Mordenaar
|
"Let him go!" the slayer steps sideways to try and flank the monster. He then unleashes with everything he's got:
Flame Tongue: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (6) + 5 + 2 + (5) = 18 and Fire: 1d6 ⇒ 4
Dexter: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 32 THREAT
Dexter Confirm: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23 for DMG: 2d6 + 10 + 4 + 1d6 ⇒ (6, 5) + 10 + 4 + (5) = 30
Bite: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (5) + 5 + 2 + (2) = 14
Achmed Ifit
|
Achmed tries magic missile against the creature and moves the flaming sphere. DC 19 reflex
The missiles dissolve into the air around it.
SR check: 1d20 + 5 ⇒ (12) + 5 = 17
flaming sphere damage: 3d6 ⇒ (3, 2, 5) = 10
| GM thunderspirit |
DC 19 Refl: 1d20 + 9 ⇒ (12) + 9 = 21
This time the overgrown tree slithers out of the way, though directly into Mordenaar's flurry of attacks! Even after that barrage, however, the yangethe still remains!
Endar, Kinn, Valgrim!
Kinn
|
Kinn's skin stretches and tightens in more than simple pain. He looks to have aged decades in an instant, though he bears no visible wounds. His desperate sword-stroke is more feeble than the last.
"To the left, Endar!"
UGH. Do I now take penalties because of Smite Evil and a negative Cha modifier?
Assuming Endar can move to the left and give me space to flank too.
Wyrmsmite vs Grappled AC: 1d20 + 10 - 2 + 2 ⇒ (10) + 10 - 2 + 2 = 20
Damage: 1d6 + 3 + 4 + 5 ⇒ (3) + 3 + 4 + 5 = 15
| GM thunderspirit |
Smite evil does say add your modifier, if any. So I would say yes.
| Endar the Entertainer |
Endar swings ONCE MORE at the stupid creature.
+1 scimitar: 1d20 + 8 ⇒ (2) + 8 = 10 ARRRRRRRGGGGGHHHHH
damage: 1d6 + 4 ⇒ (4) + 4 = 8
| GM thunderspirit |
Even with flank, Kinn and Endar cannot connect!
Bot for Valgrim
Shot vs Grappled AC: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shot vs Grappled AC: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| GM thunderspirit |
Valgrim's first shot lands! The horrid thing shrieks in pain, holding on by the slimmest of margins...
Azmur casts a spell, and a blade office erupts from his hand!
The yangethe continues to hold on to Kinn
maintain vs CMD 20: 1d20 + 20 ⇒ (15) + 20 = 35 success
melee touch attack vs AC 12: 1d20 + 14 ⇒ (1) + 14 = 15 FAIL
No drain!
You guys are up!
Mordenaar
|
"Gorum's Guts, just DIE ALREADY!" Mordenaar shouts as he continues to savagely attack the monster.
Two-Weapon Flame Tongue: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (1) = 10 and Fire: 1d6 ⇒ 1
Dexter: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (4) + 5 + 2 + (3) = 14
Bite: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30 for DMG: 1d6 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (5) = 14
| Endar the Entertainer |
Endar steps to the side per the earlier request, then tries again.
+1 scimitar: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus sneak?: 2d6 ⇒ (1, 5) = 6
Kinn
|
Drained and lost in a white haze, Kinn desperately plunges his blade into the deathtree, to little avail.
Wyrmsmite: 1d20 + 10 - 1 - 2 + 2 ⇒ (3) + 10 - 1 - 2 + 2 = 12
Damage: 1d6 + 3 + 4 + 5 ⇒ (1) + 3 + 4 + 5 = 13
| GM thunderspirit |
Achmed's missiles impact with no effect, and Kinn swings feebly at the tentacled tree!
While Mordenaar's blades cannot connect, the bite from the cloak manages to, just as Endar's scimitar finds a particularly vital spot! The yangethe collapses in a pool of black ichor onto the floor!
Out of combat! Well done, heroes of Belhaim!
Kinn
|
Kinn sits slumped against the wall, attempting to take stock of what has happened to him. His face, usually so fiercely youthful and determined, is whiter than marble and seems aged and twisted with strain. He looks at his hands. "The dawn feels cold... and distant. The Dawnflower more so! Has this eldritch thing from the stars ripped my goddess from me?"
What are the chances of a Restoration spell? Azmur?
Mordenaar
|
When Mordenaar's admonition to snap out of it doesn't work on Kinn, he turns to something that might help, searching the room. I know you're AFK GM, so no worries. Will take 20 for a 29.
| GM thunderspirit |
Yes, probably AFK regularly until next week. But when I get a random free moment -- like now -- I can post.
Kinn fears his goddess has forsaken him, yet Sarenrae provides light in the darkest of times: the tome in the corner is largely full of random notes scrawled in Draconic, save for a single page which radiates strong transmutation. A note pinned to the opposite page, also in Draconic, reads "Because yangethes suck until beaten into submission."
The page is a scroll with two castings of restoration scribed, each of which can also function as a page of spell knowledge.
Kinn
|
Kinn smiles weakly. "The Dawnflower is truly kind. Azmur, will this scroll serve? Can you aid me?"
Once healed, Kinn will advocate for proceeding immediately.
| GM thunderspirit |
Azmur manages to use both restoration spells, one on Kinn and the other on Compy.
