HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Classes/Levels
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6
Gender
Half-Elf Paladin 6
Age
24
Special Abilities
Smite Evil
Alignment
LG
Deity
Sarenrae
Languages
Common, Elven
Strength
17
Dexterity
10
Constitution
14
Intelligence
10
Wisdom
10
Charisma
16
About Kinn
Val'haer-Kinn of Nirmathas
Half-elf Paladin 6
LG Medium Humanoid (Human, Elf)
Init +0; Senses Perception +2, detect evil Aura strong aura of good Immune sleep, fear, disease
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Defense
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AC 23, touch 11, flat-footed 23 (+10 armor, +2 Shield, +1 deflection)
hp 64 (6d10 + 24)
Fort +10, Ref +5, Will +8 (+2 vs enchantment spells and effects)
Defensive Abilities Evasion (breath weapons only)
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Offense
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Speed 30 ft.
Ranged Melee +2 transformative dragonbane scimitar +11 (1d6+5/18-20x2), elven curve blade +9 (1d10+4/18-20x2)
Special Attacks Smite Evil
Spell-Like Abilities detect evil (at will)
Spells Prepared (CL 3, concentration +6)
1st: grace, protection from evil
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Statistics
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Str 17, Dex 10, Con 14, Int 10, Wis 10, Cha 16
Base Atk +6; CMB +9; CMD 19
Feats Toughness, Skill Focus (Diplomacy), Greater Mercy, Power Attack
Traits armor expert, beneficent touch (Silver Crusade)
Skills diplomacy +15, knowledge (religion) +4, perception +2, sense motive +7, heal +4
Languages Common (Taldane), Elven
Gear alchemist fire, backpack, belt pouch, +1 breastplate, candle, chalk, crowbar, dagger, elven curve blade, +1 glamered full plate, flint and steel, heavy wooden shield, inkpen, journal, oil of keen edge (x2), potion of acid resistance, potion of fire resistance, potion of fly (x2), potion of cure moderate wounds, rope (silk), scroll of protection from evil (x2), Shadowbrand (+1 scimitar), signal whistle, trail rations (3), waterskin, whetstone, Wyrmsmite (+2 transformative dragonbane scimitar), 3gp
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Special Abilities
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Aura of Good (Ex) Kinn retains a strong aura of good.
Detect Evil (Sp) Kinn may cast detect evil at will. As a move action, he can concentrate on a single item or individual within 60 feet and determine if it is evil. During this focus, Kinn does not detect evil in any other item or individual in range.
Smite Evil (Su) As a swift action, Kinn may declare a creature to smite with the force of Sarenrae's will. If this target is evil, Kinn gains a +3 bonus on attack rolls and a +5 bonus to damage rolls against the target. If the target is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, he instead gains a +10 bonus on the first damage roll. All smite attacks bypass any DR the creature may possess. Kinn also gains a +3 deflection bonus to his AC with respect to the target of his smite. This effect remains active until the target is dead or the next time Kinn rests.
Divine Grace (Su) As an agent of the Dawnflower, Kinn is well protected by her grace. He gains a +3 (Charisma-based) bonus to all saving throws.
Lay on Hands (Su) Kinn can channel Sarenrae's healing light to heal himself or another with the touch of a hand. As a standard action, he can touch a creature and deliver 3d6 points of healing. He can also perform this on himself as a swift action.
Mercy (Su) Kinn's healing hands also lift fatigue and disease from his subject.
Greater Mercy (Ex) If there is no fatigue or disease for Kinn's mercy to relieve, he instead heals 4d6 points of damage.
Aura of Courage (Su) Kinn does not fear. His presence helps bolster the resolve of his comrades. Allies within 10 feet receive a +4 bonus to saves against fear.
Divine Health (Ex) Kinn is extraordinarily healthy and never gets sick. He is immune to all diseases, magical or otherwise.
Oath against the Wyrm Kinn is pledged to rid the world of evil dragons, and his skills are honed accordingly. He gains Evasion versus breath weapons.
Paladin Code:
Sarenrae’s Paladin Code
The paladins of the Dawnflower are fierce warriors, like their goddess. They provide hope to the weak and support to the righteous. Their tenets include the following adages.
• I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
• I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
• I am fair to others. I expect nothing for myself but that which I need to survive.
• The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
• I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
• I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
• I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
• Each day is another step toward perfection. I will not turn back into the dark.