
GM thunderspirit |

Sure. Go ahead and move the pogs into place. Just please outline the plan for me so I can react accordingly.

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Wyrmsmite drawn, Kinn is about to poke the creature awake when Mordenaar smacks far harder than Kinn was expecting to do.
Awaiting GM's judgment.

GM thunderspirit |

Short answer: I'll allow it.
Longer answer: that will trigger initiative, and she won't be very happy. I'll update later this weekend when I have time to post from my computer and not my phone.

Valgrim |

Valgrim steps up behind Kinn and asks "Would a bit of divine armor assist you in this endeavor?" wondering if Kinn would benefit from Shield of Faith +2 deflection bonus or if that is already covered.

GM thunderspirit |

Okay, so after doing some research, there's no set rules for this in the ruleset, so I'm going to wing this. I'll rule that the 26 goes through and that Mordenaar suppressed the fire part, as fire can't really be nonlethal damage. So there's 26 nonlethal damage on her, and she wakes up and is VERY angry, and Mordenaar gets a free Intimidate check. We'll go into initiative.
With a mighty roar, the serpentlike creature opens its eyes, her face smeared with blood from Mordenaar's nonlethal strike! She lashes about wildly at the surrounding party members!
Endar: 1d20 + 8 ⇒ (11) + 8 = 19
Kinn: 1d20 + 0 ⇒ (9) + 0 = 9
Mordenaar: 1d20 + 7 ⇒ (1) + 7 = 8
Valgrim: 1d20 + 7 ⇒ (15) + 7 = 22
Round 1
Valgrim
Endar
baddie
Kinn
Mordenaar
Achmed
Valgrim and Endar are up!

Endar the Entertainer |

Endar would have taken Valgrim up on some of the offered healing. Can we assume we used up his healing spells to full health?
Endar moves up and stands ready to stab at the creature if his allies are not able to cow it.
pike: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 7 ⇒ (4) + 7 = 11

GM thunderspirit |

Mordenaar's Intimidate is just enough to succeed! Hit the DC on the money!
Endar moves up and readies an action!
Valgrim!

Valgrim |

Valgrim holds his attacks to see if the creature holds its attack... if it does not and threatens one of his compaions then Valgrim will send two arrows at it...
CLB+PBS+RS1: 1d20 + 6 ⇒ (16) + 6 = 22...DMG: 1d8 + 4 ⇒ (2) + 4 = 6
CLB+PBS+RS2: 1d20 + 6 ⇒ (20) + 6 = 26...DMG: 1d8 + 4 ⇒ (3) + 4 = 7
Crit?: 1d20 + 6 ⇒ (20) + 6 = 26...DMG: 2d8 + 8 ⇒ (8, 4) + 8 = 20

GM thunderspirit |

So, since you can't ready a full attack, I'll call that a delay and you can jump in right after...
She thrashes about and attacks Mordenaar, which triggers Endar's readied action miss!
A wicked grin crosses her face, and suddenly her scales begin to shimmer and glow with a fascinating moonlike radiance.
DC 17 Will saves or be fascinated. Pending the saves, we'll resolve the rest of the round.

Endar the Entertainer |

Will: 1d20 - 1 ⇒ (7) - 1 = 6
Will Compy: 1d20 - 2 ⇒ (12) - 2 = 10
Endar and his pet are fascinated by the display.

GM thunderspirit |

Achmed DC 17 Will: 1d20 + 5 ⇒ (1) + 5 = 6 Haha, probably just as well as he's quite busy this weekend!
Valgrim DC 17 Will: 1d20 + 8 ⇒ (8) + 8 = 16
Achmed and Valgrim join Endar in being fascinated by the beast's magnificent scales!
She smiles wickedly. It seems the tables have turned, little ones. Come join your friends as we go meet Szangi!

GM thunderspirit |

It is not.
The smile fades quickly into a savage scowl. You will regret hearing that name, midday snack!

GM thunderspirit |

"What I regret is listening to Kinn."
This made me legit LOL. :-)
With the rest of the party fascinated, Kinn and Mordenaar are up!

