Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

I want to, at a minimum, finish this level but I'm keen to carry on as well.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I'm cool with continuing on. We could try rotating different level between different players, if we just want to keep it among the five of us and not try to find a new GM. As for finishing this level, I hope nobody minds spoilers, but I asked for someone to let me know how far we were in this level and if it was worth finding a backup or just scrapping the run of this level. Someone PMed me saying that once you make the 'sacrifice' to the god, the Troglodytes are appeased, and finish the tour, then unlock the doors to the next level and let us carry on. So we're pretty much done with this level, surprisingly.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I'm interested in keeping things going.

I checked through some of the GMs posts in other characters and it looks like he had something unexpected come up.

Maybe we should wait a little bit longer.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

I'm down to keep going! I don't have the bandwidth to pick up GMing, though. At a minimum, it would be nice to finish this level.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I gm this twice for my face to face tables so I would really like to finish this on this character.

That's 5 of us at this count!
Hopefully someone can help or alternate GM runs.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I've talked to Mike Hallet a bit about this. He says if we want to continue the run, we should try to find a new GM and get them to report this level as part of the takeover process.

If we are not planning on continuing, he advised we request a VO report the session and make chronicles for us.

Liberty's Edge

Do you want to wait for the GM a while longer or do you want a replacement GM. I could probably pick this up for you if you are keen to get moving and have a new GM step in.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I definitely want to keep going. I don't know if it's best to way a tad longer or not. I guess some of you have sent him a PM and not gotten a response. Probably time to move on.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Let's move on. If you are keen Mike, we are happy to have you.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Yea, it's been three weeks with no contact at all. Leta get moving. I understand life happens and dont bear Mofiddy and ill will, but I think we've waited long enough.

I'm game to have Mike pick it up.

Dark Archive

Vault Map

Were you taking the suggestion of playing this level and the next with slow advancement so as not to level up too quickly?

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

I don’t recall discussing it.

How much XP does slow track grant?

If we are just finishing this level and not continuing then I’ll just go normal progression and end up at Level 6.

Dark Archive

Vault Map

Slow track would grant 1.5 XP and 2 Prestige.

If you intend to continue then you will want to go slow as the next floor is also sanctioned for levels 3-5.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Since I'm currently level 4, then I can go regular, right?

I'd like to keep going if at all possible.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Thank you Mike for picking up this game. I am very grateful for it.

I have sent a PM to MoFiddy but no reply so I have to assume RL ate him up and not looking to give him back to us any time soon.

Recommended XP track

As For Level:

1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13

* are levels recommended to play at slow track.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I'll follow the recommended XP track and take half on this level and next.

Arkolo is, I believe, already a level up. He should be careful about not accidentally leveling himself out of range for the next level of the dungeon.

Dark Archive

Vault Map

I'm going to prepare the chronicles assuming you are following the recommendations. If you want a full speed chronicle, let me know and I will adjust.

Actually, never mind. I'm going to suggest you take normal speed for this one. The reason I say that is that the rewards are structured in such a way that you are essentially punished for pursuing a peaceful resolution and earn far less than full rewards. Then you wonder why the Pathfinders get a reputation for being murderhobos.

Dark Archive

Vault Map

Anyone rolling a day job?

Dark Archive

Vault Map

Arkolo, were you replaying this level? I got this message when I reported it.

Quote:
Player has already played scenario at session # 8 of event # 45981 personwholives online games on October 20, 2017.

The session is reported by the way.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Cool, thanks! Any idea when you will be ready to get started on the next level? And want to keep going with this thread, or start a new one?

Dark Archive

Vault Map

I asked to have the campaign transferred to me. In the meantime, you can fill out the new slides linked in my status line.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Ok. I'll go with full this level and then probably half next.

I don't have a day job.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Thanks for picking us up, Mike!

I'd like to follow the suggested track and take this level and the next Slow. That way I get half of the bad rewards. :)

Profession (Miner): 1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

Vault Map

Chronicles

If anyone still needs a day job added, just let me know.

As you only earned 1 XP for this level, you would only earn another 1.5 XP for the next level if you went slow, which means you still might not level, so you might consider going normal speed for the next floor to get 4 XP total.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|
GM Mike Hallet wrote:

I'm going to prepare the chronicles assuming you are following the recommendations. If you want a full speed chronicle, let me know and I will adjust.

Actually, never mind. I'm going to suggest you take normal speed for this one. The reason I say that is that the rewards are structured in such a way that you are essentially punished for pursuing a peaceful resolution and earn far less than full rewards. Then you wonder why the Pathfinders get a reputation for being murderhobos.

Ha ha ha ha . Yes I agree with this statement. One of my players brought a pacifist. Two levels down and he's now the one with the highest kill count.

Brand is getting Land rush. He will want land!

Thank you for picking up this game Mike.

Prof (Soldier): 1d20 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Guess we better just murder everything we encounter from now on.

