Mogmurch

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56 posts. Alias of khazkhaz.


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I will not be continuing.


1d20 ⇒ 13

I'm getting an Item B. Replacing Potion of Fortitude with Staff of Minor Healing from Ultimate Equipment.


It is the hour of the Ancients. Mogmurch is at the Tarworks.

Exploration: 1d4 ⇒ 2
Encountering Collapsing Scaffolding
Dexterity 4: 1d10 + 1 ⇒ (2) + 1 = 3
Dexterity 7: 1d10 + 1 ⇒ (8) + 1 = 9
Mogmurch fails the check. Collapsing Scaffolding is shuffled back.

Random location: 1d6 ⇒ 2
Monster is shuffled into the Quarry.

Mogmurch wrote:

Hand: Sling Staff, Turtle, Potion of Beast Skin, Blessing of the Gobs 1, Galvanic Chakram +1,

Displayed:
Deck: 4 Discard: 8 Buried: 1
Notes: My power lets me discard a card to add 1d6 (+1) and the Fire trait to a combat check at my location, another 1d6 if the card has Alchemical trait. You may use the following: Blessing,
Sideboard cards:

Skills and Powers:
SKILLS

Strength 1d4
Dexterity 1d10+1
Ranged (Dexterity) 1d10+1+2
Constitution 1d8
Intelligence 1d8
Craft (Intelligence) 1d8+3
Wisdom 1d4
Charisma 1d8

Favored Card: Blessing
Hand Size 6
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6 (+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Raz the Noble wrote:


Also, Mog should have rolled a d6 for exploration. There were 6 Tarworks cards before Erasmus' turn, Erasmus explored and banished 2, and 2 were shuffled back in, keeping the total at 6. Mog also needs to roll for end of turn monster shuffle

My bad. Thanks for bringing it up.

random location: 1d6 ⇒ 6
And it's Tarworks again.


It is the hour of Thoth. Mogmurch is at the Tarworks.

Mogmurch explores the Tarworks.
Shuffling deck. 4 and 5 are random monster.: 1d5 ⇒ 3
Mogmurch encounters Dance of the Dead.
Dexterity 10: 1d10 + 1 ⇒ (1) + 1 = 2
Mogmurch fails miserably.

Mogmurch wrote:

Hand: Sling Staff, Turtle, Potion of Beast Skin, Blessing of the Gobs 1, Galvanic Chakram +1,

Displayed:
Deck: 4 Discard: 8 Buried: 1
Notes: My power lets me discard a card to add 1d6 (+1) and the Fire trait to a combat check at my location, another 1d6 if the card has Alchemical trait. You may use the following: Blessing,
Sideboard cards:

Skills and Powers:
SKILLS

Strength 1d4
Dexterity 1d10+1
Ranged (Dexterity) 1d10+1+2
Constitution 1d8
Intelligence 1d8
Craft (Intelligence) 1d8+3
Wisdom 1d4
Charisma 1d8

Favored Card: Blessing
Hand Size 6
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6 (+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Yea. I checked against the physical card as well. Ironic.


It is the hour of Bastet. Mogmurch is alone at the Tarworks.

Mogmurch explores the Tarworks and finds Reta Bigbad.
Auto-failing checks to acquire.
Mogmurch doesn't care for company and leaves her.

Discarding Frilled Lizard to explore.
Mogmurch finds a Fire Hydra!
BYA Dexterity 8: 1d10 + 2 ⇒ (10) + 2 = 12
Casting Fiery Glare.
Combat 7: 1d8 + 3 + 2d4 ⇒ (3) + 3 + (2, 1) = 9
Fiery Glare Recharge 10: 1d8 + 3 ⇒ (3) + 3 = 6
The Fiery Hydra is burnt to a crsip.

Random location: 1d6 ⇒ 2
Random Monster is shuffled into Quarry (closed location hurray).

Mogmurch wrote:

Hand: Sling Staff, Turtle, Potion of Beast Skin, Blessing of the Gobs 1, Galvanic Chakram +1,

Displayed:
Deck: 4 Discard: 8 Buried: 1
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10 +1
Ranged: Dexterity +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


As the clock turns, Liberty's Edge comes bringing reinforcements.

