Game Master S |
That was a mistake on my part, I meant Downside King guards. Nothing to worry about. They had clubs, not even tactical batons. You can take the clubs if you'd like.
Game Master S |
The dimly lit interior of the nightclub is filled with the press of sweaty bodies, a haze of narcotic smoke, and the pounding beat and ululating vocals of bakarang music blaring from the main stage in the northeast corner of the room. A sinuous bar winds around the northwest corner, offering a variety of drinks and drugs for purchase. Booths line the south wall of the club, facing the main stage in the northeast corner and the crowded dance floor beneath it. Gyrating dancers stand atop four smaller stages scattered around the club: one behind the bar, one in the center of the room, and two flanking the main stage. Wide double doors marked “Staff Only” exit the room to the west.
Map updated
Torin Janzi |
Janzi takes his Mk1 healing serum before heading into the club.
1d8 ⇒ 8
The blood stops and he looks somewhat better, but still not great. With a small groan, he wipes his forehead and moves on in.
This is my kinda place. Only thing missing is a live band.
Game Master S |
No one really seems to CARE that you've entered. There don't seem to be any guards. Dunk stands in front of an unmarked door. The bartender gives him a nod, but then goes back to work.
Hack-It |
Hack-It rubs his paws together. "Alright guys, what's the plan? Think we should hit up the bartender? Let him know we wanna talk to Nadaz. Maybe let on that we got intel he can use regarding the Level 21 crew or something?"
Booker Broadshaw |
Booker catches the vesk's glace and smirks a nod. "Nah, I think the lizard knows what's up. Let's untidy an office."
Booker makes straight for the door. If the bartender looks up, he waves a greeting as though he belongs, and marches right on through.
Gig Razorbyte |
"I love the way you know how to take charge of a situation." Gig exclaims as he scurries after Booker. "You act like you've done this before. Have you ever considered a position in management?"
R.1.G.5. |
Just keep your wits, or what's left of them, about you. Dunk, lead the way. Right behind ya.
R.1.G.5. will keep on hand at the hip, ready to draw the laser pistol if needed.
Game Master S |
After a fair bit of unspoken communication, Dunk opens the unlocked door.
It's the coat check closet.
You guys feel kinda silly.
Map updated.
Dunklezahn |
Dunklezahn gives a derisive snort. He then proceeds over to the double doors by the bar and proceeds through.
Torin Janzi |
Janzi spends a few moments looking through pockets for loose change before being dragged back out.
Game Master S |
Sadly, there's nothing for the enterprising lashunta. The bartender gives a raise eyebrow, but little else. Dunk, however, immediately walks into a cliché worthy of a bad vid.
This large storeroom is filled with supplies for the bar outside, including bottles of hard alcohol, kegs of beer, and boxes of food and recreational stimulants. One corner holds amplifiers, musical instruments, and costumes for the club’s entertainers. A single door stands in the north wall.
A trio of Kings sits playing a poker game under a cloud of multicolored smoke. "You ain't on the list pissants. If you want in you do it like everyone else. Now scram."
Booker Broadshaw |
"Oh, were on the list," Booker quips cheerfully. "I, in particular, am on the list of 'going to beat you and take all your money.'"
The threat is immediately belied by his taking a seat at the table in the open chair. He grins. "What's the ante?"
Game Master S |
Booker and Gig lay in with threats, but the guards don't seem intimidated....yet.
Hostiles: 1d20 + 4 ⇒ (12) + 4 = 16
Booker: 1d20 + 4 ⇒ (7) + 4 = 11
Dunklezahn: 1d20 + 9 ⇒ (10) + 9 = 19
Gig: 1d20 + 3 ⇒ (7) + 3 = 10
Hack-it: 1d20 + 0 ⇒ (10) + 0 = 10
R.1.G.5.: 1d20 + 5 ⇒ (19) + 5 = 24
Torin: 1d20 + 1 ⇒ (9) + 1 = 10
Game Master S |
Round 1:
R1G5: Go
Dunk: Go
Hostiles: TBD
Booker: TBD
Gig: TBD
Torin: TBD
Hack-it: TBD
Dunklezahn |
Seeing the guards reach for their weapons, Dunklezahn rushes the nearest one, sweeping his battlestaff down on the slower opponent.
Battle staff: 1d20 + 5 ⇒ (1) + 5 = 6
Bludgeoning Damage: 1d4 + 5 ⇒ (2) + 5 = 7
In his zeal for the fight, Dunklezahn stumbles as he swings, bringing the staff down on the table, scattering the cards and chips lying on the table.
Game Master S |
Cards and chips in the air, Dunk misses. One of the thugs shouts, "Bloody hell I had a full house!" The man's hand is on a club, same as the door guards.
