GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Dark Archive

Maps: Car. Crown || Skull & Shackles

Victoriana, it takes a little effort, but you find Satinder in the tavern, near the back. You have 5 minutes remaining in your time limit when you come across her.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Ah, good. "It's Owlbear, Captain. Maybe that was also his species, I'm not sure, but definitely his name."


Male Elf Ranger (Freebooter)/4

Alwen was amused by the gnome and his captain discussing terms, but he focused more on the potatoes of the crew finding - some talented people were good, but they needed some able bodied sailors all the more. A ship without sailors was no better than driftwood floating in the sea.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth fishes the heads from the cauldron and hangs them in the sun.

He then grabs a length of leather thing and begins stringing the devilfish and grindylow teeth into an impressive necklace. Take 10+4

He leaves the freshly cleaned skulls on display, to grin at the passersby.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A few days have passed while you wait for the refit to be completed. On this day, the sky is cloudless and the color of iron, promising another scorching day. The jungle wilts under the unrelenting sun, and the river is shallow, murky, and sluggish, with wide swaths of cracked mud exposed along its banks.

One of the off-duty workers invites your group to join an impromptu game of ninepins in the shade of the boathouse and share a small cask of beer that’s been cooling in the waters of the estuary.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

On the way to the boathouse, Chumtooth presents to Alwen and Ayaki the shrunken heads of Plugg and Scourge, respectively. Each has a leather thong tied securely around a bunch of remaining scalp hair. The thong is long enough that the head could be worn as a necklace or tied to one's belt.

"Alwen and Ayaki. Your trophies. Wear them with pride, as I do mine." Chumtooth gestures towards his necklace strung with the teeth taken from the devilfish and the giant grindylow.

"And these," he says, producing Plugg and Scourge's skulls, "we should mount on angaanga whatanga..a skull..rack..on the ship...as a warning to our enemies."


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Victoriana gives Chumtooth a curious look, along the lines of Wait, is THIS what I signed up for? She's not sure how she feels about ninepins—since, while she always cheats at cards on principle, she doesn't know the first thing about similarly handling a bowling ball.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Well Ayaki, I guess it's a good thing that Chumtooth didn't get one for me, made from your teeth ey?" he says with a wide grin on her face.

"Ninepins, well, sounds like fun. As long as you keep that bottle handy, I'm sure we can have a lot of fun during this way-to-hot day."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Assuming that everyone is going to participate, in order to keep things moving...

You arrive at the boathouse to find a half-dozen of the locals setting up the game in the shade and another pair pulling on the rope where the keg of beer has been cooling in the water overnight. However, the rope jerks suddenly and one man is pulled into the water with a scream while the woman has the palms of her hands burned bloody where she was holding the line. The screams and thrashing in the water indicate the man who fell into the water 5 feet below is not alone. The water itself is 20 feet deep here.

There is no map for this encounter, so we'll do it old-school.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth runs to the end of the dock, harpoon hoisted for throwing. He tries to discern what sort of sea beast has grabbed the man.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Bloody hell! I hope the flask is okay!?" Satinder says while running beside Chumtooth, her grin ear to ear.

"Where is the man? We need to save him, as fast as possible! You, woman, get back and stay back."


Male Elf Ranger (Freebooter)/4

Alwen was all for having himself a nice beer, but he looked a little apprehensive when he'd learned it had been cooling in the river. That seemed like it could cause problems - and it seemed that it did.

He slips forward, pulling his bow and nocking an arrow, peering down at the waters looking for a target. "Might be too late for him Captain," He tells Satinder.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Always cautious, Dantes casts Mage Armor on himself before following the others to the edge. However, he doesn't look over the side of the dock with the others. Instead, he stands behind them and watches the rest of the dock to make sure nothing pulls itself up behind them while the others try to help the victim.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Peering into the water, you see indications that the man is still alive. Then, a scaled coil breaks the surface, glittering in the sunlight. Seconds later, the head of the serpent emerges from the water. With a shock, you see slender spines and brightly colored frills stretch back from the humanlike face of this massive aquatic snake.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

And the Lore oracle lacks the correct knowledge skill to identify aberrations.

Victoriana pushes toward the edge of the dock to get a better look. "Hold, stranger!" she calls, seeing the creature's human face as she moves towards the water, "What quarrel d'ye have with our kind an' our grog?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Readied action: Chumtooth throws his harpoon if the creature attacks anyone. If the attack hits, he will use the harpoon and attached line to grapple the snake creature.)

Chumtooth stands in a slight crouch, like a cat about to pounce on its prey; his arm cocked and ready to throw.