Liberty's Edge Favour is discarded from the Blessings deck. Mogmurch draws random Ally, Tomb Raider from the box.

Mogmurch is at the Tarworks. He encounters an Enchanter!
Discarding Potion of Fortitude for BYA damage.
Casting Burning Snot spell. Discarding Blessing of the Gobs.

Combat 8+1: 1d8 + 3 + 1d6 + 1d8 ⇒ (3) + 3 + (4) + (5) = 15
Discarding Tomb Raider for after the act damage.
Burning Snot Recharge 7: 1d8 + 3 ⇒ (4) + 3 = 7

Random location: 1d6 ⇒ 1
Random monster is shuffled into Precious Mine.

Mogmurch wrote:

Hand: Frilled Lizard, Turtle, Potion of Beast Skin, Blessing of the Gobs 1, Fiery Glare,

Displayed:
Deck: 6 Discard: 6 Buried: 1
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


As the clock turns, Liberty's Edge comes bringing reinforcements.
Liberty's Edge Favour is discarded from the Blessings deck. Mogmurch draws random Ally, Fire Gecko from the box.

Mogmurch moves back to the Quarry.

Shuffling deck. 13 is a random Monster.: 1d13 ⇒ 9
Mogmurch encounters a Guardian Scroll!
Using Burning Snot spell. Revealing Fire Gecko to add 1d4, and another 1d8.
Combat 11 : 1d8 + 3 + 1d6 + 1d4 + 1d8 ⇒ (3) + 3 + (5) + (2) + (2) = 15
Burning Snot Recharge 7: 1d8 + 3 ⇒ (6) + 3 = 9

Random location: 1d6 ⇒ 5
Random monster is shuffled into Catacombs

Mogmurch wrote:

Hand: Fire Gecko, Potion of Fortitude, Galvanic Chakram +1, Fiery Glare, Blessing of the Gobs 3,

Displayed:
Deck: 6 Discard: 6 Buried: 1
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


I forgot.
Random monster in location: 1d6 ⇒ 6
Monster is shuffled into Tarworks.


It is the hour of Wadjet. Mogmurch is at Peasant Tombs.

Mogmurch has no weapons or spells in hand right now, and no armour to absorb damage in case I encounter a monster, so Mogmurch will move to Tarworks where there are fewer monsters, hoping to encounter a boon. Mogmurch will move back to Peasant Tombs once he has a weapon or spell.

Mogmurch arrives at the Tarworks. He explores and finds a Kohl of Uncanny Discernment.
Discarding Blessing of the Gobs to copy Blessing of Wadjet from the Blessings discard pile, adding 2d8 to my acquire roll.
Intelligence 6: 1d8 + 2d8 ⇒ (2) + (6, 2) = 10

Discarding Kohl to examine top 2 cards of location deck.
It's an Enchanter and a Camel.
I will leave it like that, unless Aric prefers it another way.

Mogmurch wrote:

Hand: Frilled Lizard, Potion of Fortitude, Potion of Beast Skin, Burning Snot, Blessing of the Gobs 3,

Displayed:
Deck: 7 Discard: 4 Buried: 1
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


It is the hour of the Ancients. Mogmurch is at the Peasant Tombs.

Shuffling deck +2 shuffled monsters. 12 or 13 gets me a random monster.: 1d13 ⇒ 9
Mogmurch is accosted by a Dog Soldier! Mogmurch uses his Buckler Gun.
Burying Buckler Gun, and discarding Dogfinder to use my power to add 1d6+1
Combat 11: 1d10 + 3 + 1d8 + 1d6 + 1 ⇒ (5) + 3 + (2) + (5) + 1 = 16
The Henchman is defeated. Unfortunately I don't get to close the location because it has to be defeated by less than 5.

Shuffling monster into a random location: 1d6 ⇒ 2
Random monster shuffled into Quarry.

Mogmurch wrote:

Hand: Frilled Lizard, Potion of Fortitude, Amfibier, Blessing of the Gobs 2, Blessing of the Gobs 3,

Displayed:
Deck: 9 Discard: 1 Buried: 1
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch starts at Peasant Tombs.

