Giantslayer by DM DoctorEvil

Game Master DM DoctorEvil

Book 2 The Hill Giant's Pledge, Chapter 1: Rivers of Belkzen

Keelboat Map

Giantslayer Loot Tracker


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Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

I was hoping to get Acacius into a position where he force all of the reinforcements to focus on him. Difficult terrain is being uncooperative!


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Am traveling for vacation this weekend with limited ability to post. Will try to get something up tomorrow. Back on Sunday evening.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Cheers for the update and enjoy your break.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

No worries, enjoy your time off.


For some reason, my version of Hero Lab is giving Zirelle the FCB of +1hp, even though I have it set for skill points. She's getting both. Odd. I agree that you had 10 (not 12) and now have 6.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Oh... software. It is probably because I do get two bonuses because of my Fast Learner feat, but I am taking the alternate bonus on spells known, not on HP.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

The whole orcs can fight even after zero hit points thing is pushing us towards a TPK. Hope dicebot lets us live.

Is there anything that I could do with prestidigitation to help with the smoke maybe? Push the smoke away from my face or something? Not sure what would be minor enough for a 0 level spell and still work.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

The dicebot is not giving us a lot to go on!

While I can come up with new character ideas, I'd rather not.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Yeah, you need to live, and you have the most hit points so you might. The rest of us can come back as townspeople rising up from the rubble to defend the town. :)

If I die, maybe I'll go Ranger for two levels and then switch to sorcerer. Full casters are so weak at low levels, and honestly, how often do play-by-post games make it to high levels anyway? I just don't want Sara and Agrit to die, honestly. They're like family at this point. If my character died sacrificing her life for them it would be a good death. ... But not so much choking to death on the doorstep while they die too.


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HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

I'm not doing well on the attack rolls at all sadly and it's showing. Hopefully this is just us being grim and they'll pull through.


HL doesn't give the option you took, of taking the spells and the skills. I can get the skill and HP, or the spells without the bonus. Odd. It's 99% right, so I'll live with it.

Prestidigitation may remove smoke stains from your clothing or remove a n area for a second of clear air, but its not going to be enough to stop the progression of smoke inhalation.

I don' think the party will wipe here. There are tougher challenges ahead. Though saving Sara and Agrit will be difficult if you can't finish off the orcs rapidly.


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Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Another orc down at least. Let's go for three!


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HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

My dice refuse your call to heroism. They apparently wish Zan to become a pumpkin farmer.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Hey, guys. My power's going to be on down again tomorrow. Hopefully this is the last time. Bot me if necessary (and hopefully stop me from bleeding to death!). Thanks.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

That was too close!


Staginsdar Household - Post-Combat Summary

Defeated: 3 orc warriors. Saved Sara and Agrit. The orcs earn you 100xp each, while saving the NPC's earns you an additioal 200xp each for a total of 300. This moves your cumulative total to 3100/5000 or about 37% to level 3.

Injured:
Acacius: full HP, 5 NL
Nakoma 11/17 hp
Zan 17/20 hp
Zirelle: 6/10 hp, 5 NL; unconscious but stable

Resources Used
Acacius: None
Nakoma: 3/4 fervor used; wand of CLW 2/8 charges used; cast CLW
Zan: none
Zirelle:cast one Burning Hands


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Just a heads up - I will be traveling on business tomorrow and Thursday. The travel schedule includes enough late night travel that I will likely be unable to post again until Friday.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Understood.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None
DM DoctorEvil wrote:

Staginsdar Household - Post-Combat Summary

Resources Used
Acacius: None
Nakoma: 3/4 fervor used; wand of CLW 2/8 charges used; cast CLW
Zan: none
Zirelle:cast one Burning Hands

I didn't use the wand this battle.

And have a good trip!


Fair enough, but there are 2 charges of the wand used. Couldn't recall if they were here or otherwise.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Got it!


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Once again, I will be traveling this week this time to Arizona. I leave tomorrow evening and return on Thursday afternoon. I should be able to post at least once during this absence, but may get sidetracked.

Will return to normal posting on Thursday night provided airlines are on schedule.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Safe travels.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

A heads up. Between friday 1st June and sunday 3rd June, I won't be available at all. My availability on the thursday and monday is also likely to be very limited. So realistically, I'm not likely to post much from Thursday May 31st until Tuesday June 5th.