Readied Attack, if needed:

Ranged Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grapple vs CMD: 1d20 + 6 ⇒ (14) + 6 = 20


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"What the #@&^ùµ is that thing?" Satinder shouts as the snakelike body becomes apparent!

She sees Victoriana addressing it, and let's her take the lead. She silently judges the distances, and moves slowly to the left, assuming Chumtooth is going to the right.
She nods at Alwen, and grabs her dagger so it is ready to be thrown if the thing proves to be (more) malicious towards them.

Readied action.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The creature hisses loudly, showing a mouthful of needle-like teeth. It seems to spot the man in the water for the first time and lunges towards him. In that instant, Chumtooth's harpoon leaves his hand. It nicks the creature's body, causing a small wound, but the creature twists aside, preventing a grapple.

Party (except Alwen) is up!

INITIATIVE:
Chumtooth
Dantes
Ayaki
Victoriana
Satinder
Creature
Alwen

GM Screen:
Alwen Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Ayaki Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Victoriana Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Chumtooth Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Dantes Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Satinder Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Creature: 1d20 + 6 ⇒ (1) + 6 = 7

Naga: HP 53


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth draws his kukri and leaps upon the coiling creature. He tries to tear at its scaly hide with his teeth.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

When Satinder curses and asks what the snake creature is, Dantes steps closer to the edge of the dock and takes a look.

Knowledge (any) 1d20 + 10 ⇒ (19) + 10 = 29, =3 if arcana, +1 if religion.

Dantes starts to cast a spell, thinking to put it upon Chumtooth. When Chumtooth leaps off the dock, Dantes silently curses and says "A moment, Alwen." instead starts to cast it on Alwen.

Starting one round action to cast Enlarge Person on Alwen.

Dark Archive

Maps: Car. Crown || Skull & Shackles

"A water naga!" Dantes exclaims. "Venomous bite, and the ability to throw spells like a sorcerer. Very dangerous! They can speak, but most are extremely territorial and will attack those invading their turf without provocation. They change territory with the change of season, and this one was probably driven down from further upriver, likely by the heat and lack of rain."


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

With Chumtooth in the water, Victoriana figures her best bet is a scorching ray.

Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 4d6 ⇒ (3, 1, 2, 6) = 12


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Doesn't SAtinder get a readied action? She was going to do the same thing as Chumtooth, throw her dagger if the thing attacked.

Just in case:
Ready atk: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 3 ⇒ (4) + 3 = 7
Sneak attack, if within 30 ft.: 2d6 ⇒ (5, 2) = 7

Cutlass: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Sneak attack, if flanking is a possibility with Chumtooth: 2d6 ⇒ (5, 6) = 11

"It messed with the wrong KURU!!"Satinder shouts as she too lunges forward, wading through the water and closing in on it.

As Dantes exclaims more about it, she says "If it can cast spells, we need to keep it occupied! Don't let it throw her spells!"

--
What were the stats of the fancy weapon we took again? Cutlass +1?I forgot to write it down.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

The cutlass is a +1 weapon that can cast hydraulic push once per day.

If the naga was flat-footed when I threw the harpoon:

Extra Sneak Attack Damage: 1d6 ⇒ 5

Dark Archive

Maps: Car. Crown || Skull & Shackles

[retro]Satinder's dagger flies through the air, sinking deeply into the creature's flesh.[/retro]

Chumtooth dives into the water, teeth seeking the thing's flesh and finding purchase as he takes the creature by surprise. He tears a mouthful of flesh and scales free and the creature wails in agony, a scream that is eerily human.

Dantes begins casting his spell while Alwen waits impatiently.(Ghosting Ayaki) Ayaki begins a song to inspire courage (+1 on attacks/damage).

Victoriana fires a scorching ray at the naga, but only succeeds in boiling a stream of water. At that point, Satinder leaps into the water behind the naga, stabbing it with her new rapier.

The creature viciously fights back, biting at Chumtooth, even as it lashes at Satinder with it's tail. It bites fiercely, but Chumtooth's armor absorbs the damage. Satinder is not so lucky and the tail slaps her in the face. Satinder takes 9 points of damage.

Party is up!

Naga vs. Chumtooth: 1d20 + 10 ⇒ (5) + 10 = 15
Naga vs. Satinder: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (tail slap): 1d8 + 2 ⇒ (7) + 2 = 9

GM Screen::
Naga: HP 26


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Feeling the rush of the creatures blood, and the drving rhythm of Ayaki's song, Chumtooth presses his attack:

Bite Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 +2 more if Satinder is flanking.

Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +1d6 ⇒ 3 more if Satinder is flanking.

Attack with kukri: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 +2 more if Satinder is flanking.

Confirm Critical Hit: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 +1d6 ⇒ 6 more if Satinder is flanking.

Assuming both attacks hit, that would be either 14 damage (non-flanking) or 22 damage (if flanking).


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Incoming!" Vic shouts, and aims a gust of fire at one of the creature's coils as it breaches the surface.

Burning Hands, Reflex 16 half: 4d4 ⇒ (1, 1, 2, 1) = 5 oh boy!


Male Elf Ranger (Freebooter)/4

The elf takes a moment to wait for Dante's magic to give him the boost he wants, speaking out to the others and giving them some sound tactical advice from the relative safety of the pier.

"Careful of it wrapping your up in its body! Don't let it get off any spells!" Alwen shouts to them (Freebooter's Bane: Move action, +1 to attack and damage for his allies against one target.)

He takes aim and lets loose with an arrow right at the naga's eye, taking advantage of its distraction from Chumtooth.

Longbow attack, DA: 1d20 + 7 ⇒ (20) + 7 = 27
Crit confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Damage (x3 dice multiplier): 1d8 + 1d8 + 1d8 + 2 ⇒ (4) + (8) + (3) + 2 = 17

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alwen's arrow flies true, striking the naga in the right eye. The creature screams again, a soul-ripping sound like that of a banshee from hell. Seizing the moment, Chumtooth strikes with his kukri, opening a line three feet long beginning at the naga's neck. It gurgles, it's innards spilling out into the murky water, then goes slack.

Victoriana can save her spell.

Combat over!

Drawn by the sounds of combat, Rickety pushes his way through the crowd. "By Gozreh, what a specimen! Ye've done right by me, saving me mate an' all, so I'll do right by you. I'll deduct 500 gp from the cost of yer refit."

Fill in this time with anything you wish to accomplish. Three hot days pass without incident. Work on the ship continues apace.

It is yet another uncomfortably hot day. Victoriana, laying in a hammock happens to scan the horizon, noticing a flock of birds rising from the jungle further inland. The birds fly over the dry dock, and it is only then that everyone notices the workers running for cover, some risking serious injury as they leap to the ground below.

A closer examination reveals that the birds are not birds at all, but horse-sized giant wasps! They descend upon the settlement, darting among the fleeing populace, stinging and carrying off those who are paralyzed by the venom.

Before you can take cover, you find yourself facing a group of five wasps. They hover about menacingly, seeking an opening.

Initiative
Victoriana
Chumtooth
Ayaki
Satinder
Dantes
Alwen
Wasps

The party is up!

Die Rolls:
Alwen Perception: 1d20 + 8 ⇒ (4) + 8 = 12 (low-light vision)
Ayaki Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Victoriana Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Chumtooth Perception: 1d20 + 5 ⇒ (20) + 5 = 25 (+4 in bright sunlight)
Dantes Perception: 1d20 + 0 ⇒ (1) + 0 = 1 (+2 w/familiar)
Satinder Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Alwen Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Ayaki Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Victoriana Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Chumtooth Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Dantes Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Satinder Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Wasps initiative: 1d20 + 1 ⇒ (2) + 1 = 3

GM Screen:
Wasp 1: 34 hp
Wasp 2: 34 hp
Wasp 3: 34 hp
Wasp 4: 34 hp
Wasp 5: 34 hp

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Attack vs Flatfooted Wasp: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (nature): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
-----

Seeing the wasps, I remove my rapier and swing at the same one that Chumtooth is attacking if possible move into flanking since I am posting first


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth draws back and throws his harpoon at the nearest wasp.

Ranged Attack, flat-footed target: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

Damage: 1d8 + 3 + 1 + 1d6 ⇒ (7) + 3 + 1 + (5) = 16

Harpoon grapple: 1d20 + 6 ⇒ (5) + 6 = 11


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Victoriana throws her one area spell, trying to hit as many wasps as possible.

Burning Hands (Reflex 16 half): 4d4 ⇒ (4, 4, 3, 1) = 12


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Cutlass: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Sneak attack, if flanking is a possibility with Chumtooth: 2d6 ⇒ (3, 2) = 5

"$^#@!!!"Satinder shouts as she stands, after sharpening her weapon.

She looks at the smart people in her group.
"Anything useful you can tell me? Like try not to get stung?"


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Alas, I haven't learned Nature yet, and my +20 to Knowledge checks doesn't work untrained (and takes 1d6 rounds). Maybe someone else has Nature, though.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Knowledge (nature) 1d20 + 10 ⇒ (1) + 10 = 11

Does Dantes know anything useful?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes; don't get stung! ;P


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"No, 'don't get stung' about covers it." Then with a word and a gesture, he disappears.

