Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

----------The next day----------------

The walk back down is relaxed, and it feels good to have a fresh night of sleep after your eventful first day. You walk by Castamir's Station, a hot spot for agents (what's left of them anyway), but you've already got a mission today.

Thankfully Torin doesn't have to actually eat any synthetic gach. As soon as the order is placed, the human at the counter escorts you to the back of the bodega. There, a confident looking ysoki sits, guarded by a tough looking pair of humans. He motions you to have a seat and pours out a shot of bathtub moonshine for each of you as a gesture of hospitality before asking you your business. "And don't speak any doubletalk, ya hear?"


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Doubletalk? No not at all. Greetings, my fellow Ysoki! Do I have the pleasure of addressing Jabaxa? I am Gig Razorbite at your service. I am formerly been in the service of the great keyboardist, Thrull Magnar. I served in the role of technical expert and special effects man when incorporating new sounds into the mix of his Howland 5000. However, after Shock broke up due to a minor disagreement, I decided it was time to come out and open myself up to adventures that await me. Little did I know that they were waiting for me right here at Absalom station and right at the moment I got off the ship. I have narrowly avoided being shot at unlike some of the companions I was intending to meet. Anyway, I was thinking that we both share a common threat to our own well being, mainly in the name of the Downside Kings and perhaps worse, the Astral Extractions. I was wondering if there might be somethings we could do to serve each other?"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker lounges in his chair, though he leaves the moonshine in its glass. "What my talkative friend is intimating is that we're friends of the late Duravor Kreel. You know the name?" he asks, his confidence clear in his tone that the ysoki understands the matter.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn steps forward and addresses the ysoki in his deep baritone.

Sir, you are leader of your... clan and we would not impose on your time any longer than necessary. I will speak plainly.

Dunklezahn eyes Booker and Gig with annoyance.

As my companion stated, we're associates of Duravor Kreel, who was recently killed during your conflict with the Downside Kings at Docking Bay 94. We've come to learn that he was a target of the Kings at the behest of Astral Extractions. It has also come to our attention that the Hardscrabble Collective has hired you to protect their interests in their current dispute with Astral Extractions, which would naturally put you at odds with the Kings.

We'd like to hear your side of what transpired at Docking Bay 94. Kreel was a fellow Starfinder and his death requires reparations. We'd also like to discuss how we might get in contact with the Collective to examine how we might help each other in resolving our mutual conflicts with Astral Extractions.

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

R.1.G.5, as one that is not keen on conversations, will have a seat with everyone and listen in closely.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig glares back at Dunklezahn with a similar look of annoyance. and sharply whispers to him. "Can't you see?! He's one of my people. We are connected beyond mere commonalities. We both have cheek pouches. We're ysoki, not a bunch of reptiles!!"

Stepping back in front of Dunklezahn, Gig adds a bit more to the conversation trying to impress and connect with Jabaxa.

"One thing I forgot to mention was that besides being a keyboard technician for Thrull Magnar, I also operated the lighting effects on the panel behind Thrull's console. If you saw the show he did at the Akiton Grand Centrum, you would have seen my handiwork in action. That laser fan of rainbow light when he hit the cascading section of Light in the Jar, well that was all me, brother!"

diplomacy (aid): 1d20 ⇒ 15


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi downs the glass he is offered in one gulp, then displays genuine interest in the conversation. For a few seconds, anyway.

He interjects several nods as Gig talks — not necessarily at the right points — exclaims Yes! Kreel! as Booker mentions the name, and then his eyes glaze over again as Dunk begins to talk, seeming not to notice when Gig steps back in to list his technical C.V.

As the group falls silent, he looks back at Jabaxa. So. What's the word, then?

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It tries to help the conversation by steering Gig back in the right direction. "I don't think your time working for Thrull matters, interesting though it might be to a select few. This is all about Kreel and the Downside Kings, and how we can help each other."

Diplomacy (Aid): 1d20 ⇒ 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"I like the vector of your thrusters Starfinders. I can tell you that much. Let's chat. It seems like we both get that the Kings are bad news. I've been itching to get something done there for a while, but I can't simply start a gang war. You, however, are NOT members. So if I accidentally tell you that the Fusion Queen is a nightclub located in the lower levels of Absalom Station, deep in Downside Kings territory, and their main headquarters... it's not like *I* dd anything."

