Genesis

Game Master Stratos

Adventurers happen upon a most interesting location. How will their discovery change them - if they survive their discovery at all? MAP


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Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

I didn't say this isn't appropriate, just saying that was the original idea.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

I am out of town on business the next two days, and my posting will be limited. Please feel free to DMPC me.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Do we have a surprise round we are acting in?


Dristen Dagger wrote:
Do we have a surprise round we are acting in?

Not per se. You do get until they act to consider them flat-footed, however.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Right, so Gansukh could have attacked as well.


As per actual people, you'll need to distribute the items you wish to keep among yourselves. I am not a weight nazi, though if I see Dristen pick everything up, I imagine calling the gestapo could be in order.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Dristen would fall under the weight of all of that. Are we okay doing that OOC int he discussion thread?


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Unless someone else can use them Haggin would be able to use the sling bullets. I assume the sling is no better than his own.


Haggin Goodfey wrote:
I assume the sling is no better than his own.

Correct. Feel free to chit chat about loot in the gameplay thread - as long as it's chit chat or RP description. I would rather not simply see a string of OoC posts for an if-then queue of treasure allocations.


Two main paths are open: back the way you came and continue along the coast OR continuing through the jungle path.

You could also head inland off the path - but it would be quite unfun for your characters.

Sczarni

I say follow it inland through the jungle


lantzkev wrote:
I say follow it inland through the jungle

So be it.


Apologies for the delay, elections had me very busy tonight; I will get a post up Wednesday evening.


Yes, the forums love eating my posts. Sorry about that.


Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

What's the nature of the fear affect? If we fail, are we panicked, frightened, or shaken?


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Same question...


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

really need some healing or some massive damage, I've got like 7 hp left...


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

I am on my way, potentially. I need to know how much the failed save on the fear effect nerfs me.


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

I keep re-reading the thread and I just don't see the fear lol.

-edit- noticed it wasn't targeting me now, that's why I didn't see it lol.


Sorry: Fear implies the shaken condition for that many rounds. That's a -2 on saves, skills, attacks, and ability checks.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Does whoever saw the tracks want to lead us that way.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

was there a 2nd launch boat on the ship?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Hey guys,
I am getting married and then going on my honeymoon so I will be offline until the 6th. If there is a second launch boat, dristen will want to swim to the boat, +5 mod, and return with the little boat. He would also ask ariston for that swim spell.


There was, Dristen. Enjoy!


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Outstanding. Congrats, guy! Enjoy!


Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

Yeah, congratulations! Hope everything goes (or, at the time of reading this, has gone) great.

I'm also checking in. Sorry to have been so absent recently, but the holidays are a really busy time for my family. Even more so this year, as they come right after the end of the semester. I don't really have anything to add (Ariston didn't prepare Touch of the Sea today, and they left regardless of the survival check) until the others return, just thought I should explain myself.


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

I'll be attending Space City Con/Winter in Galveston this weekend. The place has wi-fi so I might be able to post each day but I still wanted to give a heads-up while I thought of it.

I assume we are waiting to see if another boat is coming from the ship?


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

I'm out, got too behind with things and frankly alot of stuff preparing for NCLEX and other things with work and life.

Sorry for no notice, but real life has a way of making you forget about an online game.


Filios: Let us say it is the latter. With 2 under the projected number of players and declining momentum, it would probably be best to suspend it.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Ok, please take the thread down. It was a pleasure. Sorry it did not make it. It was an interesting idea.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

That's unfortunate. Thanks for the experience GM Immer


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Yeah, I had noticed a slow down in play as well. I'd still like to know what the whole concpet was however, I enjoyed trying to see where this was going.


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Please place this campaign as inactive so it will not show up on my campaign tab any longer.

Thanks.

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