you missed the part where you're grappled. Recycling the good roll for CMB to free yourself?

To not get swallowed Menrozzar wriggles out of the beasts mandibles.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira would like to do something useful, but is almost out of spells. So she just keeps singing an encouraging song.


Kitsune Game Master

@Ivan
Bite: 1d20 + 13 ⇒ (13) + 13 = 263d6 + 9 ⇒ (1, 5, 1) + 9 = 16

Ivan cuts in line to get eaten. Of course the beast bites on granite. But as a side effect, the ice beneath Ivan disappears. The freshly freed Menrozzar also finds the ice he stand on heat challenged.
DC15 Ref Save or go swimming

Bupkis, Daseem, Ivan, Amira, Menrozzar <--
Frost Giant(36), Remorhaz(73)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Any desire that Bupkis had to get closer to use his whip is immediately extinguished, when the ice around the creature melts. Shooting it seems by far the best plan!

Move Action: Gather Power, Standard Action: Empowered Kinetic Blast

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 15 + 1 + 2 ⇒ (14) + 15 + 1 + 2 = 32
For Damage Calculation: 5d6 + 10 ⇒ (5, 1, 2, 2, 3) + 10 = 23 | 23 x 1.5 = 34
Piercing Damage, PBS, inspire courage: 34 + 1 + 2 = 37


Kitsune Game Master

Shooting works like a charm. Bupkis damages the creature beyond repair with his bolt. The orange glowing beast slowly slides back into the frozen lake, where it cools off and and disappears from sight.

This reveals the giant, who looks very angry. She rips off a large chunk of ice and throws it at Bupkis.

@Bupkis
Rock Throwing: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 13 ⇒ (5) + 13 = 18

Bupkis
Frost Giant(36)
Daseem, Ivan, Amira, Menrozzar <--
Remorhaz(RIP)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

As the ice around the thing melted, Daseem was very glad he had resisted the impulse to close to melee range. So he reloaded his little crossbow and took careful aim before firing.

Light crossbow, divine favour, inspire, vital strike: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28Damage: 2d8 + 4 + 2 ⇒ (7, 3) + 4 + 2 = 16


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Swim, bloodrage, ACP: 1d20 + 4 + 2 - 3 ⇒ (9) + 4 + 2 - 3 = 12

Menrozzar plunges into the water, but tries to pull himself out.

Don't know what the DC I need for that is.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

reflex: 1d20 + 11 ⇒ (20) + 11 = 31

The boulder of a dwarf, weighing near 300lbs with all of his gear, moves with a grace even an elf would envy as he hops and skips across small sections of melting ice to plant his feet firmly on solid water yet again.

Ye'll nary be takin' any O' us with ye, Beastie. He says, reaching his hammer out to aid Menrozzar.

Here ye are laddie, grab the handle an I'll help pull ye out.


Kitsune Game Master

@Menrozzar
Bite: 1d20 + 13 ⇒ (19) + 13 = 323d6 + 9 ⇒ (3, 2, 3) + 9 = 17
Grab: 1d20 + 21 ⇒ (17) + 21 = 38

Menrozzar finds that drowning won't be his problem, as a second remorhaz shoots out of the lake, sending him into the air, like a seal playing with a ball. The beast catches him and once again, he finds himself in the mouth and in danger of being eaten.

Bupkis, Daseem, Ivan, Amira, Menrozzar <--
Remorhaz, Frost Giant(36)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sorry I realised that the worm had died after Bupkis's attack so can Daseem redirect his shot to the giant?

When the second wyrm smashed out of the frozen lake, Daseem turned towards it on instinct and fired.
Light crossbow, divine favour, inspire, vital strike: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22Damage: 2d8 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13


Kitsune Game Master

Daseem shoots the giant, just before the next oversized vermin blocks the way again. But no matter what: The important thing is, that there is something to shoot. So the worm gets a welcome bolt, into the exoskeleton.

Bupkis, Daseem, Ivan, Amira, Menrozzar <--
Remorhaz(13), Frost Giant(52)


Kitsune Game Master

Daseem,
Bupkis, Ivan, Amira, Menrozzar <--
Remorhaz(13), Frost Giant(52)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

No sooner does one multi-legged beast fall, when another appears in it's place! Bupkis barely skio a beat and tries to blast this one as well!

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 15 + 1 + 2 ⇒ (20) + 15 + 1 + 2 = 38
For Damage Calculation: 5d6 + 10 ⇒ (4, 5, 3, 2, 3) + 10 = 27 | 27 x 1.5 = 40
Piercing Damage, PBS, inspire courage: 40 + 1 + 2 = 43

Crit confirm?: 1d20 + 15 + 1 + 2 ⇒ (8) + 15 + 1 + 2 = 26
for extra crit damage calculation: 5d6 + 10 ⇒ (6, 1, 5, 6, 2) + 10 = 30 |30 x 1.5 = 45
Extra crit damage, PBS, inspire courage: 45 + 1 + 2 = 48


Kitsune Game Master

Bupkis the slayer of glowing beasts splatters the middle part of the remorhaz all over the place. Luckily for the group only in direction of the giant. This solves Menrozzar's issue of getting eaten, but brings him in danger of drowning again.

Reflex DC15 to land on solid water.

Daseem, Bupkis,
Ivan, Amira, Menrozzar <--
Remorhaz(RIP), Frost Giant(52)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Menrozzar lands on the ice, then sets about moving around the edge of the melted area towards the frost giant.

Double move towards the frost giant.


Kitsune Game Master

The giant isn't interested to stay with those murderous humans and flees.

double move for 80 feet.

