Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Classes/Levels
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 1618, T 13, FF 1517 | Fort +6, Ref +8, Will +0 | Percep +8
About Endar the Entertainer
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Endar the Entertainer
Male human rogue (Unchained Carnivalist) 2/Fighter (Eldritch Guardian/Mutation Warrior) 3/Brawler (Snakebite Striker/Strangler) 1
CN Medium humanoid (human)
Init +8; Senses Perception +8
DEFENSE AC 20 Touch 13 FF 19 (+7 armor, +2 Dex, +1 Dodge)
hp 43 (2d8+3d10+6)
Fort +6 Ref +8 Will +0 (+1 vs. fear and mind-affecting effects)
OFFENSE Melee boarding pike +8 (1d8+4/x3) OR
boarding pike POWER ATTACK +7 (1d8+7/x3) OR
+1 scimitar +9 (1d6+4/18-20) OR
hook hand +8 (1d4+3)
Ranged sling +7 (1d4+2) OR
MW harpoon +8 (1d8+3) plus grapple
Special attacks sneak attack +2d6
Speed 30 ft. (20 from armor, +10 from boots)
STATISTICS
Str 16, Dex 14, Con 12, Int 1614, Wis 9, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats Dodge, Escape Route, Power Attack, Boon Companion (Compy)
Skills [Ranks] Acrobatics +13 [6, +5 from boots, -3 armor check], Bluff +6 [2], Diplomacy +6 [2], Disable Device +6 [4, -3 armor check], Disguise +6 [2], Escape Artist +8 [6, -3 armor check], Handle Animal +10 [6], Knowledge (local) +12 [6], Perception +8 [6], Perform (comedy) +8 [4], Sense Motive +3 [1], Sleight of Hand +4 [2, -3 armor check], Stealth +5 [3, -3 armor check], UMD +7 [3]; Armor check penalty -1
Traits Blade of the society, Reactionary
SQ trapfinding, finesse training, rogue talents (distracting attack), familiar performance (distraction), familiar sneak, sneak attack +2d6, share training, steel will, brawler's cunning, martial training, strangle (+1d6 sneak when grappling), mutagen
Languages Common, Chelish, Undercommon
Gear cloak of the bat Boots of springing and striding
MW harpoon w/50 ft. silk rope
Ring of acid resistance (major, 20 points)
+1 breastplate (+6 armor bonus, +3 max Dex, armor check -4)
potion of barkskin
potion of magic fang
Studded Leather armor
boarding pike
hook hand
Ranger's kit:
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
10 torches
5 trail rations
waterskin
Animal call kit (deer, waterfowl, etc.)
compass
thieves' tools
0 gp
WANT TO BUY:
Cracked Opalescent White Pyramid Ioun Stone (1500 gp, harpoon is treated as martial weapon)
Steadfast Grapple? (5000 gp)
+1 boarding pike (2300 gp)
Compsognathus familiar:
Compy
Compsognathus familiar
N Tiny magical beast (augmented animal)
Init +6; Senses low-light vision, scent, Perception +4
DEFENSE AC 19 Touch 15 FF 17 (+2 size, +2 Dex, +4 natural, +1 Dodge)
hp 21 (6 HD)
Fort +7 Ref +8 Will +1
OFFENSE Melee bite +5 (1d4+0)
Special attacks
STATISTICS
Str 11, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +5; CMB +5; CMD 15
Feats Improved Initiative, Dodge
SQ Empathic Link, Improved evasion, bond formed in blood
Skills Acrobatics +11, Disable Device +6, Escape Artist +8, Kn.Local +5, Perception +4, Sense Motive +1, Sleight of Hand +4, Stealth +16, Swim +4
Compy BATTLE FORM:
Compy
Compsognathus familiar
N Medium magical beast (augmented animal)
Init +4; Senses low-light vision, scent, Perception +4
DEFENSE AC 17 Touch 15 FF 17 (+2 Dex, +4 natural, +1 Dodge)
hp 27 (6 HD)
Fort +8 Ref +6 Will +1
STATISTICS
Str 21, Dex 11, Con 16, Int 6, Wis 11, Cha 5
Base Atk +5; CMB+11 +9; CMD19 17
Feats Improved Initiative, Dodge
SQ Empathic Link, Improved evasion, bond formed in blood, increased strength +1, Battle form
Skills Acrobatics +8, Disable Device +3, Escape Artist +5, Kn. Local +3, Perception +6, Sense Motive +1, Sleight of Hand +2, Stealth +6, Swim +9