About Gig Razorbyte
SP 198/198 HP 92/92 RP 17/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:7/7, 4: 7/7, 5:5/5 6:4/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
Gig died aboard Ark Prime. You are Blue Sivv. Serial number S-25794
Synaptic Accelerator = +6 Int, +4 Dex, +2 Con
[skill ranks per level = 4 + 8(Int)]=18 x 12=216
Spell Penetration (5th Level):
Your spells break through spell resistance more easily than those of other spellcasters.
Benefit: You gain a +2 bonus to caster level checks to overcome a creature’s spell resistance (see page 265).
Toughness (7th Level)
Adaptive Casting (15th Level):
Source Character Operations Manual pg. 112
You have a few extra eldritch tricks up your sleeve.
Prerequisites: Key ability score 19, caster level 7.
Benefit: Select three spells from class spell lists you can cast spells from. They must be at least 1 level lower than the highest spell level you can cast. Once per day, you can cast one of these spells as a spell-like ability. Each time you gain a caster level, you can change which three spells you have selected with this feat.
Focussed Spellcaster (17th Level):
You have learned to casually ignore wounds that would interfere with a lesser spellcaster’s concentration.
Prerequisites: Combat Casting, ability to cast 4th-level spells.
Benefit: If your spell would fail as a result of you taking damage either from a successful attack or from an effect that you failed a saving throw against during the casting of the spell, as a reaction you can spend a Resolve Point to prevent the spell from failing. You suffer the effects of the attack as normal, but as long as you remain able to complete the spellcasting after the attack, you successfully cast the spell.
O Level (Unlimited) [6 known + 1]
• Detect Magic
• Energy Ray [Ray deals 1d3 Acid, Cold, Electricity, or Fire damage]
• Ghost Sound [Create minor illusory sounds]
• Mending [Restore 1d4 Hit Points to an object or construct]
• Psychokinetic Hand [Telekinetically move an object of 1 bulk or less]
• Telepathic Message [Send a short telepathic message and hear simple reply]
• Transfer Charge [Move charges from one power source to another source of same type]
1st Level (5 +2 Spells/day) [6 + 1 known] DC 20
2nd Level (5 +2 Spells/day) [6+1 known] DC 21
3rd Level (5 +2 Spells/day) [5 known] DC 22
4th Level (5 +2 Spells/day) [5 known] DC 23
5th Level (4 + 1 Spells/day) [4 known] DC 24
6th Level (3 +1 Spells/day) [2 known] DC 25
(Saving Throw DC = 10+level of spell+key ability modifier+1 Spell Focus]
Magic Hack (17): Rain of Fire :
Once per day as a full action, you can spend 2 Resolve Points to shoot a ranged weapon at multiple targets within range; the maximum number of targets is equal to half your technomancer level or the number of shots in your weapon, whichever is lower. Each attack uses your highest attack bonus, and each enemy can be targeted only by a single shot.
Cache Capacitor: Flight
credstick (233 credits) Bulk 1 8L
Long Ranged Darkvision Capacitors
These replacement eyes allow you to see in total darkness, giving you darkvision with a range of 60 feet. They operate by sending out low-powered ultraviolet lasers that are then detected by receptors within the capacitors. When your capacitors are in operation, their lasers can be detected by creatures that have darkvision capacitors or can otherwise see ultraviolet light.
Advanced darkvision capacitors have the benefits of a wide-spectrum ocular implant. Long-range darkvision capacitors function like advanced capacitors but provide a darkvision range of 120 feet.
Synaptic Accelerator, MK 1 (+2 Con) 1400 credits