Mogmurch wrote:

Hand: Frilled Lizard, Dogfinder, Buckler Gun, Blessing of the Gobs 2, Blessing of the Gobs 3,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


BR skizzerz wrote:

Upgrades and rewards:

Mogmurch/khazkhaz: Weapon 1, No Feat
Qualzar/Paladin of Baha-who?: Item 1, Power Feat
Raz/eddieplash: Weapon 1, Power Feat
Erasmus/Yiroep: Item 1, Power Feat
Aric/勝20100: Ally B, Power Feat

Cool. Weapon 1 it is.

Torch > Galvanic Chakram +1


1 person marked this as a favorite.

Adding Ultimate Equipment to my deck.

1. Weapon 1 Galvanic Chakram +1: 1d1000 ⇒ 228
2. Weapon B Blowgun
3. Item 1 Potion of Healing: 1d1000 ⇒ 92
4. Ally B Reformarium Servant

Looks like Mogmurch gets a Weapon B
- Torch > Blowgun
- Adding Alchemist's Fire and Potion of Beast Skin to replace banished cards
- no feats earned


1 person marked this as a favorite.

I thought we're doing temp closes for the open locations?


It is the hour of Wadjet. Mogmurch is at the Quarry.

Mogmurch sweats in the middday sun. But it is not the heat that causes him to sweat. It's the pressure to finish his quest before their covers are blown. Her companions freedom depends on him and his party.

Mogmurch explores the Quarry, and finds a cruel Gnoll Slaver!
Recharging Dogfinder due to the BYA text.
Mogmurch casts an Immolate spell at the Gnoll.
Combat 10 (Using Blessing of the Gobs): 1d8 + 3 + 2d4 + 1d8 ⇒ (3) + 3 + (4, 4) + (3) = 17
The Henchman crumples in a thoroughly charred heap.
A monster is shuffled into Quarry.
Immolate Recharge 7: 1d8 + 3 ⇒ (6) + 3 = 9

Using Potion of Fortitude to close the Quarry. Quarry is now closed.

Drawing Bladeguard after banishing the Potion of Fortitude.
Banishing Bladeguard to use its power to draw Poisoned Sandtube from my discard. Drawing Potion of Healing after banishing Bladeguard.
Banishing Potion of Healing to heal myself.

Potion of Healing: 1d4 ⇒ 4
Shuffling Blessing of the Gobs 1, Shock Lizard, Turtle, and Torch into my deck.

Drawing Flash Freeze after banishing the Potion of Healing.

End of turn Dexterity 6: 1d10 + 1 ⇒ (5) + 1 = 6

Mogmurch wrote:

Hand: Flash Freeze, Blessing of the Gobs 3, Poisoned Sand Tube, Dogfinder, Immolate,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs, Flash Freeze (add Strength/Melee skill to Disable check),
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

To recap, Quarry is closed.


It is the hour of Pharasma. Mogmurch is at the Mausoleum.

Mogmurch resumes exploring the Quarry. He finds a Canteen, probably left behind by a worker. Mogmurch casts his Fiery Glare on the Item.
Fiery Glare Recharge 10: 1d8 + 3 ⇒ (7) + 3 = 10

Exploring again after using Fiery Glare's power to explore after banishing the item.
Mogmurch resumes exploring and finds a Shock Lizard.
Wisdom 4: 1d4 ⇒ 4
The Shock Lizard joins Mogmurch

Discarding Shock Lizard to explore
Mogmurch encounters a Ghost Scorpion!
Combat 9 (Discarding Torch, and +3 from location text): 1d4 + 1 + 2d4 + 3 ⇒ (2) + 1 + (3, 2) + 3 = 11

End of turn Dexterity 6: 1d10 + 1 ⇒ (8) + 1 = 9

Mogmurch wrote:

Hand: Immolate, Blessing of the Gobs 3, Dogfinder, Blessing of the Gobs 1, Potion of Fortitude,

Displayed:
Deck: 8 Discard: 6 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical trait. You may use these from my hand: Blessing of the Gobs x2
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Does this mean it's Mogmurch's turn? Or is Red Raven waiting for something? I'm confused.