The window, which radiates strong conjuration magic, feels solid, like a cold pane of glass.
The two smaller squares of arcane symbols on the ground radiate strong transmutation magic. Azmur studies them for several moments, then reveals that the two and the larger square in which the window is contained are linked. The smaller squares serve to amplify magical effects that target points within the larger square, and destroying any of the squares doesn't affect the Dark Window. The druid turns to Achmed. Force effects in particular seem to be enhanced by the squares!
| Endar the Entertainer |
Compy, finally back at full strength, stretches and readies himself to get big n' bad.
| GM thunderspirit |
Achmed studies the window.
[Dice=spellcraft]1d20+8
The window is inscrutable to the ifrit.
Mordenaar
|
Mordenaar begins pacing, clacking his blades together, "We're supposed to close this thing? Smashing it sounds pretty closed to me."
With a final look about to see if anyone holds him back, the slayer will drive the tip of the flame tongue through it.
Kinn
|
"Hold, friend!" Kinn lays a hand on Mordenaar's shoulder. "Azmur, did you not say that force magic, even if temporary, could disrupt the Window? And these squares here amplify force spells?"
Kinn draws his blade. "Achmed, cast your spell here -- and aim it at the Window. Mordenaar, Endar, Valgrim: get ready."
| GM thunderspirit |
How many spell slots for magic missile does Achmed have left?
| GM thunderspirit |
Yep, you all rested before taking on the yangethe.
| GM thunderspirit |
Achmed casts a force bolt at the window. The three missiles slam into the window with incredible force!
magic missile 1: 1d4 + 1 ⇒ (2) + 1 = 3 x10=30 pts
magic missile 2: 1d4 + 1 ⇒ (1) + 1 = 2 x10=20 pts
magic missile 3: 1d4 + 1 ⇒ (2) + 1 = 3 x10=30 pts
Modernaar, Endar, and Kinn all strike in concord at the window, but their weapons clatter against the surface with no effect at all!
With genuine awe — Achmed has never seen this kind of arcane might before — he lets another casting fly!
magic missile 1: 1d4 + 1 ⇒ (3) + 1 = 4 x10=40 pts
magic missile 2: 1d4 + 1 ⇒ (1) + 1 = 2 x10=20 pts
magic missile 3: 1d4 + 1 ⇒ (2) + 1 = 3 x10=30 pts
The window seems to absorb all the damage, but Azmur points: Look! I can see a crack! Achmed tries again!
magic missile 1: 1d4 + 1 ⇒ (1) + 1 = 2 x10=20 pts
magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5 x10=50 pts
magic missile 3: 1d4 + 1 ⇒ (2) + 1 = 3 x10=30 pts
Achmed can see the cracks too now, and he lets his last first level missile slot go!
magic missile 1: 1d4 + 1 ⇒ (1) + 1 = 2 x10=20 pts
magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5 x10=50 pts
magic missile 3: 1d4 + 1 ⇒ (3) + 1 = 4 x10=40 pts
With the irfit's final missile, the Dark Window shatters into a thousand pieces of obsidian!
The party stands in silence for a moment, awestruck by the scene. Azmur is first to recover. Lord Aeterperax surely knows you are coming now. He will seek his vengeance on Belhaim and my Rima in short order. Now! Without delay! You must make your way to his lair and confront him there!
And you shall...just as soon as you level up to 6th!
| GM thunderspirit |
The cavern from the meditation pool room twists and turns numerous times. After maybe a half of a mile — though Valgrim's Survival check confirms that the party is probably an eight of a mile from the monastery — it opens into a damp cavern, with sunlight visible from the east.
Map is updated. I'd like to have Valgrim confirm that he is updated and ready to roll as well before we continue.
Kinn
|
Stopping but a moment, Kinn produces a number of small vials and a scroll. Two vials he drinks, and a third he uses to apply to his weapon. He hands another vial to Mordenaar and casts a scroll on himself. Finally, quaffs a third potion.
Drinking: potion of acid resistance (30 minutes), potion of fire resistance (30 minutes), potion of fly (5 minutes).
Applying: oil of keen edge (50 minutes).
Casting: protection from evil (3 minutes) on myself.
Handing an oil of keen edge to Mordenaar.
| Endar the Entertainer |
Endar follows along, no buffs to cast on himself, though he does have Compy turn big.
| GM thunderspirit |
Point of order: the flight ability of the cloak of the bat will only work outside of sunlight (slight modification, but you get the drift).
GM throws the party a bone: The oils and resistance potions are probably sensible now. The potion of fly and the casting of protection from evil might be better served once you locate your quarry.
Kinn
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Kinn listens carefully to the soft whisper of his goddess, and heeds her warning. He stows the scroll of protection from evil and his potion of fly.
| GM thunderspirit |
Ready to explore when you guys are.
Repeated from earlier:
The cavern from the meditation pool room twists and turns numerous times. After maybe a half of a mile — though Valgrim's Survival check confirms that the party is probably an eight of a mile from the monastery — it opens into a damp cavern, with sunlight visible from the east.
| Endar the Entertainer |
Forgot I had potions!
Endar puts ont he cloak, then chugs his potion of Barkskin. He readies the oil of magic fang to apply it to Compy the moment they see the dragon's lair.