The Killin' Ground - Post Combat Summary

Defeated - 2 Freedom Town thugs and Rishka (skulking brute). They total to 670xp or 168 per player. There is another 100xp story award for saving Rabus Clarendon, which moves your cumulative total to 3368/5000 or about 45% to level 3.

Injured -
Zirelle - no damage taken
Nakoma - 8/17 hp remaining; 2 STR dmg in place
Acacius - 7/22 hp remaining
Zan - 9/20 hp remaining

Resources Used -
Zirelle - 2 acid spit used; Scroll of Summon Swarm used.
Nakoma - cast CLW; 1 blessing left; 3 fervor remain
Acacius - none used
Zan - none used


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

I had a temporary hit point so should be at 10 I believe.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

You have my blessings and fervour backwards. I have three blessings left, and 1 fervour remaining.


Corrected both. Apologies. I am paying attention...really. Part of why I post the summaries, to keep us all on the same page.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

No worries! It's the first time I've seen anyone post summaries like that, and I've discovered I like them! It helps get any confusion out of the way regularly, instead of trying to discuss it two weeks down the road when I'm less likely to remember. Haha.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Yeah they are handy.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

I like them a lot. They do help keep things clear and act as reminders of expenditures.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Could someone move Acacius? I amn't able to at the moment.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Looks like someone moved you already, but you can't move and attack (unless you have some special ability) because it is the surprise round, so we can only do one or the other.


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I will be traveling a good bit this weekend, so may cause me to miss regular posting. I will try to squeeze them in, but can't guarantee, so if there's radio silence, you'll know why. Back in the saddle Monday PM.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Noted! And I can post again.


Looted Homes - Post Combat Discussion

Defeated - 3 orc warriors. They add 101xp per player to your cumulative total to 3469/5000 or 49% to level 3.

Injured -
Acacius - 6/22hp
Nakoma - +1 hp due to Virtue
others are full hp

Resources Used -
Zirelle - 3 elemental spits used; 3 remaining
none other used in this fight


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Oh the joys of play by post... I completely forgot about the beacons. Details like that slip from my mind as the weeks roll by.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Same!


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

@GM

Does the nearest signal, the one that got smashed, look at all repairable? Or would it obviously be a waste of time?


Obviously a waste of time. The mission to light the beacons has become secondary to helping hold the inner quarter which is a life-or-death struggle right now.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Gotcha. Cheers.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Oh damn!


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Not good at all...

...that said even if Zan dies I am happy to make another character. If we TPK I'm happy to keep going... since things are looking so grim.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Same here. I have notions for a dwarf slayer or ranger should Acacius perish, or if there's a TPK. I certainly would like to keep this campaign going in any case.


Guys, what can I say about the dice bot? I have critically threatened 3 of the 4 of you, and only just missed critting Nakoma. Have also crit in 2 other games today.

Guess I need to buy some lotto tix or something. Harder for me to see how this ends well. Sorry...


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

The dicebot seeks blood it would appear!

Yeah, this is looking very grim. Though perhaps the orcs will suddenly inherit our run of horrible rolls...


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Unlikely to matter, I know, since I am dead... However, I am in the middle of moving, and my posting is going to be spotty between now and the 15th. Packing up the truck tomorrow, and should be in Utah and able to post again (hopefully) around then.

If the cavalry rides in and everyone is saved, please bot me until then. Really sorry about not being able to check in consistently until that point.


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Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Good luck with the move!


Zirelle, no worries. Having moved before, it takes a good long time to get things sorted and organized. Hope it goes off smoothly. Check in when you can.


Well...

I have never had that happen before, ever. My first TPK. The RNG was not on your side for tht fight. It was a crit on 3 of the 4 of you, and orcs hit hard.

I am at a loss on how to proceed. The way I see it we have 3 options.

1)Come up with a deux ex machina sort of solution where you wake up and everything is fine as your party was rescued right after Nakoma fell etc etc. Trunau has been saved but now the town has a mission for you...

2) Everyone rolls up a new PC and we discover that there are other heroes in the desperate village willing to take up the mantle and help rid the town of the orc invaders. Hey, why is this called Giantslayer anyway, when its about orcs?

3) We punt. This AP is a killer early on apparently. I have since heard from two other GM's who had TPK in this same part (not same encounter) of the first book. I mean, this encounter wasn't even hard yet compared to some other stuff that's coming. I am happy to run another AP or adventure as you desire.

If I had to choose, from a sense of verisimilitude, I would pick #3. And just start over on something else, abandoning Trunau to its fate. What are your thoughts?

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