Casting invisibility.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Victoriana blasts three of the wasps with a burning hands. All three are badly burned and buzz excitedly, shirking back in pain.

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

Chumtooth spears one of the wasps, his harpoon going clear through the fragile inspect. Ayaki attacks the same one, but if unable to land a blow on the agile insect. Satinder's blow is better aimed and severs the insect into two halves. Each drops to the ground, twitching madly, then lies still.

Dantes disappears as Alwen looses an arrow at one of the wasps, but his shot goes wide and sinks into a nearby wall.

Alwen vs. Wasp 2: 1d20 + 7 ⇒ (6) + 7 = 13
Damage (longbow): 1d8 + 2 ⇒ (8) + 2 = 10

Random Targeting: 1d5 ⇒ 1
Random Targeting: 1d5 ⇒ 3
Random Targeting: 1d5 ⇒ 1
Random Targeting: 1d5 ⇒ 3

Two of the wasps that Victoriana attacked retaliate against her. One misses, but the other penetrates her defenses. The sting is deep, leaving a gaping hole in the gnome's side (Victoriana takes 12 points of damage) and she staggers under the effects of the venom coursing through her veins. (She also suffers 2 points of Dexterity damage.)

Wasp 3 vs. Victoriana: 1d20 + 6 ⇒ (1) + 6 = 7
Wasp 4 vs. Victoriana: 1d20 + 6 ⇒ (17) + 6 = 23
Damage (sting): 1d8 + 6 ⇒ (6) + 6 = 12
Fortitude save: 1d20 + 5 ⇒ (1) + 5 = 6
Dexterity damage: 1d2 ⇒ 2

The two remaining wasps attack Ayaki. One manages to hit her, sending waves of pain through her frame. She feels her muscles beginning to tighten. (Ayaki takes 12 points of damage and 1 point of Dexterity damage.)

Wasp 2 vs. Ayaki: 1d20 + 6 ⇒ (2) + 6 = 8
Wasp 5 vs. Ayaki: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (sting): 1d8 + 6 ⇒ (6) + 6 = 12
Fortitude save: 1d20 + 1 ⇒ (11) + 1 = 12
Dexterity damage: 1d2 ⇒ 1

PCs are up!

GM Screen:
Wasp 1: Dead
Wasp 2: 34 hp
Wasp 3: 22 hp
Wasp 4: 22 hp
Wasp 5: 34 hp


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Victoriana 5' steps back. "I can do this all day!" she shouts at the wasps, "Go back to your... honey... comb?"

Burning Hands (reflex 16 half): 4d4 ⇒ (2, 1, 1, 1) = 5

(If she can't 5' step to get a clear shot with burning hands, she'll scorching ray instead—4d6 damage, +3 to hit)


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth smiles as he watches the great bug fall to the ground. He draws his morning star and lunges at the next one.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 +2 more if still flanking.

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Sneak attack damage, if flanking: 1d6 ⇒ 6

He gnashes his teeth at the extended leg of the creature, trying to tear it free from its carapace.

Attack, bite: 1d20 + 5 ⇒ (1) + 5 = 6 +2 more if flanking.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Atk: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 5 + 2d6 ⇒ (1) + 5 + (5, 2) = 13
Knowledge Nature?: 1d20 ⇒ 3

"Those things have honey combs? Damn, we should find their stash?? Imagine the amount of honey we could find."

Satinder slices at the next creature, her blade hacking at the center, where it seems to be less dense.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"I... don't know..." Victoriana replies, trying not to disappoint the new captain. "How DO you cuss out an insect?"


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes moves around to Chumtooth and begins casting Enlarge Person on him.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Initiative:
Victoriana
Chumtooth
Ayaki
Satinder
Dantes
Alwen
Wasps

Victoriana takes a step back and blasts the wasps with another burning hands, catching the two that she previously wounded in the area of effect.

Chumtooth draws his morning star and lunges at the nearest wasp, slamming the weapon into its carapace. The wasp falls to the ground, its wings buzzing helplessly. Chumtooth easily finishes the wasp with a bite to it's thorax. Taking a little liberty, since his initial attack reduced it to 0 hit points.

Ayaki flanks with Satinder to attack the other wounded wasp, her rapier piercing it's midsection deeply. The creature buzzes angrily as green ichor oozes from the wound.

