Umagro

Mordenaar's page

763 posts. Organized Play character for Chris Marsh.


Full Name

Mordenaar

Race

Human (Kellid)

Classes/Levels

Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Size

Medium

Age

19

Special Abilities

+1 to hit and damage during Surprise Round

Alignment

Chaotic Good

Location

Taldane, Kellid, Giantish, Draconic

Strength 19
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 8

About Mordenaar

Agent 1824-17

Initiative: +7 (+2 DEX, +4 Improved Initiative, +1 Ambusher)
Perception: +11
Fame: Prestige:
Vanities: -

Languages:
Taldane, Kellid, Giantish, Draconic

Description:

An obsidian-haired man of Kellid blood grabs a stout at the bar. His comportment is easy going. He's relaxed in manner, and quick to smile. He keeps half of his hair tied back and his beard with a day of stubble. While the other patrons find him to be friendly and harmless, adventurers can see otherwise. The tops of his scabbards are worn, indicating that he draws steel frequently. The scabbards hold a pair of gladii, a weapon you don't choose out of convenience, only through training. Though lean, the man is muscular. His large deltoid muscles bulge like corded rope. While his eyes linger over the buxom lasses, they also dart to every weapon and spell pouch in the room.

Defense:

  • Armor Class: 21, Touch: 13, Flat-foot: 19 (Armor +7, Ring +1, Two-Weapon Defense +1, Dexterity +2)
  • HP: 67
  • Fort: +8 Ref: +8 Will: +4

Offense:
  • Speed: 30' (6 Squares)
  • +1 to hit and damage during a surprise round (traits)
  • Studied Target Bonus +2 to Hit & DMG and Dodge to AC
  • Sneak Attack +2d6
  • Ranged: +9/4 (Mighty MW Longbow) 1d8+3)
  • Melee: +1 Gladius +13 (1d6+5)
  • Two-Weapon: No Studied Target
    [dice=Sinister]d20+11[/dice] for [dice=DMG]d6+5[/dice]
    [dice=Dexter]d20+11[/dice] for [dice=DMG]d6+5[/dice]
    [dice=Sinister]d20+6[/dice] for [dice=DMG]d6+5[/dice]
  • Two-Weapon: Sneak Attack!
    [dice=Sinister]d20+11+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]
    [dice=Dexter]d20+11+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]
    [dice=Sinister]d20+6+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]

    [spoiler=Statistics] [list]

  • BAB: +7
  • CMB: +11
  • CMD: 23
  • Class Abilities: Studied Target (x2, +2), Tracking, Studied Defense (q.v.)

Feats:

  • Trait Ambush Training
  • Trait Freedom Fighter
  • Improved Initiative(Human)
  • Toughness(Level 1)
  • Two Weapon Fighting (Level 2 Slayer Talent)
  • Double Slice (Level 3)
  • Weapon Focus: Gladius (Level 5)
  • Improved Two-Weapon Fighting (Level 6 Slayer Talent)
  • Two Weapon Defense (Level 7)

Skills:

  • Acrobatics +11
  • Appraise +2
  • Bluff +3
  • Climb +7
  • Craft (Untrained)
  • Diplomacy
  • Disable Device
  • Disguise +3
  • Escape Artist +1
  • Fly
  • Handle Animal
  • Heal +5
  • Intimidate +3
  • Knowledge (Arcana)
  • Knowledge (Dungeoneering) +12
  • Knowledge (Engineering)
  • Knowledge (Geography) +8
  • Knowledge (History)
  • Knowledge (Local) +12
  • Knowledge (Nature)
  • Knowledge (Nobility)
  • Knowledge (Planes)
  • Knowledge (Religion)
  • Linguistics +6
  • Perception +11
  • Perform (Untrained)
  • Ride +4
  • Sense Motive +11
  • Sleight of Hand
  • Stealth +16
  • Survival +11
  • Survival (Tracking) +14
  • Swim +7
  • Use Magic Device

Important Gear:

Head: None
Headband: None
Eyes: None
Neck: None
Shoulders: Cloak of Resistance +1
Chest: None
Body: None
Armor: Shadowed Mithral Agile Breastplate +1
Belt: Belt of Giant Strength +2
Wrist: None
Hands: None
Left Ring: Ring of Protection +1
Right Ring: None
Feet: None
Slotless: None
Consumable:
  • Wand of CLW 50/50
  • Wand of Infernal Healing
  • Bang Grenade