GMthunderspirit's Dragon's Demand (Inactive)

Game Master thunderspirit

The only map that matters now!


1,451 to 1,500 of 2,850 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The slayer doesn't like the eerie pall at all, but he edge forward slowly and quietly Stealth: 1d20 + 7 ⇒ (1) + 7 = 8 Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Liberty's Edge

1 person marked this as a favorite.
Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Apparently Mordenaar dances with a song Tom Bombadil style.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Have you ever rolled a good Stealth check? Lol.

Kinn backs him up, but lets the better eyes go first. Kinn sniffs the air, for any sense of lingering evil more than actual odors. Detect Evil scan.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I do feel like Mordenaar prays to the great Jeff before rolling stealth.

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed looks around for anything out of the ordinary.

Perception: 1d20 ⇒ 19


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar also keeps his eyes peeled, and signals for Compy to get big.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

With those Perception checks, it must be foggy out. :-P

Achmed (and Valgrim, due to Take 10):
You hear a very faint buzzing sound coming from the east.

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

"I hear something coming from the east. Buzzing..."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar crouches a bit, ready to spring.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Perhaps we should investigate? Is it approaching?"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Once Achmed points it out, the rest of the party can hear it too. It doesn't seem as though it is approaching necessarily, just present. The rhythm is odd as well, discordant and without consistency.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Let it come to us then. Until then, forward. Let us see proof of death, and perhaps something more."

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Indeed. Let us search the bones. The crypt is said to be... beneath them."

Kinn continues searching the enormous skeleton. Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar isn't going home without finding them, so he'll take 20.

-Posted with Wayfinder

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

That's a better idea.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Reasonable.

As the party investigates the massive skeleton, the buzzing sound appears to get more prevalent.

Everyone needs to make a Will save. Mind-affecting, but not fear-based, effect.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Will: 1d20 + 2 ⇒ (1) + 2 = 3

Mordenaar totally drinks whatever kool-aid is coming his way.

-Posted with Wayfinder

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Will: 1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Will: 1d20 + 7 ⇒ (4) + 7 = 11

Uh oh. +2 if it's an enchantment effect...


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar Will: 1d20 - 1 ⇒ (19) - 1 = 18
Compy Will: 1d20 + 0 ⇒ (18) + 0 = 18


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
Kinn wrote:
Uh oh. +2 if it's an enchantment effect...

Kinn: it's a compulsion, so yes. However, the DC is 15, so...

Valgrim Will save: 1d20 + 8 ⇒ (7) + 8 = 15

Achmed, Kinn, and Mordenaar feel confused and unable to determine their actions!

initiative:

Achmed: 1d20 + 1 ⇒ (1) + 1 = 2
Endar: 1d20 + 8 ⇒ (3) + 8 = 11
Kinn: 1d20 + 0 ⇒ (20) + 0 = 20
Mordenaar: 1d20 + 7 ⇒ (20) + 7 = 27
Valgrim: 1d20 + 7 ⇒ (15) + 7 = 22
baddie: 1d20 + 3 ⇒ (12) + 3 = 15

DC 25 Perception:
There is something moving around the skull of the fallen wyrm.

Round 1
Mordenaar
Valgrim
Kinn
baddie
Endar
Achmed

Mordenaar (confused), Valgrim, and Kinn (confused) are up!


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Valgrim sees nothing in the area that equate with danger but he does notice Kinn behaving slightly odd..."Kinn are you well?" he asks and keeps scanning the area looking for the buzzing sound. He readies his bow and moves to the north end of the skeletal remains...

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

???: 1d100 ⇒ 80

Mordenaar immediately turns on Kinn and stabs his friend:
Sinister: 1d20 + 6 ⇒ (3) + 6 = 9 Miss, and Dexter: 1d20 + 6 ⇒ (6) + 6 = 12 miss!

Glad my Jeff rolls didn't go away for that.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

"BY THE STARS MAN WHAT HAS GOTTEN INTO YOU!" Valgrim exclaims after seeing what Mordenaar just did...

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn wordlessly replies with a scimitar to the face.