Ayaki vs. Wasp 4: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage (rapier): 1d6 + 1d6 + 5 ⇒ (6) + (1) + 5 = 12

Taking her cue from the bard, Satinder slashes at the creature, cutting it in two. Dantes moves to begin casting a spell, as Alwen looses another arrow at a healthy wasp, the arrow finding the target and sinking deep into the insect's side.

Alwen vs. Wasp 2: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (longbow): 1d8 + 2 ⇒ (7) + 2 = 9

One of the two remaining wasps attacks Ayaki, it's stinger missing her by several feet as she twists away. Alwen is not so fortunate, and the other wasp sinks it's stinger deeply into the elf. Alwen suffers 9 points of damage.

Random targeting: 1d6 ⇒ 3
Random targeting: 1d6 ⇒ 6

Wasp 5 vs. Ayaki: 1d20 + 6 ⇒ (5) + 6 = 11
Wasp 2 vs. Alwen: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (sting): 1d8 + 6 ⇒ (3) + 6 = 9
Fortitude save: 1d20 + 4 ⇒ (14) + 4 = 18

GM Screen:
Wasp 1: Dead
Wasp 2: 25 hp
Wasp 3: Dead
Wasp 4: Dead
Wasp 5: 34 hp


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"No, seriously, I can do this all day!" Victoriana shouts, growing bolder as she sees two more wasps fall.

Burning hands (DC 16): 4d4 ⇒ (1, 3, 2, 4) = 10


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I am assuming the enlarge person would be taking effect this round.

Chumtooth feels his body swell and expand, and finds himself looking over the heads of his companions.

Taking advantage of his added mass, he takes a powerful swing at the nearest wasp.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 +2 more, if flanking.

Damage: 2d6 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11 additional sneak attack damage, if flanking: 1d6 ⇒ 4

He lunges with his larger jaws as well, eager to bite into the buzzing insect.

Attack, bite: 1d20 + 5 ⇒ (11) + 5 = 16 +2 more, if flanking.

Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 additional sneak attack damage, if flanking: 1d6 ⇒ 5

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3
---

taking a 5 foot step back and casting cure light wounds on myself.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes completes casting Enlarge Person on Chumtooth, then gives him an arcane nudge to aid his next attack!

In addition to finishing Enlarge Person, Dantes uses his class feature of Augment to give Chumtooth a +2 enhancement bonus to Strength for one round.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Initiative:
Victoriana
Chumtooth
Ayaki
Satinder
Dantes
Alwen
Wasps

Victoriana blasts the two remaining wasps with another burning hands spell, wilting their wings slightly and blackening their bodies.

Chumtooth sinks his blade into one of the wasps, sending it to the ground. A bite finishes the creature off.

Ayaki backpedals and casts cure light wounds on herself, recovering 3 hit points.

Satinder attacks the remaining wasp, cutting deeply into its carapace and causing it to buzz angrily, mandibles clacking.

Alwen sinks an arrow into the insect and the wasp is visibly slowed, it's wings beating the air heavily to keep itself aloft.

It tries to attack Satinder, who hurt it so badly, but it's weakness causes it to miss the target. Chumtooth, stepping to the fore, finishes it off!

No sooner have you dashed for cover than a pair of the monstrous insects snatches up a paralyzed worker and attempts to carry her back the the nest! If you act now, you might still be able to save her, but that would mean leaving the shelter...

Satinder vs. Wasp: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (cutlass: 1d6 + 2d6 + 5 ⇒ (5) + (4, 1) + 5 = 15
Alwen vs. Wasp: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (bow): 1d8 + 2 ⇒ (5) + 2 = 7
Wasp vs. Satinder: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (sting): 1d8 + 6 ⇒ (1) + 6 = 7
Fortitude save: 1d20 + 5 ⇒ (5) + 5 = 10

GM Screen:
Wasp 1: Dead
Wasp 2: Dead
Wasp 3: Dead
Wasp 4: Dead
Wasp 5: Dead
Wasp 6: 35
Wasp 7: 35


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth growls and rushes forward to smash one of the wasps.

Attack with Morningstar: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 +2 more if target is flat-footed or flanked

Damage: 2d6 + 3 + 2 ⇒ (3, 5) + 3 + 2 = 13 + 1d6 ⇒ 1 sneak attack damage if conditions are as stated above.

So, 13 points, or 14 points if sneak attack is included.

"Mate pepeke piro!"

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Male Human Level 1 Freebooter

Oliver raises his mug to Stephan saying A fine story, thanks.

to Cadj: I owe the room a round, so you have gotten this wish.
A sailor who sends souls to Asmodeus... do you hail from Cheliax?


