
GM Immer |

Nothing was heard from the vessel, my lord. It's as if it vanished into thin air. – Counter Darronis.
Welcome to the recruitment for Genesis, a setting and story of my creation. As the name implies, it is a scenario of beginning, of creation, but many will meet their end in this adventure. The predicate of the tale is in Golarion, where a trading vessel vanished in a Bermuda triangle of sorts. However, instead of being capsized, the ship is transported … somewhere by magical means. The discovery of the new setting is inevitably a large part of the early story, but what the party does with the knowledge of this place is up to it. It is possible to leave the location; I do not “airplane mode” my players into linear stories. Rather, I let them make their own victories – and defeats. Players are expected to post daily, and they should expect the same of me.
Speaking of whom, a bit about me before I continue with the campaign specifics. While I have run many campaigns on tabletops, this would be my first run online. Currently, I participate in a few PBPs as a player, but I felt it was time to give back; the site seems to have a deficit of GM stock. I also wanted to give this custom setting a try with people I do not know. The group of people with whom I played it enjoyed the campaign immensely, and it was second only to my Sacrifice campaign, based-on the obscure game of the same name. Some notes about my style as a GM. I am:
- Libertarian when it comes to player choice; live or die, it's up to you. I won't throw you a safety net unless I feel I made a mistake as the GM.
- Authoritarian when it comes to rules. Talking with me about them is fine (you might even teach me the specifics of some grappling rule with splash weapons underwater), but my verdict is the law.
- Prone to making long, substantive posts instead of short snips. The notable exception is NPC interactions, of which there will be many.
- Averse to ret-conning. Unless I feel the action was a misunderstanding due to some mistake of mine, a rollback is unlikely to occur. This isn't Wal-mart.
- Not the NSA. While I may look at your crunch/inventory from time to time, I'm not skimming through how many copper pieces every character has nightly nor checking to see if the FF CMD of your pet is what it's supposed to be after it accrued a negative level. However, if I do happen to see a pattern of selective “mistakes,” that's bad news for Bonzo.
Back to the setting. The actual start of the campaign will be on a trading vessel en route to Sargava from Absalom. It isn't the most reputable ship, though it's a strong one; a privateer hired by a private (go figure) party to work their way across the inner sea and South to the colony. Somewhere along the way, the vessel will vanish with your players, though this hasn't happened yet.
There will be opportunities for discussions, combats, intrigue, brothels, cheesery games … whatever directions the party decides to take. The world NPCs aren't necessarily pushovers though, and insulting a fruit vendor may have unexpected consequences at a later date. Therefore, in a party, you are not being short-suited by making a talky-talk bard, nor would you be handicapped be introducing a hulking hurler. However, if the bard keeps getting your party introduced to nobles' dances, the barbarian might have a choice rock or two for that party member.
Submission-wise, the recruitment will go in two stages. First, the guidelines below should allow you to complete stage one, which must be completed by 23:00 Eastern Time, June 27th. I will then select the applicants which I feel satisfied the criteria below and showed capable writing skills to proceed to stage two, the details of which I will reveal later. However, I will say while there may be any number of applicants remaining at the end of stage one, only 6 will remain at the end of stage two. The second stage has less work involved than stage one though, rest assured. The campaign will begin on July 1st.
Application Crunch!
- 3rd level with appropriate gold & story experience. This means you haven't just discovered you could shoot magic missiles as a sorcerer, nor does it mean you are a demigod of swordsmanship.
- 20 point buy.
- No experience points, no hero points. I will level you up by accolade (doesn't need to be combat), not by giving myself an exercise in the order of operations with CR levels and experience values.
- All Paizo material can be used (excepting Ultimate Campaign for now as I haven't had a chance to look at it), but no 3rd party.
- Any class and/or archetype. One exception: Synthesist summoners are banned; you know why.
- Core, featured, and uncommon races are allowed as per the d20pfsrd website categories. Note: I will be bringing effective RP on races into line if there is a large spread.
- Your submission should include an avatar with a profile having a basic stat block, but you don't need to compute the FF CMD, inventory, or the like for now. As long as I have an idea what the foci of your characters are, that's what I need at this point.
- However, you should include a background detailing a (possibly) brief history of your character, their personality, appearance, and reason for being on a trading vessel heading from Absalom to Sargava.
If there are any questions or comments you have, let me know.
- Jon

ShadowyFox |

This sounds really intriguing. I saw that you mention a good deal about this ship. Can I realistically pull from this that there will be a good amount of time on this ship (or that it is part of the theme), like it is in Skull & Shackles? Or is the ship just a basic means of transport in the story, like an oversized horse?