He twiches his nose a bit, "If you want justice for your dwarf friend, you'll find it by aiming your blasters at Ferani Nadaz, their leader. She's not too bright. I be you could also get some legal juice to your argument by searching her office."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker Broadshaw is a soldier. He leans forward in his chair and offers a curt nod of thanks for those tidbits of information. Then he dives at the guts of the job, and his soldiering shows. "Size and disposition of their forces? Preferred tactics? Standard weaponry?" Here he grins. "Known weaknesses?"


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Jabaxa looks at Booker with wide eyes, "You sound like Station Security... You some kind of solider?" He twitches his nose a bit more, "They use vesk muscle, but there aren't many of them there at any point. You're headed to a lucrative night club. Shooting scares the clientele, but fist and baton fights tend to make it more hip."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker smiles. "I've seen a firefight or two." He turns in his seat to eye Dunklezahn. "Say, you're lookin' for a job, right? Interested in bein' a bouncer? Might get us a way in."

He stands. "Unless there's anything else...?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Good luck. Let me know when you've given those bastards a black eye. They deserve it."


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It pokes at Sputter, and the droid easily rights itself. "Hear that? No shooting the place up." Bo-de-do-dee-doop "I did not cause that fight." Bo-de-do-dee-doop "Don't give me that 'my programming requires I follow your commands' techno-babble, I know what AI I gave you." Bo-de-do-dee-doop "Well that time was different. He was going to shoot me first..."

This back and forth continues as they take their leave.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Once the party leaves the company of Jabaxa, Gig declares, "Did you hear all of that?! I think we made quite the impression on our fine Ysoki friend. I'm sure he was very impressed when I told him about my part in the concert at the Centrum. Ysoki can be difficult to impress you know. You guys are just lucky that I came along."


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

We are? Janzi muses, before catching himself. I mean, we are!

Thinking a moment, he declares, We should dress for this night club. Gig, do your contacts have anything that can help us out there? Studio 54 stuff, maybe?


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Indeed, Gig hears Jabaxa drumming on the table a rhythm he knows quite well....

Gig:

Fusion Queen is a nightclub located in the lower levels of Absalom Station. The neighborhood is somewhat depressed, but still considered trendy in certain circles, and the club is usually filled with patrons at all hours, day or night. You recall trying to get a gig there, but not being able to book. You have little knowledge that will help you here.

-------------------------------------------

Lurid neon lights brighten the otherwise dingy space station corridor here, advertising the main entrance to Fusion Queen. A pair of bouncers guard the door. At the moment, there is no line to get in. Map updaated

DC 15 Culture:
You recognize the club’s logo, a stylized crown, as a variant of the Downside Kings’ symbol.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

As the team approaches the club, Dunklezahn addresses the group.

So what are we actually trying to accomplish here? Get access to Nadaz's office? By whatever means are necessary? And no guns, right? Rich clientele. Keep it to batons and fists to not scare the norms. That about the gist of it?


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Culture: 1d20 + 6 ⇒ (15) + 6 = 21
Janzi quietly identifies the logo, describing its similarity to the Downside Kings' symbol, to the group.

Recon, he says in response to Dunk's inquiry. And maybe Nadaz, if it works out that way. Try not to hurt anyone who's not trying to hurt you in return.

He leads the sextet tot the door with confidence. Hey! What's the word, Blue? The posse and I here gonna party down t'night.
Take 10 on Diplomacy for 17.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The guards stand with hands not on their azimuth pistols, but their tactical batons. The stare right at Janzi's face as he speaks, then the both eye the rest of you. "Move along, we're full and there's a waiting list."


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
Janzi wrote:
"We should dress for this night club. Gig, do your contacts have anything that can help us out there? Studio 54 stuff, maybe?"

"I can't say I know that much about the Fusion Queen except that its pretty trendy for a rundown neighborhood. I don't know any contacts there, but maybe my own contacts might be enough to get us into the place. Let me see what I can do. At the very least, we may have to act the part of roadies and help set up for the next musicians."