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Coldly, Cadj answers

Indeed. I am sure i'm not the only one.


Male Dwarf (Saltbeard race trait) Barbarian

"Farewell and adieu to you fine Chelish ladies...."Chumbeard slurredly sings under his breath.


Male Gnome Bard (Archaeologist) 1

A gnome enters the tavern and surveys the establishment.

Hmm, hmm, “If you want the map, come to the Formidably Maid tavern, I will find you there”, the note said. Great, how shall he find me? Not that there is overabundance of gnomes here, hi, hi. Maybe I should get the attention of the crowd, just to make sure…

He makes his way to the bar Excuse me, sir, excuse me, sir and puts a coin in front of the barkeep A pint of ale please, I am gonna be quite thirsty after this.

Than he hops on the bar, grins cheerfully and waves his hands above his head to get the attention.

Dear gentlemen, and gentle savage he winks at the pointy toothed man I would just like to let you all know I am here. The name is Kiddobunckle, an explorer of some renowned, and I am sure one of you has something for me here. So here I am, ready to make a deal. I will be at the bar here, enjoying what passes for good ale in this nice tavern. Thank you for your attention!

Kiddobunckle looks around the room one last time if anybody seems to want to talk to him and jumps down to drink his ale.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks at the strange, small Other.

"This Small One says many words. This Small One has travelled far and seen many things? This Small One has stories to tell, yes?"

His question has an unmistakably demanding tone.


Male Gnome Bard (Archaeologist) 1

Oh yes, my savage friend, I travelled far and wide and know many a tale of distant lands, strange creatures, brave warriors and high adventure. I would be more than happy to share them with you. Just let me drink a pint or two of the good ale here, my throat is quite dry after the journey. In the meantime, how shall I call you, my friend?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Others call this one Chumtooth," he replies; his lips curling back from his stained, pointed teeth. "Chumtooth hunts and kills whales, on ship of Others."

He places a hand on the shaft on the harpoon, still stuck in the floorboard, beside him.

"Chumtooth kills whales, and flenses them," Chumtooth adds, moving his hand to the curved knife tucked into his sash. "Others cook whale fat to make oil. Other Others give Others coins for oil, then Others give coins to Chumtooth."


Male Gnome Bard (Archaeologist) 1

Oh, whaling must be a smelly and meaty enterprise, my dear Chumtooth. But it sure requires bravery and skill, says the gnome. I better stay on the good side of this guy, would not want to have a disagreement with someone this fearsome looking.

Drinking last of the ale Kiddobunckle turns to the barkeep and places another coin in front of him. Another pint of ale, please.

His eye fall on the incomplete dwarf, he grins as he suddenly remembers something.
Well, Chumtooth, seeing our dwarven friend here, I just remembered a story of a most unfortunate ship cook. I hope the dwarf will not mind me telling as it concerns peg leg, hook hand and an eye patch, Kiddobunckle smiles apologetically at the dwarf.

As the story goes, Captain Dishcave was taking on extra crew for a voyage to Sargava. He liked to recruit personally and was sat at a small desk on the quayside at Cassomir in Taldor. He was questioning a fifty-year old sea cook who had a wooden leg, an eye patch and a hook at the end of his left arm.
“So how did you lose your leg?” he asked the old salt. “We was sailin’ round the Eye of Abendego in a great swell and I fell overboard. A shark ‘ad me leg before me mates hauled me out of the water!”
“I see”, said Dishcave, “and what about your hand?” he pointed to the hook. “We was attackin’ a slaver –swords a-swingin’ and blow me if one of me own didn’t cut me ‘and off by accident!”
“Well that was unfortunate. Tell me how did you manage to lose an eye?” asked an amused Dishcave. “It was a seagull droppin’ that caused that sir”, said the sailor, almost apologetically. “A seagull dropping caused you to lose an eye? That’s amazing!” said the captain.
“Aye, well it was me first day with the hook!” answered the unfortunate man.

Kiddobunckle sips his ale, watching how the tale is received. There sure should be a moral in that story somewhere. Beware the seagull droppings is probably not it.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

It's an old tale. But I still enjoy the cruel twist all the same.How about that one..: "One pirate said to his fellow crewmate, "Arrrgh, that be a fine looking hook and peg leg ye got for ye'self!"
The pirate replied, "I should think so, it cost me and arm and a leg!"

Cadj gives an uneasy, cold smile, chuckling for himself.
Then he looks at the diminutive gnome and says

I have another story about whales, but I won't say it in front of children.