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Quite a striking recruitment post you have here. Sounds like you've got a decisive hand on your game management, and I do have a keen interest in homebrew settings.
The big challenge is figuring out what kind of character would be most interesting to play. You've given us a clean slate, save for our presence on a ship that will soon be transported to a new world of sorts.
I'll have to meditate (read: cruise the web, watch random youtube vids and play random games for a bit) to see if any spontaneous inspiration strikes.

Gavmania |

I have a Paladin/Sorceror (Arcane Bloodline) Idea I'd like to try out. haven't pulled together the fluff, but eventually I'd like to move into EK - will there be opportunities to take PrCs?
If not, I have a Sylvan Sorceroer I'd like to try too. The aim is to use the animal companion as a flank buddy and make a combat build who uses buffs and control spells.
How much Gold would be allowed? I have found a couple of tables and would like to make sure I am reading from the right one.
I live in the UK (GMT+1 currently) but don't work (Full time carer, but with very low demands) so if necessary I can post almost all day, but I tend to dip in and out.

GM Immer |

Two traits. Sorry, I thought I had posted that but evidently did not!
As we are starting at 3rd level, are we going to be an already established party travelling together, or are we each separate individuals thrown together by the Gods?
You could attempt to write your background together with another player in hopes you're both chosen, or you may assume you do not know the other party members. The latter is more likely.
Clerics don't need to fret about spells not working in their new location.
Regarding gold, read the first bullet of the application crunch in the original post.
Filios: I'll give that a look later tonight.

Gavmania |

Regarding gold, read the first bullet of the application crunch in the original post.
Yeah I read it.
•3rd level with appropriate gold & story experience. This means you haven't just discovered you could shoot magic missiles as a sorcerer, nor does it mean you are a demigod of swordsmanship.
I am assuming you mean the Wealth By level table in the gamemastering section of the Core rulebook (3,000gp) and not the NPC Hero creation (1,650gp). It is easy to get them mixed up, which is why I asked.

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OK, here is the character so far: Paladin (Sacred shield) 2 Sorceror 1
Anders joined the Ivory Cross, an organization dedicated to protecting Sargovan trade. His superiors have endeavoured to place him in positions that would not clash with his idealism, and he is not intelligent or wise enough to believe that the Ivory Cross could ever help Slavers. He has had a stellar career so far, surviving several encounters including fighting off Pygmy Charau-Ka on a caravan headed for the Bandu Hills, a Giant Gar on a Barge headed up the Lower Korir and most recently a rebel Mwangi attack on a caravan he was guarding, an attack in which several of his comrades died. During his period of mourning, his superiors have placed him on light duties, one of which was guarding a consignment headed for Absalom. having reached Absalom, the merchant wished to stay and dismissed him, so Anders sought passage back to Sargova.
The only vessel available was a privateer. Anders could wait for another vessel, but he sensed a threshold moment and went with this one...

GM Immer |

DM Question:
Could a human with the Racial Heritage feat, Elven (for example), multiclass between two racial classes? (A human one and an elven one.)
With a smashing story as justification, I'll allow it.
Filios: Nice-looking crunch, but 3 questions:
1. How did you happen upon 29 HP?
2. What is the "silent hunter" modifier to your skills?
3. Why did Filios become a thief when he had rich parents?
Anders: No crunch given, but feedback on your character:
He is the teenager making stupid decisions with a good heart. 7 Wisdom means he's exceptionally oblivious to what's going on around him - perhaps as in Perception checks, but more particularly with interpersonal observations. Headstrong was an accurate depiction.
Still awaiting more applicants! Plenty of time to make a character yet!