Daseem, Bupkis, Ivan, Amira, Menrozzar <--
Frost Giant(52)


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Now, that ain't good. If he escapes, he'll likely head straight ta' the others.

he glances down to his short legs.

An' I'm not sure I can catch him.

he will attempt to follow.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem didn't think he could catch it either as he watched it thunder away. "Big f-feet are easy to follow! Let's s-see where it runs ta hide?" he suggested.

Daseem actually has +11 in survival so with a bit of luck he can track it.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tries to stop the giant from getting away to raise the alarm, sending a bolt screaming after it.

Move Action: Gather Power, Standard Action: Extended Range Empowered Kinetic Blast

Extended Range Empowered Kinetic Blast, inspire courage: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
For Damage Calculation: 5d6 + 10 ⇒ (3, 5, 6, 2, 5) + 10 = 31 | 31 x 1.5 = 46
Piercing Damage, inspire courage: 46 + 2 = 48


Kitsune Game Master

Bupkis shoots the frost giant, that is moving towards the next watch tower.

@Daseem The giant is off the map as the grid isn't large enough. But she is still within reach of your crossbow's 1st range increment.

Bupkis, Ivan, Menrozzar
Daseem, Amira <--
Frost Giant(100)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

As the giant retreated, Daseem realized it was still in range so he hastily fired. It wasn't a very good shot though and he cursed inwardly.

Light crossbow, divine favour, inspire, vital strike, orphaned by giants: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17Damage: 2d8 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12


Kitsune Game Master

Daseem's hasty shot misses the giant. She keeps moving over the open field towards the closest watchtower. She waves her hands and shouts out to the guard.

Next round she will reach it.

Bupkis, Ivan, Menrozzar, Daseem, Amira <--
Frost Giant(100)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar runs after the frost giant, trying to keep it from getting there.

Run action, x4 speed for 120 feet of movement total.

Menrozzar pulls out his bow and shoots an arrow at the fleeing giant.

Longbow, 160' away from Menrozzar: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Kitsune Game Master

I don't think running is an option over the frozen lake and the snow covered land. That's why the giant isn't running.

Menrozzar shoots too, but the arrow shares the fate of Daseem's bolt of decorating the snow.

Menrozzar 120ft,
Bupkis, Ivan 40ft, Daseem, Amira <--
Frost Giant(100) - 220 ft away from the forge exit.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis levitates into the air and flies after the giant, shooting another bolt at him.

Move Action: Greater Self Telekinesis (fly 60 ft), Standard Action: Extended Range Telekinetic Blast

Extended Range Kinetic Blast, inspire courage: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Piercing Damage, inspire courage: 5d6 + 10 + 2 ⇒ (3, 3, 3, 1, 2) + 10 + 2 = 24

Depending on how fast the giant is moving, it may be out of Bupkis' range (120 ft).


Kitsune Game Master

Bupkis shoots after the giant, but the headstart is too big to catch up even with that long reach.

Menrozzar 120ft, Bupkis 60ft,
Ivan 40ft, Daseem, Amira <--
Frost Giant(100) - 220 ft away from the forge exit.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"Eh, it's g-gone..." Daseem pointed out, "But I can follow if ye want."


Kitsune Game Master

The giant moves on to the watchtower and moments later a horn is blown. From the frozen lake you can't look over the village to see what happens elsewhere.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis suggests, "Time to get out of open!"

He looks around for the best place to get out of sight. He can hide easily, but his larger friends will have more trouble.

Perception: 1d20 + 17 ⇒ (14) + 17 = 31


Kitsune Game Master

Bupkis finds quickly that hiding might be easy, but following his tracks in the snow will be even easier.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Shall we hide beneath the illusion?" Amira suggests. She quickly moves the illusion over onto the lake to imaginary lengthen the pier for them to hide.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis can fly using Greater Self Telekinesis, so he doesn't have to leave tracks. But that doesn't work so well for everyone else.

"Good idea!", Bupkis exclaims, and takes cover under the illusion.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I still have one dimdoor left." Amira tells "But then one would have to get away on his own. Where shall we flee to if it becomes necessary?"


Kitsune Game Master

After a while four frost giants come running to the watch tower where the alarm was raised. Fingers are pointed towards the forge.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I'd kind of like to fight these one at a time if possible, is there any kind of cover in the area?


Kitsune Game Master

You see the map. I don't know what kind of cover you're looking for. Or what you try to pull off. But the chances to split those are slim. Chase with split party might be an option.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem muttered darkly about giants and rock throwing practice but them he gave Amira a sidelong glance, "Eh do'ya t-think you could summon us up a nice m-mist? Or mebbe a fake wall fer us to hide behind?"

Basically I'm hoping to make their ranged attacks hard. Reminds me, Daseem has a trick up his sleeve.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Sorry, no mist on my list. And almost nothing left in regards to powerful magic. I don't want to give up that one dim door to get out quick."


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

If'n they wanna' start pitchin' I can play ball. Or, we can try an' make 'em close tha distance.. doubt they'd want us settin' fire to things.


Kitsune Game Master

While the group hides under the pier, all six frost giants are on their way to check on the forge.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem blinked in surprise as the Giants headed away, "Eh I d-didn't think that'd work. Er what n-now?"

There was some kind of giant's training camp or something they had recruits headed to. I guess we should check that out?


Kitsune Game Master

The forge is right next to the pier. And they are not yet there.

The giants walk around the hole in the ice and look at the damage the Remorhaz has done. Then some head inside the forge to check on the fire giant.

They start searching the area.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (3) + 10 = 13

How good are you at hiding? Just roll. I think of a bonus for not being visible.

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