Out of turn
Mogmurch uses Potion of Healing on himself.
Banished.
Heal: 1d4 ⇒ 3
Shuffling Potion of Beast Skin, Blessing of the Gobs, and Sling Staff into my deck.

Drawing a random item with Alchemical trait from the box due to Mogmurch's power. It's a Bladeguard. Recharging it.

Mogmurch wrote:

Hand: Immolate, Fiery Glare, Torch, Potion of Healing, Potion of Fortitude,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical. You may use these from my hand: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Out of turn, healing
Mogmurch feels the familiar tingle of Grazzle's healing magic.
Blessing of the Gobs and Fiery Glare shuffled into deck.

It is the hour of Ra.

Mogmurch finds the Warehouse empty so he decides to move to the Quarry. Mogmurch explores the surroundings and finds a Poisoned Sand Tube.
Ranged 6: 1d10 + 3 ⇒ (9) + 3 = 12
Mogmurch puts the Weapon in his bag.

Mogmurch's curiosity is piqued so he decides to explore some more. He sends the Tomb Raider ahead.
Discarded.
The Tomb Raider brings back a Scorpion Whip. Mogmurch has no idea how to use it and casts it aside.
Not acquired.

Mogmurch is exhausted and sits down to rest, looking ahead for trouble.
End of turn, didn't attempt combat, examining top card of Quarry, triggering it.
Mogmurch sees an Acid Mantis. The Acid Mantis spots Mogmurch as well and rushes to attack. It strikes first with its Acid secretions.
Acid damage: 1d4 ⇒ 2
Discarding Potion of Beast Skin and Poisoned Sand Tube for damage.
Mogmurch strikes back with his Burning Snot.
Using Erasmus' Blessing.
Combat 9: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
The Acid Mantis is defeated.
Arcane Recharge 7: 1d8 + 3 ⇒ (6) + 3 = 9

Mogmurch wrote:

Hand: Immolate, Fiery Glare, Torch, Potion of Healing, Potion of Fortitude,

Displayed:
Deck: 7 Discard: 6 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical. You may use these from my hand: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Out of turn hand update

Mogmurch wrote:

Hand: Tomb Raider, Potion of Beast Skin, Burning Snot, Potion of Fortitude,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical. You may use these from my hand: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d10+1
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


It is the hour of Thoth.

At the start of Mogmurch's turn, recharging Potion of Healing since everyone's fully healed.

Mogmurch resumes exploring the Warehouse. Mogmurch encounters Alchemical Gas!
Discarding Blessing of the Gobs.
Craft 7: 1d8 + 3 + 1d8 ⇒ (3) + 3 + (8) = 14
Alchemical Gas is defeated. Shock Elemental gets shuffled into the Warehouse.

Discarding Turtle to explore.
Shuffling deck. 1 is the Shock Elemental: 1d6 ⇒ 1
Mogmurch encounters a Shock Elemental! Mogmurch casts his Fiery Glare at the Outsider.
Combat 9: 1d8 + 3 + 2d4 ⇒ (7) + 3 + (2, 4) = 16
The Shock Elemental withers under Mogmurch's Glare.
Fiery Glare Arcane Recharge 10: 1d8 + 3 ⇒ (5) + 3 = 8
Discarded.

End of turn check: Dexterity 6: 1d10 + 1 ⇒ (1) + 1 = 2
Discarding Sling Staff

Mogmurch wrote:

Hand: Tomb Raider, Blessing of the Gobs 2, Potion of Beast Skin, Burning Snot, Potion of Fortitude,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Notes: My power lets me discard a card to add 1d6+1 and the Fire trait to a combat check at my location, 1d6 if the card is Alchemical. You may use these from my hand: Blessing of the Gobs (exactly the same as Blessing of the Gods)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


At the end of Mogmurch's turn, examining the top card of the location deck. It is a Plague Zombie.


It is the hour of Ra.

Mogmurch explores the Warehouse. He encounters a Tomb Raider.
Charisma 4: 1d8 ⇒ 8
The Tomb Raider joins Mogmurch.

Discarding Blessing of the Gobs to explore.
Mogmurch encounters a Lightning Storm.
Lightning Storm gets displayed next to the location deck.