Gavmania |

I used a PC Character Generator which has rolled a 9 and a 5 for 2nd and 3rd level hit points, which is near max. I am aware that I cannot prove it, so will you let it stand or should I re-roll?
Also, is there any system for mitigating consistently bad luck here (too many fighter-types rolling 1's and 2's several times in a row makes for frustrating play!)

Filios |

@GM Immer: The HP and Silent Hunter were carryovers from prior use. I deleted the Silent Hunter reeference and bonuses associated with same. I will also roll the HP, as follows.
1st Level: 8+1 (Fav Class) = 9
2nd Level: 1d8 + 1 ⇒ (3) + 1 = 4
3Rd Level: 1d8 + 1 ⇒ (7) + 1 = 8
Finally, I added a little to his background to explain how he was disowned by his rich parents after he tarnished their reputation. He became a thief because it was what he was good at, gravitated towards, and summed up his true personality and desires. Thanks!

Saladraxis |

This sounds like it will be a fun and interesting adventure. I will be putting my hat in with whis character and should be able to make the requisite adjustments to bring her in line with the campaign. Also willing to lose any of the racial you feel I need to lose to bring her in line with the rest of the group, or just make her dwarven if it is really that much of a problem. Will be going full martial artist from second onwards.

Dristen Dagger |

Introducing Dristen Dagger
Player details: This would be my first PBP where I am a player. I am currently running one as a GM so I am on the message boards two or three times a day. I predominantly post at night.
HP:
HP level 2: 1d8 ⇒ 5
HP Level 3: 1d8 ⇒ 8
Total = 8 + 5 + 8 = 21
“The first part of the story comes from Dristen himself.”
~~~
“It started out as a bet. The other kids were picking on me; they said I couldn’t make it all the way out to the boat that was docked there. It was the River Pathmos, in Taldor, so it’s quite an expansive river. They said they had all done it, and that even a runt like me should be able to. They still weren’t old enough to understand the difference between a human and a halfling, idiots. So I swam out to the boat. You don’t grow up on the river without learning how to swim. I swam out and touched the boat, then returned to shore.
“They were very surprised but I don’t really understand why. If they could do it, then I could too. The next day, they asked me to do it again. I did it again. It was easier this time but they were just as excited with my ability. A few nights later we were traveling along a part of the river that wasn’t as wide. We came across a ship while we were walking; it looked like a merchant vessel. They started pointing all excitedly at it and then turned to me.
“‘Hey, you know what would be awesome? We should cut the anchor rope on that ship!’ The others laughed at this. ‘That’s seems dangerous. Won’t they be hurt?’ They laughed again. ‘Nah, they’ll be fine. The watch will notice the boats moving and they’ll wake up to correct the course. It will only provide a slight scare to them and a load of laughs to us.’ They all smiled at me and I caved. ‘Let’s do this!’ They handed me a dagger. I still have that same dagger.
“I swam out, cut the rope, and came back without anyone on the boat noticing. It floated down river, and then there were calls and shouts from the boat. Everyone else burst out laughed and I joined in just as loudly. I laughed just to join in but as I thought of the sailors waking up and having to rush to their posts I thought it was hilarious. A few days later I heard about a merchant vessel that had been pirated that night. I didn’t make the connection though.
“After doing this a couple more times, I walked in on the others having an intense. One of them was just saying ‘Give him his share; he deserves –.’ He cut off as I entered the room. Curious, I asked what they had been talking about. They wouldn’t say, so I convinced them to tell me. It turns out they were working with people had been setting up ambushes for all the ships I had been cutting loose. They would overwhelm the surprised crew and take whatever goods the ship was selling. I was about to leave right then when one of them pulled out a pouch and threw it my way. I caught it and looked inside. The coins were gold! I was raised well but I never seen so much money at one time. The money was nice, but it was being able to contribute that really kept me in the gang. A halfling with a bunch of humans wants to help out however he can. I was torn that night with what to do but eventually I decided to continue the work I was doing.
“This continued for over a year until one rainy night. We had stopped for the winter and this was the first job we had in a few months. It was already cold because of the rain but we needed the money and decided to go through with it. I made it to the boat and cut the anchor line but the water was so cold I was having trouble breathing. I remember struggling to stay afloat at one point and after that I woke in the temple with the priest.”