Round 1:
R1G5: Go
Dunk: Miss
Hostiles: TBD
Booker: TBD
Gig: TBD
Torin: TBD
Hack-it: TBD
R.1.G.5. |
R.1.G.5. will draw a baton and move in by Dunk. Will also kick over a deck of cards that was knocked on the floor.
"You aren't gonna need those. Plus, I'm sure your hand sucked xill eggs."
Move and draw baton. Done.
Game Master S |
The cut makes the thug snarl and stand up with club in hand.
Round 1:
R1G5: Draw and move
Dunk: Miss
Hostiles: Stand, draw, move
Booker: Go
Gig: Go
Torin: Go
Hack-it: Go
Torin Janzi |
Now, now, gentlemen, there's no need for vio...well, I guess maybe there is, Janzi says as violence erupts. With a sigh, he moves inside the door, motioning to Hack-it and Gig to get inside, and readies an action to close it behind them.
Hack-It |
"Bloody hell, guys. You don't even try to talk your way out of the paper bag." Hack-It draws a baton and moves in. Sputter, follows after the mechanic.
Booker Broadshaw |
"Aww, shucks," Booker chuckles. "And all I wanted was to be dealt in." He carefully retreats before joining the melee with a baton of his own.
Baton @ Red KAC: 1d20 + 2 ⇒ (9) + 2 = 11
Bludgeoning: 1d6 + 1 ⇒ (2) + 1 = 3
Game Master S |
Torin hustles the party in, and shuts the door behind him. Booker, ready, swings hard, but misses the man.
Round 2:
R1G5: Go
Dunk: Go
Hostiles: TBD
Booker: TBD
Gig: TBD
Torin: TBD
Hack-it: TBD
Gig Razorbyte |
Round 1
Gig spends a full round casting another Magic Missile and directs it at Blue.
"I just wanted to come in here and enjoy some music and fine ambience, now you've made me mad."
Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
R.1.G.5. |
R.1.G.5. will reach down to grab some cards and throw them in the face of the thug in front of it.
"Told ya your hand sucked."
Trick Attack to the kneecaps! (flat-footed if Stealth beats 20 + CR)
Stealth: 1d20 + 15 ⇒ (6) + 15 = 21
Baton Attack: 1d20 + 4 ⇒ (7) + 4 = 112d4 ⇒ (4, 1) = 5
Dunklezahn |
Dunklezahn swings again at Black.
Battle staff: 1d20 + 5 ⇒ (13) + 5 = 18
Bludgeoning Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Game Master S |
Gig draws first blood with an extremely powerful spell! It doesn't drop the thug, but close to it. R1G5 uses some fancy feints, and then whaks the thug in the kneecap!
Dunk's hit is less fancy, and certainly painful. The trio of guards advance, and take on the entire Starfinder front line:
Blue steps back and opts for his own azimuth pistol: ATK Booker: 1d20 + 6 ⇒ (5) + 6 = 11, but his hand shakes a bit.
Red sticks with the club, and tries to whack R1G5 back Club: 1d20 + 3 ⇒ (11) + 3 = 14, but the android is too fast.
Black tries to strike the mighty vesk. Club: 1d20 + 3 ⇒ (2) + 3 = 5, and it's embarrassing.
Round 2:
R1G5: Hit
Dunk: Hit
Hostiles: ATK
Booker: Go
Gig: Go
Torin: Go
Hack-it: Go
Blue: 9
Red: 3
Black: 8
Gig Razorbyte |
Round 2
Gig points his finger at the wounded Blue and let's a blast of fire shoot out of his fingertip to finish him off.
Ranged Attack vs. EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Fire Damage: 1d3 ⇒ 3
Booker Broadshaw |
"Well now! If we're resortin' to pistol fire..." Booker says, slinking to his right and letting his baton drop. The rifle comes off his shoulder. "Let me show you how to shoot a real gun!"
Laser Rifle @ Blue EAC: 1d20 + 6 ⇒ (11) + 6 = 17
Fire Damage: 1d8 ⇒ 4
Will target Red instead if Blue drops.
Hack-It |
"Ah, to hell with it. Light em up, Sputter."
A beam of laser fire leaves the drone, flying toward the southern-most thug (black).
Attack w/Azimuth laser pistol: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 2
Hack-It then moves in close to the same thug and takes a swing with his baton.
Attack w/Tactical bâton: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2
Game Master S |
Gig's confidence is a bit too much as the man manages to keep it together now. The man's expression of surprise at being alive still is locked in place when Booker shoots him in the forehead. Hack-it and Sputter gang up and nearly drop a second guard.