Male Gnome Bard (Archaeologist) 1

I have a feeling my friend Chumtooth is quite fed up with stories about whales. And if you see any children here you should have your eyesight checked. Maybe Mr. Sawbones over there may be able to help you.

It also brings to mind the tale of two sailors meeting at a dockside tavern after long time on the sea.
“I have something with my eyesight, I see spots” says the first.
“And have you seen a healer?” asks the second.
“No, just spots…”

Kiddobuckle stares at the human with innocent look.


Male Dwarf (Saltbeard race trait) Barbarian

Chumbeard actually chuckles at the annoying little gnome. "That's a good one. I hadn't heard that one before."
Looking around the room with his good eye, Chumbeard clears his throat. "Stop me if ye've heard this one. Long ago lived a Chelish mariner known as Captain Bravo. He was a manly man who showed no fear in facing his enemies. One day, while sailing the Inner Sea fat with plunder, a look-out spotted a pirate ship and the crew became frantic. Captain Bravo bellowed, "Bring me my Red Shirt." The First Mate quickly retrieved the captain's red shirt and whilst wearing the bright red frock he led his men into battle and defeated the pirates.
Later on that day, the look-out spotted not one, but two more pirate ships. The captain again called for his red shirt and once again, though the fighting was fierce, he was victorious over the two ships. That evening, all the men sat around on the deck recounting the day's triumphs and one of the them asked the captain, "Sir, why do you call for your red shirt before battle?" The captain replied, "If I am wounded in the attack, the shirt will not show my blood and thus, you men will continue to fight, unafraid."
All of the men sat in silence and marveled at the courage of such a stouthearted man as Captain Bravo. As dawn came the next morning, the look-out spotted not one, not two, but TEN pirates ships approaching on the far horizon. The crew stared at the captain and waited for his usual reply.
Captain Bravo calmly shouted, "Get me my brown pants.""


Male Gnome Bard (Archaeologist) 1

Kiddobunckle rises his mug
A toast to the valiant and smart Captain Bravo!
That was a good one, Master Dwarf.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan laughs at all these jokes, and can't help, but add one more.

"On a ship called Paradise there lived a wizard name Jax, and a parrot named Gren. Jax hated Gren because whenever he did magic tricks for the captain, and crew the parrot would scream out the trick. "IT'S IN HIS SLEVEE, SQUAK. HE HID IT UNDER THE TABLE, SQUAK. HE JUST MADE IT VANISH FOR A SECOND, SQUAK!" Now Jax kept trying, and trying to ignore Gren, but one day he snapped. He threw a fireball at Gren, but Gren dodged it. The fireball hit the alchemist fire room, and the entire ship was blown up. The only survivors were Jax, and Gren. Jax was floating on a piece of the ship when Gren came up and said "ALRIGHT I GIVE UP. WHERE'D YOU PUT THE BOAT?"


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Thanks for picking me! I'm looking forward to it!

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Aye! i've arrived.

I do not know how I got into this mess. being a poor bard with no shipping experience. LOLZ

this is going to be fun eh laddies

[b] this is for all, my char is always in human form unless otherwise noted. she is shy and wants to keep her forms a secret [b]

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just curious, but how many of those chosen have played, GMed, or read this adventure before? I'm sure that all of you can separate player knowledge from character knowledge, so I'm not concerned about that. Just wondering how many have an idea what is to come.


Male Elf Ranger (Freebooter)/4

I'll admit I've read over some other Skull & Shackles games on the forums, so I have a bit of an idea of how things will go. I'll be keeping player knowledge separate from character knowledge - after all, it's more fun to play them as they are, and Alwen is bound to make some terrible choices based on his preferences. Terrible but ultimately amusing choices.


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

I ran this with my table-top group when it first appeared. I was extraordinarily jealous of them, because it looked like a lot of fun to play. I have no intention or interest whatsoever of metagaming it, and it was so long ago I have only the fuzziest recollections.*

*I do remember the halfling, because we had a lot of fun with her dialogue. And there was a bit with a ship.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I am GMing this AP for face-to-face, tabletop group, so I know what's coming. I promise I'll be good, though!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I have only played a little bit, don't think we got past the first week ingame :)

Satinder here, waiting for GM answer so she can describe her "grand" entrance :D


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I'm sorry; the discussion thread wasn't showing for me as having activity.