~~~
“The priest’s account is next.”
~~~
“I was on the ship that Dristen cut loose. The current was pretty strong at the time and you could feel it the ship start moving right away. I cast a light spell so that the sailors could get to work. In the light I was also able to notice the Halfling that was flailing in the water. I cast endure elements on him, lifted him out of the water and brought him onto the boat. I won’t go into the entire healing process but eventually I got him to the temple and did what I could.
“Over the next few weeks he came in and out of consciousness. Eventually he stayed awake long enough to talk. At this point I realized a disturbing trend begin to unfold. Sometimes when I would talk to him, he would talk about the gang he was in and the pirating. Other times, when I asked about it, he would just give me a blank look. I don’t think he was lying, he’s always been an honest man; it was as if he had no memory of it.
“When he was strong enough to stand he was eager to train as a priest of Gozreh and to help those who helped him. His devotion was sincere and his energy was infectious. His friends, or gang members, I’m not quite sure how he felt about them, visited him a couple of times but he told them this was the life he wanted now and they stopped trying to convince him to leave. As he continued to train it became apparent that something was wrong with Dristen.
“It was small things, but they started to add up. He would spell his name differently, sometimes it was with a ‘y’ and sometimes it was with an ‘i’. Dristen is not a terribly smart Halfling but he should know how to spell his name consistently. He also would constantly forget where he put things. He would ask around if anybody had seen this item or that and then he would find it in his pocket, or in his pack. It was the channeling though, that finally helped us figure out what was going on.
“The first time Dristen channeled energy was right after his friends had visited. He was conflicted about his roll with the gang and he channeled negative energy. I was saddened by that. Dristen wasn’t the most moral of people but I was hoping he would heal the world and not hurt it. Gozreh acknowledges both forms of energy as helpful to the world and so we trained him in the negative energy. That was, until he channeled positive energy, too.”
~~~
Varthek, who had been glancing at the papers, looks up quickly. Teskin smiled. “I told you this would be worth your time.”
“But, that should be impossible.”
“And yet, it is not. I do not know how much you know about the blessing of a deity so excuse me if I repeat something you know, but I believe I know what is happening here. Channeling is an ability bestowed by a deity in return for devotion. Deities will only bestow the ability in one form; to ask or try for the other would be in defiance to the deity. So there is no way that a person could remain devoted to their deity and also channel both forms of energy.”
“And Dristen?”
“I believe that when Dristen was unconscious he developed a separate personality. The two parts of his mind are completely unaware of each other. This explains the misspelling and the memory lapses. I think that a part of Dristen always regretted the pirating and so he reverted to a past where that never existed.”
“That doesn’t explain the channeling.”
“Yes, but it can. Because Dristen’s two personalities are unaware of each other, Dristen with an ‘i’ can serve Gozreh faithfully and channel negative energy while Drysten with a ‘y’ can serve Gozreh faithfully and channel positive energy. He is being a devoted follower in both of his capacities and thus Gozreh bestows abilities to both. And so, Dristen serves as something this guild could use quite effectively. He can be an effective healer or a devastating inflector.”
In combat, Dristen uses his channel energy ability and domain powers predominantly. He then switches to throwing daggers (he carries 7 on his belt). His level 5 feat is going to be quick draw. In addition, he wields 1 and sometimes two quick draw shields.
Both Dristens always seeks to please others. He has always been around older, more powerful adventurers and he wants to show that he belongs.
I developed this character as an NPC originally and so I was able to control his mechanics. Most of those will now be up to you. I pllay Dristen as split personalities, with one able to channel positive and one able to channel negative. Before battles, I would roll a 1d2 and determine which energy he would use in that battle. I allow memories to flow between the personalities. Let me know if the mechanics would need to be changed.