Discarding Tomb Raider to explore.
Mogmurch encounters Burglar's Buckler.
Constitution 6: 1d8 ⇒ 2
Not acquired.

End turn.

Mogmurch wrote:

Hand: Blessing of the Gobs 3, Fiery Glare, Sling Staff, Turtle, Potion of Healing,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: You may use these from my hand: Potion of Healing (only at my location), Blessing of the Gobs (exactly the same as Blessing of the Gods)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


225148-1004


skizzerz wrote:
Mogmurch / khazkhaz wrote:
skizzerz informed me that I may take a card feat for this scenario.

Specifically, 4-1A was your 4th successfully completed scenario in Tier 1, and the Guide doles out feat rewards as follows:

1. On your 1st successfully completed scenario of your tier, you gain a Skill Feat
2. On your 2nd successfully completed scenario of your tier, you gain a Power Feat
3. On your 4th successfully completed scenario of your tier, you gain a Card Feat and can optionally increase your tier
4. On your 5th successfully completed scenario of your tier, you can optionally increase your tier
5. On your 6th successfully completed scenario of your tier, you are required to increase your tier

All of this is found in the Card Guild Guide, among other things. If you weren't aware of this progression, re-read the guide. If you haven't read it yet, download it and read it.

Got it. I have two scenarios left before I’m required to tier up.


Also, who do I message regarding joining the Hangouts or Discord group (if any)?


skizzerz informed me that I may take a card feat for this scenario.

Adding Immolate to my deck.

I won't be tiering up. I'll tier up with everyone else.


Revising Mogmurch's selection based on rolls.

Replacing Alchemist's Fire with Torchfinder.

Mogmurch wrote:

Hand: Blessing of the Gobs 1, Fiery Glare, Sling Staff, Turtle, Potion of Healing,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Grazzle the Grubmaster wrote:

So we have

Mogmurch Skill upgrade unchosen. Replay?

I've already earned the skill feat for the tier.


Mogmurch starts at the Warehouse.

Replacing Torch with a Sling Staff.

Mogmurch wrote:

Hand: Blessing of the Gobs 1, Fiery Glare, Sling Staff, Turtle, Potion of Healing,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Item 1: 1d1000 ⇒ 303
Item B: 1d1000 ⇒ 42
Weapon B: 1d1000 ⇒ 908

Looks like I get the Weapon B. Highest roll?


1d20 ⇒ 8


Take 3!

It is the hour of the Ancients.

Mogmurch thanks Grazzle for the heal!

Mogmurch moves to the Brickworks. Mogmurch finds a Trapped Locker. His eyes light up with greed, as he thinks about what might be inside.
Dexterity 9: 1d10 + 1 ⇒ (2) + 1 = 3
Discarding cards from my deck: 1d4 - 1 ⇒ (1) - 1 = 0
Trapped Locker is banished.

Discarding Blessing to explore.
Mogmurch encounters Mumia Smugglers.
Burying Compass to add 1d8 using Smoking Den's power.
Charisma 8: 1d8 + 1d8 ⇒ (2) + (5) = 7
Burying to Mummified Cat to reroll the 2 result.
Rerolling 2, adding 5 from the one die. Hoping for 8: 1d8 + 5 ⇒ (1) + 5 = 6
Not banishing Mumia Smugglers.

Discarding Frilled Lizard to explore.
Rolling for encounter: 1d6 ⇒ 6
Mogmurch encounters a Twin Serpent Quarterstaff
Banishing Weapon from location deck.

Discarding Blessing to explore.
Rolling for encounter: 1d5 ⇒ 2
Mogmurch encounters a Ghost Scorpion.
Auto-failing the Combat check. No cards to discard for damage.

End turn.

Mogmurch wrote:

Hand: Potion of Beast Skin, Animalbane Dagger +1, Alchemist's Fire, Turtle, Potion of Healing,

Displayed: Curse of Poisoning,
Deck: 4 Discard: 6 Buried: 3
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch thanks Grazzle for the heal!