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Hoping to knock the monster out, Mordenaar gives her a few true stabs.
Flame Tongue: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (6) + 5 + 2 + (1) = 14 and Fire: 1d6 ⇒ 1, and Dexter: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (6) + 5 + 2 + (2) = 15
The slayer's teeth grow as he also settles in for a bit Bite: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 32 for DMG: 1d6 + 6 + 2 + 1d6 ⇒ (3) + 6 + 2 + (6) = 17

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@ GM: not sure if the fascinate counts as an enchantment effect. If so, Valgrim may get a +2 from his elf ears and thus be un-fascinated.
"You did not actually listen, Mordenaar," Kinn responds with a sad and regretful tone. Wyrmsmite, but it pains him to swing it.
Wyrmsmite @ Naga: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
Damage: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
"You serve an evil dragon," Kinn informs the naga, "and this I cannot allow to continue. Yield, however, and you may yet keep your life."
I'll make a Diplomacy check if there's a point to doing so: Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16 nope not much point

GM thunderspirit |

@ GM: not sure if the fascinate counts as an enchantment effect. If so, Valgrim may get a +2 from his elf ears and thus be un-fascinated.
In this case, it's not specifically called out as an enchantment effect, nor is the condition itself.
But it matters a great deal less than it would normally, as...
Mordenaar lands a pair of blows, and the lunar naga reels, swinging her head right into Kin's waiting blade, which drops her unconscious!
We can drop out of combat if you want.

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"That could have gone better. Let us try once more."
He takes the stick of healings and pokes the monster with it. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Yield, or be struck down once again."
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
With the monster again asleep, Kinn's face hardens. "I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword." Cue repeated coup de grace.

Endar the Entertainer |

Endar snaps out of his fascination, looking around confused. "Did we win?"

GM thunderspirit |

Kinn's spoiler happens. :-)
She is no more forthcoming the next time she awakens, or the time after that, and so eventually you put the lunar naga out of your misery. There is no treasure about the room, but the naga wore a heavy chain with a platinum medallion of the sun and moon about her neck.

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"That could have gone better. It could have gone worse, but it could have gone better. What's the necklace do anyway?"
The slayer listens at the southwestern door PErception: 1d20 + 9 ⇒ (17) + 9 = 26

GM thunderspirit |

Mordenaar hears nothing beyond the door, and after Endar takes a look and gives the all clear, it is opened to reveal a large bedroom furnished with only a single large bed before a wall of empty bookshelves. A shallow bathing pool sits opposite the bed, its tile basin empty and dry.
If a DC 16 Spellcraft check is made, open the below spoiler.

Endar the Entertainer |

Perception 27: 1d20 + 7 ⇒ (10) + 7 = 17 Eh, was worth a shot.

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"I do not care," Kinn replies dismissively. "Let us see what can be discovered in the other main building."
He strides from the room in the direction of the other large (unexplored) portion of the compound.

GM thunderspirit |

Mordenaar puts on the faded blue and white cap, which does not seem to fit his motif, but eh, whatever.
I've moved everyone to the courtyard. Let me know how you want to go into the other part of the monastery.

GM thunderspirit |

Do I teleport to get there? :-)
Sure! Close your eyes, and concentrate reeeaaalllyyy hard...
The door is unsecured, and opens onto a vast chamber, with a blue mosaic dominating the floor. The ceiling rises to several domes twenty-five feet above. A large marble statue of a robed man with hair braided in a loop and worn like a necklace looks down on the chamber serenely from the east. This is instantly recognizable as an image of Irori, ofhom St Kyerixus was a devotee. A set of double doors leads west.
The mosaic on the floor is one of Irori's symbols known as the Master's Rebus. There are several old, moldering prayer rugs neatly laid out on parts of the mosaic.

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Kinn waits for the all clear from the trapfinders.
I think Mordenaar may have lost a post to the post-monster, 'cause he moved into the room already...

Valgrim |

Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Valgrim quietly (?) follows Mordenaar into the room and after looking around points to the rug on the right and whispers "One of the rugs has a faint outline beneath it, as though a trap door were under it. It's, um, right over there..."

GM thunderspirit |

Valgrim and Mordenaar both spy the hidden trap door, about where the giant T on the map is. ;-)