Haggin Goodfey |

Here is a gnome sorcerer, Haggin Goodfey, for your appraisal. I have not rolled any HP dice, what is shown is what PFS would have him at with max 1st level and average thereafter.
Gnome Sorcerer 3
CG Small Humanoid (gnome)
Init +1; Senses low-light vision; Perception +4
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 20 (3d6+6)
Fort +3, Ref +2, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 15 ft.
Special Attacks hatred
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer Spells Known (CL 3):
1 (6/day) Color Spray (DC 16), Mage Armor, Entangle (DC 15), Burning Hands (DC 15)
0 (at will) Read Magic, Detect Magic, Mending, Arcane Mark, Spark (DC 14)
--------------------
Statistics
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Str 8, Dex 13, Con 14, Int 14, Wis 10, Cha 18
Base Atk +1; CMB -1; CMD 10
Feats Arcane Talent (Light) (3/day), Eschew Materials, Magical Aptitude
Traits Collector (Spellcraft), Focused Mind
Skills Acrobatics -5 (-13 jump), Appraise +8, Climb -7, Craft (jewelry) +6, Diplomacy +7, Escape Artist -5, Fly -3, Perception +4, Ride -5, Spellcraft +10, Stealth -1, Swim -7, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Gnome, Sylvan
SQ bloodlines (fey), illusion resistance, laughing touch (7/day), woodland stride
Other Gear 3000 GP
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Special Abilities
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Arcane Talent (Light) (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Collector (Spellcraft) If have collection within 5 ft gain +2 trait bon to selected skill.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Focused Mind +2 to Concentration checks
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
He learned the art of the sorcerer from his father, passing down the family tradition as it were. His mother introduced him to the craft of jeweler, a trade that Haggin seems to be very proud of. Of course, the coin that his creations tend to bring him never hurts. As his reputation grew he took his hobby as his profession, using arcane mark to sign all of his work invisibly.
At this moment he had decided to take a ship in order to deliver an order to a client in Sargava. The order was not particular in any way, in fact it is a simple necklace with a common ruby centerpiece. The necklace was not hard to make, it just so happens that the gnome had no business in Sargava. Since he did not want to risk losing the order he elected to take the trip by boat and simply drum up some business while he was there, perhaps addig to his collection of odd centerpiece items while he was there.

Gansukh-Omae |

Working on his stats at the moment, but thinking starts with unbreakable fighter, then after he's worked with rebels some martial artist and then as he roams and seeks personal strength barbarian. The backstory I won't make some long chapter, just a few paragraphs to explain where point A was (origin) and then point D (where he is now)
The rest will fill in as we go and I'll make edits. I have a much bigger history in my mind, but there's no reason to create such an exposition until it's relevant.