I have not played or run Skulls and Shackles, nor have I read it. What I know about it is limited to the players' guide and the product descriptions on the site.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I have an *ugh* dental appointment in the morning, so posting may be slim tomorrow, but don't worry. I haven't forgotten you.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

anyone still around?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I am. Just waiting on the next update so that I can post.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, was waiting for others. In future, I'll try to impose a limit of about a day before I post for someone and move on.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder still here :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

Happy Thanksgiving to my American friends! Bountiful harvest to the rest of you! And of course, Happy Hanukkah if it applies.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Will try to get a move out today, but it is Turkey Day here, so I my not be able to do so.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

sorry I have been gone for a long time, I had no internet where I was at. I am back now


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

So far, it looks like the wizard with the club is the only one to connect with our enemies. This bodes poorly... :)


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

I'm officially going to laugh my ass off if we get TPKed by rats.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Ah, you're still doing better than the guy in my tabletop group who got himself keelhauled the very first day!


WhtKnt wrote:
Ah, you're still doing better than the guy in my tabletop group who got himself keelhauled the very first day!

That's awesome! I can't help but wonder who will be the first to get it from our group. Certainly not Dantes! He couldn't have screwed up the captain's dinner that badly, could he? ;)


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

GM, I'm considering my action for next round. Since Dantes is one of the less capable melee fighters, I'm considering scooping Akayi up over one shoulder. I envision it as an arm under her stomach, and rolling her up to his shoulder.

The nearest rule I could find for it was manipulating an object, which is usually a move action that provokes AoO. A female kitsune is typically around 100 pounds. So the questions are: can I scoop her up and sling her over a shoulder as a move action? Standard? Full round? Do I have to drop the club to do so? How many rats would get to AoO against me if I did so? Is she close enough to Dantes to do this, or would I have to move to get to her?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Is there a google map or anything? Hard to flank or make a nice phalanx if we don't see where the rats are :)

@Dantes: You don't have to pick her up. YOu can use the rules for dragging an item, which is to say there isn't. :D

As for the combat round: I'd say I'm even less useful than you right now, but try to make it work nonetheless. No spells? Maybe provide some flanking for someone else?

I believe that a wizard doesn't need to prepare spells every morning. If he doesn't, the old ones "remain" until they are replaced, no?

Dark Archive

Maps: Car. Crown || Skull & Shackles

I can provide a map if you'll give me a bit, though in this instance, the bilges are a little space and there are a lot of creatures in said small space, making it difficult to maneuver.

Ayaki is close enough to Dantes (close-quarters, like I said) to grab her. Most of you are adjacent to at least one other (if not two). It's a move action to pick her up; I'll roll randomly to see if the rats get an AoO, since they are assumed to be constantly moving about the room (which is why I am rolling randomly to see who they attack each turn).


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I certainly don't mind doing it without a map if you don't mind questions like the ones above. It does seem suitable for the circumstances to be a little blind on the situation...

I don't think I need to prepare spells every morning, just if I want to change what is memorized or regain ones used. However, I don't have components yet for some spells and I didn't want to risk AoOs or missed concentration checks for using cantrips.

I was also hoping to use this encounter to bond with some of the others in the group in character (hence trying to save Ayaki) so he can get help getting his book back. :)

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

you'll gain a friend in me if you save me and let me know about it later.


Male Elf Ranger (Freebooter)/4

Like I noted in my in-game post, 0hp is not unconscious, just disabled, so Ayaki can escape on her own if she wants. And I'm thinking that if we want a better chance, we'll want to clear the bilge water so they aren't concealed by it. Though I'm guessing the bilge pumps are where the rats can still nip at our heels.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I say we keep fighting defensively. Raise our own ac, focus on the same rat for flanking bonus and aid bonuses, and just gang up on them.
We're really missing our armor here, and those damned rats have escaped two deaths simply because of the frakking water :(

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, did not realize Ayaki was only at 0. I rely heavily on the PCs to track hit points, but I will do so if it becomes necessary. So, yes, she is conscious, but in bad shape. The best way to handle this encounter is probably just as Satinder has suggested.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Is there any way we could stop the 50% misschance? Like create waves with our footwork, break it down to 20%?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Pumping the bilge would do it, but that requires someone dedicated to doing so for at least 5 rounds in order to make a noticeable difference. I will allow the constant movement to drop the miss chance to 20%, however.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Huzzah!!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth will remain in the bilges, for now, and press his attack.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

This friday I am going to be with out internet all day long so GM please play my char as seems fit, I will be back on saturday where I will have internet.

Thanks in advanced. Also I would like to get something setup because of the holidays coming up in 2 weeks

Dark Archive

Maps: Car. Crown || Skull & Shackles

We will be suspending all activities from Dec 19 to Dec 26 for Christmas celebrations.


That sounds like a good window for a holiday break. :)


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

We're still going until the 19th, though. Yes?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, just got behind. Will update today.

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