Guard wrote:
"Move along, we're full and there's a waiting list."

"Hey bro, I can tell you're full, but what you don't realize is that I'm an expert keyboard technician and soundman. I'm not sure that you realize this, but I am Gig Razorbyte, the right hand man for Thrull Magnar. I'm here with my pals to check out this joint and see if it might be the place for me to put in a good word to Thrull. Besides, if you want me to give your sound just that little boost, I'd be happy to do that for free. I'd even be able to get you your own autographed disk sign by the Shockman himself! What do you say, my man?"

Diplomacy Aid: 1d20 ⇒ 16


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Before heading down here, Booker practiced a few swings with one of the captured batons. His opinion of such toys does not improve. Clumsy, pointless weapons.

He watches Gig's verbose barrage with skepticism, and waits for the shoe to drop.


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"Maybe you didn't hear us the first time." their clubs come out. "We said get the hell outa here."

Hostiles: 1d20 + 4 ⇒ (20) + 4 = 24
Booker: 1d20 + 4 ⇒ (18) + 4 = 22
Dunklezahn: 1d20 + 9 ⇒ (6) + 9 = 15
Gig: 1d20 + 3 ⇒ (2) + 3 = 5
Hack-it: 1d20 + 0 ⇒ (13) + 0 = 13
R.1.G.5.: 1d20 + 5 ⇒ (10) + 5 = 15
Torin: 1d20 + 1 ⇒ (20) + 1 = 21


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Twhy both swing at Janzi

Blue: 1d20 + 3 ⇒ (5) + 3 = 8 MISS
Red: 1d20 + 3 ⇒ (20) + 3 = 23 THWACK, right in the temple DMG: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Round 1:
Guards: ATK
Booker: Go
Torin: Go
Dunk: Go
R1G5: Go
Hack-it: Go
Gig: Go


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi needs to wait until Booker and/or R.1.G.5 moves.

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

"Torin, take cover!"

R.1.G.5 will pull out a tactical baton and swing at the adjacent guard.

attack: 1d20 + 4 ⇒ (3) + 4 = 71d4 ⇒ 2


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Oh, we heard you," Booker replies with nonchalance. "We just didn't care."

He ducks under the brute's next clumsy swing to put is shoulder to the wall (guarded step) and cracks his own baton at the vesk's knees.

Baton @ Blue: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Stupid, clumsy weapons.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

R1G5 swings hard but the guard bobs and weaves under the swing easily.

Round 1:
Guards: ATK
Booker: Go
Torin: Go
Dunk: Go

R1G5: Miss
Hack-it: Go
Gig: Go


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Do I get to go again? 'Cause I will! :P


2 people marked this as a favorite.
| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

oops, your attack was so bad I forgot to count it.

-Posted with Wayfinder


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig Razorbyte lets out a sigh of exasperation when the dialogue turns into combat. "I don't think Thrull is going to want to come to this place."

As a full round action, Gig casts magic missile and lets three arcane bolts blast directly at the rude red dude!

Magic Missile: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12


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Gig's missiles slam into the guard! Once the yhit, the guard is barely on his feet, and the Starfinders are confident that even a grazing shot would do him in.

Round 1:
Guards: ATK
Booker: Wicked miss
Torin: Go
Dunk: Go

R1G5: Miss
Hack-it: Go
Gig: MM!

DM:

Blue:
Red: 12


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Don't shoot the place up, they said," Hack-It snaps open a tactical baton. "It'll cause a scene, they said," the mechanic steps in front of Gig and hits the bouncer (red).

Attack w/Baton: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 2

"This is going to be a mess."

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Does attacking from around the corner provide him cover?


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The ysoki smashes the guard in the neck with his baton. The guard drops into a crumpled mess! Corners do provide cover (+4 AC, +2 REF), but there are no corners here. It's all floor until the covered area.

Round 1:
Guards: ATK
Booker: Wicked miss
Torin: Go
Dunk: Go

R1G5: Miss
Hack-it: Kill
Gig: MM!

DM:

Blue:

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn, brandishing his battle staff, struts around the throng pressing in around the last guard and swings down with the staff as he closes in.