Round 2:
R1G5: Hit
Dunk: Hit
Hostiles: ATK
Booker: Kill
Gig: Hit
Torin: Go
Hack-it: Hit
Red: 3
Black: 12
Torin Janzi |
No no no! The noise— Janzi says, for naught as gunfire erupts. Oh, we are so gonna have company... he mutters as he locks the door behind him and moves to the other door in the room.
He is not too exasperated, however, to say, And don't leave all those credits lying about when you're finished.
Game Master S |
Torin nonchalantly handles the ingress and egress.
Round 3:
R1G5: Go
Dunk: Go
Hostiles: TBD
Booker: TBD
Gig: TBD
Torin: TBD
Hack-it: TBD
Red: 3
Black: 12
R.1.G.5. |
R.1.G.5. dekes to the side and tries to land a Trick Attack on Red.
Trick attack on Red.
TA Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
ATK w/Baton: 1d20 + 5 ⇒ (12) + 5 = 172d4 ⇒ (2, 1) = 3
Second die is for Trick Attack damage
Dunklezahn |
Dunklezahn swings away again against Black.
Battle staff: 1d20 + 5 ⇒ (3) + 5 = 8
Bludgeoning Damage: 1d4 + 5 ⇒ (2) + 5 = 7
And again the guard is able to duck out of the way of his swing.
Game Master S |
R1G5 tricks the thug and catches him behind the ear with the baton, a clean, but glancing, hit on the mastoid process.
Unfortunately, Dunk still can't connect. Black takes a guarded step to get away from Dunk, but can't quite keep his cover up from Hack-it.
The other guard curses and swings at R1G5: Club: 1d20 + 3 ⇒ (15) + 3 = 18, connecting solidly for DMG: 1d6 + 2 ⇒ (3) + 2 = 5
Round 3:
R1G5: Hit
Dunk: Miss
Hostiles: ATK and Flee
Booker: Go
Gig: Go
Torin: Go
Hack-it: Go + AoO
Red: 6
Black: 12
Torin Janzi |
Janzi stays put at the other door, certain that more thugs are going to burst through at any moment. Still, he has to try and take these 'roidheads out, so he concentrates on Black a moment...
mind thrust dmg: 2d10 ⇒ (6, 5) = 11
Can find no reference to spell DCs in the Starfinder SRD. Caster level is 1, ability modifier is +2. If you need other information it's on my profile sheet.
EDIT: Found it courtesy of sfounder. DC 13 Will save for half damage.
Game Master S |
Will: 1d20 + 0 ⇒ (11) + 0 = 11 Will keep damage if Hack-it misses on his AoO, otherwise will move it to Red.
Janzi extends his mind deep into the guard. The heretofore observer gets into the fight with a powerful spell, felling the guard as he cries out in agony, grabbing his temples.
R1G5: Hit
Dunk: Miss
Hostiles: ATK and Flee
Booker: Go
Gig: Go
Torin: Kill
Hack-it: Go + AoO
Janzi's spell KOs Red is the AoO doesn't finish black off, otherwise black
Red: 6
Black: 12
Hack-It |
Hack-It, never one to pass up a cheap shot, swings his baton.
Attack w/Tactical Baton: 1d20 + 3 ⇒ (8) + 3 = 11
Game Master S |
The guard dodges Hack-it's baton, but it doesn't matter when Janzi crushes his mind.
R1G5: Hit
Dunk: Miss
Hostiles: ATK and Flee
Booker: Go
Gig: Go
Torin: Kill
Hack-it: Go
Red: 6
Hack-It |
Hack-It blinks when his opponent seems to randomly crumple in front of him, shrugs, then inputs a command on his wrist console.
Sputter turns and a laser beam fires from the drone toward the remaining thug.
Attack w/Azimuth laser pistol: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 ⇒ 1
The mechanic then steps in and swings his baton.
Attack w/Tactical Baton: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 1
Hack-It |
Hack-It blinks when his opponent seems to randomly crumple in front of him, shrugs, then inputs a command on his wrist console.
Sputter turns and a laser beam fires from the drone toward the remaining thug.
Attack w/Azimuth laser pistol: 1d20 + 5 ⇒ (16) + 5 = 21
Gig Razorbyte |
Gig draws his Azimuth Laser pistol and takes a shot at Red.
Ranged Attack vs EAC with Azimuth Laser Pistol: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 ⇒ 4
Booker Broadshaw |
Booker looks to watch Janzi cover the next door, lowering his rifle to the hip, and decides he's on to something. He pulls the trigger without bothering to aim properly and moves into cover.
Laser Rifle @ Red EAC: 1d20 + 6 ⇒ (7) + 6 = 13
Fire Damage: 1d8 ⇒ 5