Mogmurch moves to the Brickworks. While navigating the building he encounters a Corridor Dart Trap!
Discarding Frilled Lizard to add 2d4, and a Blessing of the Gobs.
Dexterity 6+4: 1d10 + 2d4 + 1d10 ⇒ (8) + (3, 4) + (9) = 24
A monster gets shuffled into the location.

Discarding Compass to explore.
Rolling for exploration. +1 for the monster that got shuffled in. Encountering the shuffled monster if I roll 1.: 1d10 ⇒ 8
Mogmurch finds a Hunga Munga at the Brickworks. He feels its heft and checks for durability.
Ranged 9: 1d10 + 3 ⇒ (10) + 3 = 13
Mogmurch is happy with the make and puts it in his bag.

Recharging Mummified Cat to examine top card.
Rolling for top card of the location deck. 1 is the monster that got shuffled in.: 1d9 ⇒ 8
The top card of Brickworks is Porcupine ally.

End turn.

My hand after resetting.

Mogmurch wrote:

Hand: Hunga Munga, Alchemist's Fire, Burning Snot, Blessing of the Gobs 3, Potion of Healing,

Curse of Poisoning: 1d5 ⇒ 2
Recharging Alchemist's Fire. My current hand now.

Mogmurch wrote:

Hand: Hunga Munga, Burning Snot, Blessing of the Gobs 3, Potion of Healing,

Displayed: Curse of Poisoning,
Deck: 7 Discard: 7 Buried: 1
Notes: I have a Blessing of the Gobs. They're exactly like Blessing of the Gods if you're not a Goblin. For those at my location I can add 1d4 and Fire to your combat via Burning Snot, and can heal you with a Potion of Healing
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Sorry. I misread the post. Please ignore the turn above. Redoing my turn in a bit.


I am khazkhaz on Discord. I'm ok with Hangouts as well. I know I'm on Hangouts with a few of the guys here in my other games.


Curse of Poisoning: 1d5 ⇒ 1
Recharging Alchemist's Fire. New hand below.

Mogmurch wrote:

Hand: Burning Snot, Compass, Blessing of the Gobs 3, Potion of Healing,

Displayed: Curse of Poisoning,
Deck: 7 Discard: 6 Buried: 1
Notes: Please use Blessing of the Gobs only when it is really urgent. I would like to use it for the closing check.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch thanks Grazzle for the heal!

Mogmurch moves to the Dye Market.

At the Dye Market, Mogmurch freezes as The Evil Eye stares at him.
Discarding Frilled Lizard to add 2d4, and Blessing of the Gobs.
Knowledge 6+2: 1d4 + 2d4 + 1d4 ⇒ (2) + (4, 3) + (2) = 11
Mogmurch defeats The Evil Eye and collapses in a heap from exhaustion.

End turn.

Mogmurch wrote:

Hand: Alchemist's Fire, Burning Snot, Compass, Blessing of the Gobs 3, Potion of Healing,

Displayed: Curse of Poisoning,
Deck: 6 Discard: 6 Buried: 1
Notes: I have 2 Blessing of the Gobs. They're exactly like Blessing of the Gods if you're not a Goblin.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Qualzar wrote:
Shouldn't Mogmurch get two items from defeating the barrier?

Mogmurch got Compass and Mummified Cat. But since you brought up the defeat, I realised I got the order wrong. I should've taken the damage, before drawing the items. I'll post the correct hand now.

Mogmurch wrote:

Hand: Frilled Lizard, Blessing of the Gobs 2, Compass, Blessing of the Gobs 3, Mummified Cat,

Displayed: Curse of Poisoning,
Deck: 8 Discard: 5 Buried: 1
Notes: I have 2 Blessing of the Gobs. They're exactly like Blessing of the Gods if you're not a Goblin.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


It's a new day for Mogmurch at the Caravanserai. He sees a Baited Jewel Box, a trap for sure, but Mogmurch is in the mood for trouble.
Craft 8+1: 1d8 + 3 ⇒ (6) + 3 = 9
Mogmurch barely gets his fingers out of the trap, before it activates.
Poison damage: 1d4 ⇒ 3
Discarding Compass, Potion of Fortitude and Buckler Gun.