Battle staff: 1d20 + 5 ⇒ (3) + 5 = 8
Bludgeoning Damage: 1d4 + 5 ⇒ (4) + 5 = 9


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Dunk misses his foe, but the staff strikes the ground with enough force that the guard still lets out a shout.

Round 1:
Guards: ATK
Booker: Wicked miss
Torin: Go
Dunk: Miss
R1G5: Miss
Hack-it: Kill
Gig: MM!


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Torin five foot steps (that's still a thing, right?) over to the door. So we can just go in now, then, right? he says matter-of-factly, trying to ignore the concussion he just got and the blood streaming down the side of his face. He spies the baton that the fallen gaurd had, and flings it with his mind at Blue
telekinetic projectile: 1d20 + 1 ⇒ (15) + 1 = 16
bludgeoning dmg: 1d6 ⇒ 5


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5' step is NOT still a thing. you can use a move action to go 5' without drawing an AoO. It's called a "Guarded Step."

Torin's projectile strikes the guard hard in the chest. It's not enough to knock him out, but given the fate of his coworker, he decides it's better to flee. AoO from Booker, and you can either let him run or try to take him out.

Round 2:
Guards: Flee
Booker: Go + AoO
Torin: Go
Dunk: Go
R1G5: Go
Hack-it: Go
Gig: Go

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

R.1.G.5. will pull out a laser pistol and takes a pot shot.

"You aren't going anywhere. Coward.

dakka: 1d20 + 5 ⇒ (3) + 5 = 81d4 ⇒ 3

#isuck


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The fleeing guard ducks under the shot!

Round 2:
Guards: Flee
Booker: Go + AoO
Torin: Go
Dunk: Go

R1G5: Miss
Hack-it: Go
Gig: Go


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Oh no you don't!"

AoO Baton @ Blue: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Booker curses at the weapon's utter awkwardness. He chases after the guard and brings the baton down on his fleeing head. "Gatcha!"

Baton @ Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


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Booker catches the man on his wave by and then catches up to him to lay him low. Suddenly the new Starfinder agents find themselves in an alley way with only the bodies of two gangmembers to keep them company...

for dispatching the Level 21 guards, the party earns 400 xp.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezhan moves over to the door and stands ready to open it once everyone is good to go.


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Just need to know what you're doing (if anything) with the bodies.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi grabs the body of Red and helps drag it over by where Booker has subdued Blue. He props him up along the wall and fishes out whatever is in each thug's pockets. They won't be needing this stuff for a while, he says, handing what he finds over to Booker before making sure to cast stabilize on each, then returning to the door.


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Torin passes on a pair of fully loaded azimuth pistols and two cred sticks with 150 credits apiece on them. The heavy bass coming from the club can be felt more than heard.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

After looking over the guards for missed loot, Gig looks over at the stash that Janzi found. "Whatdcha find there, my friend?"

Should I be recording xp on my character sheet like the good ol days? How many xp for level 2? Is that 1000?

"Shall we proceed inside. Let's hope the music is better than their hospitality!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |
Gig Razorbyte wrote:

After looking over the guards for missed loot, Gig looks over at the stash that Janzi found. "Whatdcha find there, my friend?"

Should I be recording xp on my character sheet like the good ol days? How many xp for level 2? Is that 1000?

"Shall we proceed inside. Let's hope the music is better than their hospitality!"

You can if you'd like, but we're fancy here. XP, loot, time, resources, etc are all tracked on the CAMPAIGN RECORDS sheet


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft
Game Master S wrote:

Booker catches the man on his wave by and then catches up to him to lay him low. Suddenly the new Starfinder agents find themselves in an alley way with only the bodies of two gangmembers to keep them company...

for dispatching the Level 21 guards, the party earns 400 xp.

Wait... those were Level 21 guards? Also, what happened to the batons they were hitting us with? Did we grab those too?

Booker looks over the pistols, shrugs, and stuffs them in his pack. "You need a minute?" he asks Torin. "That's a nasty cut you got there on your forehead. Almost took out a tentacle." He gestures uncertainly at Janzi's bruised antenna.

Gig: check out the Campaign Records document. If you want to claim any loot, you'll need to do so there.

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