Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


2,651 to 2,700 of 5,307 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum both light it up
Corona Laser Pistol: 1d20 + 9 ⇒ (3) + 9 = 12

Zero Rifle: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hack-it's aim is off, but his tech qork on Hum pays off as the drone freezes off a chunk of flesh!

Round 2:
R1G5: Go
Booker: Go
Janzi: Go

Hostile: TBD
Dunklezahn: TBD
Gig: TBD
Hack-it: TBD

DM:

ACROCHOR: 35

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

Let him go!

R1G5 tries another juke.

Stealth vs DC 20 + CR: 1d20 + 18 ⇒ (12) + 18 = 30 If successful, target is Flat-Footed (-2 AC) for R1G5' attack only.

Disintegrator Pistol: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 2 ⇒ (2) + 2 = 4 If the Stealth check was successful and the attack hits, target takes 3d8 ⇒ (5, 4, 3) = 12 additional damage is Flat-Footed (-2 AC) until R1G5' next turn.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

This time R1G5 has all the right moves! A chunk of the monster turns to dust!

Round 2:
R1G5: Hit
Booker: Go
Janzi: Go

Hostile: TBD
Dunklezahn: TBD
Gig: TBD
Hack-it: TBD

DM:

ACROCHOR: 51 (FF, Grappled)


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi summons the last bit of mental power he has and gives the snake a mind thrust. Mk 2: 4d10 ⇒ (10, 8, 10, 1) = 29 DC 16 Will for half


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Will: 1d20 + 7 ⇒ (10) + 7 = 17 Janzi rattles the alien's mind, but it seems hellbent on the task at hand.

Round 2:
R1G5: Hit
Booker: Go
Janzi: MM
Hostile: TBD
Dunklezahn: TBD
Gig: TBD
Hack-it: TBD

DM:

ACROCHOR: 65 (FF, Grappled)


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker dumps still more lead at the thing, if not into the thing.

Rapid Shot @ Snake: 1d20 + 12 + 1 - 2 - 3 ⇒ (9) + 12 + 1 - 2 - 3 = 17
Damage: 2d10 + 8 + 3 ⇒ (1, 8) + 8 + 3 = 20

Rapid Shot @ Snake: 1d20 + 12 + 1 - 2 - 3 ⇒ (8) + 12 + 1 - 2 - 3 = 16
Damage: 2d10 + 8 + 3 ⇒ (4, 8) + 8 + 3 = 23

Bleh.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker takes two quick shots. His first connects, blowing a hole in the serpent's body.

It's enough to change its mind. The severely wounded creature releases Dunklezahn and quickly slithers back into the overgrown flora which covers the rubble heap.

For defeating the Acrochor, the party earns 4,800 XP.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Oh my gods! That was terrifying! Did you see the way that serpent wanted to eat us! I probably hasn't had a good meal in years! Thanks, Booker for saving us, again."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

What now Starfinders?

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

Dunk, you alright there? Catch your breath.

R1G5 will listen at the door.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker reloads. "Those doors look safe?" he inquires of the group.

Who is our troubleshooter? Trap check?


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

”I’ll check for you, Booker.”

Gig looks around the doors for any mechanisms that look dangerous.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

”I don’t think we’ll find anything more dangerous than that snake.”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Indeed, neither R1G5 nor Gig find anything dangerous. The heavy door is jammed in place though. It doesn't look like it's intentional, more that the door mechanisms aren't receiving any power.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Yeah, I'm good. Give me a moment to stretch out my muscles a bit. That thing had a nasty squeeze. Man, I hate grabby s%+~.

Dunk takes 10 minutes to recover, spending a RP.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Seeing the techs having issues powering the door open, Dunk does a quick shoulder stretch and grabs hold of the door.

Athletics(Take 10) = 25


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It stops Dunklezahn before he tries to tear the door off its hinges. "Hold up, big guy. Let me try a thing first. If this doesn't work, you can have your fun."

The ysoki then pulls out an engineering toolkit, scans the door closely with his wrist console, and hunts for any appropriate cabling so that he can install a bypass and hook it up to an external battery.

Hum hums away over the mechanic's shoulder. The drone swivels about, hunting for enemy targets menacingly with its zero rifle attachment.

Engineering: 1d20 + 17 ⇒ (19) + 17 = 36


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunklezahn gives it a straight forward try, and only gets the door partially open, not enough to squeeze through Not enough for success, but you know it's within your ability.

Hack-it looks it over and figures he can do one of two things; either expend 20 charges of a battery to power the door enough to open it once, or give a solid search for some kind of access panel.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

With an extra battery, Hack-It gives it the juice needed.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig looks over at Hack-Its work approvingly. "Where did you learn to do that kind of finagling? It looks like all you are missing is the juice. Here, I have this battery, let's hook it up and see if it will give us the power we need."

Gig pulls out his Optima Deep Cycle 12 Platinum battery and begins connecting it to the door. He finishes it off with the casting of transfer charge to ensure the power gets to the right place.

Engineering: 1d20 + 17 ⇒ (18) + 17 = 35


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Oh here and there. You pick up things when you're a mechanical genius," Hack-It states humbly. "Thanks for the battery. Saves me from using my spare."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The battery works like a charm. The door opens, but it also temporarily powers a recorded welcome. Janzi translates what he can...