Mike, one note on the marching order - I put myself up front because, as the trap finder, I am usually up front when generally exploring. When we get to the point where we are about to pop a door or go into an obvious combat situation, Aldy will typically move back and let Brand and Bree lead the way, while I hang out in the middle.

Dark Archive

Vault Map

Feel free to make any between levels purchases. No need to feel rushed in that regard. I wanted to get you back into action since you've been waiting for a while.

Dark Archive

Vault Map

Unless Brand does something by tomorrow morning, I'll assume he doesn't try to chase the mephit swimming away.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand can't swim. lol

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Same, this should be interesting. At least I got it up to a +0 last level so I won't drown. Probably.

Dark Archive

Vault Map

Arkolo?

Dark Archive

Vault Map

You got a bit unlucky there.

The swarm was CR 4 and the elemental CR 3. With the terrain advantage I'd call it a CR 6 encounter all combined.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Yeah, that was tough! I'm glad we pulled through it. Ha, next time we'll be a little more careful!

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Phew we got through it

Dark Archive

Vault Map

Aldy, I just realized that we have not been playing the bodyguard feat correctly.

Bodyguard wrote:
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

You have to be adjacent to your ally and the attacker has to be within reach of your weapon. You can't protect allies who are not adjacent to you.

Also, you are not able to use the whip at all unless you have the Improved Whip Mastery Feat

Whip wrote:
The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
Improved Whip Mastery wrote:
Benefit: While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an unattended Small or Tiny object within your whip’s reach and pull that object into your square. To do so, you must hit AC 10 with a melee touch attack. Further, you can use the whip to grasp onto an object within your whip’s reach, using 5 feet of your whip as if it were a grappling hook, allowing you to use the rest of your whip to swing on like a rope. As a free action, you can release the object your whip is grasping, but you cannot use the whip to attack while the whip is grasping an object.
Bodyguard FAQ wrote:

The Bodyguard feat says that I can spend one of my attacks of opportunity to aid another the AC of an adjacent ally, but it doesn’t say one way or the other whether this removes other restrictions on aid another? Particularly, do I need to threaten the attacking enemy? Also, has that enemy provoked an attack of opportunity from me?

You still need to fulfill all requirements of aid another, including threatening the attacking enemy. Bodyguard uses up one of your attacks of opportunity for the round, but the enemy hasn’t provoked an attack of opportunity from you, nor are you making one (which is relevant for abilities like Paired Opportunist).

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Sorry about forgetting about the adjacent requirement of bodyguard - we've been pretty tightly grouped in most fights so far, so it hasn't been an issue. I will adjust my play accordingly in the future.

I believe that FAQ is incredibly poorly worded- there is no requirement in aid another that you threaten. It says you must 'be in position attack' (full rules quoted below). With a whip, I don't threaten, but I am in position to attack. I assume you're going to run it with the requirement to threaten, and I will assume as much unless you otherwise.

Aid Another rules wrote:


Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check.

Dark Archive

Vault Map

Yeah, and there seems to be a few schools of thought on this.

One is that the FAQ, whether intentionally or not, changed the rule for aid another and in PFS we have to treat this as such. It would mean ALL uses of aid another would require threatening.

Two is that aid another doesn't require threatening but Bodyguard does.

Three is that the FAQ is wrong and the rule for aid another hasn't actually changed.

So as not to completely invalidate your build we'll go with option 3, but do be aware as you are in a tight space and the creature has reach, that using you whip will be considered making an attack roll with your whip and thus provoke an AoO unless you get the Whip Mastery feat.

Dark Archive

Vault Map

Busy few days at work. I will try to update this weekend.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

No worries! Thanks for the update!

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Sorry my posting rate has dropped. Have a serious deadline at work. I'm keeping up with the reading but no time to post yet.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Well, IRL it looks like we got our software release done so the deadline pressure is off. Trying to catch up on the thread this weekend.

Dark Archive

Vault Map

Been on customer calls non-stop the past few days. Problems at month's end = no free time.

Dark Archive

Vault Map

Sorry, everyone, I've been dealing with a customer crisis nonstop since Wednesday. I've been working almost every waking hour for the past 5 days. Hopefully things have started to calm down now.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Ouch , you need to catch up on some sleep.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Yea, real life comes first. I do greatly appreciate the 'Hey, I'm still here - just busy' quick update posts - I start getting a little nervous, as we have been abandoned by two GMs already. Hope things calm down for a bit!

Dark Archive

Vault Map

Sorry. I haven't disappeared. The holidays kept me busy and I've also been sick. Expect an update later today.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Season's Greetings GM.

Welcome back.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Hi everyone,

I’m out of town on holiday with no wifi and now no data. Will be back online on the weekend... feel free to Bot me as necessary until then if required.

Thanks.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

I'll have an inverted schedule this week, I'm fine the next two days but will be offline this weekend.

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