Lin Camulan

Torin Janzi's page

940 posts. Alias of thunderspirit.


Full Name

Torin Janzi

Race

| SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32

Classes/Levels

| Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Gender

Male CN damaya lashunta Scholar Mystic (mindbreaker)/18

Size

Medium

Strength 10
Dexterity 20
Constitution 16
Intelligence 14
Wisdom 25
Charisma 22

About Torin Janzi

Torin Janzi
Scholar Mystic (mindbreaker) 18
N Medium humanoid (damaya lashunta)
Init +5; Senses Perc +34, SM +32

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Defense
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EAC 35, KAC 36 AC v. Combat maneuvers 44
SP 162 HP 88 RP 16
Fort +12, Refl +12, Will +18

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Offense
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Speed 30 ft.
Melee ultrathin dagger (analog, operative, thrown 20 ft) +18 (4d4+7 S)
Ranged . .wounding military degenerator pistol +18 (7d6 A & S), crit 4d6 degeneration (4/80 per shot) or
. .white star plasma pistol +18 (3d8+7 E & F), crit 2d8 burn (20/100 per shot) 30' line or
. .combat rifle (analog) +18 (3d8 P), (1/12 shot) 90' or
. .perihelion laser pistol +18 (4d4+7 F), crit 2d4 burn (2/40 per shot) 90' or
. .dual acid dart rifle +18 (2d8 A & P), crit 2d4 corrode (1/18 shot) 90' or
. .liquidator disintegrator pistol +18 (1d10+7 A), crit — (2/20 per shot) 15' or
. .minor disruption pistol +18 (2d6+7 So), boost 1d6, crit staggered (2/20 per shot) 40' or
. .pulsecaster pistol +18 (1d4+7 E), nonlethal (1/20 per shot) 30' or
. .needler pistol +18 (1d4+7 P) 30'

Offensive Abilities sow doubt (7 rounds, DC 25 Will), mindbreaking link (DC 25 Will), inexplicable commands, forced amity (DC 25 Will)

Spell-Like Abilities (CL 18th) DC 25
. . 1/day—detect thoughts (SP) (DC 16)
. . At will—daze (SP) (DC 16), mindlink (once per individual each day) (SP), telepathic bond (SP) (DC 16)

Mystic Spells Known (CL 18th, ranged +18) DC 25
. 6th (4/day) mind thrust, regenerate, soul surge
. 5th (5/day) break enchantment, dismissal, feeblemind, greater command, mind thrust, mystic cure, resistant aegis
. 4th (5/day) confusion, enervation, gravity well, hold monster, mind thrust, restoration, wonder warp
. 3rd (7/day) dispel magic, mind thrust, remove affliction, slow, suggestion, synaptic pulse, tongues
. 2nd (7/day) fog cloud, hold person, hurl forcedisk, inflict pain, lesser restoration, mind thrust, remove condition, see invisibility
. 1st (7/day) charm person, identify, lesser confusion, lesser remove condition, life bubble, mind thrust, share language, wisp ally
. 0 (at-will) detect affliction, detect magic, stabilize, telekinetic projectile, telepathic message, token spell

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Statistics
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STR 10, DEX 16, CON 14, INT 14, WIS 24, CHA 16

Skills Bluff +20, Culture +23, Diplomacy +31, Intimidate +20, Life Science +24, Medicine +25, Mysticism +30, Perception +34, Sense Motive +32, Profession (celebrity) +23; (reduce the DCs of Life Science checks by 5 when recalling knowledge about xenobiology)

Starship-Combat Version of Skills :

Feats Adaptive Casting, Dive for Cover, Longarm Proficiency, Spellguard, Spell Focus, Spell Penetration & Greater Spell Penetration (+4 to spell resistance rolls), Skill Synergy (Diplomacy & Sense Motive, Medicine & Mysticism), Wpn Spec (basic/adv melee, small arms)

Languages Common, Castrovellian (lashunta), Akitonian, Aklo, Azlanti, Bantrid, Brethedan, Draconic, Eoxian, Kasatha, Kalo, Kishalee (ancient), Kishalee (vulgar), Shirren, Sivvian, Triaxian, Vercite, Vesk, Ysoki; limited telepathy 60 ft.
Other Abilities healing touch (empowered) x , mindlink, research maven, tip of the tongue

Gear mk 1 tiara of translocation, mk3 prescient lenses, staff of mystic healing, psychic booster, clear spindle aeon stone, mk 1 ring of resistance, mk 3 ring of resistance, red nanite hypopen, spell ampoule (L3 mystic cure) x2, spell ampoule (L3 remove affliction),spell gem (6th): true seeing, spell gem (5th): mass mystic cure (x2), holoskin, personal comm unit, D-Suit V, haste circuit, forcepack, and white force field installed), white star plasma pistol & battery pack, combat rifle, perihelion laser pistol, vortex scattergun, liquidator disintegrator pistol & battery pack, corona laser pistol & battery pack, minor disruption pistol & battery pack, needler pistol & dart cartridge, pulsecaster pistol & battery pack, temporal disruption grenades (x8), mk3 shock grenade, mk2 screamer grenades (x6), mk5 frag grenades (2), mk6 grenade scrambler, ultrathin dagger, Mk1 nullspace, Mk2 healing serum (x3), life fluid hypopen (x3), everyday clothing, 112,544.38 credits

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Special Abilities
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Empowered healing touch (SU): Once per day, you can spend a standard action to magically heal an ally up to 5 Hit Points per mystic level. You can use this an additional time per day by spending 1 Resolve Point each time you use healing touch after the first use each day. You must have the healing touch class feature to learn this epiphany.
Mindlink (SP): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
Telepathic Bond (SP): As a standard action, you can form a telepathic link with up to six other willing creatures, allowing you to communicate telepathically at great distances. This functions as telepathic bond, except the duration is permanent. You can have only one telepathic bond active in this way at any given time; creating a new telepathic bond immediately ends the previous one.
Tip of the Tongue: Once per day, you can reroll any skill check to recall knowledge. You must use this ability after rolling but before learning the information from your first roll. You must take the second result, even if it is worse.

Mindbreaker Connection Powers
Sow Doubt (SU): As a standard action, spend 1 Resolve Point to create uncertainty in the mind of a foe within 30 feet. Choose one for the target: flat-footed, off-target, -2 penalty to saving throws, –2 penalty to skill checks. This lasts for half your Mystic level, but a successful Will save reduces the duration to just 1 round. A creature can be affected only by one sow doubt effect. If you use this ability on the same creature again, the new effect replaces the old effect. This is a mind-affecting effect.
Mindbreaking Link (Su): Whenever you or an ally linked by your telepathic bond class feature score a critical hit against a foe, you can spend 1 Resolve Point as a reaction to confuse that foe. The foe must succeed at a DC 23 Will save or become confused for 1 round. Whether or not it succeeds at this save, the target is affected by your sow doubt ability for 1 round. This is a mind-affecting effect.

Overlord Connection Powers
Inexplicable Commands (Su): When one of your mind-affecting charm or compulsion spells or spell-like abilities ends, the target loses all memory that it was magically controlled or influenced. That creature still remembers the actions it took, but may be confused by them.
Forced Amity (Sp): You can spend 1 Resolve Point as a standard action to shunt positive emotions and thoughts through your connection, forcing a humanoid creature to become friendly to you for a time. This functions as charm person.