GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


1,301 to 1,350 of 1,380 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

What needs to happen at this point? I presume we need the casters to rest and learn the spells, and then apply their protection to those of us who need to make our Won't Saves into proper Will Saves.

Do we need to role play this, or hand-wave it, and assume we're buffed and ready to go?


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Yeah, I thought we were resting, so I'm just waiting for the declaration of the next day.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, if everyone is ready, you can wade back in.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

And... I totally meant for that last post to be here. Too late to delete it now.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

That sucks. I am also currently on the job market, so best of luck to you.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

This may be our poorest collecting showing of Perception yet. I am ready for a painful trap.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

I'm fine with where I am on the map. She's been hanging around the door.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

The cowardly wizard in me wants to say 'no', but since I was doing a detect magic sweep the position makes sense. Unless a lot of time has passed, he should still be invisible. If that matters.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am going to be out of town from tomorrow until November 16 (I'm going to Walt Disney World). We will continue on my return. If time permits (ha!), I will try to check in and make a post.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Does anyone know what happened to polyfrequencies (Carmelia)? I'm worried that we haven't heard from them for almost a month. I'll try contacting them privately.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Polyfrequencies is in another PbP I am in, and has not posted there, either in about the same time period.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, I'll move things along today or tomorrow, posting for Carmelia as best I can from the information that I have for the character. My apologies for the untimely delay.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Merry Christmas!

Dark Archive

Maps: Car. Crown || Skull & Shackles

I have a convention I am assisting in running in two weeks, so my responses will be slow or perhaps non-existent until March 4. Please forgive delays.

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

The con was a lot of fun! Our Gaming Guest of Honor was Shane Hensley, of Savage Worlds fame, and both our Author Guest of Honor (Max Gladstone, Empress of Forever and Last Exit) and our Media Guest of Honor (Jake Stormoen, The Outpost) joined us in playing games! Jake and Max even underwent the Klingon Day of Honor ceremony where they pronounce their great deeds for the year and bring honor to their house (our local Star Trek club does the ceremony every year for anyone who wishes to undertake it). I'm sorry to take so long to get back to this. It's been a whirlwind three days since the convention with wrap-up details (getting people to the airport, paying taxes, etc.).


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I posted a couple actions, to try and get the ball rolling a bit. Fellow party members feel free to stop or interrupt me if you think I am moving things along to quickly or leaving out something important.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

GM WhtKnt: My climb is currently +22. Would this mean I could auto-success every climb check, or would you consider a 1 to be a fall?

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

I can't find any rules that state that a 1 is a failure, so we can assume that you can succeed automatically in this case. Even if I did dictate a 1 as a failure, the worst that could happen is you make no progress, not a fall. So you're good so long as you aren't trying something tricky like an accelerated climb or catching a falling companion. Even if you wanted to double your climb speed (adds +5 to the DC), the worst thing that could happen is you fail to make progress on that turn.

Grand Lodge

On skill checks a 1 is not an automatic failure.

Grand Lodge

Do I get another chance to break the charm?

Dark Archive

Maps: Car. Crown || Skull & Shackles

It lasts as long as they sing, plus one round. Since they are attacking Chumtooth, I'm going to rule that they stopped singing last round, so next round you can act.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm taking a short vacation without Internet access from Wednesday, 5 June until 10 June, and will be unavailable during that time.

Grand Lodge

I'm sorry, but I have lost the script. What is the situation?

Dark Archive

Maps: Car. Crown || Skull & Shackles

You are at the top of a steep incline and Chumtooth is being attacked by harpies. You have just come out of the trance that they had lulled you into. Carmellia is on her way up and Dantes has just cast stinking cloud.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, guys. My depression is flaring up due to anxiety over the U.S. election. I will try to get a move out soon.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

If you need a few days to get into the right headspace to continue, I understand.

Grand Lodge

True.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

I totally get it. Take all the time you need.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

This fights going to end badly, unless we come up with a strategy.

The dinos ACs are too high, and they have too many hit points for us to effectively fight our way out of this.

GM WhtKnt: Are you okay with us strategizing out of character here, or do you want us to do so only in game?

I'm fine with either, but I wanted to make sure I wasn't overstepping.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Something along those lines, O captain, my captain?

Grand Lodge

The dice are against us. We should be hitting more often, for sure.

We could make a run for it.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am fine with you strategizing here. The dinos are a little tougher than I thought. When I ran this game tabletop, my party had an... interesting... solution. I'll tell you about it once this is over.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Once again, my wife and I are on our way to Walt Disney World, Dec 1-6, there will be a suspension of gameplay during that time (though if I find a moment, I may check in). Thank you!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

We don't have a cleric, and Faengrim's pretty banged up.

Anyone have any healing potions?

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

Yeah, I've been thinking about that problem and a solution may be forthcoming. Until then, we can assume that everyone has a stock of five potions of cure serious wounds. Consider it a Christmas bonus!


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

When we level up, I can take some steps to work that issue.

Steps:
For 11th level feat, take Additional Traits. For the traits, take Dangerous Curiosity and Clever Word Play. Add 8 skill points and I should get a UMD of +16 to use some clerical scrolls and wands.

Grand Lodge

Are we going to get a fourth? If not, maybe we should put together a heal-bot of some sort.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'll send out the call for another cleric. I was hoping that Carmelia's player would return, but it looks like that hope is dashed.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Rogar looks like a really good fit with our group. Granted, only a couple of people have replied so far, but he looks like the kind of character who would be on our crew.

Riori is a great character concept/build, but I'm trying to figure out why should would travel with us. We're a little too morally gray compared to her.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Any other thoughts on the submissions from anyone?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

The dwarf surgeon is my favorite character concept of them all, and the one I see most fitting for the current group.

The player Deathquaker has been a mainstay of the boards for a long time, though, and her character is a solid choice as well.

They would be my 1st and 2nd choices.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I agree about the dwarf. He was the first one I thought of accepting, as well. What do Dax and markofbane think? Do you guys have an opinion?

Grand Lodge

I have no preference.


I don't see any bad answers there. As long as they are comfortable with our odd pacing, any of them is fine with me.

Grand Lodge

That's a good point. Our pacing is different.


Half-Elf Stargazer Oracle 10 |hp 87/87 | AC 25 T13 FF 19 | CMD 21 | F+7 R+8 W+11 (+2 vs ench; Immune fatigue, magic sleep) |Init +3; Perc +10; low-light vision | L1 5/7 L2 6/7 L3 7/7 L4 6/6 L5 3/3|Fly uses 8/10 | Status:

Hi all, thanks for having me!

Question left over from the application process: character was built with WBL for a 9th level character. Should I upgrade her to 10th level WBL or leave her--or even downgrade things? Not sure where y'all are equipment-wise.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 10/16 | Active conditions:

Hi, thanks for having me as well. Rogar isn't too polite fellow, so I'll try to make it up here in discussion :)

I'm interested about the WBL, too. I have not spent very much on gear yet.
For the alchemist shenigans: Is it possible to purchase potions of higher level?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Let's do this: If the existing players don't mind auditing their character sheets, check to see about where you are. If you are not at WBL 10, go ahead and get enough to bring you up to that level and we'll just say that you've either found it during raids or purchased it. That work?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

If you don't count the potions you gifted us, I am right about wealth per level for 10 (62,030 in magic items). If you do count the potions, I am at 65,030.

In other words, I don't need adjusting, except downward, if you want me to drop something to hit the mark.

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