Confusion @ Mordenaar: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

confusion: 1d100 ⇒ 39

"Ah...fruit..I need a camel..err a fish"

Achmed just babbles and steps around in a circle.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

The buzzing, which evolves into a sort of babbling gibberish, gets slightly louder as Valgrim moves up, but he is able to shut his mind to its madness.

Achmed, Kinn, and Mordenaar can make a second Will save or be confused for another round; Valgrim and Endar can make another Perception check and take full actions.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Will: 1d20 + 2 ⇒ (6) + 2 = 8

Confusion: 1d100 ⇒ 27
WRPGAFDVJEFAWEDCZVXCVBHJERTGAOSDJCAWED


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Perception: 1d20 + 11 ⇒ (7) + 11 = 18
The half elf is still oblivious to danger but does direct his attentions to his companions...

"Achmed! Use some spell to stop this madness!" the archer says to the sorcerer as he walks over to the ifrit.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Will: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

"Whuh!" Kinn shakes with a start, as if from a bad dream. He turns and sees Mordenaar's blood flowing down his cheek -- proof that this was no dream. "Sorry, brother," he murmurs, placing a hand on the wound.

Lay on Hands @ Mordenaar: 3d6 ⇒ (3, 6, 3) = 12

"That buzzing..." he says to the others. "We must silence it." He looks around carefully for a source and steps forward.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Endar sees nothing useful, so resorts to grabbing one of his confused friends, in this case Mordenar, and shaking him. "SNAP OUT OF IT!"

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

I think Achmed failed again I rolled a 10. The boards wouldn't let me post in this tab yesterday.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Confused party is confused.

While technically I think Mordenaar is supposed to attack whomever harmed him, I'mma let it stand cos babbling like an idiot is more fun anyway. :-)

Achmed and Mordenaar continue to be confused, though Kinn shakes off the effect and tries to make amends for not being in his right mind.

Valgrim's sharp eyes make out some sort of movement by the dead wyrm's head, although the skeleton itself does not appear to be what is moving.

DC 25 Kn (dungeoneering):
The babbling gibberish is reminiscent of the effects of a gibbering mouther.

Achmed and Mordenaar can make another Will save or be confused for another round; Endar, Kinn, and Valgrim can each make another Perception check and take full actions.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Will: 1d20 + 2 ⇒ (18) + 2 = 20

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6
GM thunderspirit wrote:

Confused party is confused.

While technically I think Mordenaar is supposed to attack whomever harmed him, I'mma let it stand cos babbling like an idiot is more fun anyway. :-)

Achmed and Mordenaar continue to be confused, though Kinn shakes off the effect and tries to make amends for not being in his right mind.

Valgrim's sharp eyes make out some sort of movement by the dead wyrm's head, although the skeleton itself does not appear to be what is moving.

** spoiler omitted **

Achmed and Mordenaar can make another Will save or be confused for another round; Endar, Kinn, and Valgrim can each make another Perception check and take full actions.

Will: 1d20 + 5 ⇒ (13) + 5 = 18


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Perception Compy: 1d20 + 5 ⇒ (12) + 5 = 17

Endar sees the moving thing, and decides to move up and blindly stab at it with his pike.
pike: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 7 ⇒ (8) + 7 = 15


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Can't quite get there, Endar, sorry. But you do see it...

DC 23 Perception:
Emerging from the skull of the dead wyrm is a horrid mass of eyes, mouths, and formless flesh. Its numerous eyes stare in all directions, while is countless maws yammer ceaselessly.

If Perception check is made, DC 20 Kn (dungeoneering):
This is a gibbering mouther, a disgusting, loathsome aberration straight out of a nightmare.[/url]
[spoiler=If Perception check is made, DC 25 Kn (dungeoneering)]Gibbering mouthers are amorphous (immune to precision damage and able to move through small spaces without squeezing), and their eyes prevent them from being flanked.

If Perception check is made, DC 30 Kn (dungeoneering):
Gibbering mouthers feed off thier victims' blood (CON damage) and will engulf those unfortunate souls.

Kinn, Valgrim!

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Can't make the check.

"What? What do you see?!" Kinn rushes after Endar, trying to take in the wind through his nostrils. Standard action for Detect Evil in direction Endar is heading.