Mogmurch wrote:

Hand: Frilled Lizard, Blessing of the Gobs 2, Animalbane Dagger+1, Blessing of the Gobs 3, Mummified Cat,

Displayed: Curse of Poisoning,
Deck: 8 Discard: 5 Buried: 1
Notes: I have 2 Blessing of the Gobs. They're exactly like Blessing of the Gods if you're not a Goblin.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Hand update

Mogmurch wrote:

Hand: Potion of Fortitude, Animalbane Dagger+1, Buckler Gun,

Displayed: Curse of Poisoning,
Deck: 11 Discard: 2 Buried: 1
Notes: I have a Potion of Fortitude if you need it
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Are gonna useHangouts as eddiaplash suggested?


Curse of Poisoning: 1d5 ⇒ 5
Recharging Turtle.

Mogmurch wrote:

Hand: Potion of Fortitude, Blessing of the Gods 1, Animalbane Dagger+1, Buckler Gun,

Displayed: Curse of Poisoning,
Deck: 12 Discard: 1 Buried: 1
Notes: I have a Potion of Fortitude and a Blessing of the Gods if you need it
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch explores the Caravenserai after a few days of stasis. He finds a Helpful Haversack and a Magnifying Glass.
Banishing Magnifying Glass.
Dexterity 6: 1d10 + 1 ⇒ (2) + 1 = 3
That wasn't even helpful at all!
Mogmurch throws away the Haversack in disgust.

End turn.

Mogmurch wrote:

Hand: Potion of Fortitude, Blessing of the Gods 1, Animalbane Dagger+1, Buckler Gun, Turtle,

Displayed: Curse of Poisoning,
Deck: 11 Discard: 1 Buried: 1
Notes: I have a Potion of Fortitude and a Blessing of the Gods if you need it
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Curse of Poisoning: 1d5 ⇒ 5
Recharging Fiery Glare.

Mogmurch wrote:

Hand: Potion of Fortitude, Tussah Silk Coat, Animalbane Dagger+1, Buckler Gun,

Displayed: Curse of Poisoning,
Deck: 12 Discard: 0 Buried: 1
Notes: I have a Potion of Fortitude if you need it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch thanks Grazzle for the heal!

Mogmurch continues exploring the Caravanserai. He finds a Tussah Silk coat.
Constitution 4: 1d8 ⇒ 6
Mogmurch puts on the Silk coat. He is irritated at how fine the silk is, compared to the perfect coarse fibre of his tunic.

Burying Torch to explore.
Mogmurch finds a Fireblade spell. His small Goblin head hurts from trying to decipher it.
Auto-fail.

Mogmurch wrote:

Hand: Potion of Fortitude, Tussah Silk Coat, Animalbane Dagger+1, Buckler Gun, Fiery Glare,

Displayed: Curse of Poisoning,
Deck: 11 Discard: 0 Buried: 1
Notes: I have a Potion of Fortitude if you need it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch reels from the of the Curse.
1d5 ⇒ 2

Mogmurch's current hand.

Mogmurch wrote:

Hand: Potion of Fortitude, Animalbane Dagger+1, Buckler Gun, Torch,

Displayed: Curse of Poisoning,
Deck: 9 Discard: 3 Buried: 0
Notes: I have a Potion of Fortitude if you need it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.


Mogmurch wakes up from his nap. He had dreamt that the Caravenserai had exploded. He checks his stuff and everything seemed to be intact. He resumes exploring the area.

Discarding Amfibier to explore.

Mogmurch goes down an alley and finds an unclaimed Kukri.
Strength 4: 1d4 ⇒ 3
Mogmurch's tiny Goblin fingers can't grasp the fine blade.

Mogmurch ends his turn.

Mogmurch wrote:

Hand: Potion of Fortitude, Potion of Healing, Animalbane Dagger+1, Buckler Gun, Torch,

Displayed: Curse of Poisoning,
Deck: 8 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d6
Dexterity: Ranged +2
Constitution d8
Intelligence d8
Craft: Intelligence +3
Wisdom d4
Charisma d8

Favored Card: Blessing
Hand Size 5
Proficient with: Light Armours
Powers:
You may discard a card to add 1d6+1 and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

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