“Welcome to…” The audio becomes garbled. “…Istamak, shining city of progress! Come…” Static obscures several patches of the next few sentences. “…to witness… living history…” The music playing under the words increases in volume for a few moments, drowning out some of the voice. “Don’t hesitate to ask questions… and come again soon!”

While the donated battery gets the door open, it's not enough to illuminate the interior. Still, there's enough light from outside, and you can see most of this room clearly. The murals continue in this room, this time showing smaller figures in the streets of a stylized city looking in reverence toward a large archway to the west leading into a wide, dark hallway. There is a small counter in the northwestern corner, and a number of dusty shelves and empty hooks occupy the eastern side of the room.

Map updated. Remember, if you roll dice, the map needs to be updated. Just sayin'.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi listens intently, then turns to the party in disbelief. A crummy commercial..?


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker flicks on his suit's floodlights and steps inside for a better look around.

Anything else from turning on lights?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The lights don't work. The power is off inside.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Botting:

R1G5 takes a more serious look for an access panel. Take 20: 20 + 13 = 33

The android then joins Booker inside for a closer look. Perception: 1d20 + 13 ⇒ (5) + 13 = 18


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Outside R1G5 continues to poke around. After giving it plenty of time while Dunklezahn rests, the android does find a hidden release, but it's not a power junction. It's a door! Unopened, but labeled on the map.

Ignoring it for a second to heed Booker's invitation, R1G5 spies a fully charged holoskin lying in the dust on one of the shelves.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig Razorbyte steps in and looks around.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

”Are you guys finding anything interesting around here?

Gig casts detect magic and looks into the magical spectrum to see anything of note.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig doesn't detect any magical auras in this room.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker scoops up the holoskin and stows it in his null-space chamber. "Secret door?" he asks of the android. "What do you mean, secret door?"

R1G5 shows him. "Huh. Good find, RIGS." The old soldier kicks it in.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Looks like it leads to a service corridor, narrow and unlit. Map updated.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

”Don’t look at me. Just because we Ysoki are small, does mean we like crawling around in dark narrow places! Hack, can we send your droid in to scout it out?”


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker turns to look back the ysoki. The veteran's gaze is impenetrable. He puts out his cigarette on the wall and steps into the narrow corridor, flicking on the lights of his suit. He pans right, then back down the corridor straight ahead, to see if anything alarms him.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11

Assuming nothing: After a last glance down the longer corridor, Booker turns right to the apparent dead end.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It, seconds away from sending out the drone, stops when Booker moves forward. "Naw, he's got this."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker looks down the dead end and confirms that it's a dead end.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi cautiously follows Booker in. This is clearly an accessway to other parts, he says. Probably to fool the rubes into believing they made Vladvistok the Amazing actually disappear or some such.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

R1G5 will stealthily move past Janzi down the corridor and will look around the corner. map updated

Stealth: 1d20 + 17 ⇒ (2) + 17 = 19
Perception (60' Darkvision): 1d20 + 13 ⇒ (6) + 13 = 19


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

R1G5 moves down the hall as quietly as possible. The next corridor seems to be a dead end. map updated.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker looks for peepholes in the walls, puzzled as to the utility of these corridors. He flicks off his flashlights and lets his infrared sensors adjust to the gloom, then follows a respectful distance behind R1G5.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker doesn't find anything. It seems that this hallway really is just access, well, the parts he's seen anyway.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Feeling a little guilty for not volunteering to step into the access tunnel, Gig calls out to Booker, ”If there is anything mechanical down there that you need me to fix, just let me know and I’ll be right there. Just make sure that nothing else lives down there.”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Where to Starfinders?


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

R1G5, Janzi says, Check the walls as you go along and make sure we haven't missed another secret panel somewhere. It's the only sensible thing that this hallway suggests.

Janzi moves all the way along the corridor Booker vacated, checing the left-hand wall as he moves. If he finds nothing, he'll head back to the bend and move toward the next openings. Take 10 on Perception for 22 along the way.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

R1G5 checks the walls, but finds no other secret doors. Indeed, the door which led here was obvious on this side of the wall. His scouting finds something else worth bringing to the group.

An alcove in the hallways looks like it's a combination of panic room and staging area. There is a Mk 2 nullspace chamber hanging on the wall.

cache:

  • Haste Circuit armor upgrade
  • Shock fusion seal (8th level)
  • Snub scattergun with 16 shells

  • Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Do they look ancient? This ship/temple has been here a long time.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    They look incredibly ancient. The scattergun in particular looks alien. There's a -1 penalty to use it until you've fired 10 shots with it. These can be practice, they need not be in combat.


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Cool, wanted to know if this was planted recently or leftover from the presumable crash.

    Janzi gives a low whistle. These things are older than a grandmother on Eox.


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Good find," Booker comms in admiration. "Gotta worry that the gun'll explode when ya fire it though."

    He glances around the walls. "Let's check the walls on this room too."

    Perception: 1d20 ⇒ 8

    R1G5, want to scout south?


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Booker finds squat.

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    What is taking those three so long?

    Dunklezahn heads down the service corridor after the others. Seeing them searching the walls in vain, he continues past them to the next bend and peeks around.

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