RPG Superstar 2014 Top 16

"It's a weird thing made of eyes and mouths. Looks horrid, I must say. Never seen anything quite like it. But I will kill it!"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kinn does not detect evil from that direction.

Valgrim!


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim double moves to the right to a spot where he can take a good shot on the target...and watches his back for fear of more confusion attacking him...


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

The horrid thing emits a stream of greenish spittle at Compy!
spittle vs. Compy's touch AC: 1d20 + 8 ⇒ (5) + 8 = 13
If hit, DC 20 Fort save or blinded for 1d4 ⇒ 1 rounds!

It then moves five feet up and full attacks Endar!
bite 1: 1d20 + 9 ⇒ (15) + 9 = 24
bite 1 dmg: 1d4 + 2 ⇒ (3) + 2 = 5 plus free grab attempt
grab: 1d20 + 9 ⇒ (15) + 9 = 24 Success!

bite 2 vs. grappled AC: 1d20 + 9 ⇒ (1) + 9 = 10
bite 2 dmg: 1d4 + 2 ⇒ (2) + 2 = 4

bite 3 vs. grappled AC: 1d20 + 9 ⇒ (14) + 9 = 23
bite 3 dmg: 1d4 + 2 ⇒ (3) + 2 = 5

bite 4 vs. grappled AC: 1d20 + 9 ⇒ (14) + 9 = 23
bite 4 dmg: 1d4 + 2 ⇒ (3) + 2 = 5

bite 5 vs. grappled AC: 1d20 + 9 ⇒ (8) + 9 = 17
bite 5 dmg: 1d4 + 2 ⇒ (4) + 2 = 6

bite 6 vs. grappled AC: 1d20 + 9 ⇒ (11) + 9 = 20
bite 6 dmg: 1d4 + 2 ⇒ (1) + 2 = 3

Ouch.
Endar faces the initial attack with some bravado, then reels from the beast coming at him every which way!

You guys are up!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The slayer approaches, studying his target....

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed casts magic missile at the creature.

Endar watch out!

mm: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn rushes to his comrade's side, eyes filled with determined fury. Maffei's blade flashes down.

Scimitar @ Mouths: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mini-update:
Achmed launches a magic missile at the monster!

Mordenaar moves and studies!

Kinn moves and slashes at it! His scimitar hits, but seems to dull on the skin of the beast!

Corrected knowledge checks, cos I'm a BB Code idiot:

DC 20 Kn (dungeoneering):
This is a gibbering mouther, a disgusting, loathsome aberration straight out of a nightmare.

DC 25 Kn (dungeoneering):
Gibbering mouthers are amorphous (immune to precision damage and able to move through small spaces without squeezing), and their eyes prevent them from being flanked.

DC 30 Kn (dungeoneering):
Gibbering mouthers feed off thier victims' blood (CON damage) and will engulf those unfortunate souls.

Endar, Valgrim!


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

"Compy! Flank!" Endar says, and Compy dutifully runs around the creature, trying to avoid its attacks.
Acro: 1d20 + 7 ⇒ (1) + 7 = 8 It's probably immune to flanking, but Endar doesn't know that.

Endar and Compy both then attack the thing.
pike: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 7 ⇒ (5) + 7 = 12 plus sneak (if applicable): 1d6 ⇒ 5

compy bite: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 4 ⇒ (1) + 4 = 5 plus sneak (if applicable): 1d6 ⇒ 3


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim will send an arrow at the foe after he moves closer...
CLB+PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23...DMG: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

He will also be on the look out for a particular nasty melee attack and use his preacher warning ability if need be...

Inquisitor Determination- Ally focused:

When a preacher’s ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. The ally must be able to hear the preacher and must not be helpless for this ability to have any effect.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Endar: please update your header with the damage done by the monster; I'm pretty sure you're not still at 29/29. ;-)

Valgrim: I presume that works on a grapple check?


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Yikes! Don't know how I missed that. Yeah Endar is hurting.

Compy fort save from above: 1d20 + 6 ⇒ (18) + 6 = 24

2,801 to 2,850 of 2,850 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM thunderspirit's Dragon's Demand Gameplay All Messageboards

Want to post a reply? Sign in.