Harsk

Gareth Gudrum's page

147 posts. Alias of adsapiens.


Full Name

Gareth Gudrum

Race

Dwarf

Classes/Levels

Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Deity

Besmara

Location

Shackles

Languages

Common, Dwarven, Giant, Undercommon

Occupation

Acquirer of Plunder

Strength 18
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 14
Charisma 6

About Gareth Gudrum

Gareth Gudrum
Male dwarf (Mwangi) fighter (corsair) 7 (Pathfinder Player Companion: Pirates of the Inner Sea)
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7 (+8 to determine if surprised)
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 67 (7d10+21)
Fort +8, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 20 ft.
Melee +1 culling dwarven double waraxe +13/+8 (1d10+6/×3)
Special Attacks deck fighting, weapon training (axes +1)
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 14, Cha 6
Base Atk +7; CMB +11; CMD 23
Feats Cleave, Cornugon Smash, Goblin Cleaver[ARG], Great Cleave, Hurtful, Orc Hewer[ARG], Power Attack, Surprise Follow-through[ARG]
Traits bruising intellect, buccaneer's blood, militant merchant
Skills Acrobatics +4 (+0 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +4, Intimidate +13, Perception +7 (+8 to determine if surprised), Profession (sailor) +13 (+15 to navigate at sea, +17 to navigate in the area detailed by the chart), Survival +6 (+8 while at sea, +8 to navigate in the wilderness), Swim +13; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Giant, Undercommon
SQ mountaineer[ARG], paranoid, saltbeard[ARG]
Other Gear +1 breastplate, mwk heavy wooden shield, +1 culling dwarven double waraxe[ARG], cloak of resistance +1, astrolabe (apg)[APG], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], nautical chart, pot, spider's silk rope (50 ft.)[APG], trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 8 gp, 1 cp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Deck Fighting (Ex) No AC penalty when use Cleave feat.
Goblin Cleaver Cleave against non-adjacent target smaller than you.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hurtful Make melee attack against creature you have just demoralized as free action.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Orc Hewer Cleave non-adjacent target your size.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Surprise Follow-Through When you are using Cleave, your second foe is denied its Dex bonus.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes
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Planned Feats for the Future

8 Improved Surprise Follow Through
9 Weapon Focus (Dwarven Double Waraxe)
10 Weapon Specialization (Dwarven Double Waraxe)
11 Strike Back
12 Giant Killer
13 Additional Traits (Fate's Favored, Reactionary)
14 Lunge
15 Steel Soul

Planned Gear

Gloves of Dueling
Ring of Protection
Luckstone

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Culling: +2d6 damage on the first and other attacks while using cleave or great cleave.
Dwarven Double Waraxe: +1 attack on the second and following attacks while using cleave or great cleave.