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ZANDAR KRULL
Male Tiefling (Oni-spawn)Inquisitor 3 (Gorum)
Init +4; Senses Perception +9, Darkvision 60 ft
==DEFENSE==
AC 23, touch 12, flat-footed 22 (+10 armor, +1 dex, +1 natural armor, +1 trait)
hp 11 (3d8)
SR 0
Fort +3, Ref +2, Will +6
Armor Full Plate +1, Heavy
Defensive Abilities Scaled Skin (PFARG 169), Fire Resistance 5
==OFFENSE==
Spd 20 ft/x3
Melee Masterwork Greatsword +8 (2d6+6) 19-20/x2 CM +2
==STATISTICS==
Str 18, Dex 12, Con 10, Int 12, Wis 16, Cha 9
BAB +2, CMB +6, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Lookout (PFAPG 164), Shield Proficiency (PFCR 133), Weapon Focus (Greatsword) (PFCR 136-137)
Skills Bluff +5, Diplomacy +5, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (religion) +5, Knowledge (planes) +5, Linguistics +2, Perception +9, Sense Motive +10, Spellcraft +5, Survival +9
SQ Track (PFCR 64)
SU Judgment (PFAPG 38 - 39), Destructive Smite (PFCR 43), Destructive Smite (PFCR 43)
MC Inquisitor Domain (Rage), Inquisitor Orisons (PFAPG 38)
Traits Birthmark (Faith) (PFAPG 328), Defender of the Society (Combat) (PFCh: FcGd 62)
Languages Abyssal, Common, Draconic, Infernal, Varisian
Gear +1 Full plate, MW Greatsword, Backpack, Inquisitor Kit.
----------
Fluff
Alignment: A man should act with honor in his dealings with others, but its to his code that he should live his life.
Personality: Zandar is a stoic, serious man. He values loyalty and honor above all else, and will be extremely reluctant to break his promises. A mans word is the only contract which Zandar considers binding. Zandar has a soft spot for children and for those striving to make the best of situations beyond their control. Despite his otherwise serious demeanor Zandar loves being dramatic. He also recognize that some people must get the job done. And if it comes to getting it done by any means necessary and there are no other options then so be it.
Ten Minute Background
Part I - Core Concepts
1) Zandar's father was in the Pathfinder society-Grand Lodge, o, for nearly 12 years. During this time he performed artifact retrieval, prisoner recovery, and a multitude of other hush-hush missions.
2) During the his father's last mission he was declared MIA, This has left Zandar with a soft wound in his heart. He has tried a few times to learn more about that last mission as he father him a rather alarmed and concerned not before leaving for it.
3) His father's pride in working for the pathfinder is what drove Zandar to follow in his footsteps, in a certain extend even though he was against it.
4) Zandar is a polyvalent individual, having both skills set in city or wild operations. His prowess in combat or divine magic allows him to be a useful melee combatant or secondary medic.
Part II - Goals
1) Zandar long term goal is to find out more about has happened to his father after his departure from Sargave.
2) getting married to Arstil Dawnbreaker
Part III - Secrets
1) (Aware) Zandar is aware that his refusal to go all the way for a mercenary mission and extract valuable information by any means necessary has cost an other a teammate's life. He is not very proud of this.
2) (Unaware) His father may or may not be alive, be a POW or a traitor or just someone who got sick of the pathfinder's Grand Lodge way of doing business, or just really dead after uncovering some dark secret.
Part IV - People
1) Arstil Dawnbreaker is the yang to Zandar yin. Arstil is 19, and is the most intense romantic interest of Zandar. She loves him back but she is currently out of his league. She comes from a very wealthy family and her father won't allow her to marry some average pay civil servant.
2) Zandar has no other living relative, but has made a few friends in his hired help's work.
Part V - Memories and Mannerisms
1) Zandar puts honor, Friendship and a good fight before reason.
2) Zandar lost his right eye during a mission when he was twenty-two.
He lost it, during a fight while on Cyril's (a friend) first mission. To a nasty men fighting with en Elven curve blade, called Jade the Necromancer. A human barbarian Alchemist type who was a lot better at swordplay then Zandar. Jade had rigged a bombe type device to release some poison in a orphanage. Jade wanted to study the interaction of this poison of his and the creation of Alchemical undead (not tied to magic and Negative energy)
He has adapted to it well (glass colored moving eyeball), All that is left is the big scar.
3) Zandar meet Arstil during that mission as she is a sponsor of that orphanage. As said she does indeed love him truthfully, she sees in him the man who cares for the dreams of young children, even if he has to sacrifice his own dreams for their sake. She also secretly knows that zandar will respect and push her to achieve her own dream. To be able to be a free woman and to control her own life and not the choices made by her father.
4) Hurting Children is the one thing completely unforgivable to Zandar. Adults have the tools (moral values, intelligence, education, cultures etc...) to understand that they are responsible for their actions, children aren't usually.
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About me: A play regularly in a bunch of pbp and poste more then 5 times a day.

Dristen Dagger |

I will say I like the idea of Dri(y)sten Dagger. I'm not sure how the mechanics of it all works since I don't play any classes like that but I would enjoy playing with that guy.
Thanks Haggin. Dristen works really well as an NPC that I can drop in and out of the story and I hope the idea translates to a PC.